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Devorum
Jul 30, 2005

Anno posted:

Are there even that many fantasy settings that could offer such variety, though? While still fitting into being a Total War game? That’s why I assume we’ll just eventually get TW:Age of Sigmar no matter how much some people wouldn’t like that.

I’d be really interested in what CA could do with an original fantasy IP but that sounds like a pretty big risk.

Any of a dozen different D&D settings.

Lord of the Rings

Wheel of Time (Got rad magic, and every nation's military seems to focus on something different)

Warmachine/Hordes

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Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

Devorum posted:

Any of a dozen different D&D settings.

Lord of the Rings

Wheel of Time (Got rad magic, and every nation's military seems to focus on something different)

Warmachine/Hordes

Malazan Book of the Fallen please.

Cardiac
Aug 28, 2012

Eschatos posted:

Malazan Book of the Fallen please.

Got two factions of dinosaurs and one of undead and three forms of elves so.

Tiler Kiwi
Feb 26, 2011

I dont know posted:

This is an excellent idea. If TW3K could end with a giant WAAAGH! seizing control of ancient China, I would have to buy it.

Corollary idea: WH3 has small chance for Archaon to get deposed by Attila the Hun.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
As the pope goes on his crusade to Jerusalem, suddenly, lizards

SSJ_naruto_2003
Oct 12, 2012



So many sweet fantasy settings for total war

kingturnip
Apr 18, 2008

Eschatos posted:

Malazan Book of the Fallen please.

Moranth Quorl Riders dropping cussers on Tiste Liosan legions all day every day please

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


I always forget this when I launch up a campaign, but when playing races other than Helves, I assume it is intentional that you don't get a siege battle if the AI attacks one of the Ulthuan gates that you hold? It seems weird that the fortress gate building says that you get your corresponding race's tower projectiles but just gives you a field battle when it gets attacked.

Kuno
Nov 4, 2008
Question for the lore men, exactly how different are Estalia & Tilea to existing factions?

Is there any possibility that one of the lord packs could be Estalia vs Tilea themed? With each getting an LL, half a dozen flavourful units and then a bunch of lightly reskinned empire/bret units with redundant and faction specific units removed?

No more race packs got me feeling like the Pontus meme man except instead of Pontus I'm screaming that I don't want more Lizard men Lords

OwlFancier
Aug 22, 2013

There's a mod on the workshop that does exactly that if you want it?

https://steamcommunity.com/sharedfiles/filedetails/?id=1158737832&searchtext=southern

You can apparently buy some dwarf units too.

Zephro
Nov 23, 2000

I suppose I could part with one and still be feared...

Devorum posted:

Wheel of Time (Got rad magic, and every nation's military seems to focus on something different)
It would spend 30 years in development then the team lead would pop her clogs and a modder would have to finish it

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
My Skryre Vortex campaign is weird as hell. Lothern is fucken dead, and one of the Helf minors has taken the whole island. Naggarond collapsed utterly, and is limited to like two settlements in the NE corner. Those blue savage orcs managed to boot Mazdamundi out of his home province, although he's hanging on (and completing rituals) in the upper isthmus. The loremasters are limited to a few islands (though they somehow lost their starting settlement).

I'm kind of just waiting for my warpstone to tick up enough to do the last ritual.

OwlFancier
Aug 22, 2013

Also lol the SFO guy is making the ark of sotek into a constant aura that follows the bastilodon around:

https://twitter.com/VenrisSFO/status/1121176835105218561

Gonna be fun trying to take one of those out with poo poo infantry :v:

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

kingturnip posted:

Moranth Quorl Riders dropping cussers on Tiste Liosan legions all day every day please

A soletaken faction would be fun. Just a bunch of crazy powerful animals tearing poo poo up.

Randarkman
Jul 18, 2011

Kuno posted:

Question for the lore men, exactly how different are Estalia & Tilea to existing factions?

Is there any possibility that one of the lord packs could be Estalia vs Tilea themed? With each getting an LL, half a dozen flavourful units and then a bunch of lightly reskinned empire/bret units with redundant and faction specific units removed?

No more race packs got me feeling like the Pontus meme man except instead of Pontus I'm screaming that I don't want more Lizard men Lords

Well. Tilea, via the Dogs of War army book, is the only one of those that's actually been relatively fleshed out beforehand.
The Tileans are essentially fantasy renaissance Italians, with a pretty heavy dose of Leonardo da Vinci stuff (there's a straight up copypasted Leonardo da Vinci character, Leonardo da Miragliano, who invented the steam tank and established the Imperial engineering school among a bunch of other stuff, he also designed and built leaning towers in pretty much all the Tilean cities, so they all have leaning towers).

