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Ammanas posted:If you can get W1 on a good discount, play that first. W2 is an upgrade in a lot of ways, but the Vortex campaign is nowhere as good as the Old World campaign map and ME is a slog. Counter point: W2 has dinosaurs on dinosaurs, war crime rats and mummies riding sphinxes And elves I guess.
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# ? Oct 6, 2018 06:38 |
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# ? Apr 27, 2024 16:41 |
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Dropped 10 G's on an intervention army, seeing as the Elven city was half the world away and I wouldn't arrive even if I left immediately (10 turns just ain't enough, sometimes). Intervention army spawns, sieges for one turn, and then instantly dies the next with nothing to show for it. Last god drat time I waste money on something like that. That 10,000 could have really helped me upgrade my poo poo. I'm also really regretting picking Lizardmen. They're awesome and tanky, but their fighting style doesn't fit me at all. I much prefer faster units, so I can outmaneuver my opponents. I'm also a fan of cheap cavalry to get behind and hammer / anvil the poo poo out of them. Lizardmen haven't (so far) been good for that. They're more just meatgrinders. Is it also meant to be easy as gently caress going against Rats? I consistently throw my 20 stack against their 20 stacks, and at the end of the battle, I lose 200-300 men. Sieges are a lot more deadly and I lose around 600-800. But in plain old battles, Rats barely scratch me. Qubee fucked around with this message at 08:38 on Oct 6, 2018 |
# ? Oct 6, 2018 08:36 |
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Qubee posted:Dropped 10 G's on an intervention army, seeing as the Elven city was half the world away and I wouldn't arrive even if I left immediately (10 turns just ain't enough, sometimes). Intervention army spawns, sieges for one turn, and then instantly dies the next with nothing to show for it. The AI is not especially great with Skaven. Additionally, Lizardmen are basically a hard counter to them, so it's not surprising that you have little losses against them. Wait until Dark Elves gently caress you up.
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# ? Oct 6, 2018 08:51 |
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Qubee posted:I'm also really regretting picking Lizardmen. They're awesome and tanky, but their fighting style doesn't fit me at all. I much prefer faster units, so I can outmaneuver my opponents. I'm also a fan of cheap cavalry to get behind and hammer / anvil the poo poo out of them. Lizardmen haven't (so far) been good for that. They're more just meatgrinders. Saurus units absolutely murder all their stuff except Stormvermin in melee. Like 200-300 kills per unit scale of murder.
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# ? Oct 6, 2018 09:26 |
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Cardiac posted:Counter point: Counterpoint, W2 is missing somewhere between 3-4 races which will help flesh out it's map better, most of the old content doesn't mesh with the new stuff until that content comes in, and is still buggy as all hell. If you want to play any of the WH1 races, WH1 is a better place to play them in. If you want to play any of the WH2 races, WH2 will be the better place to play them in. You need WH1 anyway to get full ME.
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# ? Oct 6, 2018 09:39 |
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I wanna bump up battle difficulty from Normal to Hard, but I'm worried it's gonna throw me off real bad. I'm used to my troops never breaking unless one is surrounded on all sides and is getting a one-way ticket to poundtown courtesy of 5 units of Skaven warriors. I fought some Chaos dudes and I just threw 3 Cold One cavalry units at their catapult, their entire army completely ignored the horse units and started marching towards the chokepoint I was shoring up. I feel like on Hard difficulty, the Chaos army would have annihilated my cavalry before they had a chance to wipe out their only catapult unit. It was cheese to the max and kinda ended up with a lacklustre win since I just frazzled the AIs brain. I know the difficulty uses cheese too, so Hard difficulty will just make the enemy units break or take less damage or something equally silly. I just want the AI to react somewhat smartly to threats and not always throw their units at me in disgusting blobs. Having a proper formation battle would be sweet, instead of seeing the enemy time and again just blob up and throw everything at the middle of my line so I can envelop them.
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# ? Oct 6, 2018 09:55 |
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Mordja posted:Isn't Saltspite supposed to be Norscan? What I'm saying is her ship should be a giant chariot. So a riverboat?
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# ? Oct 6, 2018 12:15 |
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Rookersh posted:Counterpoint, W2 is missing somewhere between 3-4 races which will help flesh out it's map better, most of the old content doesn't mesh with the new stuff until that content comes in, and is still buggy as all hell. Nope. I have played old and new races in W2 and enjoyed them all, and more compared to W1. And I assume we will get more races before W2 is over.
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# ? Oct 6, 2018 14:10 |
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Saltspite would be an odd choice as she's part of the Grand Alliance fighting Noctilus's Dreadfleet in the same named dead boardgame Dreadfleet. So 180ing her and making her another lame rear end vampire would suck and be bad.
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# ? Oct 6, 2018 15:53 |
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Just bought Warhammer 2 today and it's got some real performance issues. I can't make it more than a few turns without the game puking and crashing. Warhammer 1 was totally fine at max settings so I don't know what's up.
