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Master Twig
Oct 25, 2007

I want to branch out and I'm going to stick with it.

RareAcumen posted:

Also Walt Disney didn't want crossovers or characters interacting like things are a production so no Stitch arm wrestling Hercules or watching Cruella De Ville getting tackled by a lion.

Which is too bad. I thought one of the best parts of Kingdom Hearts 1 was when the villains were all working together. But that was like, 1 scene. (Maybe? I think there was one more with Maleficent and Cpt Hook later on)

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CitizenKain
May 27, 2001

That was Gary Cooper, asshole.

Nap Ghost

MisterBibs posted:

Bit of a sequel, I think I figured out why I eventually dropped Dungeons 3: the ratio between units and your investment is all out of whack.

Since half the game's mechanics are based on it, take Dungeon Keeper. Now imagine you have to buy every unit, and every unit's bed takes up four squares instead of one, so you're getting about half the units you'd otherwise have*. Are half-the-units-you-have twice as strong as you figure? Nope, they are your basic mainline troop, and in a 1-to-1 fight with enemy units they'll get pasted as you'd expect. You have healers, but that requires a resource you have to get in the overworld (where your troops got pasted) to research them, and then they require their own two-by-two beds which means you need more space and more gold and another population upgrade and every map is dotted with way too much undiggable rock and aaaaaaaugh you're so charming why must you be so annoying.

* Which you only have pop space for because you bought an upgrade to your population limits... or two.

I've been working through Dungeons 2, and its weird how the game really doesn't give you a lot of missions to defend and setup traps. Its way easier to just slow them down a little and hit the horde spell. Anyone that dies is brought back to life in a bit. Also I'm not sure who thought the above-ground missions were a good idea, because they aren't.

RareAcumen
Dec 28, 2012




Master Twig posted:

Which is too bad. I thought one of the best parts of Kingdom Hearts 1 was when the villains were all working together. But that was like, 1 scene. (Maybe? I think there was one more with Maleficent and Cpt Hook later on)

The best part of Kingdom Hearts is the potential. Imagine if Remy were wielding the power of Sabin or one of the Cids.

PubicMice
Feb 14, 2012

looking for information on posts

Cleretic posted:

Kingdom Hearts 2 included Vivi and Setzer, which he didn't design.

Vivi I'll give you, but :actually:

Final Fantasy Wiki posted:

After it was decided Final Fantasy VI would feature an ensemble cast with no clear main protagonist, everyone in the development team was encouraged to provide ideas for characters and their episodes. Setzer's character and story were colored by influence from Tetsuya Nomura.

Sunswipe
Feb 5, 2016

by Fluffdaddy

muscles like this! posted:

The problem with FC5's story is that none of the "Joseph Seed is right" stuff works when he's actively torturing and murdering people.

That really puzzled me, cos if Seed is right, it's even more imperative to take him down. Rebuilding after the apocalypse would be bad enough without dealing with some insane private army killing or enslaving everyone.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


muscles like this! posted:

The problem with FC5's story is that none of the "Joseph Seed is right" stuff works when he's actively torturing and murdering people.

It would be one thing if the cult in FC5 actually had a rational point or were presented in a more ambigious fashion, but the video game needs enemies for you to remorselessly no-scope so they just end up being insane drug addicts who mutilate and kill people. The whole objective of good storytelling is planting and payoff, and Far Cry 5 lacks that in every sense. "Actually, the cult was right" is one of those things you can only appreciate at a distance without actually having to suffer through the narrative of Far Cry 5 yourself.

ASenileAnimal
Dec 21, 2017

spit on my clit posted:

I'm going to bitch about a game that isn't putrid trash now: Dying Light is annoying on any difficulty that isn't normal because those annoying rear end virals will never stop spawning, and they're such a detriment to the game. I think the harder mode is just supposed to make more virals spawn when you make noise, except it feels like any weapon I use makes noise, especially modified weapons.

oh god that sound the virals made was the worst. i would immediately make a beeline for a roof or van and get ready to bash their heads in as soon and they climbed up to get me.

as far as things dragging it down, i remember really hating the dune buggy dlc cause the parkour stuff in the cities was way more fun. when you were really low level fighting human enemies was like going up against a max difficulty cpu fighting game opponent that read all your button inputs and countered everything.

also during my first playthrough there was an event that removed the cooldown on the grappling hook and i had made it through a huge chunk of the game thinking that it had no cooldown lmao. i was pretty bummed when it ended and i could no longer be spider man :smith:

ASenileAnimal has a new favorite as of 15:56 on Feb 19, 2019

AlphaKretin
Dec 25, 2014

A vase to face encounter.

...Vase to meet you?

...

GARVASE DAY!