The Tileans essentially have two main schticks, they are the financial experts of the Warhammer world, Tilean money lenders travelling far and wide and funding expeditions and businesses both in and out of Tilea. Related to this their armies are essentially all made up of mercenaries, this supposedly goes back something like ~2000 years when Tilea was invaded by an Orc horde and upon discovering that the Orcs would often fight amongst themselves the Tileans figured that rather than fight the Orcs they might as well just hire one half of the Orcs to fight the other half, and it worked, so since then Tilean princes (who fight against each other constantly, because they are Italians and have vendettas) have fielded very diverse multi-racial mercenary armies, and Tilea has become very attractive for any prospective mercenaries because they can always find work there (if there aren't any wars, the Tilean princes and merchants typically find some way to keep the mercenaries occupied by outfitting large expeditions to Lustria, the Southlands or the Border Principalities).

In addition to hiring mercenaries from pretty much any race (it should be noted that in the Warhammer World, the Ogres are especially notorious and sought-after mercenaries), the Tileans themselves also take naturally to the mercenary profession and most of a Tilean mercenary army is probably made up of actual Tilean mercenaries. Their favored weapons are the pike and the crossbow, and most Tilean mercenaries fight with one of these weapons, kind of in a "pike-and-bolt" kind of way, gunpowder is known and used (there's for instance a mercenary unit of horse-drawn light cannon, which function as what can only be termed "skirmish artillery" rather than how horse-drawn artillery was used historically) but not so much in the form of personal firearms. There's also some weirder stuff such as the above-mentioned galloper guns, but there's also the Birdmen of Catrazza who are pretty much exactly what you expect if you expect crossbowmen with pedal-powered Leonardo da Vinci-style wings who swoop about the battlefield.

There's also a number of special characters/LLs, including Borgio the Besieger, who ruled Miragliano and was a giant brute of a man who was a master of siegecraft and was supposedly impossible to kill, his weapon was a gigantic mace with the head fashioned from a cannonball that once failed to kill him during a siege. He was later killed by a poisoned fork while taking a bath. Then there's Lucrezzia Belladonna, the ruler of Pavona, who's known for being the most beautfiul woman in Tilea, and rumored to be a master poisoner, she's maintained power by marrying a string of men, often mercenary commanders, who all have had a tendency to tragically perish, she's also a battlemage. Another interesting one is Lorenzo Lupo, the ruler of Luccini (which is kind of a not-Rome, in that it has a founding myth about a pair of twins reared by a mythical leoprad rather than a wolf, and also supposedly had a kind of unique infantry-based army in the past), who is all into cosplaying as the ancient heroes of his city, dressing up as a Roman(Luccinian?) legionary and running or wrestling naked, he'd get bonuses on the battlefield randomly dependant on what kind of thing he had most recently been obsessed about.

I'll probably do a longer effortpost on Tilea, based on the Dogs of War book (and possibly some WFRP stuff if there's anything in any of them to supplement), soon enough, because I've been recently reading them and find it fun to put those together and specualting on how things might be implemented.

sassassin
Apr 3, 2010

by Azathoth

Cardiac posted:

Got two factions of dinosaurs and one of undead and three forms of elves so.

Aren't the dinosaurs also undead?

Cardiac
Aug 28, 2012

sassassin posted:

Aren't the dinosaurs also undead?

No, that would be the Pannion domin, a mixed faction consisting of undead dinosaurs and human cannibals.

Zephro posted:

It would spend 30 years in development then the team lead would pop her clogs and a modder would have to finish it

Still better than the GoT version that would get stuck in development hell and then finally ported to XBox/PS for a popular but flawed version.

Randarkman
Jul 18, 2011

Most other fantasy settings than Warhammer would probably suck. Especially ones just taken from books or movies. Warhammer works because really the whole world is just a bit of background as an excuse to have a bunch of very varied miniature armies duke it out on a tabletop. As it so happens this translates very well to a Total War, where the campaign map also is mostly there in order to set up battles between those armies. Warhammer is really kind of a perfect fit for Total War, it's only surprising that it took so long to actually come about (a large part of that probably was due to Games Workshop up until recently being very weird about licensing).

