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You can also bring the bolt caster.
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# ? Dec 30, 2018 19:38 |
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# ? Apr 26, 2024 08:47 |
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I lost my bolt caster before I even got magnetic weapons
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# ? Dec 30, 2018 19:43 |
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Don’t do that.
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# ? Dec 30, 2018 21:42 |
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Wait, why is the Bolt Caster good? I just can't get over the fact you have to reload it after one shot. It doesn't seem worth it to me that enemies can't be grazed by it.
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# ? Dec 30, 2018 21:47 |
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Node posted:Wait, why is the Bolt Caster good? I just can't get over the fact you have to reload it after one shot. It doesn't seem worth it to me that enemies can't be grazed by it. In general, that single-shot action is a take-it-or-leave it point considering the damage is a great deal higher than the equivalent tier of weapons. It's no longer quite the terrible option against Rulers that it used to be, since they no longer react to reloading. Plus, the stun chance can be handy against Rulers, who I think the stun chance is boosted against?
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# ? Dec 30, 2018 21:59 |
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The stun chance is indeed increased, though I don't know by how much. The Bolt Caster has a niche as an early game aim booster for classes who can carry it (+20 to aim with damage in the next tier range is nothing to sneeze at), anti-graze, and chance to stun. All of these perks also makes it a good anti-Ruler weapon.
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# ? Dec 30, 2018 22:05 |
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Olive Branch posted:The stun chance is indeed increased, though I don't know by how much. The Bolt Caster has a niche as an early game aim booster for classes who can carry it (+20 to aim with damage in the next tier range is nothing to sneeze at), anti-graze, and chance to stun. All of these perks also makes it a good anti-Ruler weapon. Its 15% stun vs. non-rulers, 75% vs rulers. Its also almost 2 tiers up damage-wise which is insane.
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# ? Dec 30, 2018 22:14 |
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Holy poo poo, 75% chance to stun a ruler? Okay, my opinion has been reversed.
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# ? Dec 30, 2018 22:19 |
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Yeah, I used to call the thing one of the worst things you can bring against a ruler, but that was 100% because of the single-shot thing. With Rulers no longer reacting to reloads, that's not really a problem anymore. I still don't use it personally though, as I don't like the aesthetics of it, and I still dislike the single-shot clip. Reloading may not be suicidal against rulers anymore, but having to reload after *every shot*... there are better things I could be doing with my turns.
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# ? Dec 30, 2018 22:48 |
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BlazetheInferno posted:but having to reload after *every shot*... there are better things I could be doing with my turns. That's why I would put it on someone with a lot of non-weapon utility- a Specialist or Psi Op, for example. They only actually shoot for effect rarely, so why not make it a good one?
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# ? Dec 30, 2018 22:58 |
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Zomborgon posted:That's why I would put it on someone with a lot of non-weapon utility- a Specialist or Psi Op, for example. They only actually shoot for effect rarely, so why not make it a good one? Yeah, my psiop carries one even if it looks like rear end, because I never need to reload it during combat if they're carrying it. There's basically always something better that they can use. Come to think of it, are there any good reskin mods for it?
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# ? Dec 30, 2018 23:17 |
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Bolt Caster is great for Psi troops since in the downtime while it's empty they can still blast faces off if needed or reload and inspire another trooper.
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# ? Dec 30, 2018 23:49 |
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I played this without DLC and generally enjoyed it, but I watched some gameplay videos during downtime at work and I guess I'll have to buy WotC when it goes on sale and dive back in.
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# ? Jan 3, 2019 21:19 |
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Can guys take damage from another guy falling on them? I wasn't paying too close attention, and it happened on a the last mission of It Came From the Sea, so I couldn't go back in test it. The first Avatar teleported onto that hanging container near the beginning. It had low hit points, so I knew a grenade plus fall damage would kill it. It did, but a guy who I didn't think was underneath but apparently was took damage. I think she still had armor afterwards so it wasn't some weird bug from the grenade itself. I still managed to get the gold though and got every achievement in XCom 2 for the third and probably final time.