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# ? Oct 6, 2018 18:01 |
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It's possible they could introduce mixed armies for the non vampire pirates. Swap out deckhands for reskinned free company militia, excuse whatever undead they do get with 'well, they got these because of a friendly necromancer or from an ebony skull' or something. Pull an arkhan.
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# ? Oct 6, 2018 18:17 |
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Prop Wash posted:Just bought Warhammer 2 today and it's got some real performance issues. I can't make it more than a few turns without the game puking and crashing. Warhammer 1 was totally fine at max settings so I don't know what's up. dx12 or 11... its pretty much accepted that dx12 is poo poo compared to dx11 for TW2
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# ? Oct 6, 2018 18:39 |
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Qubee posted:Dropped 10 G's on an intervention army, seeing as the Elven city was half the world away and I wouldn't arrive even if I left immediately (10 turns just ain't enough, sometimes). Intervention army spawns, sieges for one turn, and then instantly dies the next with nothing to show for it. Yeah, kinda. Stuff like artillery/globardiers is valuable for Skaven against Lizardmen, since they don't have much infantry that can stand up to dinos and upgraded Saurus units and their slingers/runners' chip damage doesn't often mean a terrible amount. I don't know how many units they're missing, but Lizardmen feel like the most incomplete. I can play them the best in multiplayer and campaign, but it just feels like their roster is wanting. bobz0r posted:dx12 or 11... its pretty much accepted that dx12 is poo poo compared to dx11 for TW2 For me it's the opposite. It's a slide show on DX 11 and DX 12 runs almost as well as WH1. It's weird.
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# ? Oct 6, 2018 20:45 |
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The new Undead Pirates dlc has me pretty psyched to start this game up again and finally try the Choices and Consequences overhaul. Unfortunately, it crashes on every new game. Back to vanilla.
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# ? Oct 6, 2018 21:33 |
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Bedlam posted:The new Undead Pirates dlc has me pretty psyched to start this game up again and finally try the Choices and Consequences overhaul. Unfortunately, it crashes on every new game. This happened to me for a while, disabling a seemingly compatible mod fixed it. Sadly dunno which one since I dumped everything but a handful of graphics I really like
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# ? Oct 6, 2018 21:35 |
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I actually turned off all mods but C&C and it still crashed on startup. I might uninstall/reinstall but with the game file size that will probably take around 5 years.
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# ? Oct 6, 2018 21:37 |
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Bedlam posted:I actually turned off all mods but C&C and it still crashed on startup. I might uninstall/reinstall but with the game file size that will probably take around 5 years. C&C has a few mods that are also required, are you sure you have them as well?
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# ? Oct 6, 2018 21:50 |
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bobz0r posted:dx12 or 11... its pretty much accepted that dx12 is poo poo compared to dx11 for TW2 Yeah, that fixed it. I was on DX12 and switching it to DX11 pretty much cleared everything up. Thanks!
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# ? Oct 6, 2018 22:07 |
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Bedlam posted:I actually turned off all mods but C&C and it still crashed on startup. I might uninstall/reinstall but with the game file size that will probably take around 5 years. In my experience sometimes the .pack files aren't removed properly when unsubscribing, make sure to check your Warhammer2\data folder for any mods that are still hiding in there and delete them manually. Also verify game files on steam too maybe
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# ? Oct 6, 2018 22:16 |
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ten grand interventions aren't worth it unless you're loving rolling in dough and physically cannot be there to attack the enemy.
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# ? Oct 6, 2018 22:18 |
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Ten grand interventions are much like any other intervention in that they die the next turn and accomplish nothing, except this one costs more. It's pretty funny.
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# ? Oct 6, 2018 22:19 |
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Ten grand interventions sounds like the name of a podcast.
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# ? Oct 6, 2018 22:24 |
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Ham Sandwiches posted:Ten grand interventions are much like any other intervention in that they die the next turn and accomplish nothing, except this one costs more. It's pretty funny. It depends. My helf campaign, the interventions are wrecking skaven settlements left and right but they're at the point of collapse because the campaign ai is functionally useless
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# ? Oct 6, 2018 22:24 |
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Motherfucker posted:ten grand interventions aren't worth it unless you're loving rolling in dough and physically cannot be there to attack the enemy. They're also nice as reinforcements to your own armies if you happen to be in the vicinity.
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# ? Oct 6, 2018 22:26 |
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$10k Interventions sow insane chaos if their capital is already besieged because they'll start snapping up lesser settlements and other targets of opportunity. If they just latch onto the enemy capital they're gone next turn.
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# ? Oct 6, 2018 22:52 |
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I am trying to continue Haberdashery of the Old World but my mod manager is stuck on updating mods. Does anyone know how to get past the updating mods phase and actually play the game? Also recommend an Empire reskin mod that actually works in this day and age?
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# ? Oct 7, 2018 00:04 |
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juggalo baby coffin posted:
Someone on reddit posted this art for the DLC: Check out the hooded lady with the familiar jawbone thing back behind Harkon. Looks like Aranessa will be an LL after all.
