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HOOLY BOOLY posted:They changed the way the rulers worked thankfully, they get 2 actions for all of your squad actions, rather than a 1-1 ratio.Also they only show up when you are attacking facilities so they won't normally appear anyway. No they didn't change Rulers in that way. They work the almost exactly same they just don't get a reaction for reload or actions outside their LOS anymore. You can avoid them in 3 ways. 1) delete the DLC 2) don't integrate the DLC and never do the mission where you trigger them 3) integrate the DLC and never attack the specific facilities you get a pop up warning to show they're guarding them.
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# ? Sep 1, 2018 09:18 |
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# ? May 2, 2024 21:50 |
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McCoy Pauley posted:These are all good tips, but for the bolded one above, note that you don't just have to finish the level -- you have to talk to the blueprint collector guy in the area between levels. If you do not talk to him and just move on to the next level, you will not have turned in your blueprints. Make sure to talk to that dude even if you don't spent cells. What the gently caress
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# ? Sep 1, 2018 11:20 |
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juliuspringle posted:Is there any mod for Tales of Berseria to really knock down settings? I can play Sniper Elite 4 seemingly fine but Tales From Berseria seems to run slow enough to be painful while still being technically playable.
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# ? Sep 1, 2018 14:29 |
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SolidSnakesBandana posted:What the gently caress You can also break the doors that require currency to open. I think it curses you? I haven't tried it.
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# ? Sep 1, 2018 18:26 |
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Mayor McCheese posted:You can also break the doors that require currency to open. Breaking those does indeed curse you.
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# ? Sep 1, 2018 19:20 |
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...does that also work on time doors? Because, you know, gently caress those things.
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# ? Sep 1, 2018 20:41 |
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Cardiovorax posted:...does that also work on time doors? Because, you know, gently caress those things. No, nothing can break them. You used to be able to glitch them with Phazer, but I think that's fixed. Now you can only beat them by being on time.
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# ? Sep 1, 2018 21:56 |
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Aw, bugger. I guess it was too good to be true, anyway. Those things have been a persistent annoyance to me for as long as I've been playing that game. It just seems like such a bad design decision. There's nearly always something really good behind those things, but it's practically never worth what you'll lose by not fully exploring previous levels for any permanent upgrades that might be hidden deeper in side branches. It makes the entire thing feel like a newbie trap. It's absolutely not ever worth rushing for them at the expense of stat ups, they're just there to make you feel like you ought to. It's kind of pointless for those things to even exist.
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# ? Sep 1, 2018 22:02 |
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Cardiovorax posted:Aw, bugger. I guess it was too good to be true, anyway. Those things have been a persistent annoyance to me for as long as I've been playing that game. It just seems like such a bad design decision. There's nearly always something really good behind those things, but it's practically never worth what you'll lose by not fully exploring previous levels for any permanent upgrades that might be hidden deeper in side branches. This is a bad take. Enemies get stronger when you acquire stat ups, so missing them isn't really a big deal. They are designed to give you something to make up for blitzing a level once you've gotten everything you need from there.
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# ? Sep 2, 2018 00:00 |
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Sandwich Anarchist posted:This is a bad take. Enemies get stronger when you acquire stat ups, so missing them isn't really a big deal.
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# ? Sep 2, 2018 09:35 |
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Something helpful for Serial Cleaner. Clean your screen. 100% blood will sometimes come down to a few pixels.
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# ? Sep 2, 2018 13:43 |
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Cardiovorax posted:...they do? Okay, I guess I really missed a lot since early access, because that very much didn't used to be the case. It used to be that enemy strength was directly tied to which zone you were in and completely independent from your own character's power progression, so missing even a single stat-up wasn't just a bad thing, it was often outright crippling. If that has changed, then I suppose the time doors are a valid alternative for people who prefer to do rushes instead of picking through everything more slowly. The mechanics for how it works are still muddy, but there has been testing that shows concrete proof of scaling to players stats.
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# ? Sep 2, 2018 14:35 |
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Sandwich Anarchist posted:The mechanics for how it works are still muddy, but there has been testing that shows concrete proof of scaling to players stats.
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# ? Sep 2, 2018 18:57 |
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Zore posted:No they didn't change Rulers in that way. They work the almost exactly same they just don't get a reaction for reload or actions outside their LOS anymore. They did change them in that way too, rulers only get reaction turn with 25% chance when your soldier does an action(that's in addition to excluding reload and out of sight actions). Rulers are pushovers by comparison to what they were in original DLC release because then ruler reaction triggered every time you did anything.
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# ? Sep 3, 2018 14:06 |
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Something for Two-Point Hospital; You can assign more than one staff member to rooms like the Wards, Marketing and Research by clicking on the room, the Stats tab, and using the + button to assign extra staff (one is mandatory, the other added slots will populate on their own as applicable staff are available). Just dropping extra personnel into the room doesn't count.
