Is there a joke in the poll? This poll is closed. |
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Nope | 12 | 8.16% | |
Nothing | 10 | 6.80% | |
Sorry | 18 | 12.24% | |
Bowsette | 107 | 72.79% | |
Total: | 147 votes |
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Feels Villeneuve posted:I can not remember the game but there was one where I felt completely loving badass for beating it on hard and then I read online that there was a well known bug where loading a save set the difficulty back to easy the original xcom. even better, since everyone complained that the game was so incredibly easy even on the hardest difficulty, while working on the sequel the developers overtuned everything to be much more difficult, they themselves unaware of "the game goes back to super easy every time you load a save" bug. enter: terror from the deep.
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# ? Apr 4, 2019 14:17 |
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# ? May 11, 2024 06:32 |
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Cowcaster posted:the original xcom. even better, since everyone complained that the game was so incredibly easy even on the hardest difficulty, while working on the sequel the developers overtuned everything to be much more difficult, they themselves unaware of "the game goes back to super easy every time you load a save" bug. enter: terror from the deep. lmao
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# ? Apr 4, 2019 14:18 |
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I think adaptive settings are a pretty cool idea because it's hard to design granular difficulties that can encompass a rewarding experience for everyone but maybe designers can program a system that will better individualize that experience based upon how well they're doing so that they're never too weak or too powerful.
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# ? Apr 4, 2019 14:19 |
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beep by grandpa posted:I had a huge problem with dmc5 which is an otherwise perfect action game with its handling of death. I have great memories of dick slamming through tough as poo poo final bosses (Senator Armstrong, Anubis, Orphan of Kos, etc) and dmc5's final bosses were a big challenge and epic but ended up feeling completely lame to me in the end cause of the lack of a "restart from checkpoint?" option. Your only alternative to resuming the fight essentially for free is to select "give up" which quits out to the main menu. If you quit to menu can you restart from a checkpoint? I have played about half of it but don't remember the options available. Devil May Cry 1's mission system is weird because the game will give you yellow orbs that let you continue from that exact moment, but the game doesn't give you an option of not using them. If you don't press the button to use one the game just stays on that screen until you do. To avoid using a yellow orb you end up having to use one, then go into the menu and reset the game and load the save from before you used it. You can also take advantage of the weird save system regarding the Secret Missions by opening the save/reset menu and saving after completing one. I never bothered with them when I played years ago on the ps2 because I thought I had to beat the secret mission and then complete the stage without screwing up in order to save.
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# ? Apr 4, 2019 14:25 |
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Terror from the Deep wraps around to being hilariously mean, but it's not the worst example of what can happen if you take the git gudboys at their word. The difficulty bug just makes it extra funny. I think the first time I tried it I had half the ship blown up with a grenade on reaction to my very first move, then gave up the campaign when a whole team died trying to root one alien out of a hut.
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# ? Apr 4, 2019 14:25 |
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I remember reading about Max Payne's adaptive difficulty and then I realized why the game seemed to get insane by the end. That game increases enemy accuracy more and more the longer you've played without dying. If you're playing on pc and abusing quicksaves then the enemies become incredibly accurate. If you die and resume, the games difficulty evens out and enemies don't have robocop accuracy.
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# ? Apr 4, 2019 14:27 |
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Jolo posted:I remember reading about Max Payne's adaptive difficulty and then I realized why the game seemed to get insane by the end. That game increases enemy accuracy more and more the longer you've played without dying. If you're playing on pc and abusing quicksaves then the enemies become incredibly accurate. If you die and resume, the games difficulty evens out and enemies don't have robocop accuracy. *me remembering swearing at the last few levels of Max Payne* ohhhhhhhhh
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# ? Apr 4, 2019 14:31 |
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Adaptive difficulty is fine as long as you can turn it off, forced rubberbanding I'm not a fan of.