Compared to the other 3 major dungeons, the desert area in Zelda Breath of the Wild is kind of a bummer. If they're leaving behind a bunch of series traditions, why couldn't Gerudo-adjacent instant-fail stealth sections be one of them? And the boss of the dungeon never really clicked with me, I just sort of kept retrying until it stopped cloaking itself with lightning (that ignored anti-shock elixirs!) long enough for me to get some hits in.

Glukeose
Jun 6, 2014

AlphaKretin posted:

Compared to the other 3 major dungeons, the desert area in Zelda Breath of the Wild is kind of a bummer. If they're leaving behind a bunch of series traditions, why couldn't Gerudo-adjacent instant-fail stealth sections be one of them? And the boss of the dungeon never really clicked with me, I just sort of kept retrying until it stopped cloaking itself with lightning (that ignored anti-shock elixirs!) long enough for me to get some hits in.

The Ganons all kind of sucked rear end. Thunderblight Ganon was definitely the worst though because he was so fast and his lightning stuns you for just long enough for him to get in another hit.

The bosses were all really messy design-wise and the game gives you zero reasons to give a poo poo about fighting them. They had no personality and were basically all interchangeable.

Oblique Angle
Feb 11, 2011

God or the devil? Why not surpass them both?!
Also why can't I ride my giant Gerudo horse with his Gerudo barding in the Gerudo desert. Sand seals are neat and all but c'mon.

Tunicate
May 15, 2012

AlphaKretin posted:

Compared to the other 3 major dungeons, the desert area in Zelda Breath of the Wild is kind of a bummer. If they're leaving behind a bunch of series traditions, why couldn't Gerudo-adjacent instant-fail stealth sections be one of them? And the boss of the dungeon never really clicked with me, I just sort of kept retrying until it stopped cloaking itself with lightning (that ignored anti-shock elixirs!) long enough for me to get some hits in.

Just use one of the 3x bows and exploding arrows in the stealth segment. They can't report you if they're hitstunned or dead.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Glukeose posted:

The bosses were all really messy design-wise and the game gives you zero reasons to give a poo poo about fighting them. They had no personality and were basically all interchangeable.

Kinda my problem with the dungeons in general, everything feels like they're just testing out ideas for one basic concept that, in a traditional entry would've been whittled down to one solid dungeon and boss.

Riatsala
Nov 20, 2013

All Princesses are Tyrants

I miss the heavily themed multi-hour dungeons of Zeldas past. I love BotW and the overworld is thematically varied to a jaw-dropping degree, but I miss the ice/forest/lava/shadow/tree dungeons we used to get. While the divine beasts and shrines are generally well designed, the personality of it gets worn thin over 5 beasts and 100+ shrines. I can think of maybe 1 divine beast and a half dozen shrines I'd ever want to play through again, compared to a good half of the dungeons in Wind Waker, Ocarina of Time, Link's Awakening, and LLTP, all of which I've gladly played through several times already.

Also, I see some potential in Hyrule Castle style dungeons that are connected to the open world and have multiple points of entry based on your skill or items you've obtained. It feels much more organic to tackle than any of the divine beasts.

spit on my clit
Jul 19, 2015

by Cyrano4747

ASenileAnimal posted:

oh god that sound the virals made was the worst. i would immediately make a beeline for a roof or van and get ready to bash their heads in as soon and they climbed up to get me.

as far as things dragging it down, i remember really hating the dune buggy dlc cause the parkour stuff in the cities was way more fun. when you were really low level fighting human enemies was like going up against a max difficulty cpu fighting game opponent that read all your button inputs and countered everything.

also during my first playthrough there was an event that removed the cooldown on the grappling hook and i had made it through a huge chunk of the game thinking that it had no cooldown lmao. i was pretty bummed when it ended and i could no longer be spider man :smith:

oh god, I forgot about the following. yes, how about we remove 90% of what made the game not Dead Island and instead put in the car from Dead Island except now we've put on a bunch of layers of crafting to make it better than the car from dead island? And what if the final mission was a race, wouldn't that be fun and not annoying as poo poo to the players who never bothered to upgrade the shitmobile?

The Moon Monster
Dec 30, 2005

I'm lucky I just happened to do the bird divine beast first since the power you get from it lets you more or less skip half of the poo poo in the other beasts.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


The Moon Monster posted:

I'm lucky I just happened to do the bird divine beast first since the power you get from it lets you more or less skip half of the poo poo in the other beasts.

I did that one first because a friend of mine said do it first. Man that was a good call on his part.

They basically had to make each divine beast identical because after you leave the plateau there's no other tools you get. If you really hate yourself you could go right from the plateau to the castle and beat the game.

spit on my clit
Jul 19, 2015

by Cyrano4747
WASTED hi please stop putting the nearly instant kill gun traps right behind doors, i like to live

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Riatsala posted:

Also, I see some potential in Hyrule Castle style dungeons that are connected to the open world and have multiple points of entry based on your skill or items you've obtained. It feels much more organic to tackle than any of the divine beasts.