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Randarkman posted:

(a large part of that probably was due to Games Workshop up until recently being very weird about licensing).
Werent they doing really stupid updates for one army type at a time, leaving certain armies in the lurch like 4 versions behind, which caused sales to start to flag, then got a new CEO who unfucked everything, including allowing Total Warhammer to be made?

Randarkman
Jul 18, 2011

AAAAA! Real Muenster posted:

Werent they doing really stupid updates for one army type at a time, leaving certain armies in the lurch like 4 versions behind, which caused sales to start to flag, then got a new CEO who unfucked everything, including allowing Total Warhammer to be made?

I don't know much about the story. But I do know that Games Workshop now actually does market research and are trying to support and develop their specialist games, which are actually quite good and fun (and not to mention relatively cheap), like Bloodbowl. And there's also way more licensed stuff, particularly for video games (I believe in the past GW saw video games as a potential threat to their profits in the board game and were very restrictive in their licensing and what kind of games that could be made, they were of course wrong and based this on pretty much nothing, just some British weirdos believing this to be so if I were to guess).

I believe it's tied to a change in CEO, but I think a bunch of other stuff happened as well, may have been brought on from them doing extremely poorly in like 2015 or something, IIRC. I believe the blew up Warhammer Fantasy and replaced it with Sigmarines before this whole change though.

e: Don't know if changes also have been made to their production and employment policies. While GW has a reputation as a bad company as regards communication with fans and such, it should be noted that they've never, as far as I am aware, moved their production of paints, miniatures and such out of Britain and relocated it to low-cost countries with worse worker protections and lower wages and other factors that would have driven down costs.

Randarkman fucked around with this message at 12:22 on Apr 25, 2019

Floppychop
Mar 30, 2012

Yeah, the Old World blowing up was before the new leadership.

Age of Sigmar on release only had 4 pages of very loose rules and no way to balance forces (it literally said just to bring what you want). It also had extremely childish rules like acting like a snob if you're playing elves, comparing beard sizes, yelling phrases for a unit buff, etc...

New GW has been playing damage control with Age of Sigmar since then.

Edit: some of the new stuff, mainly terrain, has "designed in the UK, made in China" on the box.

Randarkman
Jul 18, 2011

Floppychop posted:

Edit: some of the new stuff, mainly terrain, has "designed in the UK, made in China" on the box.

Figured that would be happening with the new direction, now that it's run more like an actual business/company than whatever GW was doing before.

e: For all that might be said of the new direction probably being better for the customers and fans, it doesn't necessarily follow that the same holds for employees. Though Age of Sigmar was supremely stupid and GW was an extremely stupid/weird/wrongheaded company.

Randarkman fucked around with this message at 12:29 on Apr 25, 2019

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

AAAAA! Real Muenster posted:

Werent they doing really stupid updates for one army type at a time, leaving certain armies in the lurch like 4 versions behind, which caused sales to start to flag, then got a new CEO who unfucked everything, including allowing Total Warhammer to be made?

The new leadership of GW, unlike the old, incredibly stupid leadership, understands that it's possible to make money off your IP in multiple ways simultaneously, which opened the floodgates to the giant tide of Warhammer games we've had recently. They pursue a shotgun style of licensing where every company and their dog who wants to make a Warhammer game is allowed to do so, but the amount of the license GW allows you to use is based on the size/prestige of your operation and whether or not you have successes under your belt; a lovely mobile game developer might get the license to make a game about goblins-the-unit. A mid tier developer might get the rights to make a game about an entire race - Vermintide is a good example here. As CA is a AAA developer with a pedigree, they got the entire setting to play with. Nu-GW is also smart enough to reward successful partnerships. Going back to Vermintide, VT1 was a fairly solid success for a mid-tier developer project, so GW rewarded Fatshark with an expanded license so VT2 has Chaos as well as Skaven.

The idea is that if GW licenses out enough games, some of them will be good, and the bad games will be blamed on the lovely developer who made them rather than on the IP being a stinker while the good ones reflect positively on GW. Everyone loves Vermintide and Total Warhammer and nobody gives a poo poo about Mordheim, as examples.

SSJ_naruto_2003
Oct 12, 2012



Randarkman posted:

Most other fantasy settings than Warhammer would probably suck. Especially ones just taken from books or movies. Warhammer works because really the whole world is just a bit of background as an excuse to have a bunch of very varied miniature armies duke it out on a tabletop. As it so happens this translates very well to a Total War, where the campaign map also is mostly there in order to set up battles between those armies. Warhammer is really kind of a perfect fit for Total War, it's only surprising that it took so long to actually come about (a large part of that probably was due to Games Workshop up until recently being very weird about licensing).

