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~*~SKYRIM FIDGET SPINNER ASMR 10 HOURS~*~
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# ? Nov 28, 2018 01:38 |
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# ? Apr 28, 2024 14:12 |
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StandardVC10 posted:Am I wrong? Am I crazy?
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# ? Nov 28, 2018 01:39 |
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Mr Hootington posted:Buy the game to find out Nah not that curious that is for sure.
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# ? Nov 28, 2018 01:41 |
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Why are Bethesda's open world games so popular? It's because people can either 1) create their own content with the Creation Kit or 2) download content created by other players. The quality of these free mods varies wildly from creator to creator, but the fact that people can design their own player homes or quests or whatever and share them with the internet is probably Bethesda's biggest selling point right now. That's why Bethesda made mod support for XBox One and the PS4 such a high priority whenever they released Fallout 4 - it allowed players that never had access to mods to be able to download all kind of new, free content that they couldn't use before. That's also why the settlement workshop system was given so much face time - it was the closest thing that XBox One and PS4 players would get to a Creation Kit style experience without forcing them to go out and purchase a new PC. The fact that building settlements undercut the main plot of the game was apparently considered to be a minor issue when compared to how many hours of "content" such a system would create, which would in turn translate to a longer play times and improved game sales. Sadly, this is also the main reason that Bethesda refuses to replace their ancient game engine. They would rather update what they have now because switching engines would necessitate creating a new Creation Kit, which would in turn substantially increase game development time and expand the window from game release to Creation Kit content hitting the streets. However, instead of working to avert this catastrophe, they have instead chosen to focus on creating paid mods and digital marketplaces for them. Bethesda made a LOT of money selling lunchboxes in Fallout Shelter, and they would love to reap that kind of windfall from their non-mobile open world games. They're trying to benefit from two contradictory mod-based game design initiatives, but their game engine is crumbling down around them like the House of Usher. You might think that Fallout 76's critical and popular failure would be a wake-up call for Bethesda. Unfortunately, I believe that their next open world game will have to fail much, much harder then Fallout 76 has before they are moved to action. They still plan on using the Creation Engine for both the next Elder Scrolls game and their new science fiction game Starfield, for god's sake!
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# ? Nov 28, 2018 01:55 |
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Skyrim was internet hyped up.
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# ? Nov 28, 2018 01:57 |
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ZeusCannon posted:How many straight new creatures were added for wv by the way. Actually curious since the local flavor of enemies is part of why i liked fallout. none, but there's a few new gay ones
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# ? Nov 28, 2018 02:00 |
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Ganbare Gincun posted:Why are Bethesda's open world games so popular? It's because people can either 1) create their own content with the Creation Kit or 2) download content created by other players. The quality of these free mods varies wildly from creator to creator, but the fact that people can design their own player homes or quests or whatever and share them with the internet is probably Bethesda's biggest selling point right now. That's why Bethesda made mod support for XBox One and the PS4 such a high priority whenever they released Fallout 4 - it allowed players that never had access to mods to be able to download all kind of new, free content that they couldn't use before. That's also why the settlement workshop system was given so much face time - it was the closest thing that XBox One and PS4 players would get to a Creation Kit style experience without forcing them to go out and purchase a new PC. The fact that building settlements undercut the main plot of the game was apparently considered to be a minor issue when compared to how many hours of "content" such a system would create, which would in turn translate to a longer play times and improved game sales. You could beat the engine into shape, I'm convinced you could. You could also make new assets, creatures and animations but I guess Bethesda is too cool for that so like hell they are going to do the nerdy poo poo. I'd really like to be a fly on the wall at Bethesda HQ right now with Todd and Co just to see how they are taking it. Nobody likes 76 and its going to be remembered as the worst Fallout game because according to critical ratings, it is. That isn't just going to go away, plus its hilariously fun to mock. Like when Microsoft showed the Xbone for the first time in what, 2013? The merciless mocking just continued for so freakin' long.
