|
Det_no posted:I'm almost sure that I actually did see Kiwami 2 as confirmed for coming out on PC too, announced together with 0 and Kiwaki 1 back during E3, but that must have been swept under the rug to prevent any sort of franchise overload.
|
# ? Aug 17, 2018 04:03 |
|
|
# ? Apr 26, 2024 12:52 |
|
Club manager spinoff game please
|
# ? Aug 17, 2018 04:03 |
|
Synthbuttrange posted:Club manager spinoff game please I think Diner Dash is already on Steam
|
# ? Aug 17, 2018 04:11 |
|
No dressup and makeovers.
|
# ? Aug 17, 2018 04:13 |
|
How the gently caress did Monster Hunter get so popular? First it was niche as poo poo. Then it became a bit big on Nintendo handhelds with one million + sold in North America and Europe with Monster Hunter 4. And now it's like Metal Gear Solid/Resident Evil big in the West.
|
# ? Aug 17, 2018 04:19 |
|
punk rebel ecks posted:How the gently caress did Monster Hunter get so popular? It left the PSP. edit: Seriously, it was massively popular in Japan from the start. The game has a winning formula with international appeal, but they didn't bother localizing the games at first, and when they finally did, it was on the freaking PSP. Of course it would do a lot better in the west once it reached platforms that we actually play games on. We also tend to not like playing action games on handhelds, so MH truly took off once it finally reached consoles. This is combined with more accessible game design changes. MHW is on the most accessible consoles to date and has the most accessible game design of any MH to date, thus mass success in the west. Dr. Video Games 0031 fucked around with this message at 04:28 on Aug 17, 2018 |
# ? Aug 17, 2018 04:20 |
|
punk rebel ecks posted:How the gently caress did Monster Hunter get so popular? Capcom decided to spend more than $20 developing it.
|
# ? Aug 17, 2018 04:24 |
|
i blame the pornography
|
# ? Aug 17, 2018 04:24 |
|
It just kept growing as it got released on more platforms and they continually made each iteration better, and the only other games like it are basically just budget or outright bad versions of monster hunter. Nobody else has really nailed the formula.
|
# ? Aug 17, 2018 04:25 |
|
J posted:It just kept growing as it got released on more platforms and they continually made each iteration better, and the only other games like it are basically just budget or outright bad versions of monster hunter. Nobody else has really nailed the formula. Yeah. It's kind of amazing how badly MHW kicks the poo poo out of Gods Eater Burst or whatever. I expect to see a lot more attempts at cloning the MH formula in the next few years.
|
# ? Aug 17, 2018 04:27 |
|
J posted:It just kept growing as it got released on more platforms and they continually made each iteration better, and the only other games like it are basically just budget or outright bad versions of monster hunter. Nobody else has really nailed the formula. The thing is it went from 4 selling 1 million copies in North America and Europe alone to being the third best selling game of this year on all platforms in North America.
|
# ? Aug 17, 2018 04:28 |
|
punk rebel ecks posted:How the gently caress did Monster Hunter get so popular? Probably just fans always talking about how awesome it was but the series always been trapped in lovely portables. At some point everyone feels "Oh man I wish I could play that" and then it happens.
|
# ? Aug 17, 2018 04:33 |
|
punk rebel ecks posted:The thing is it went from 4 selling 1 million copies in North America and Europe alone to being the third best selling game of this year on all platforms in North America. Instead you should be asking yourself how Capcom sat on a "kill big monsters for loot" game for over a decade with rear end-backwards mechanics on portables until finally concluding that if they spent some money making it look like a non-horrible piece of crap and updated the controls to something semi-modern, it would sell a lot of copies.
|
# ? Aug 17, 2018 04:35 |
|
exquisite tea posted:Instead you should be asking yourself how Capcom sat on a "kill big monsters for loot" game for over a decade with rear end-backwards mechanics on portables until finally concluding that if they spent some money making it look like a non-horrible piece of crap and updated the controls to something semi-modern, it would sell a lot of copies. This is the company that let Devil May Cry 2 happen.