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# ? Sep 3, 2018 16:11 |
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Pyromancer posted:They did change them in that way too, rulers only get reaction turn with 25% chance when your soldier does an action(that's in addition to excluding reload and out of sight actions). Rulers are pushovers by comparison to what they were in original DLC release because then ruler reaction triggered every time you did anything. Are you sure that isn't a mod you have on. I played a few days ago and they still got reactions to everything in their LOS. I also know there's a mod that works as you describe.
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# ? Sep 3, 2018 17:00 |
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Im about to load up Two Point Hospital. Ill have words to type after today, but if anyone beat me to the punch hollar. Ive played A LOT of Theme Hospital in my youth
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# ? Sep 3, 2018 21:05 |
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KirbyKhan posted:Im about to load up Two Point Hospital. Ill have words to type after today, but if anyone beat me to the punch hollar. Patients go back to a GP office after any of the diagnostic rooms. You will need a lot of GPs.
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# ? Sep 3, 2018 21:20 |
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If you can’t place any object anywhere in your hospital, you probably have an illegal/inaccessible object somewhere else you need to straighten out. I’ve especially seen people make this mistake with plants, which need watering access. There doesn’t seem to be really too many gotchas in Two Point. You can get full refunds for all rooms and items.
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# ? Sep 4, 2018 00:54 |
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Zore posted:Are you sure that isn't a mod you have on. You're right, looks like it's just a long war change, not from war of the chosen
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# ? Sep 4, 2018 07:24 |
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Is two point hospital good? I always thought Theme Hospital was a flawed game that I enjoyed because of the graphics and humor and stuff. Did they at least add a sandbox and more challenging gameplay?
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# ? Sep 4, 2018 11:23 |
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Shibawanko posted:Is two point hospital good? I always thought Theme Hospital was a flawed game that I enjoyed because of the graphics and humor and stuff. Did they at least add a sandbox and more challenging gameplay? Two Point Hospital is largely the same game with a lot of quality-of-life improvements. The humour and graphics are just as good, and if you like the original even a little you will love it.
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# ? Sep 4, 2018 11:29 |
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The absence of the classic Bullfrog sprite style in favour of more sterile and generic 3D graphics does take away a bit from its charm, though. The goofiness did a lot towards making that game fun.
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# ? Sep 4, 2018 12:12 |
I never played Theme Hospital and I still think Two Point is pretty fun. The one caveat is that it starts off really slow, you have to go through several hospitals before you reach any actual challenge so the start is a bit of a slog.
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# ? Sep 4, 2018 15:51 |
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Preemptive tip for Marvel's Spider-Man. If you play like me and do everything else possible before doing a story mission, don't. Apparently, after the first few story missions, you get a mission that just "Go do, like, Spider-Man stuff."
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# ? Sep 7, 2018 01:28 |
Anything for Battletech? From what I understand, the info on the wiki is from the release version and the game was supposed to have been heavily patched?
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# ? Sep 7, 2018 17:58 |
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It has been heavily patched, and I haven't done another playthrough since it was (though I keep meaning to, Battletech is a great game). Honestly, my advice to you is that we have both a thread and a discord for it. Both are full of Battletech spergs that can answer just about any question you have, big or small, newbie or expert. Plus, we all love giant robbits. [EDIT] Though having looked at the wiki page, the Campaign Tips themselves should all still be accurate, they're mostly just general "this is how the engine works" type things. The rest look pretty good too, as just general tips. There doesn't seem to be much min/max stuff in there, and that's really the parts that have changed with patching. You should be fine. Zaodai fucked around with this message at 18:34 on Sep 7, 2018 |
# ? Sep 7, 2018 18:31 |
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Some very minor Dragon Quest 11 stuff: -DLC/Preorder stuff is unlocked in the Misc. Menu. -The game autosaves when you zone. -You can eventually reset your skill points at church. Not only should you play around with different specs, some nodes will unlock bonus skill points. -Some harvesting points appear only at night. Check your map to see the locations. -Quests that require peps to complete can be tricky. You can always help trigger peps by beating on your allies with crappy weapons. -On the final turn of a pep, you will see the aura on the character's portrait begin to fade. -You might see little bullseye targets around the map. You eventually get a tool later to take these down. -There's some battles where you are meant to lose. The earliest one is a sudden ambush on a stage taking away your party members except Erik. -Right after the above battle you are a meant to lose, it's safe to ignore the game telling you to beeline to the next objective and explore. -The first time you enter the Casino aim to get the 500pt recipe book. Abuse the auto-save feature and move on. Don't bother with the other prizes until the high-stake tables/machines unlock. I'll likely write up more once I'm deeper into the game. For those stupid bullseyes, I highly recommend this guide: https://www.hardcoregamer.com/2018/09/03/dragon-quest-xi-crossbow-target-guide/309712/
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# ? Sep 7, 2018 18:55 |
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Mayor McCheese posted:Some very minor Dragon Quest 11 stuff: Awesome. I'm still early game, so these are super helpful.
