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So I've unlocked the lovely Trader alt. start. What other ones are there, and how can I unlock them? Is there documentation for that yet?
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# ? Dec 11, 2018 01:52 |
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# ? Apr 26, 2024 23:36 |
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Atricks posted:Update video from Egosoft https://www.youtube.com/watch?v=2hRC4pBl7qM Notes for those who dont want to sit through it: - 1.5 pre-xmas, 2.0 Jan/Feb 2019 - Player Shipyards in 2.0 (maybe in 1.5) - Betty reading everything - X3:Reunion weird mouse control method - NPCs will give you more information - tell you where to find missions, where the nearest shipyard is, etc - 'Surprise' feature coming in 1.5
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# ? Dec 11, 2018 02:24 |
The surprise is going to be a game crashing bug.
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# ? Dec 11, 2018 03:24 |
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Popete posted:The surprise is going to be a game crashing bug. If you launch an X game and are surprised by a random formatting of your hard drive that happens I'm not sure what game you thought you were playing
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# ? Dec 11, 2018 03:32 |
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Oh hey now the paranids just completely refuse to build my new ship. Let the game run about 12 hours and it's still waiting for parts
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# ? Dec 11, 2018 03:40 |
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WebDO posted:If you launch an X game and are surprised by a random formatting of your hard drive that happens I'm not sure what game you thought you were playing Hey, hey, that was
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# ? Dec 11, 2018 03:43 |
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Don't stand near a dock when mining drones are working
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# ? Dec 11, 2018 03:46 |
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Popete posted:The surprise is going to be a game crashing bug. And it’ll be connected to the Boron. A bear can dream.
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# ? Dec 11, 2018 03:50 |
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WebDO posted:If you launch an X game and are surprised by a random formatting of your hard drive that happens I'm not sure what game you thought you were playing Even at this stage, it still feels more robust than anything in the Stalker trilogy
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# ? Dec 11, 2018 04:10 |
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I started playing X3TC for the first time, as a player brand new to the series. Based on this thread, it sounds like X4 will be in a good place right around the time I finish learning the ropes in X3
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# ? Dec 11, 2018 04:10 |
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Annath posted:I started playing X3TC for the first time, as a player brand new to the series. Overall concepts transfer entirely. Except now you can see Paranid butt.
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# ? Dec 11, 2018 04:25 |
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Man that update video is great. You can tell these guys really care about their game. Looking forward to all the fixes and updates, but honestly the one that tickles me the most is Betty talking more. I didnt realize how much I enjoyed that from X3 until it was missing from X4. Hearing my little ship AI rambling in wildly fluctuating pitch as I target things was awesome, "TEL-AH-DEE", "Vanguard, HARRIER, Hauler..". Glad to hear they are aware of most of the complaints, and not just the ones in X4, but the issues from previous titles as well that they are trying to iron out. Cant wait for 2.0
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# ? Dec 11, 2018 04:33 |
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WebDO posted:If you launch an X game and are surprised by a random formatting of your hard drive that happens I'm not sure what game you thought you were playing Isn’t that more of a thing? Also the best part of that update video is that it proves they do indeed have no marketing because the first thing a marketing person would’ve told him to do is write down the thing he’s going to say, put it on a screen and restart it if you ever say um. guess what I had to do when I formally moved from a pure developer to doing “developer outreach” hobbesmaster fucked around with this message at 04:36 on Dec 11, 2018 |
# ? Dec 11, 2018 04:34 |
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Jesustheastronaut! posted:Man that update video is great. You can tell these guys really care about their game. Looking forward to all the fixes and updates, but honestly the one that tickles me the most is Betty talking more. I didnt realize how much I enjoyed that from X3 until it was missing from X4. Hearing my little ship AI rambling in wildly fluctuating pitch as I target things was awesome, "TEL-AH-DEE", "Vanguard, HARRIER, Hauler..". Glad to hear they are aware of most of the complaints, and not just the ones in X4, but the issues from previous titles as well that they are trying to iron out. Cant wait for 2.0 I've been replaying X3 with the sound off just because I hate that so drat much. Although I think I'm just going to fall into the waiting for the first major update to X4. As much as I like the idea of X3 the early game and flying around solo (or in a small wing) is just so boring and trying to build, maintain, and control an empire is hours upon hours of work getting your ships bought, fitted, and setup for resupply. Then more hours upon hours of finding the right fight. After all that work, you get your five minutes of amazing space combat. Then hours and hours of resupplying and repairing. I even put in the cheat script and even trying to spawn/configure your own fleets is still a good hour or so of tedious menu after tedious menu. Hopefully X4 can make the magic happen easier and faster with time.