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# ? Jan 3, 2019 22:48 |
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You're a brave man; some achievements like, "Who needs Tygan?" I just look at and say gently caress that, sounds too un-fun.
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# ? Jan 4, 2019 15:43 |
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My first time around without DLC I had a load of mods for quality of life, but I think I cleared them all out of Steam. Does anyone have suggestions for Wrath?
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# ? Jan 4, 2019 18:11 |
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Backhand posted:You're a brave man; some achievements like, "Who needs Tygan?" I just look at and say gently caress that, sounds too un-fun. Oops, I just meant that getting 100% only lasts until a DLC with achievements is released, so ithe subsequent "getting 100% again" only involves a few. Also I was only counting vanilla, WotC, and Tactical Legacy while frogetting Alien Hunters and Shen's Last gift, so really I got 100% for fifth and final time. I still haven't tried impossible iron man or mods.
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# ? Jan 4, 2019 19:41 |
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Backhand posted:You're a brave man; some achievements like, "Who needs Tygan?" I just look at and say gently caress that, sounds too un-fun. For what it's worth, "Who needs Tygan?" only requires you to use tier-one gear on the final mission. You can play the whole rest of the game normally, you just have to outfit everyone with first tier gear at the very end. And basic psi amps are allowed, which helps a lot.
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# ? Jan 5, 2019 04:51 |
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I too grabbed the collection on Steam sale since it was cheaper than base game + WotC as stand-alones. Is there any DLC that isn't recommended to use? For example, in general for games like this I don't like DLC that gives you free stuff at the start or the like, especially if it makes poo poo easier. I'm not big on playing ironman or the like in these games, but the fun is still in fighting against the odds/RNG and building poo poo up on your own. I see a couple of them have trash ratings as well.
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# ? Jan 5, 2019 12:39 |
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Insurrectionist posted:I too grabbed the collection on Steam sale since it was cheaper than base game + WotC as stand-alones. Is there any DLC that isn't recommended to use? For example, in general for games like this I don't like DLC that gives you free stuff at the start or the like, especially if it makes poo poo easier. I'm not big on playing ironman or the like in these games, but the fun is still in fighting against the odds/RNG and building poo poo up on your own. I see a couple of them have trash ratings as well. Probably the most contentious one is the Alien Rulers one, which adds 3 difficult enemies that break the normal rules of the turnbased system, plus some items to help you fight them. It was experimental and interesting and I liked the idea, but not everyone did. The other problem with it is that once it's installed, it's very unintuitive to turn off. Normally, the rulers are locked behind a mission before they're released into the world. If you 'deactivate' the DLC in-game, you've actually just deactivated that mission, so they'll appear randomly. The only way to remove the rulers is to uninstall the DLC. This is also complicated by the latest DLC, WotC. That gives you an option to 'integrate' the DLC, which also removes the intro mission (for both story-based DLCs) and locks the rulers into guarding alien facilities instead of showing up randomly or with a story mission. It's a fairly decent system and I happen to like it, but a lot of people were really mad at the dlc on its launch.
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# ? Jan 5, 2019 12:58 |
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Ravenfood posted:Probably the most contentious one is the Alien Rulers one, which adds 3 difficult enemies that break the normal rules of the turnbased system, plus some items to help you fight them. It was experimental and interesting and I liked the idea, but not everyone did. The other problem with it is that once it's installed, it's very unintuitive to turn off. Normally, the rulers are locked behind a mission before they're released into the world. If you 'deactivate' the DLC in-game, you've actually just deactivated that mission, so they'll appear randomly. The only way to remove the rulers is to uninstall the DLC. This is also complicated by the latest DLC, WotC. That gives you an option to 'integrate' the DLC, which also removes the intro mission (for both story-based DLCs) and locks the rulers into guarding alien facilities instead of showing up randomly or with a story mission. It's a fairly decent system and I happen to like it, but a lot of people were really mad at the dlc on its launch. Hmmm, sounds like something that's hard to know how enjoyable it'd be on a first playthrough in terms of gameplay. So on balance I'm gonna disable it on Steam because the outfits in the store page do not look like my kind of thing in the slightest.