|
# ? Aug 17, 2018 04:42 |
|
J posted:It just kept growing as it got released on more platforms and they continually made each iteration better, and the only other games like it are basically just budget or outright bad versions of monster hunter. Nobody else has really nailed the formula.
|
# ? Aug 17, 2018 05:29 |
|
StrixNebulosa posted:The main story in Dying Light really threw me off, but I'll second this recommendation anyways because the sidequests are so much fun and the actual gameplay - running away from zombies, and hiding from them - is some of the best parkour I've ever felt in a video game, with an insanely good sense of motion and place. Yeah, there are a few story beats that are kinda , but the parkour is for sure the best I've experienced. On another note Evergarden was released today, by the same small indy team that created Race The Sun, and it's a very cool little puzzle game with a super chill atmosphere, secrets to discover, and fun to be had. Full disclosure: I'm somewhat biased because I know these guys IRL, and I was already kinda hyped for them because of that, but I played it for a couple of hours tonight and am seriously enjoying it. There's no explanations or explicit rules to learn; everything's completely learn-as-you-go and it's very friendly and intuitive and had some nice "a-ha!" moments. I'm looking forward to seeing what additional game mechanics get unlocked as I progress. Check it out if you like puzzle games!
|
# ? Aug 17, 2018 05:51 |
|
I'm going to commit a massive faux pas and review a non-Steam game here in the Steam thread... but honestly, you couldn't expect me to just leave the Crysis series unfinished like that! FPSummer 1. Bunker Punks 2. Far Cry 3. E.Y.E: Divine Cybermancy 4. Immortal Redneck 5. Rise of the Triad 6. BioShock Remastered 7. Crysis 8. Hard Reset Redux 9. Far Cry 2 10. Sanctum 11. Judge Dredd: Dredd vs Death 12. Crysis Warhead 13. BioShock 2 Remastered 14. Receiver 15. Blood and Bacon 16. Far Cry 3 17. Call of Juarez: Bound in Blood 18. BioShock Infinite 19. Prey 20. Call of Juarez Gunslinger 21. Crysis 2 22. Burial At Sea - Episode One (DLC) 23. Far Cry 3 Blood Dragon 24. Sanctum 2 25. Day One: Garry's Incident 26. Totally Accurate Battlegrounds 27. Shadow Warrior 28. Burial At Sea - Episode Two (DLC) 29. Medal of Honor 30. Overload 31. This Strange Realm Of Mine 32. Crysis 3 (Non-Steam) Where do you go with the Crysis series after 2? The original game merged open-world shooting with military tactics and superpowers, its spin-off Warhead narrowed the scope for improved action, and 2 pretty much jettisoned the open-world aspects entirely. You would think the trajectory of the franchise would put 3 in full milshooter mode, but you’d be wrong. Despite being built almost entirely out of the Crysis 2 framework, Crysis 3 reintroduces open maps and varied tactics, and expands those features in striking ways. Paired with ridiculous direction of the story and some punched-up combat, it forms a remarkable capstone to the series that has quickly become my favorite of them all. We’re going to dip into serious spoilers for 2 and the early parts of 3, because I really want to emphasize how bonkers they went with the story here. After wiping out the Ceph invasion of New York, Alcatraz (now taking the monniker Prophet from his predecessor) set out to locate the Alpha Ceph, the supposed leader of the hive-minded aliens. Somewhere in that quest he was captured and put on ice by evil PMC CELL, who then spent the next twenty-three years taking over the world by way of an energy monopoly based out of NYC. Series favorite and hero of Crysis Warhead Michael “Psycho” Sykes manages to break Prophet out and sneak him into the Liberty Dome, a CELL preserve that has turned Manhattan into a reforested post-apocalyptic cityscape that holds the key to their power. Psycho and the resistance want CELL toppled, Prophet wants the Alpha Ceph found and destroyed, and both of those aims are set to collide in the streets of post-historic New York. To reiterate, your adventure will take you from the towering catwalks of the dome’s walls to the open fields of a metropolis reclaimed by nature. You’ll slip between the husks of crumbling skyscrapers, sneak through the underbrush invading shops and train stations, and then break into intensely cyberpunk complexes of autoturrets and smart mines. It’s a setting unlike any other I’ve experienced, this juxtaposition of overgrown jungle terrain, urban ruin, and dystopian