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# ? Dec 11, 2018 05:12 |
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I always start going nuts when I have to outfit more than one thing because for some reason in X3 everything is constantly nearly sold out so I have to jump all over the place to scrounge together all the shields and weapons I need. Satellites too seem to always bee super short in stock for how many I need.
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# ? Dec 11, 2018 05:17 |
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Gorelab posted:I always start going nuts when I have to outfit more than one thing because for some reason in X3 everything is constantly nearly sold out so I have to jump all over the place to scrounge together all the shields and weapons I need. Satellites too seem to always bee super short in stock for how many I need. Yeah, I always boggle at the people who describe putting up a hundred+ stations in a sector so they've got weapon, sat, shield, and ammo productions rolling along with hundreds of automated traders. The most I could ever reach is either getting the PHQ or a few TL warehouses with a small collection of commercial script traders to buy out the existing NPC factories before NPC traders got them. That'd be enough to stock up an M1 with an M2 escort, dozen or two of fighters, and a single M7 to play with. I was trying the XRM mod this time and it was even more crazy. Sure you could get the possibility of a cap ship fight literally every other sector but it just made the rebuilding problems a hundred times worse.
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# ? Dec 11, 2018 05:29 |
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Hav posted:If you get stuck/annoyed, I put some details earlier in the thread for cheating in huge amounts of cash. I didn't have enough budget to buy Foundations, and I've been around long enough to wait until Egosoft have released a couple of major updates before getting too invested - And it turned out I had 8 hours clocked since Rebirth was released so I've put 50 plus hours into X-Rebirth since Foundations came out.
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# ? Dec 11, 2018 05:47 |
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nessin posted:Yeah, I always boggle at the people who describe putting up a hundred+ stations in a sector so they've got weapon, sat, shield, and ammo productions rolling along with hundreds of automated traders. The most I could ever reach is either getting the PHQ or a few TL warehouses with a small collection of commercial script traders to buy out the existing NPC factories before NPC traders got them. That'd be enough to stock up an M1 with an M2 escort, dozen or two of fighters, and a single M7 to play with. Which is why I am very hopeful for X4, because replacing all the various weapons and shields and missiles with just "parts" means you could kit out massive fleets much more easily.
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# ? Dec 11, 2018 05:48 |
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Clearly a thriving business. A business of DEATH. Come on guys, you have a hard enough time keeping your economy stable without setting up shop in kryptonite town.
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# ? Dec 11, 2018 06:25 |
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Naturally Selected posted:Oh hey now the paranids just completely refuse to build my new ship. Let the game run about 12 hours and it's still waiting for parts I had that problem, was upgrading my main ship, but was stuck in a queue that wasn't moving. I eventually got bored and had another ship trade the engine parts to the station to get the queue running again.
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# ? Dec 11, 2018 06:32 |
hobbesmaster posted:Isn’t that more of a thing? The second thing is to organise your points into some actual order. It’s kind of charming to have these stream of consciousness videos but they really need a marketing person.
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# ? Dec 11, 2018 07:56 |
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Before I left my X4 game waiting for the patch to drop i saw some HOP builder ship in Faulty Logic. Wonder how thats gonna work out for them after the update.