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# ? Jan 5, 2019 13:08 |
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The suits you get from killing them are so good though I do recommend trying rulers out after you finish a playthrough. But it's probably the least offensive DLC to skip. The rest of them blend quite well into WotC
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# ? Jan 5, 2019 15:50 |
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SPARKS are baller as hell and if you skip that particular DLC you are a fool and a coward. Also their intro mission bangs so it's worth doing at least once even if it doesn't play real nice with WotC.
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# ? Jan 5, 2019 15:52 |
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dyzzy posted:The suits you get from killing them are so good though Ehhh, the flying suit is the only one I really used. The snake suit is alright, but it's not super necessary.
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# ? Jan 5, 2019 16:13 |
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Angry Diplomat posted:SPARKS are baller as hell and if you skip that particular DLC you are a fool and a coward. Also their intro mission bangs so it's worth doing at least once even if it doesn't play real nice with WotC. The third degree burn on Bradford is worth it alone
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# ? Jan 5, 2019 16:35 |
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All the suits are good. The muton suit is a WAR suit with a free move action + melee attack. The hit rate on the snake suit is pretty poor but it's still a better skeleton suit. The real clincher in the DLC is the pistol though.
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# ? Jan 5, 2019 17:12 |
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Dick Trauma posted:My first time around without DLC I had a load of mods for quality of life, but I think I cleared them all out of Steam. Does anyone have suggestions for Wrath? Unofficial XCOM 2 launcher https://github.com/X2CommunityCore/xcom2-launcher
X2WOTCCommunityHighlander https://steamcommunity.com/sharedfiles/filedetails/?id=1134256495 A Highlander is a XComGame replacement, which replaces the code of the Vanilla game, without requiring any ModClassOverrides to do so. As implied by the name, there can only be one Highlander, so it's important to make a highlander address as many modding use cases as possible, as well as incorporating bug fixes that would require class overrides to implement. [WotC] Mod Config Menu https://steamcommunity.com/sharedfiles/filedetails/?id=667104300 This mod (MCM) is a shared settings menu. Some mods require this mod in order for you to use the in-game configuration menus. Stop Wasting My Time - WotC https://steamcommunity.com/sharedfiles/filedetails/?id=620600092 Speeds up the game by removing pointless pauses and other time-wasters. [WotC] Gotcha Again https://steamcommunity.com/sharedfiles/filedetails/?id=1124288875 This mod improves on the Line of Sight indicators that are shown when previewing moves in the tactical game. [WOTC] Detailed Soldier Lists https://steamcommunity.com/sharedfiles/filedetails/?id=1128263618 Shows more details in the Soldier List screen, this is now more important than ever due to will and different stats from covert actions. [WOTC] Additional Icons https://steamcommunity.com/sharedfiles/filedetails/?id=1127409511 Introduces 5 new icons: - Loot Indicator - Marks an enemy with loot - Damage Icon - Shows the non-crit damage range on the unit's primary weapon - Aim Icon - Shows the current aim stat of the unit - Mobility Icon - Shows the current mobility stat of the unit - Health Icon - Shows the current and max health of the unit. Evac All - WotC https://steamcommunity.com/sharedfiles/filedetails/?id=1126395106 This mod adds an "Evac All" ability to soldier ability bars when they are in an active evac zone. Clicking this button will evac all soldiers currently in the evac zone instead of needing to click the evac button on each individual soldier. Row-Based Scrolling Speed Wotc https://steamcommunity.com/sharedfiles/filedetails/?id=1131906393 Makes scrolling lists much easier : - When pointer is on the list : each mousewheel notch scrolls by one row. - When pointer is on the scrollbar itself : each mousewheel notch scrolls by one page. (Alternativly you can click on the tiny scrollbar's up/down buttons) Landed UFOs From Day 1 WOTC https://steamcommunity.com/sharedfiles/filedetails/?id=1134087234 Supply Raids can be UFO landings, whether you completed the Avenger Defense mission or not. The base game requires you complete the Avenger Defense mission before encountering ANY landed UFOs. [WOTC] Choose My Class https://steamcommunity.com/sharedfiles/filedetails/?id=1467643380 A lighter