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# ? Apr 4, 2019 14:32 |
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Jolo posted:I remember reading about Max Payne's adaptive difficulty and then I realized why the game seemed to get insane by the end. That game increases enemy accuracy more and more the longer you've played without dying. If you're playing on pc and abusing quicksaves then the enemies become incredibly accurate. If you die and resume, the games difficulty evens out and enemies don't have robocop accuracy. ahajjxfjdueu8273ud ARE YOU loving KIDDING ME
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# ? Apr 4, 2019 14:33 |
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I still like the granularity of the difficulty options in Tales of Berseria. On the hardest level you're getting tons of items but basically can't use healing spells and get barely any XP, and on the easiest the game just disables affinities so now you can use water attacks on water monsters all you want and you're getting tons of experience.The Colonel posted:i spent fifty dollars on yooka-laylee and i still regret it i bought third birthday on release
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# ? Apr 4, 2019 14:33 |
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Kanfy posted:Adaptive difficulty is fine as long as you can turn it off, forced rubberbanding I'm not a fan of. Well at least with Uncharted no one even noticed it was there until a programmer said that it was in the game. It's very subtle about it apparently.
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# ? Apr 4, 2019 14:35 |
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beep by grandpa posted:ahajjxfjdueu8273ud hahaha, right? I think probably 90% of people who played those games just quickloaded over and over and made the game incredibly difficult. I definitely did. I figure many of you have seen this, but in case you haven't, here's Mark Brown's vid about Resident Evil 4's adaptive difficulty: (He mentions Max Payne in here briefly) https://www.youtube.com/watch?v=zFv6KAdQ5SE
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# ? Apr 4, 2019 14:41 |
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Kanfy posted:Adaptive difficulty is fine as long as you can turn it off, forced rubberbanding I'm not a fan of. It's great in RE4
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# ? Apr 4, 2019 14:41 |
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I think adaptive difficulty, if perfectly done, would not even be noticeable to the player unless they were deliberately attempting to figure out the underlying mechanics by suiciding a whole bunch or w/e. Most people didn't know about RE4's adaptive settings for years.
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# ? Apr 4, 2019 14:44 |
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these days trusting game difficulty to the AI makes me think of the enemy attacks all changing to like Ben Shapiro videos flying at me or some poo poo
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# ? Apr 4, 2019 14:47 |
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the best hard difficulty is where you kill enemies in one/two hits but they do the same to you
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# ? Apr 4, 2019 14:48 |
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oddium posted:the best hard difficulty is where you kill enemies in one/two hits but they do the same to you crucially important is that you can respawn/reset the level instantaneously imho
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# ? Apr 4, 2019 14:49 |
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Feels Villeneuve posted:these days trusting game difficulty to the AI makes me think of the enemy attacks all changing to like Ben Shapiro videos flying at me or some poo poo Doing too well at DMC5 and the soundtrack shifts to Train's Hey Soul Sister to fluster you. "I can't slay demons to this! gently caress off!"
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# ? Apr 4, 2019 14:50 |
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Didn't Crash Bandicoot have that kind of thing or am I thinking of something else
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# ? Apr 4, 2019 14:51 |
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I love easy difficulties!
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# ? Apr 4, 2019 14:52 |
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Jolo posted:Doing too well at DMC5 and the soundtrack shifts to Train's Hey Soul Sister to fluster you. "I can't slay demons to this! gently caress off!" Is there anything that inspires everybody in the car to unanimously rush to change the station faster than a Train song.
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# ? Apr 4, 2019 14:52 |
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oddium posted:the best hard difficulty is where you kill enemies in one/two hits but they do the same to you Once again WET proves to be Bethesda's only good game. Checkmate nerds.
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# ? Apr 4, 2019 14:52 |
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Cowcaster posted:crucially important is that you can respawn/reset the level instantaneously imho Yeah maybe more that anything hard games need absolutely minimal time between iterations
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# ? Apr 4, 2019 14:53 |
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exquisite tea posted:Is there anything that inspires everybody in the car to unanimously rush to change the station faster than a Train song. That song that starts Hey there Delilah that I've never heard more than those three words of because everyone changes it.
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# ? Apr 4, 2019 14:54 |
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I need a little bit of downtime in between deaths to reflect upon the various failures in life that brought me to this point.
