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re wiki: cancelled RE projects posted:Plot I'm anything but a big nemesis fan but thank god we didn't get this poo poo.
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# ? Aug 7, 2018 17:04 |
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# ? Apr 28, 2024 22:16 |
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codo27 posted:I'm anything but a big nemesis fan but thank god we didn't get this poo poo. Same. I remember towards the end of RE2 you fight some plant zombie things as regularly enemies in the lab, and they were extremely stupid so fortunately they changed course even if I guess it would have technically been good continuity if they rolled with it.
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# ? Aug 7, 2018 17:23 |
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So this is random and I don't have much hope but years ago somebody in here posted a gif of Barry's death in Retribution. Does anybody have that? I love how self-aware dumb the movies became. Fitting that it happened with RE4.
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# ? Aug 7, 2018 18:09 |
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codo27 posted:I'm anything but a big nemesis fan but thank god we didn't get this poo poo. My first thought was "Another loving cruise ship" They really like their ships, Resident Evil.
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# ? Aug 7, 2018 18:37 |
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Am I just missing a whole bunch of games that were set on cruise ships or something because every time this comes up the only game I can think of is Revelations.
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# ? Aug 7, 2018 18:49 |
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Momomo posted:My first thought was "Another loving cruise ship" Was this like a decadence thing? With the exception of the Wesker and the RE7 folks all of the big bads in the series are hyper rich old money European families. Kibayasu posted:Am I just missing a whole bunch of games that were set on cruise ships or something because every time this comes up the only game I can think of is Revelations. Resident Evil games where all the major action is on a big boat: Dead Aim Gaiden Revelations Guess it's a spinoff thing, but the RE series in general I think it's fair to say they love their aquatic setpieces like the RE5 boat or RE4's oil rig sorta endgame and having things on isolated islands. Probably a holdover from the trashy Italian horror movie that is the series' aesthetic roots, all those flicks are filmed in either decadent mansions or "on an island." It might just be a design logistics -> a boat lets them make a real-life space that still has a lot of narrow corridors and industrial areas broken up by elaborately decorated large rooms so I could see different teams coming to the same conclusion there for a location. Neo Rasa fucked around with this message at 18:56 on Aug 7, 2018 |
# ? Aug 7, 2018 18:50 |
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Kibayasu posted:Am I just missing a whole bunch of games that were set on cruise ships or something because every time this comes up the only game I can think of is Revelations. There's also plenty of boats in RE5. e;fb
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# ? Aug 7, 2018 18:56 |
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cruise ships have tons of tight corridors, small rooms, complicated layouts and a few big rooms plus the deck. they are ideal settings for survival horror games. it's what the games use when they don't have any better ideas.
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# ? Aug 7, 2018 19:08 |
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there's also Cold Fear if you want to delve into the realm of RE copycats
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# ? Aug 7, 2018 19:10 |
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Visually the cruise ships are god damned boring though. Revelations 1 is the only one that kind of works since you at least get some themed areas like the casino section or whatever.
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# ? Aug 7, 2018 19:11 |
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Dead Space was basically Resident Evil in space and when you think about it a spaceship is basically a boat in space too.
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# ? Aug 7, 2018 19:25 |
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Neo Rasa posted:Was this like a decadence thing? With the exception of the Wesker and the RE7 folks all of the big bads in the series are hyper rich old money European families. i'd have to double check but i think one of the main producers of 7 worked on all those and he really likes his cruise ships. (i at least remember 7 being the same dude who did rev1)
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# ? Aug 7, 2018 19:36 |
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Creamed Cormp posted:a spaceship is basically a boat in space too. Just trying to imagine the inevitable 4 page derail debating this if only there were more boating folk on the forums...or astronauts
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# ? Aug 7, 2018 19:39 |
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codo27 posted:Just trying to imagine the inevitable 4 page derail debating this if only there were more boating folk on the forums...or astronauts While the relation-ship between how both Dead Space and Resident Evil find creative ways to keep their settings afloat is a fulfilling one, the flood of posts from a derail like that would really sink the thread.
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# ? Aug 7, 2018 19:47 |
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haha seamen
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# ? Aug 7, 2018 20:02 |
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Creamed Cormp posted:Dead Space was basically Resident Evil in space and when you think about it a spaceship is basically a boat in space too. That's stupid. They're spaceships, not spaceboats.
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# ? Aug 7, 2018 21:37 |
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Neo Rasa posted:IIRC there were never supposed to be "real" ghosts though, and that instead Leon was infected with something making him hallucinate stuff. You still see a remnant of how this was shown in those earliest bits in the released RE4 - the brief nightmare he has after beating Del Lago where black goo suddenly starts running through his veins.