tech, and it’s one I’m eager to see more of if anything. The story has also been punched up from 2, calling into question Prophet’s nature after decades in the now-godlike nanosuit and delving into Psycho’s traumas during the rise of CELL. It’s not Oscar-worthy by any stretch but I greatly appreciate it after the boring military objectives and bloviating characters of 2. It’s not just the setting that’s been upgraded, either. Crysis 3 is very clearly built on the same engine as 2 but loads of noticeably improvements have been made to the combat and complimentary systems. Enemies seem to have been toned back from their extreme density in 2, partly because of the introduction of the bow. It’s an absurd addition to a game where you can rip mounted guns from their bearings but it allows you to strike while cloaked, instantly killing most enemies and offering an assortment of explosive and electric arrows that interact with the environment. Huge swathes of the game can be conquered Predator-style by stealthing past patrols, executing troops in melee range, and perforating any targets beyond your deadly reach. This full-stealth approach to combat feels desperately needed in retrospect, given how gratifying it is to annihilate a patrol without any of the members ever catching so much of a glimpse of you. The revamped upgrade system reinforces this freedom in a big way, giving you a grid of powerful perks to assemble a deck of four from. You can choose from a full range of combat, defense, stealth, and tactical enhancements, each providing significant boosts to different abilities and even unlocking some new ones like running on water and ground pounding. Each perk also has a condition for upgrading it to a more potent version, which gives another set of side objectives to pursue. Unlocking perks requires you to find cases of nano material, easily spotted using the new visor which tags enemies, devices, and items for you to track during combat. There are actual secondary objectives now, returned from the original Crysis, along with significantly more open maps for them to populate. I’m still not calling it open-world; these aren’t the vast jungles and coastlines of the first game, just hugely-expanded levels like if you multiplied the maps from 2. They still provide important opportunities for exploration and also varied approaches to enemy encampments, and they fit nicely with the open motif of reforested New York. Your main objectives remain on a linear track though, just as they have through the entire series but at least now there’s very little securing LZs and defending high ground. Most importantly, Crysis 3 looks as good as ever. The overgrown city and technological strongholds are stuffed with details, from gently-wafting foliage to shimmering pipes and panels. The characters are more impressive than the sometimes-underwhelming cast of 2, and the weapons are just as weighty and gratifying as you’d hope. Really the only part of the game that gave me any pause was a melee alien that had seriously weird AI patterns, every single other sequence in the game was a joy to blast through. It’s funny that it took Crysis four iterations to land on an ideal balance, but I’d be lying if I said this one wasn’t my favorite now. With total freedom to choose your approach in a remarkable world of reclaimed cityscapes, Crysis 3 takes the series to its pinnacle for the finale.
|
# ? Aug 17, 2018 06:42 |
|
Crysis 2 was so bad it scared me away from Crysis 3.
|
# ? Aug 17, 2018 06:48 |
|
I wish EA would make a new Army of Two game.
|
# ? Aug 17, 2018 06:53 |
|
So, goons think the Steam release of MHW is a good game? Hmm. I went on the Steam page and saw it has 43% positive reviews of ~22,000 total... and then I start reading the most helpful negative reviews and see stuff like..quote:HOWEVER, THE GAME CAN CRASH/FREEZE AFTER DEFEATING THE FINAL BOSS, WHICH CORRUPTS YOUR SAVE FILE PERMANENTLY. quote:Error 50382-MW1 quote:Gameplay is good, but may bugged and connection failed look like you pay 60$ for version 40$. quote:While I have almost no complaints toward the game itself, I have a lot more about the PC port: And this snippet from this long review, guy says he has 1000+ hours on the PS4 version quote:Quick summary: quote:First of all - controls are messed up. If you were going to buy this game and play on mouse+keyboard, i cannot recommend you to do so. let me explain why: Do any of these people have a leg to stand on or are they blowing hot air?