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# ? Apr 4, 2019 14:55 |
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Cowcaster posted:crucially important is that you can respawn/reset the level instantaneously imho Agreed, my fav thing about celeste and super meat boy was this. Gave me full freedom to try out any wacky poo poo I could think of to see if it worked. On the flipside LOONG corpseruns to redo boss fights in souls games are the worst. Doesn't inspire me to do better if my time is just being wasted for no reason. If I know I have to now spend 3 more minutes of my life doing nothing cause a strategy I wanted to try didn't work and I died 5 seconds in that makes me want to stop playing beep by grandpa fucked around with this message at 14:59 on Apr 4, 2019 |
# ? Apr 4, 2019 14:56 |
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the irony of sekiro removing corpse runs by implementing the actually worse penalty of straight up losing half your cash/current exp with no chance of recovery on death is a thing i've thought about a lot, to be sure
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# ? Apr 4, 2019 14:58 |
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I think some downtime is important depending on the game, if every game had Super Meat Boy/Hotline Miami pace (which is great in those game and games that are about keeping an intense pace in general) I feel like it'd get exhausting pretty fast.
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# ? Apr 4, 2019 15:00 |
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i honestly don't like the "ultra hard but you restart fast" thing because it's like the type of thing where instead of getting better at the game it's more about replaying until you get one perfect run, which isn't the type of mastery i really like in a game. it's why i didn't like Meat Boy, half the time I beat a tough level it just felt like I got lucky
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# ? Apr 4, 2019 15:00 |
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Cowcaster posted:the irony of sekiro removing corpse runs by implementing the actually worse penalty of straight up losing half your cash/current exp with no chance of recovery on death is a thing i've thought about a lot, to be sure Losing gold is way better than corpse runs because it doesn't waste your time
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# ? Apr 4, 2019 15:00 |
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Cowcaster posted:the irony of sekiro removing corpse runs by implementing the actually worse penalty of straight up losing half your cash/current exp with no chance of recovery on death is a thing i've thought about a lot, to be sure If they don't take your money then you might have cash to burn on the straight up bad implementation of spirit emblems
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# ? Apr 4, 2019 15:01 |
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Andrast posted:Losing gold is way better than corpse runs because it doesn't waste your time it still wastes your time but in a different way
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# ? Apr 4, 2019 15:02 |
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Cowcaster posted:it still wastes your time but in a different way It really didn't do that for me since I didn't really have gold problems. Like maybe I had to wait a bit longer to afford something at a shop a couple of times.
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# ? Apr 4, 2019 15:02 |
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Bring back lives and game overs and waste our time like it's 1988
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# ? Apr 4, 2019 15:03 |
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Andrast posted:It really didn't do that for me since I didn't really have gold problems. Like maybe I had to wait a bit longer to afford something at a shop a couple of times. how far up the prosthetics upgrade trees did you end up going?
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# ? Apr 4, 2019 15:04 |
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the wise Feels Villeneuve says: if repeating sections in a game is unpleasant, the solution is to make those sections engaging to play repeatedly
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# ? Apr 4, 2019 15:07 |
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Actually my platform is that video game downtime (in moderation!) is underrated in general in this hell society of maximizing efficiency at all times where even one's limited leisure time comes with constant pressure of not wanting for any of it to go to "waste".
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# ? Apr 4, 2019 15:08 |
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Cowcaster posted:how far up the prosthetics upgrade trees did you end up going? Pretty high. I finished one (since I didn't have more of the rarest stuff) but got all of them where I wanted. I usually banked up my gold by buying gold pouches from the various merchants when I could.
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# ? Apr 4, 2019 15:08 |
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i am mainly joking but i think that a lot of "convenience" options like "skip all the puzzles" mode is really a crutch for bad design (i.e. it was easier to do that than design "game puzzles that dont suck rear end")
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# ? Apr 4, 2019 15:08 |
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# ? May 11, 2024 06:32 |
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patch the dark souls games to let you play galaga between deaths clearing a wave gives you and everyone on your server an estus
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# ? Apr 4, 2019 15:10 |