alternative to Commander's Choice , Choose My Class lets you choose from a random selection of 3 (# is configurable) classes when a rookie gets promoted, without laying out every single option available. It's a middle-ground between NO choice (base game) and ANY choice (Commanders Choice). It's like the promotion mechanics in EU/EW. WOTC - Extended Information! https://steamcommunity.com/sharedfiles/filedetails/?id=1183444470 The aim of this mod is to provide you with the maximum details and information about what's happening on the battlefield. [WOTC] New Promotion Screen by Default https://steamcommunity.com/sharedfiles/filedetails/?id=1124609091 War of the chosen has two promotion interfaces. The old and trusted two column one and the slick new horizontal one that you get for Resistance Heroes and from the Training Centre. This mod eliminates the use of the old promotion interface for visual consistency. WotC: robojumper's Squad Select https://steamcommunity.com/sharedfiles/filedetails/?id=1122974240 My personal take on a vanilla Squad Select Screen! Completely built from the ground up! The very basic idea is that all slots are arranged on some kind of ellipse and you can scroll (infinitely in either direction) when you have more than 6 soldiers to send. - Fixes - [WOTC] Less Overwatch Lock Ups! https://steamcommunity.com/sharedfiles/filedetails/?id=1276342555 "Less Overwatch Lock Ups!" is a bugfix mod, to hopefully cut down on "soft locks" during complex overwatch/reaction fire situations, and also when a solider is revealed by enemy movement. A "soft lock" is when the game doesn't crash as such, but is stuck showing a single moment in "time". If you've experienced this, then you know that sometimes the game "frees" itself after some time, but other times freezes until you give up and quit. If it's the problem with the Reaction Fire Sequencer or the wait on "nothing", then the lock won't happen at all. For the other fixes, the intial freeze will almost certianly still happen, but the game should be more likely to free itself. [WOTC] Carry Unit Fix https://steamcommunity.com/sharedfiles/filedetails/?id=1378606631 Have you ever got into situation, where your unit went into Bleeding Out state and you could not carry him for some reason? Did you lose a soldier or was about to lose a soldier, because you could not bring him into evac point? [WOTC] Chosen Weaponry Fix https://steamcommunity.com/sharedfiles/filedetails/?id=1484778143 Each of the Chosen have exceptionally powerful weapons with unique traits that better any soldier using it in battle. However, only the Assassin appears to benefit from her Katana's unique trait - the ability to always hit and pierce 5 armor with sword attacks. The Hunter can't pierce any armor with his Darkclaw, and the Warlock can't guarantee critical hits on Psionic units with his Disruptor Rifle. This mod fixes that by giving 5 pierce to all versions of the Darkclaw and granting guaranteed critical hits against Psionic units with all versions of the Disruptor Rifle. All Chosen weapons will also slowly scale up to the damage level of XCOM Chosen weapons, maxing out once the Chosen wielder reaches their final form. [WOTC] Helmet Glass Fix Complete Edition https://steamcommunity.com/sharedfiles/filedetails/?id=1541079127 All the glass materials in WOTC were replaced with a more performance-optimized version which uses dithering. This is real noticeable, at least for me if I don't use FXAA antialiasing, and it looks very ugly... You can tell the dithering happens in the before photos. You may want to open this page in a web browser to be able to zoom into the photos and see the effect. This mod replaces the glass material of most of the Upper Face Prop and Helmet / Hat items with the vanilla XCOM 2 version of the glass material. [WotC] Better Grappling! https://steamcommunity.com/sharedfiles/filedetails/?id=1486607466 Have you ever had that annoyance of grappling points highlighting but not being able to select them with the mouse? This is particularly prevalent in the final mission, but there are occurances on other maps. Controller users don't have this problem, and now, neither do mouse users! Associated with this fix, jumpers like Sparks and the Icarus Armor can also correctly jump to these areas, and if you have a reason to, grenades etc. can also now target them. [WOTC] Cinematic Rapid Fire (and other abilities) https://steamcommunity.com/sharedfiles/filedetails/?id=1124794449 Gives Rapid Fire, and it's ugly sister Chain Shot, their cinematic camera back! Also, with WotC, shows the reaper Banish ablity the love too. By default, the soldier also comments on each shot if appropriate. [WOTC] Ability Interaction Fixes https://steamcommunity.com/sharedfiles/filedetails/?id=1129878719 "Ability Interaction Fixes" primarily fixes several "Ability Interactions" which