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# ? Nov 28, 2018 02:01 |
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Son of Thunderbeast posted:none, but there's a few new gay ones *glithces into space from this critical hit*
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# ? Nov 28, 2018 02:02 |
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ZeusCannon posted:How many straight new creatures were added for wv by the way. Actually curious since the local flavor of enemies is part of why i liked fallout. they added Dragons to Fallout
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# ? Nov 28, 2018 02:03 |
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Tei posted:Somebody accidentally found that you can tame animals. I'd like to know how they did this!
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# ? Nov 28, 2018 02:04 |
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Ganbare Gincun posted:I'd like to know how they did this! poorly
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# ? Nov 28, 2018 02:05 |
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Tei posted:Somebody accidentally found that you can tame animals. WOW! * resumes customizing my horse in RDR2
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# ? Nov 28, 2018 02:05 |
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yeah the taming animals thing owns re: the ancient engine being used for TES6 and Starfield, at this point I'm pretty sure Bethesda's gonna Sunk Cost Fallacy themselves into oblivion () They've still got plenty of time to course-correct. They could take all the feedback from 76 and decide, hey, maybe we should develop a new engine. But they probably won't
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# ? Nov 28, 2018 02:06 |
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Son of Thunderbeast posted:none, but there's a few new gay ones Lol Siljmonster posted:they added Dragons to Fallout Yeah but those are basically just reskins i meant new animations new models etc.
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# ? Nov 28, 2018 02:07 |
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I'm not technical enough to know how they go about doing this but the problem that stands out the most with creation engine is the ugly rear end limited animations of everything. If animations were as sexy as they are in other modern games I think the rest of the engine works well enough. That, and tighter combat.
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# ? Nov 28, 2018 02:11 |
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ZeusCannon posted:Lol No new skeletons or animations.
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# ? Nov 28, 2018 02:13 |
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Donovan Trip posted:I'm not technical enough to know how they go about doing this but the problem that stands out the most with creation engine is the ugly rear end limited animations of everything. If animations were as sexy as they are in other modern games I think the rest of the engine works well enough. That, and tighter combat. Animation engine is definitely one of the moving parts of the engine, I clearly remember them being proud of having a new animation engine from Skyrim but that was 7 years ago...
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# ? Nov 28, 2018 02:18 |
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Siljmonster posted:No new skeletons or animations. Not even mothman or whatever?!
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# ? Nov 28, 2018 02:21 |
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ZeusCannon posted:Not even mothman or whatever?! Nah there's new animations and stuff specifically for the new creatures, out of necessity, but they're definitely modified versions of existing enemies. Some of them are pretty cool though. https://www.usgamer.net/articles/14-11-2018-fallout-76-new-creatures-all-the-new-wildlife-animals-and-enemies-in-fallout-76 I like the snallygasters especially, they kinda remind me of Wanamingos
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# ? Nov 28, 2018 02:22 |
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ZeusCannon posted:Lol The bats are new models and the skeletons, if based on dragons, are fairly altered. They're not direct redskins. I think all of the cryptids are 'new', the honeybeasts as well. None of them are 100% 'Brand New' because it's industry standard to not reinvent the wheel each time you want to make a new critter, and just take a skeleton that works and change it to suit the new thing. Magmarashi fucked around with this message at 02:27 on Nov 28, 2018 |
# ? Nov 28, 2018 02:23 |
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Oh nice thanks for the link. I do think the odd hunched mothman is a pretty cool look
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# ? Nov 28, 2018 02:25 |
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Honeybeast actually look pretty cool as well
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# ? Nov 28, 2018 02:26 |
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Yeah as a WVer, I was pretty stoked to see so much of my home portrayed in a fallout game. Sucks that it sucks though.