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# ? Oct 7, 2018 00:07 |
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Now the game won't even start help I've molded modded myself stupid.
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# ? Oct 7, 2018 00:31 |
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Necroskowitz posted:Someone on reddit posted this art for the DLC: So Harkon, Noctilis, Aranessa and Harkon’s first mate seem to be the four lords? I can accept this only if Noctilis gets his proper beard.
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# ? Oct 7, 2018 00:42 |
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It goes against my better judgement, but I'm on the cusp of buying TW:Warhammer 2. Despite how many times I've bounced off it, I sort of want to play around with some of the armies like Skaven and Lizardmen. I also want to see how it combines with the first game. TW:W2 also seems like it's where all the online is at nowadays. Is there any DLC worth checking out? The only one I'm interested in at the moment is Chaos.
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# ? Oct 7, 2018 04:01 |
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Literally all of the dlc is amazing and a must buy
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# ? Oct 7, 2018 05:13 |
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Max Wilco posted:Is there any DLC worth checking out? The only one I'm interested in at the moment is Chaos. Tomb Kings are 100% worth it, Queen and Crone is like 50% worth it if you really like high/dark elves
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# ? Oct 7, 2018 05:27 |
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Max Wilco posted:It goes against my better judgement, but I'm on the cusp of buying TW:Warhammer 2. Despite how many times I've bounced off it, I sort of want to play around with some of the armies like Skaven and Lizardmen. I also want to see how it combines with the first game. TW:W2 also seems like it's where all the online is at nowadays. Are you talking about DLC for WH1 or 2? The DLC for 1 also functions as DLC for 2; e.g. owning the Beastmen DLC unlocks them for play in both games.
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# ? Oct 7, 2018 05:29 |
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Arglebargle III posted:Now the game won't even start help I've molded modded myself stupid.
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# ? Oct 7, 2018 05:44 |
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Max Wilco posted:It goes against my better judgement, but I'm on the cusp of buying TW:Warhammer 2. Despite how many times I've bounced off it, I sort of want to play around with some of the armies like Skaven and Lizardmen. I also want to see how it combines with the first game. TW:W2 also seems like it's where all the online is at nowadays.
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# ? Oct 7, 2018 05:45 |
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Krazyface posted:Are you talking about DLC for WH1 or 2? The DLC for 1 also functions as DLC for 2; e.g. owning the Beastmen DLC unlocks them for play in both games. Either. I'm not too excited about elves or beastmen, but Chaos and Tomb Kings look cool. I'm just hesitant on buying it since I've tried getting into TW:W1 a few times now. I watched some of PartyElite's tutorial videos to help learn some of the mechanics, and I was playing an Empire campaign on Easy and doing okay with it. I think I just got burned out, and I wanted to uninstall it to make room for other games. I think I got a bit better with battles, but the campaign map mode I still find irksome, mostly because I don't know how to handle things in terms of diplomacy, picking fights, etc.
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# ? Oct 7, 2018 06:13 |
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be warned that chaos is actually considered to be the weakest dlc faction, in terms of having interesting mechanics. but otoh you won't really have to deal with much on the diplomacy or strategy front (aside from "make friends with rats so they occupy all the poo poo you raze"), so it might be a decent way to get more familiar with that layer. you can play them in wh1 and you don't even have to worry about diplomacy either in there since the AI is worse about colonizing ruins so you don't have to play as much whack-a-mole.
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# ? Oct 7, 2018 06:17 |
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Enjoying my current skaven run through with C&C and table top army restriction mods. I think skaven is the only team where I go yah, I want that flag instead of a unit buff.
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# ? Oct 7, 2018 06:25 |
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Tiler Kiwi posted:be warned that chaos is actually considered to be the weakest dlc faction, in terms of having interesting mechanics. but otoh you won't really have to deal with much on the diplomacy or strategy front (aside from "make friends with rats so they occupy all the poo poo you raze"), so it might be a decent way to get more familiar with that layer. Maybe what I'll do is consider picking up the Chaos Warriors DLC for now, and try putting some more time into TW:W1. I want to get the second one, but I also don't want to drop $40 on it at the moment; partially because I might not have time, and partially because I imagine I'll run into the same frustrations as before and give up on it. EDIT: I forgot to ask: are they making a Total War: Warhammer 3? I heard about that, but I didn't know if it was confirmed or not. I was trying to think of who else there was to add, but apart from Chaos Dwarves, I'm not familiar with any other factions in Warhammer Fantasy. Max Wilco fucked around with this message at 06:45 on Oct 7, 2018 |
# ? Oct 7, 2018 06:27 |
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# ? Apr 27, 2024 16:41 |
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Max Wilco posted:
Yes they're currently working on game 3. They'll probably want to give their 3 kingdoms game some breathing space so don't expect it until 2020. The expected factions are Chaos Demons, Chaos Dwarfs and Ogre Kingdoms. Plus there are other possible addtions such as Kislev, Hobgoblin Khanate, Halflings and Gnoblar hordes.
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# ? Oct 7, 2018 07:06 |