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# ? Dec 11, 2018 08:38 |
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FrickenMoron posted:Before I left my X4 game waiting for the patch to drop i saw some HOP builder ship in Faulty Logic. Wonder how thats gonna work out for them after the update. With 1.32, Faulty Logic built back up in a matter of minutes for me. I went in to do more crystal mining, and within 10 minutes there were fighters that didn't exist on me. Was still pretty easy to just gently caress off to another area of the system and just move belts as needed. But there were 4 destroyers on the exit gate when leaving. Crystals are stupid. This is 30 minutes in FL and having to gently caress off to a different zone every 10 minutes.
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# ? Dec 11, 2018 11:02 |
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In that video about upcoming changes I like how they have to explain that if you go towards the borders of a sector, it actually expands the sector outward. I found that out on my own but what I didn't know is that there's actually stuff out beyond those borders! That's loving nuts! Too bad it just means that when I'm playing a satellite via the map, it's literally impossible to know what the range of it will be ahead of time because every single sector is scaled differently from each other.
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# ? Dec 11, 2018 11:18 |
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1.31 still here. Found where HOP is hiding all their ships. theyre all just sitting at the dock here...
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# ? Dec 11, 2018 11:53 |
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Oh my goooooooooooooooood Combat engines have no windup for travel mode. I'm never using travel engines again my player ship. Edit: Neither do allround. Travel Engine seems like a really bad idea now, no idea why i got them in the past. FrickenMoron fucked around with this message at 12:08 on Dec 11, 2018 |
# ? Dec 11, 2018 12:01 |
DaveKap posted:In that video about upcoming changes I like how they have to explain that if you go towards the borders of a sector, it actually expands the sector outward. I found that out on my own but what I didn't know is that there's actually stuff out beyond those borders! That's loving nuts! Too bad it just means that when I'm playing a satellite via the map, it's literally impossible to know what the range of it will be ahead of time because every single sector is scaled differently from each other. Makes me wish I could drive south to Germany, sit them all down, buy them a beer and talk about things with them - because everything about how they do updates to the game itself (it seems as if they've clearly got the basics down for everything in the game, it's just getting caught up in a bunch of relatively minor details) to how they communicate with their community (they actually use their own forums, the developers have watched and interacted with Twitch streams, and the update video is clearly just one of the devs) really makes me feel like they really love doing this sort of stuff, and I want them to continue doing it because how else am I gonna get my X fix? FrickenMoron posted:Oh my goooooooooooooooood Combat engines have no windup for travel mode. I'm never using travel engines again my player ship.
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# ? Dec 11, 2018 12:24 |
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I prefer the instant travel mode from regular/combat engine i think. ALso this engine mod speed bost is lying around the travel speed, it doesnt improve it that much and neither does the mass mod. Your travel mode speed stays the same. Still at 4k/s the Nemesis Vanguard is fast enough and the combat engines give me a 720m/s regular speed. Also I just caught a HOP Construction vessel (what happened to the unique models? They all look the same now for every race) going into Faulty Logic 7. Got completely destroyed by mines the second they came out of the gates. Just made me curious what they wanted to build there. Couldnt find a blue plot in the sector.
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# ? Dec 11, 2018 12:31 |
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That looks like the "encounter" script, which will just drag a ship from somewhere else so space doesn't feel empty. One thing I'm starting to notice is the AI LOVES to build more constructor ships. My universe is drenched in the things.
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# ? Dec 11, 2018 13:01 |
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A dev on the Egosoft forums stated they had to up the numbers because playtesters were unable to get construction ships for their own work but they overdid it a little bit it seems.
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# ? Dec 11, 2018 13:06 |
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FrickenMoron posted:Oh my goooooooooooooooood Combat engines have no windup for travel mode. I'm never using travel engines again my player ship. use your boosters while travel mode warms up
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# ? Dec 11, 2018 13:48 |
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Using boosters never worked with travel engines for me. It just wasnt worth it. I'm perfectly happy with my combat engine right now, going 791m/s normally and 4k in boost/travel mode. Also Matrix 79B has a ton of Xenon stations... I bet this is going to be a hellhole once the patch hits. It also has a ton of these "Aqueduct" structures.. Does anyone know what they are?