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# ? Nov 28, 2018 02:30 |
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ZeusCannon posted:Honeybeast actually look pretty cool as well
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# ? Nov 28, 2018 02:32 |
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Wendigos are Hagravens/Falmer/Aliens Honeybeasts are Spiders Scorchbeasts are Dragons Giant Ticks are Dwarven Spiders Bloodbugs are chaurus flyers Giant Sloths are Mammoths Molemen are Frost Atronach Mothman is Storm Atronach
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# ? Nov 28, 2018 02:37 |
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Giggle Goose posted:Yeah as a WVer, I was pretty stoked to see so much of my home portrayed in a fallout game. Sucks that it sucks though. Yeah west virginia is beautiful country. So i think half of my anger at this abysmal wreck is when someone said fallout in west virginia my mind went loving wild and then this wet turd showed up. Actually when someone told my first statement was "how are they going to make it more post apocalyptic than it already is" which made me a little sad
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# ? Nov 28, 2018 02:41 |
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Giggle Goose posted:Yeah as a WVer, I was pretty stoked to see so much of my home portrayed in a fallout game. Sucks that it sucks though. This was how I felt as someone from Boston! A beautiful downtown that turned into just a weird maze of brownstone skyscrapers.
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# ? Nov 28, 2018 02:42 |
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Did they get the toxic run off from all the mines in WV correct? Did they show all the mountaintop removal in Fallout 76? What about all the opiod addiction problems?
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# ? Nov 28, 2018 02:51 |
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Siljmonster posted:Did they get the toxic run off from all the mines in WV correct? Did they show all the mountaintop removal in Fallout 76? What about all the opiod addiction problems? I think the reason so many WVers like myself were so excited initially (other people's beta experiences are what saved me from the pre-order) was that it showed a few of the things about WV beyond the contemporary.
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# ? Nov 28, 2018 02:54 |
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So am I right to assume they actually pulled of the 4 times bigger map alright, considering I don't see anyone complaining about that and that was one of my bigger worries. Also I got remembered about the distant weather system where you can see weather happening on the other side of the map, is that real or yet another of Todd's lies?
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# ? Nov 28, 2018 02:54 |
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Bholder posted:So am I right to assume they actually pulled of the 4 times bigger map alright, considering I don't see anyone complaining about that and that was one of my bigger worries. They said the exact same things about Skryim.
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# ? Nov 28, 2018 02:55 |
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Son of Thunderbeast posted:yeah the taming animals thing owns The day Todd dies is the day Bethesda would ever start talks to consider using another engine. Him and his highschool buddies in the company are probably the biggest reasons why they will cling to that poo poo until they somehow go bankrupt.
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# ? Nov 28, 2018 03:07 |
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Siljmonster posted:Wendigos are Hagravens/Falmer/Aliens There is an actual alien somewhere. I never saw it but its listed in the challenges to kill an alien.
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# ? Nov 28, 2018 03:09 |
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https://www.youtube.com/watch?v=KyTIvIA4PoU
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# ? Nov 28, 2018 03:19 |
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This is my favorite. https://www.youtube.com/watch?v=6Gh1ME8GIkE
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# ? Nov 28, 2018 03:24 |
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Donovan Trip posted:https://www.reddit.com/r/fo76/comments/a0veqq/communication_moving_forward/ Bethesda honestly amazes me. Their game receive enormous negative user and critical reception and they are swinging what amounts to basic bug fixes as major patch points. And of course, they wouldn't be doing their jobs unless they took a feature request everyone wants and implement it in the most asinine, fun-less way possible. quote:SPECIAL Respec: After level 50, you’ll be able to choose between a new Perk Card, or moving a SPECIAL point you had previously allocated.
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# ? Nov 28, 2018 03:25 |
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Feels Villeneuve posted:At this point even Assassins Creed games have better open world design than Bethesda games lol
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# ? Nov 28, 2018 03:31 |
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Just patch the weight limit right now instead of making everyone wait another week, it's not like they're going to QA test it either way
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# ? Nov 28, 2018 03:32 |
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Fawf posted:Just patch the weight limit right now instead of making everyone wait another week, it's not like they're going to QA test it either way Gotta compile the new version as a 50gb download to fix one line in a config file.
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# ? Nov 28, 2018 03:38 |
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# ? Apr 28, 2024 14:12 |
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The guard ordered them to move along - the fruit was only doing as it was told. Don't see the problem here...
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# ? Nov 28, 2018 03:50 |