|
# ? Aug 17, 2018 07:03 |
|
Ambaire posted:Do any of these people have a leg to stand on or are they blowing hot air? Like basically all PC releases hardware can make a difference in how things go. Most of the people who aren't having any problems aren't posting about it, they're playing. That said, there are indeed problems with the port. The highest settings on textures are completely broken, a few armor pieces show the lowest settings and everything else is the mid-level settings. Connections to other players are spotty, likely due to the new steam friends UI. On the other hand, the complaints about mouse and keyboard controls seem completely subjective to me as I have had zero issue at all with them. Many of the complaints about camera settings and lock-on are coming from people who want the game to be something that it isn't. Lastly, you should probably take my opinion with a grain of salt since I am a series veteran who has been playing the games since they were on the PSP. TL;DR - The port isn't great, but some of the complaints about controls are purely subjective. EDIT - Also, I haven't personally had any of the performance problems people are talking about - running it perfectly fine at 1080/60 with a pretty beefy cpu and a 970.
|
# ? Aug 17, 2018 07:24 |
|
Ambaire posted:Do any of these people have a leg to stand on or are they blowing hot air? Yup. Anything about Denuvo is horseshit as always but the game does have issues: -Server issues have been pretty constant since launch, not so much for matchmaking with randoms but really bad for trying to group up with friends. Didn't play today but there was some sort of maintenance this morning, maybe it was fixed? -Performance is all sorts of hosed up, game is absurdly demanding for how it looks. Might be related to buggy rendering that tries to draw the whole map all the time instead of just what you should be seeing but we are not sure. The guy that fixed Nier's shitastic port also mentioned the programmers at Capcom overload the CPU with too many instructions but I haven't checked how much FPS you can squeeze out of his fix. -Some graphic settings are busted, notably textures being stuck on low settings and water reflections not doing anything as corroborated by Digital Foundry. Lighting weapons also drop people's framerate pretty harshly. -The final boss thing is kind of a weird situation. It seems to exist but it's rare and not really apparent why it happens. Steam cloud does keep a backup save though so it's not a total loss. -Mouse acceleration is weird and being fixed. -The games does have a lot of camera options so that's kind of BS. I dunno about other controller issues because I'm not a crazy person and have a gamepad for action games. Det_no fucked around with this message at 07:40 on Aug 17, 2018 |
# ? Aug 17, 2018 07:38 |
|
Ambaire posted:Do any of these people have a leg to stand on or are they blowing hot air? I'm pretty sure everyone is having connectivity problems. The performance problems are weirdly random, like some people with better hardware are seeing worse issues than people with weaker hardware. It's pretty bad for me - I turned some settings way down so my steady framerates aren't bad (~75 in quiet moments, usually no less than 50-55 during heavy action) but the game sometimes hitches repeatedly like it's loading something, sometimes stuttering so badly that it gets really difficult to play. Even when the framerates were dipping down to like 20 on PS4, it never had this stuttering problem. I guess the mouse control is subjective but I found it really terrible. It definitely doesn't work like a typical shooter camera. As far as I can tell, when you move the mouse, you're moving an invisible "target" aim point, and the actual camera is rotating at a constant speed towards that target. This means that moving the mouse faster doesn't actually move the camera faster, and if you move it a whole ton at once and then stop, the camera can spend several seconds spinning constantly to catch up to the "target" rotation which has now been spun way around. I pretty quickly found it unplayable and switched to a controller.
|
# ? Aug 17, 2018 07:46 |
|
https://twitter.com/arthur_affect/status/1030238992539643905 UHM
|
# ? Aug 17, 2018 08:48 |
|
quote:The moment I realized this upset you I edited it out. I did not realize you considered your first name a secret. Where I come from, we switched between handle and first name to signal the difference between online/real world because “real world” stuff is much more serious. Lol gently caress off e: quote:I think at this stage, the balance of harm has been more than offset, Elestan. smugness oozes from this post. Grapplejack fucked around with this message at 08:56 on Aug 17, 2018 |
# ? Aug 17, 2018 08:53 |
|
What is it about Space Sims that attract so much legal drama?