are in some way bugged, Itemized below. Not neccessarily a "fix" because it depends on your view of intended, there is also an optional change to how implacable's action point is handled. This keeps the "flavour" that Implacable allows the soldier to move to cover when finished, whether the kill was the last action or not. - Gameplay - [WotC] Bronzeman Mode https://steamcommunity.com/sharedfiles/filedetails/?id=1125184617 Adds "Bronzeman" mode, sort of like Ironman lite. No saves during a mission, but you can save all you want back on the Avenger. This means you can't repeat a turn, but you can restart the whole mission. Gives you that Ironman feel with 100% less campaign-ending squad wipes. [WOTC] Stabilize Me https://steamcommunity.com/sharedfiles/filedetails/?id=1380625450 Allows stabilization of a soldier that's bleeding out by any other soldier, provided that the soldier that's bleeding out has a Medkit. [WOTC] Hero Armor Equality https://steamcommunity.com/sharedfiles/filedetails/?id=1561823087 This mod gives the plated/powered versions of the faction hero armors an additional utility slot. Moreover, Tactical Rigging has been revamped to function like Deep Pockets from XCOM: Enemy Within, granting the soldier an extra use of every utility item in their inventory. Hopefully, this should prevent your Reapers from being unable to use utility items for the entire duration of the game as result of a poor random ability deck roll, and should allow Templars to compete with Skirmishers in terms of battlefield utility. [WOTC] Fair Lost Targeting https://steamcommunity.com/sharedfiles/filedetails/?id=1123260291 A very simple mod that makes the Lost's chance to attack XCOM instead of ADVENT 50%, rather than the base game's 70%. Because those dang Lost just won't play fair! I think they're in cahoots with the ayys... [WotC] Useful Autopsies - Complete Collection https://steamcommunity.com/sharedfiles/filedetails/?id=1448121702 The complete collection of Useful Autopsies - modifying autopsies to be worth the research time and to make more sense as well. For once, Tygan can expect these results... and they are intriguing. [WOTC] Peek From Concealment https://steamcommunity.com/sharedfiles/filedetails/?id=1123555539 This mod makes concealment more reasonable and forgiving in situations where you can't get clear sight-lines. Peeking ("stepping-out") from behind high cover does not break concealment. Blind corners are safe to approach and even to retreat from. Approaching the edge of a rooftop, or peeking into a skylight, is now safe. Close-range ambushes are easier and more flexible when you have access to doors, windows, and other high cover. [WOTC] Iridar's Autopistol Overhaul https://steamcommunity.com/sharedfiles/filedetails/?id=1513282047 In the base game, Autopistols are absolutely identical to normal Pistols, and it always seemed to me like a missed opportunity to add more diversity in soldier loadouts and give more options to the commander. [WOTC] Mechatronic Warfare: Total SPARK Overhaul https://steamcommunity.com/sharedfiles/filedetails/?id=1499767042 MW is a total overhaul to the SPARK class and everything involving it. MW has three primary objectives: turn the SPARK into a unit that feels and plays uniquely from the other classes, make SPARKs economically viable whether you build one or ten of them, and unify the dozen piecemeal rebalancing mods scattered around the Workshop into one big megamod. The general philosophy behind MW is that SPARKs cost way too much for what they bring to the table. In addition, making even a single SPARK almost doubled your upgrade costs because of the huge cost to upgrade their weapon and armour. Not only that, but you are discouraged from making too many SPARKs because there's only a single repair slot, and Repair is far up the skill tree. Mechatronic Warfare solves all of these issues. [WOTC] Proving Ground Overhaul https://steamcommunity.com/sharedfiles/filedetails/?id=1372437219 Proving Ground projects are one time deals that require Elerium Cores to research and unlock the items. Once unlocked, you can build the items in the Engineering Bay. The projects themselves don't give items, they act like the autopsies or Bluescreen Protocol. Carecat fucked around with this message at 21:22 on Jan 5, 2019 |
# ? Jan 5, 2019 17:13 |
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Thank you for putting that list together. I appreciate it. EDIT: I dug up the Archer and Payday voicepacks I used to use because they were amazing. Dick Trauma fucked around with this message at 18:26 on Jan 5, 2019 |
# ? Jan 5, 2019 18:08 |
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Dick Trauma posted:I dug up the Archer and Payday voicepacks I used to use because they were amazing. The Payday ones are fantastic and actually drat fitting, but the Hoxton one has disappeared.