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# ? Aug 7, 2018 21:39 |
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You're reminding me how I need to play Eternal Darkness. I keep hearing about how the UI gets crazy the more insane you get. It's a cult classic and I think it would be great to see more games utilize that feature. Definitely right at home in the Resident Evil games.
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# ? Aug 7, 2018 22:52 |
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the thing about eternal darkness is that by default you will never go insane so you have to go out of your way to not restore your sanity to get the fun effects. my favorite is probably you will walk into a room absolutely full of ammunition and supplies and then when you leave whoops haha no you fuckin thought didnt you
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# ? Aug 7, 2018 23:08 |
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rabidsquid posted:the thing about eternal darkness is that by default you will never go insane so you have to go out of your way to not restore your sanity to get the fun effects. my favorite is probably you will walk into a room absolutely full of ammunition and supplies and then when you leave whoops haha no you fuckin thought didnt you Yeah, I blatantly let my sanity drop in order for the cool effects to happen. IIRC, it’s easiest on Peter and Michael’s levels because they have the lowest starting sanity since they were both facing wartime stuff in their stories. Not doing the sanity-restoring death blow on monsters helps if you want weird stuff to start happening.
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# ? Aug 8, 2018 01:07 |
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I started RE7 on Madhouse again because I like to suffer. Already died maybe 10 times before the basement. I just like how brutal the game is on this difficulty. I hope Remake 2 has a similar mode.
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# ? Aug 8, 2018 09:30 |
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CharlestonJew posted:there's also Cold Fear if you want to delve into the realm of RE copycats Every time someone mentions Cold Fear I can't help but be immediately reminded of this from the Old Internet https://www.youtube.com/watch?v=6mouwqKV8HE
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# ? Aug 8, 2018 09:57 |
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WaltherFeng posted:I started RE7 on Madhouse again because I like to suffer. Already died maybe 10 times before the basement.
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# ? Aug 8, 2018 09:59 |
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RE5's giant boss fight is all around trash and I gave up doing it with the AI on a Professional run.
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# ? Aug 8, 2018 10:15 |
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GUI posted:Every time someone mentions Cold Fear I can't help but be immediately reminded of this from the Old Internet https://www.youtube.com/watch?v=6mouwqKV8HE Bless you sir, I needed that this morning. Re: Plants being dumb in Resident Evil. Did you guys hear about Biohazard DASH? https://www.youtube.com/watch?v=1v9c6vEQdVs
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# ? Aug 8, 2018 10:45 |
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RealFoxy posted:The hardest part of any RE game I've ever played was just beating the Giant in 5 with the turrets. Can't decide if I was just really bad at it or it was just frustratingly hard in an otherwise easy game. If 7's madhouse is legitimately difficult without being stupidly hard for no reason I should have fun I'll save you some potential frustation and remind you that you can make enhanced ammo by mixing gunpowder and handgun ammo.
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# ? Aug 8, 2018 10:51 |
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I abandoned the babby mode playthrough of RE2 I started a while ago and began a new one on normal difficulty after finishing RE: Director's Cut. I figured I wouldn't have too much trouble in RE2 on normal because the game is supposed to be much easier than RE1, but I'm about to fight the first boss in Claire's A scenario and my ammo situation is looking just a bit worrisome. I'm not immediately going to run out or anything, but I really spent way too much ammunition making my way through the police station. All those horrible creatures were in my way, dammit, they had to be put down! And even if they weren't in my way, they were close enough! Ink ribbons are a slight concern as well, because I keep saving even though I don't really need to. Sometimes it's due to concerns with my PS2's disc drive (which is at least less sensitive than the drive on my PSone, but you'll never know Yeah, I could just play my digital copy on PS3 and not worry about any of this, but I've got these physical discs now and I'm gonna use them... on the PSone or PS2, because my PAL PS3 doesn't run US PS1 discs), other times I just feel like saving because it's been a while, even if I haven't made a ton of progress. What can I say, I grew up playing a lot of PC games. edit: I've also been working my way through the Sega Saturn version of RE1 and recording it for posterity. If for some reason you want to hear some eurotrash idiot talk over RE1 on Saturn (but never over the cutscenes, even I know better than that), I've got just the LP thread for you! DMorbid fucked around with this message at 12:07 on Aug 8, 2018 |
# ? Aug 8, 2018 11:54 |
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Doc M posted:I abandoned the babby mode playthrough of RE2 I started a while ago and began a new one on normal difficulty after finishing RE: Director's Cut. I figured I wouldn't have too much trouble in RE2 on normal because the game is supposed to be much easier than RE1, but I'm about to fight the first boss in Claire's A scenario and my ammo situation is looking just a bit worrisome. I'm not immediately going to run out or anything, but I really spent way too much ammunition making my way through the police station. All those horrible creatures were in my way, dammit, they had to be put down! And even if they weren't in my way, they were close enough! Doc M posted:edit: I've also been working my way through the Sega Saturn version of RE1 and recording it for posterity. If for some reason you want to hear some eurotrash idiot talk over RE1 on Saturn (but never over the cutscenes, even I know better than that), I've got just the LP thread for you!