Nah, malazan has so many wildly varied races and armies that it could work. Shape-shifting could be super interesting

SSJ_naruto_2003 fucked around with this message at 12:46 on Apr 25, 2019

Edgar Allen Ho
Apr 3, 2017

by sebmojo
GW was producing lower quality plastics (ie for terrain, but not for dudes)in China but I think they’ve since moved that back to the UK. They also made miniatures in the US at one point but that ended a while ago.

Also, AoS isn’t really in damage control mode anymore. It’s rather well-liked if you ask in places that aren’t full of Warhammer fantasy fans who are still stung from End Times. And if you can’t enjoy this motherfucker then I dunno: https://www.games-workshop.com/en-US/Idoneth-Deepkin-Akhelian-Leviadon-2018

Azran
Sep 3, 2012

And what should one do to be remembered?
The Warmachine/Hordes setting is basically an excuse to mash armies together and it's pretty drat developed. I would love to see a TW game made out of that, if only because WM Tactics was one hell of a failure.

Ra Ra Rasputin
Apr 2, 2011
This seems relevant to the current chit chat.

https://www.youtube.com/watch?v=BtY3Lto_lR4

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Re: GamesWorkshop info: Thank you for the replies. I had a friend who played the tabletop and constantly bitched that his army book being so old and then like a year later I heard about WH:TW and how he had a new army book.

Hunt11
Jul 24, 2013

Grimey Drawer

Devorum posted:

Any of a dozen different D&D settings.

Lord of the Rings


Outside of maybe Eberron almost everything you listed here would be painfully generic.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


i think age of sigmar has some very cool units but i dont understand the world at all

like theres portals all around, everythings floating islands or something? its been a billion years but for osme reason all the same guys are back as different stuff? its very confusing

in warhammer fantasy its like ok its normal fantasy world, then theres the chaos hell void, but age of sigmar just has all these fancy cosmology diagrams instead of maps.

i think the problem with a lot of settings for a total war game is that a lot of them would basically be like Three Kingdoms in terms of level of magic. Like sure Lord of the Rings would have orcs, but the orcs are just buff dudes with swords. Its a fairly low magic setting for being the founder of high fantasy. Game of Thrones would be even worse, just Swordmanii with like one small dragon and a giant who died.

Warmachine looks like it would be cool because its like warhammer but with robots from the looks of these pictures? Theres like cyber liches and poo poo

look at these cute zombies who spray puke on people:



anyway i dont want any settings where i cant play as some kind of gross cool guy or an undead guy or something.

Randarkman
Jul 18, 2011

Azran posted:

The Warmachine/Hordes setting is basically an excuse to mash armies together and it's pretty drat developed. I would love to see a TW game made out of that, if only because WM Tactics was one hell of a failure.

Maybe. I don't know much about it, except having seen some of the models. Though a very biased opinion of mine is that most of those still lack something that Warhammer Fantasy has that they don't, and I'm not exactly sure what it is. Warmahordes kind reminds me of Age of Sigmar, where you have all these imaginative miniatures and warriors and monsters, and somehow it just seems to lack personality. Probably bias speaking, but there is something I really like about Warhammer Fantasy that I can't quite put my finger on.

Another thing I do like, but it's more of a personal thing and not that whole "personality" thing, is how at its core, Warhammer is not trying to hide that its incredibly derivative and on the surface doesn't attempt to make its setting super fantastical and alien, there's weird stuff there to be sure, but at the end of it, the map is just the real world map, but slightly different, and you add Orcs and Dwarfs and Elves and Lizardmen to it. The humans are straight up Holy Roman Empire with a couple of changes, and so on. Somehow I really like that, I often feel like fantasy settings that try harder to be original and different from historical poo poo often end up feeling way more artificial, uninteresting and static (and yeah, part of the whole deal with Warhammer is that everything's always the same, so there's a whole deal of irrationality on my part, but since it draws so heavily upon the real world you can often fill in holes with historical stuff and imagine developments and what have you that are not ever really stated to be there).

tgacon
Mar 22, 2009

Devorum posted:

Any of a dozen different D&D settings.

Lord of the Rings

Wheel of Time (Got rad magic, and every nation's military seems to focus on something different)

Warmachine/Hordes

Say it with me boys and girls!
Dominions
Dominions!
DOMINIONS!