|
# ? Aug 17, 2018 09:07 |
|
Anecdotally I have been hunting monsters with friends every day and haven’t had a single disconnect
|
# ? Aug 17, 2018 09:11 |
|
Inspector Gesicht posted:What is it about Space Sims that attract so much legal drama? They're a honeypot for the most hosed up psyches outside of anime games.
|
# ? Aug 17, 2018 09:18 |
Inspector Gesicht posted:What is it about Space Sims that attract so much legal drama? You have to take the cloistered aloofness of radio/sim enthusiasts and combine it with the pedantic authoritarianism of 4X/tabletop nerds, plus a dash of intolerably deep sci-fi dweebery. They are where the Venn diagrams of the seven circles of Dorkest Hell all intersect.
|
|
# ? Aug 17, 2018 09:22 |
|
As with any time Brad dares to open his mouth for two seconds I mostly just feel bad for the people working for him. What a shitter.
|
# ? Aug 17, 2018 09:26 |
|
King Vidiot posted:Yakuza is similar enough to Shenmue that while I'm definitely gonna buy the 1+2 HD remaster when it comes out, I'm going to be so underwhelmed and disappointed by how not-crazy Shenmue is, comparatively. Don't worry, the funniest part about Nugget has yet to be posted. (I actually posted only that one screenshot because I thought everything else would ruin the joke but others posted more, oops.)
|
# ? Aug 17, 2018 10:20 |
|
I'm a lucky duck who hasn't had any problems with the Monster Hunter World port, buuut connectivity is such a crapshoot that it's a cointoss if I'll get to play multiplayer any given day or not. Some days I get to have fun answering SOS flares and being a good greatsword for the newbie who brought a bow to the Barroth fight...and some days nope, nada, screw you play solo. That said, if Capcom can patch out some of these issues, it'll easily be one of the best games on the PC I've ever played. And hell, even if Capcom doesn't, it's still insanely good, like drat.
|
# ? Aug 17, 2018 11:22 |
|
I've had no issues with MHW, runs great on my 18 month old i5 and 1070, aside from the sporadic disconnects. Even then, have had no problem hunter monsters with a buddy in multiplayer. This is easily my favorite PC game this year and would be overall GOTY if not for God of War.
|
# ? Aug 17, 2018 11:39 |
|
I finally got around to cleaning up the graveyard enough and unlocking the blue Spirituality points and oh my god the tech tree has fully opened up aaa Also I'm extremely going to study all the things. Gunna be the best weird reclusive naturalist with cannibalistic tendencies ever
|
# ? Aug 17, 2018 12:06 |
|
Det_no posted:Probably just fans always talking about how awesome it was but the series always been trapped in lovely portables. At some point everyone feels "Oh man I wish I could play that" and then it happens. Also the fact the series has been pretty much newcomer hostile with every version before World expecting to you have been proficient in the previous entries.
|
# ? Aug 17, 2018 12:39 |
|
punk rebel ecks posted:Crysis 2 was so bad it scared me away from Crysis 3. crysis 2 was the best in the series and crysis 3 was mediocre mush
|
# ? Aug 17, 2018 13:04 |
|
If by Crysis 2 you mean Warhead, and by Crysis 3 you mean who cares when you have Warhead, then yeah.
|
# ? Aug 17, 2018 13:08 |
|
Crysis 3 cost 66 million for a game that feels direct-to-video. Only four named characters and iit's half the length of the previous title. Crytek are only good at making engines, and bad at making profitable games that people care about, and worse at just sitting on licences like Timesplitters with gently caress-all intention of developing on them.
|
# ? Aug 17, 2018 13:12 |
|
Dr. Video Games 0031 posted:It left the PSP. I had a freakin cable to connect my psp to my TV to play MHFU so I could tolerate playing it for more than 5 minutes at a time, that sucked
|
# ? Aug 17, 2018 13:28 |
|
|
# ? Apr 26, 2024 12:52 |
|
THQ Nordic bought out Timesplitters from under them so I bet we'll get a re-release or remaster soon.
|
# ? Aug 17, 2018 13:30 |