Oh, is there much worthwhile puzzley stuff in Hyrule Castle? I just stopped playing after the four beasts because I have zero interest in the final boss fight and thought the Castle was just a straight shot into that fight.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Captain Hygiene posted:

Oh, is there much worthwhile puzzley stuff in Hyrule Castle? I just stopped playing after the four beasts because I have zero interest in the final boss fight and thought the Castle was just a straight shot into that fight.

I know you can sneak in through the dungeons, go through the front gate, or even glide in from above. I took a pretty direct route juking lasers because I just wanted to finish the game but the dungeons were neat from what I saw getting the metal shield that doesn't explode instantly

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Cool, thanks. Guess I need to drag that game out one last time. also after looking for an appropriate emoticon, why on earth do we even have :comfyzelda: here :|

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Captain Hygiene posted:

Cool, thanks. Guess I need to drag that game out one last time. also after looking for an appropriate emoticon, why on earth do we even have :comfyzelda: here :|

Don't assume the final boss is anything too special though. It's basically the same mechanic as every other fight.

reflect a thing at the boss. hit with sword. repeat until dead

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Captain Hygiene posted:

Cool, thanks. Guess I need to drag that game out one last time. also after looking for an appropriate emoticon, why on earth do we even have :comfyzelda: here :|

I think that was a speedrun thread porn thing

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



^^ should've known

Len posted:

Don't assume the final boss is anything too special though. It's basically the same mechanic as every other fight.

reflect a thing at the boss. hit with sword. repeat until dead

Haha I'm only interested in interesting pre-boss stuff, I don't even know if I'll try fighting him. I peeked at it on youtube after the first time I quit the game and it looked very much like what I didn't enjoy about the dungeon bosses along the way :effort:

moosecow333
Mar 15, 2007

Super-Duper Supermen!
I do wish the powers you get from the Divine Beasts recharged before you used up all of the uses.

I don’t like running around with only 2 gale charges and just want to be topped up.

More shrines should have also broken the mold like, and just to be safe, the island that takes away all of your equipment

That one was really fun and really pushed you to think outside of the box.

John Murdoch
May 19, 2009

I can tune a fish.

spit on my clit posted:

oh god, I forgot about the following. yes, how about we remove 90% of what made the game not Dead Island and instead put in the car from Dead Island except now we've put on a bunch of layers of crafting to make it better than the car from dead island? And what if the final mission was a race, wouldn't that be fun and not annoying as poo poo to the players who never bothered to upgrade the shitmobile?

I can understand not liking the DLC and the car stuff, but yeah? No poo poo refusing to upgrade the car is going to be a problem? Can you beat the base game without ever unlocking any skills or crafting any high-tier weapons?

spit on my clit
Jul 19, 2015

by Cyrano4747

John Murdoch posted:

I can understand not liking the DLC and the car stuff, but yeah? No poo poo refusing to upgrade the car is going to be a problem? Can you beat the base game without ever unlocking any skills or crafting any high-tier weapons?

I did the base game without unlocking the wall running skill, I remember that it'd always end up with me either jumping off of the wall or dying of falling damage upon sliding back to the ground for some hosed up reason.

Lunchmeat Larry
Nov 3, 2012

Hyrule castle owns. I went there as soon as I got off the plateau to see how it would go and it was amazingly tense and a really well-designed area. Forced me to really learn and experiment with a lot of the mechanics just to scrape by whereas the rest of the game is too easy to really engage in the same way (still great obv)

Riatsala
Nov 20, 2013

All Princesses are Tyrants

moosecow333 posted:

More shrines should have also broken the mold like, and just to be safe, the island that takes away all of your equipment

That one was really fun and really pushed you to think outside of the box.

OTOH, solving a shrine puzzle by dropping rock salt on a switch or connecting electric wires with metal weapons is immensely rewarding


Another thing dragging down BotW for me is the master mode sword trials. Nothing else in the game is nearly this difficult or punishing, and I think I'd actually enjoy it if I could save between floors, but carefully working up to the floor with the two silver lizalfos and losing because you ran out of weapons/arrows is so lame.

Master mode in general doesn't have much that makes it worthwhile. I think I enjoyed the floating platform mobs and the way it makes the first couple hours substantially more difficult, but other than that it feels like a low-effort hard mode.

Judge Tesla
Oct 29, 2011

:frogsiren:
Sp Hollow Knight, great game with cool characters and boss fights UNTIL you start attempting the Dream bosses and my personal nemesis Grimm, It's a game heavily influenced by Dark Souls and has a high difficulty I get that but making all these bosses do massive damage, have huge HP and fill the entire screen with gigantic attacks doesn't really leave me with a good impression.