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# ? Sep 7, 2018 19:31 |
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When it comes to quests that require pep with multiple characters: if someone gets pepped up and you want to keep them that way until someone else gets pepped, just change your lineup so that they're in the reserve. This will prevent their pep from disappearing.
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# ? Sep 8, 2018 00:21 |
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anilEhilated posted:Anything for Battletech? From what I understand, the info on the wiki is from the release version and the game was supposed to have been heavily patched? It's worth paying for morale because it lasts the whole game. Knock down robots with missiles and shoot off their legs to get salvage, though headshots give the most. Let dekker die, he's happier that way.
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# ? Sep 8, 2018 13:51 |
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is there anything on the last express? It's an old but supposedly very good narrative puzzle adventure
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# ? Sep 8, 2018 21:36 |
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You can't mess up. The game has an obtuse path to winning and game over states but it takes place in a finite area and you can turn back the clock if you're stuck. Play it normally until you get frustrated then look up the solution in a guide. That's my advice for basically any classic adventure adventure game.
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# ? Sep 8, 2018 22:02 |
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al-azad posted:That's my advice for basically any classic adventure adventure game. Any non-Sierra adventure games.
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# ? Sep 8, 2018 22:24 |
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double nine posted:is there anything on the last express? It's an old but supposedly very good narrative puzzle adventure - things happens in real time, usually regardless of whether you're there to see it or not. Note when and where, and coordinate better next time. - I can't remember if you got a map of the train, if not, make one. Specifically, note down who lives where (compartment #) so you can find them as needed. - for maximum enjoyment, read up on the historical context. poo poo's going down as you play and it actually is the last Express before the War.
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# ? Sep 9, 2018 00:05 |
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Got another persona 5 question. Is it possible/feasible to max all confidants out on a single new game plus run? I'm maybe...halfway through? my first run of the game just beat the futaba palace, and I just realized new game plus was a thing, and that I'm absolutely going to do it, because this game owns, so I'm wondering what the best use of my time is going to be for this current run. I googled how new game+ works, and I see that my social stats will carry over, but my confidant ranks won't. I'm enjoying the confidant sub-stories but I don't reckon I'm going to finish them all on this run. My thinking is that I'll just focus on maxing out social stats (as much as possible, anyway) on this run, and see all the confidant stories on NG+; is that possible, or is it a dumb idea? I'm rank 3 on all social stats besides guts, which is 4. I know that rank 5 in all is required to see ~everything~ in confidants, I'm just not really clear on how feasible it is to see all the confidant stuff in a single run. If it's not likely, then I reckon I'll just choose a few best friends to hang out with on this run and pick up the rest later.
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# ? Sep 9, 2018 06:17 |
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Ainsley McTree posted:Got another persona 5 question. Is it possible/feasible to max all confidants out on a single new game plus run? It's easily doable on new game+. It's possible to max your first time through but even with some haphazard planning I managed to max out everyone but 2 my first time. The important thing is getting the fortune teller ranked up to get her confidant boosting ability, and you also want to max the homeroom teacher so you can free up nights after the dungeon. Social stats are the biggest time eaters so on new game+ you'll find yourself with nothing to do in the last quarter of the game.
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# ? Sep 9, 2018 07:51 |
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Ainsley McTree posted:Got another persona 5 question. Is it possible/feasible to max all confidants out on a single new game plus run? If you want to actually experience the game and enjoy yourself doing it, don't try.
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# ? Sep 9, 2018 09:59 |
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Mayor McCheese posted:Some very minor Dragon Quest 11 stuff: I'm probably overlooking it, but I can't locate this. Galactic Civilization III The wiki only shows tips for the second one. Any tips for number 3?
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# ? Sep 9, 2018 10:29 |
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# ? May 2, 2024 21:50 |
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Ainsley McTree posted:Got another persona 5 question. Is it possible/feasible to max all confidants out on a single new game plus run? What's important to note is that, while confidant ranks don't transition over, the benefits you get from having max rank do. For example, one confidant, when maxed, will let you do stuff in the evening even if you've visited a palace in the afternoon. If you max this, in NG+, when you get that confidant, you get that ability immediately (though for all other purposes, that confidant will start at rank 1). So you want to max some confidants out, but only the ones you know youll want to benefits of in the next playthrough.
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# ? Sep 9, 2018 13:15 |