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

tgacon posted:

Say it with me boys and girls!
Dominions
Dominions!
DOMINIONS!
So a Total War game based on a different videogame that is owned by a different company (that is like one dude who keeps iterating on his existing code)?

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


Randarkman posted:

Maybe. I don't know much about it, except having seen some of the models. Though a very biased opinion of mine is that most of those still lack something that Warhammer Fantasy has that they don't, and I'm not exactly sure what it is. Warmahordes kind reminds me of Age of Sigmar, where you have all these imaginative miniatures and warriors and monsters, and somehow it just seems to lack personality. Probably bias speaking, but there is something I really like about Warhammer Fantasy that I can't quite put my finger on.

Another thing I do like, but it's more of a personal thing and not that whole "personality" thing, is how at its core, Warhammer is not trying to hide that its incredibly derivative and on the surface doesn't attempt to make its setting super fantastical and alien, there's weird stuff there to be sure, but at the end of it, the map is just the real world map, but slightly different, and you add Orcs and Dwarfs and Elves and Lizardmen to it. The humans are straight up Holy Roman Empire with a couple of changes, and so on. Somehow I really like that, I often feel like fantasy settings that try harder to be original and different from historical poo poo often end up feeling way more artificial, uninteresting and static (and yeah, part of the whole deal with Warhammer is that everything's always the same, so there's a whole deal of irrationality on my part, but since it draws so heavily upon the real world you can often fill in holes with historical stuff and imagine developments and what have you that are not ever really stated to be there).

i dont know man look at how happy this crab arms cyber skeleton is:


theres also another happy skeleton who tells this fat bloater where to go:


and a hellraiser man who turns people into buff cyborgs???


this skeleton wizard even has an eyepatch, and he brought his dad to the war!


i think im sold on war machines now. warhammer has a lot, but one thing it doesnt have is an entire faction of cyber frankensteins

Randarkman
Jul 18, 2011

I don't really believe that a cool or weird design for something is enough to make a setting interesting. I'm one of those people who really like the historical settings, and believe the whole argument that it's all spearmanni is both stupid and reductive. Simply put (alot more words could be said about this) historical settings have a depth and an internal logic to them that pretty all fantasy settings lack. Somehow I think Warhammer still works though, where I feel stuff like Warmachines and Age of Sigmar just don't. A well-done LOTR thing might also work, depending on how it was done, there's some pretty well-done mods for Medieval 2 to have a look at, though alot of this is fans just filling out the wholes and forcing varied rosters upon something which was never created with the intention of working as any kind of war game or RPG or aynthign like that.

OwlFancier
Aug 22, 2013

The internal logic is that everyone pokes each other with sticks because that's cost effective, though, and it's dull. Especially when you've been doing it for a million games.

Warhammer lets you fight giant cannon crabs with gatling rats.

Randarkman
Jul 18, 2011

Then maybe you are a dull person because you cannot imagine anything more exciting about history and historical warfare than people poking each other with sticks.

toasterwarrior
Nov 11, 2011
What if you could poke each other with sticks...and also shoot them? Thirty Years: Total War

OwlFancier
Aug 22, 2013

In a total war game? No I can't. I've played quite a few of them and that's what it amounts to. Sometimes they throw some lame strategic gimmick in or pick possibly the most possible interesting timeframes to include the maximum variety of fighting styles, but overwhelmingly, unless you get a hard on because your spears are painted a particular colour it's extremely similar every time.

History is simply not replete with fascinating fighting styles because it turns out all humans are kinda good at the same stuff and a stick with a point on the end is the easiest weapon to mass produce. A constraint that a fantasy setting does not have.

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juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


Randarkman posted:

Then maybe you are a dull person because you cannot imagine anything more exciting about history and historical warfare than people poking each other with sticks.

literally all of warfare until gunpowder has been about poking people with sticks or hitting them with rocks

archers are just spearmanii who made their spears smaller and fire them at the enemy

like historical combat is cool pretty much everywhere outside of an RTS game. i love mount and blade, chivalry, for honor, because you get to do the cool stabbing and sword moves. total war with historical settings is kind of dull.

i want to see some fun, characterful units with good voice lines and cool abilities.

edit: the difference between warhammer total war and historical total wars is like the difference between pro wrestling and olympic wrestling. sure, theres more nuance and technical strategery in the olympic wrestling, but if you watch pro wrestling you can see a guy dressed as an undead cowboy do a chokeslam on a ninja guy who spits poison in peoples eyes.

juggalo baby coffin fucked around with this message at 14:02 on Apr 25, 2019

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