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# ? Jan 5, 2019 20:08 |
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Carecat posted:Unofficial XCOM 2 launcher Carecat posted:Unofficial XCOM 2 launcher to the OP with you
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# ? Jan 5, 2019 22:33 |
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Still no mixed soundtrack mod for TLP. Sad. Want all the soundtracks at once man! I've been playing through an EW campaign which has been fun, planning on doing an entire WOTC run after.
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# ? Jan 6, 2019 00:16 |
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Nordick posted:The Payday ones are fantastic and actually drat fitting, but the Hoxton one has disappeared. Do you have some kind of special power? PAYDAY Hoxton Voice Pack [Vanilla/WOTC] Posted 6 Jan @ 9:33am https://steamcommunity.com/sharedfiles/filedetails/?id=1616459668
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# ? Jan 6, 2019 12:56 |
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Carecat posted:Do you have some kind of special power? Holy poo poo Let's try this..... *ahem* Gee I sure wish A Better Barracks had a properly working compatibility patch with Resistance Firearms
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# ? Jan 6, 2019 19:28 |
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Is there no way to see what your hitchance on an enemy will be before you move or am i being oblivious to something?
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# ? Jan 6, 2019 20:12 |
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I want someone to redesign the research system as it's incredibly overstuffed after WOTC, has a linear path of the things you really want (armor, weapons) and a load of trash items. It's even worse if your mods add any research.
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# ? Jan 6, 2019 20:14 |
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I just finished the Lost and Abandoned mission. One of the Chosen showed up and seemed unkillable, but that might have been scripted, and it took a loooong time to complete. Best part was one of the two person teams was my Pam and Cheryl rookies from Archer, and they both survived and got promoted.
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# ? Jan 6, 2019 20:34 |
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Dick Trauma posted:I just finished the Lost and Abandoned mission. One of the Chosen showed up and seemed unkillable, but that might have been scripted, and it took a loooong time to complete. That's good, because Cheryl would not be having any of it if Pam had been promoted and not her.
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# ? Jan 6, 2019 22:05 |
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On my first mission to rescue resistance members I lost someone. My ranger chose the wrong person to stop next to because he turned out to be Faceless. His swipe wasn't enough to kill her, but he also hit the RV they were standing next to and it blew up. On the lighter side the game assigned Cheryl and Pam as bondmates.
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# ? Jan 7, 2019 02:33 |
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I had a mission recently where an Andromedon shell ran up to one of my dudes and punched her, both damaging her and blowing up the car behind her. The explosion damaged both of them, killing the shell but leaving my soldier with like three health left And she just stood there in the flaming wreckage staring down the rest of the enemy pod Danaru fucked around with this message at 02:44 on Jan 7, 2019 |
# ? Jan 7, 2019 02:38 |
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# ? Apr 26, 2024 08:47 |
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Danaru posted:I had a mission recently where an Andromedon shell ran up to one of my dudes and punched her, both damaging her and blowing up the car behind her. The explosion damaged both of them, killing the shell but leaving my soldier with like three health left I had something like this happen when the Floater lord air suplexed one of my guys into a truck, blew them both up, and killed himself. My guy had blast padding and ended up walking out of the wreckage with like 4 health left. Badassiest soldier of them all.
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# ? Jan 7, 2019 03:14 |