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# ? Dec 11, 2018 13:59 |
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For anyone getting stuck in geometry, or perhaps wishing to, there is an absolute method to enter/escape it. Simply give yourself some space to the wall you wish to jump past, engage SETA and wait for it to spool up, and then hit your boost. Whether in spacesuit or spaceship you'll find yourself having easily clipped past as your speed vastly outstrips the collision detection update frequency.
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# ? Dec 11, 2018 14:04 |
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Still playing X Rebirth also but these trade windows are utter complete and total garbage. I have no idea who ever greenlit such a trade system. Glad it's really easy and comfortable to do in x4.
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# ? Dec 11, 2018 15:26 |
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hobbesmaster posted:Isn’t that more of a thing? Nothing warmed the cockles of my heart more than watching a couple of the developers fire up X3 and answer questions about X4. It was so nerdy and FrickenMoron posted:Also Matrix 79B has a ton of Xenon stations... I bet this is going to be a hellhole once the patch hits. It also has a ton of these "Aqueduct" structures.. Does anyone know what they are? Old Water extraction systems that got abandoned with better systems. I think I found a dead one somewhere, but I don't recall. ZombyDog posted:At the moment my "cheat" is sitting in Cuspid Splint with a half decent marine officer and a full deck of boarders and just capping Syndicate Rahanas and Titurels. I'll probably go back and attempt the 'correct' way, but I'd restarted around ten or so times during the bad days of release, and I couldn't face watching another slow Rahanas docking to watch it just sit there and not take any more orders. Having the simulation 'not work' appears to be a common thread with their releases. I suspect it's the action of getting so many eyes on it at the same time, but it does beg the question why they wouldn't Beta. They have a rabid enough fanbase to beta test this.
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# ? Dec 11, 2018 16:33 |
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FrickenMoron posted:It also has a ton of these "Aqueduct" structures.. Does anyone know what they are? Reused assets from Rebirth
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# ? Dec 11, 2018 16:36 |
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Hav posted:Nothing warmed the cockles of my heart more than watching a couple of the developers fire up X3 and answer questions about X4. It was so nerdy and DE's developer streams are great for the same reason except Rebecca is there to stop devs from doing anything really dumb like spoiling stuff. (One of their lead programmers almost revealed one of the big surprises on their fortuna launch stream)
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# ? Dec 11, 2018 17:07 |
FrickenMoron posted:Oh my goooooooooooooooood Combat engines have no windup for travel mode. I'm never using travel engines again my player ship. Honestly, travel engines fuckin' rule with the spool up - they go slow as poo poo if you just enter travel mode, but what you should do is hit Travel mode and IMMEDIATELY slam boost. You've only got like a single second to boost before travel mode takes, but (with the Discoverer) you can get up to 1600+ in that second before the windup cutoff which gets you up to speed WAY faster than the combat engine can. Squiggle fucked around with this message at 17:28 on Dec 11, 2018 |
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# ? Dec 11, 2018 17:09 |
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1.32 is out so let's see if that building fix is, uh, fixed.
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# ? Dec 11, 2018 17:11 |
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# ? Apr 26, 2024 23:36 |
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Squiggle posted:Honestly, travel engines fuckin' rule with the spool up - they go slow as poo poo if you just enter travel mode, but what you should do is hit Travel mode and IMMEDIATELY slam boost. You've only got like a single second to boost before travel mode takes, but (with the Discoverer) you can get up to 1600+ in that second before the windup cutoff which gets you up to speed WAY faster than the combat engine can. Isn't pitch rate determined by the thrusters, not the engines?
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# ? Dec 11, 2018 17:14 |