Not to mention that every ending baring the default one is locked behind these stupid nightmarish fights, of course people defend these to the death with cries of "Git Gud" like they did in Dark Souls, a series I was competent enough at to do everything I should add.

Attestant
Oct 23, 2012

Don't judge me.

Judge Tesla posted:

Sp Hollow Knight, great game with cool characters and boss fights UNTIL you start attempting the Dream bosses and my personal nemesis Grimm, It's a game heavily influenced by Dark Souls and has a high difficulty I get that but making all these bosses do massive damage, have huge HP and fill the entire screen with gigantic attacks doesn't really leave me with a good impression.

Not to mention that every ending baring the default one is locked behind these stupid nightmarish fights, of course people defend these to the death with cries of "Git Gud" like they did in Dark Souls, a series I was competent enough at to do everything I should add.

Pretty much sums up my experience as well. I'm still very hype for the sequel, though.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Dark Souls was far easier and with bosses much fairer than Hollow Knight. Sure, Capra Demon's a bitch, but you don't have to fight him sandwiched between 30 others in a boss rush if you want to beat one of the game's endings.

spit on my clit
Jul 19, 2015

by Cyrano4747

Inspector Gesicht posted:

Dark Souls was far easier and with bosses much fairer than Hollow Knight. Sure, Capra Demon's a bitch, but you don't have to fight him sandwiched between 30 others in a boss rush if you want to beat one of the game's endings.

you just have to fight him sandwiched between his brothers/clones if you want to get to the end of the game

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
The later Capra demons are fought without the additional dogs and in an area where you have vastly more room to move and can engage from a bigger distance. It's a great way to make the player feel more powerful, even if the original fight is one of the times Dark Souls is a bit cheap.

Hollow Knight's platforming (even in the normal sections) requires more precise timing from the player than anything in a normal Dark Souls run as well.

Der Kyhe
Jun 25, 2008

Doctor Spaceman posted:

The later Capra demons are fought without the additional dogs and in an area where you have vastly more room to move and can engage from a bigger distance. It's a great way to make the player feel more powerful, even if the original fight is one of the times Dark Souls is a bit cheap.

Hollow Knight's platforming (even in the normal sections) requires more precise timing from the player than anything in a normal Dark Souls run as well.

You can also cheese the first Capra by throwing poo poo (or whatever that was called) over the doorway to poison the fucker to death. The game actually does not care if the player actually is in the boss arena, and Capra is small enough that it spawns even without going through the threshold.

Judge Tesla
Oct 29, 2011

:frogsiren:

Doctor Spaceman posted:

Hollow Knight's platforming (even in the normal sections) requires more precise timing from the player than anything in a normal Dark Souls run as well.

As I said it's just a shame that the later endings are locked behind superbosses and extreme platform hell sections, I'm going to guess these were designed for the grandmasters who can perfectly dodge everything.

ilmucche
Mar 16, 2016

I loved the exploration in hollow knight and a lot of the fighting, but a bunch of bosses really sucked.

Those mantis dudes though, they rocked.

Gobblecoque
Sep 6, 2011
Part of what's nice about games like Dark Souls and Hollow Knight is that they're open-ended enough that if you just can't manage a particular boss or section you can explore somewhere else, get buff, and then come back to stomp whatever was giving you trouble. Unfortunately those super late DLC bosses all just assume that you're as upgraded as you're gonna get so if you're not a sperg you're just kinda screwed.

Deified Data
Nov 3, 2015


Fun Shoe
I have been convinced on a very important point on Hollow Knight, and it's that you shouldn't even worry about the true-true-final ending if it doesn't sound fun for you. I have accepted that I won't complete that content which has made it much easier to swallow my pride and attempt to beat the rest of the game. I started over after a hiatus and I've been having a lot more fun after I changed my mindset.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Doctor Spaceman posted:

The later Capra demons are fought without the additional dogs and in an area where you have vastly more room to move and can engage from a bigger distance. It's a great way to make the player feel more powerful, even if the original fight is one of the times Dark Souls is a bit cheap.

Hollow Knight's platforming (even in the normal sections) requires more precise timing from the player than anything in a normal Dark Souls run as well.

The later Capras also are far weaker than the boss Capra, iirc, as are the Taurus Demons

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An Actual Princess
Dec 23, 2006

Captain Hygiene posted:

Cool, thanks. Guess I need to drag that game out one last time. also after looking for an appropriate emoticon, why on earth do we even have :comfyzelda: here :|

it's zelda comfy and napping. it's not exactly difficult to figure out based on the name. there's nothing "porn" about it :confused:

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