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# ? Aug 8, 2018 13:46 |
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ZogrimAteMyHamster posted:As far as frequently saving goes, I'm pretty sure the game has way too many Ink RIbbons (far more than it should for Survival Horror) but regardless, just use alternate save slots; then when you have made real progress, go back to the prior save and do what you just did all over again, but much faster and a lot more efficiently... although it could make you feel like a cheating scumbag Personally I can't stand limited saves as a mechanic even if there's more than enough ink ribbons, it just manages to annoy me rather than increase the tension. Obviously this is very much a YMMV thing and I understand why others like the classic RE save system, but I think Silent Hill managed to do survival horror just fine without limiting your saves. The PC version of SH2 even had the option to save anywhere! quote:What strikes me first (and most) every time I see either videos or screenshots is the colour difference/saturation.
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# ? Aug 8, 2018 14:24 |
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I think with RE games limited saves work because you can't quite replicate tension of dying if you won't lose any progress (also the reason why I like Souls) To make it work though you have to make sure the player can recover from a bad situation even if they mess up badly once or twice.
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# ? Aug 8, 2018 15:53 |
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When I was a kid RE 1 was one of the first games we got for our PS but we didn't have a memory card so every death became permanent. That really ratcheted up the tension I'll tell ya.
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# ? Aug 8, 2018 15:58 |
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Vakal posted:When I was a kid RE 1 was one of the first games we got for our PS but we didn't have a memory card so every death became permanent. Heck, ever since I heard about the REmake randomizer that randomizes all items and enemies in the game, I wish Capcom would make a full roguelike game mode similar to Ethan Must Die in RE7 (but longer) or Mooncrash in Prey.
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# ? Aug 8, 2018 17:15 |
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Reading the outbreak file 3 entry always depresses me. They were gonna flesh it out so much.
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# ? Aug 8, 2018 22:34 |
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I'm replaying RE7 Madhouse and got really lucky with Jack on my 2nd try. https://www.youtube.com/watch?v=_oPSu1utwh8 Such a cool boss fight.
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# ? Aug 9, 2018 11:04 |
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Capcom is selling a bluetooth mechanical keyboard modeled after Resident Evil 2's save typewriter. It'll set you back a cool $750 but you can get a great deal and buy the bundle that comes with the game for the low low price of $900 USD + tax! It's really a work of art though so at least take a gander at it.
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# ? Aug 10, 2018 09:52 |
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Policenaut posted:Capcom is selling a bluetooth mechanical keyboard modeled after Resident Evil 2's save typewriter. It'll set you back a cool $750 but you can get a great deal and buy the bundle that comes with the game for the low low price of $900 USD + tax! It's really a work of art though so at least take a gander at it.
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# ? Aug 10, 2018 12:26 |
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It might be worth it if it has a speaker playing the RE2 save room theme at all times
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# ? Aug 10, 2018 12:27 |
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Help Im Alive posted:It might be worth it if it has a speaker playing the RE2 save room theme at all times Capcom was so worried about their E3 showing, little do they know what remakening 2's success truly depends on.
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# ? Aug 10, 2018 14:44 |
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Policenaut posted:Capcom is selling a bluetooth mechanical keyboard modeled after Resident Evil 2's save typewriter. It'll set you back a cool $750 but you can get a great deal and buy the bundle that comes with the game for the low low price of $900 USD + tax! It's really a work of art though so at least take a gander at it. https://www.amazon.com/Qwerkywriter-Typewriter-Inspired-Mechanical-Wireless/dp/B01KM6EJOY So an extra $500 for stickers, nice.
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# ? Aug 10, 2018 20:41 |
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# ? Apr 28, 2024 22:16 |
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ishikabibble posted:https://www.amazon.com/Qwerkywriter-Typewriter-Inspired-Mechanical-Wireless/dp/B01KM6EJOY Wow that's pretty brazen.
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# ? Aug 10, 2018 20:59 |