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Ragnar34 posted:There's a new Hades update with a new keepsake. Anyone know what it does? According to the discord, it gives you a brief period of invuln whenever you're hit.
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# ? May 9, 2019 22:56 |
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# ? Jun 10, 2024 03:24 |
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Huh. That could be amazing or worthless. Thanks for the answer.
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# ? May 9, 2019 23:23 |
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There's this game I used to play when I was a kid that probably came on some shareware cd called Evets. Anyone play it? It was a roguelike but you created a party and had Wizardry style battles. Found this link regarding it: http://crpgaddict.blogspot.com/2011/03/game-49-evets-ultimate-adventure-1988.html Thought you guys might get a kick out of it. I just remember it being brutally hard but I was a stupid kid so not sure. Actually reading more of that dude's blog post I guess it wasn't really a roguelike? I just remembered thinking it was since it had similar graphics to the dos rogue port. Social Animal fucked around with this message at 11:42 on May 10, 2019 |
# ? May 10, 2019 11:40 |
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I finally tried Synthetik yesterday and it's great but I'm lost. Can someone tell me about things I need to know? I seem to be maining Assassin(?). I feel like the one run where I got far-ish (past first boss) I was seeing packages drop but I couldn't interact with them. Am I missing controls or something? Also what are cores and screws for? I'm pretty confused.
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# ? May 10, 2019 15:26 |
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Funktor posted:I was seeing packages drop but I couldn't interact with them. Am I missing controls or something? Yes. IIRC your inventory is full. Right-click and drag the item to the recycle icon to free up a slot. I think the cores form a one-use heart item that will boost your max health, and the other I cannot remember atm.
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# ? May 10, 2019 15:32 |
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The bolts just give you an item when you get all of them. It might be biased to be rare or something, I don't know, but they're basically free so you might as well collect them. Copy-pasting from the last time someone asked for Synthetik advice: TooMuchAbstraction posted:I mostly only played the version before they doubled the number of classes, so some of this may be outdated, but most of it should hold I think. megane posted:The basic pattern is "stick and move": move or dash a few steps, stop for a moment to aim, fire, and immediately move again. If you're getting damaged or overwhelmed, don't be afraid to just back the gently caress away and reset the fight. As with any RL, you want to keep the number of enemies you're fighting as small as possible and start every fight on your terms instead of theirs, preferably by blowing the most dangerous guy's head off.
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# ? May 10, 2019 15:40 |
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Larn still yet lives. Still. Again~ https://github.com/atsb/freelarn/releases/tag/CENTAUR Omega remains pretty much the one most left behind comparatively out of that classic crop.
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# ? May 11, 2019 13:02 |
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Been a bit since I posted an update, but we've steadily been hacking away at EFA again, after a brief break at the start of the year. https://twitter.com/ghostknot_games/status/1127961861331271681 I'm striving towards having full controller support and a radi(c)al menu seemed like a great fit for that.
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# ? May 13, 2019 17:36 |
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Angryhead posted:Been a bit since I posted an update, but we've steadily been hacking away at EFA again, after a brief break at the start of the year. That looks great! I think that you're pretty much the only one out of that crop of winter games that's still going, huh? Or am I misremembering where you started from?
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# ? May 13, 2019 18:53 |
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MORE TAXES WHEN posted:That looks great! I think that you're pretty much the only one out of that crop of winter games that's still going, huh? Or am I misremembering where you started from? Thanks! That's where spider wisdom n' me started, yeah. 2 and a half years ago, jesus christ. Can't speak for certain the other teams, but seems like it. The only Discord group I've been trying to keep my eye on is the Dungeonmans one, where Vertigon posts about Auto Fire. Maybe we'll get better about posting updates about EFA online too - but let's be honest, probably not by a whole lot. But I'll certainly posts here again if we do an updated release, which has been brewing for a while... Speaking of, I tweeted a thread about updates from the past half-year about a month ago: https://twitter.com/RVillberg/status/1117337345387266049 some dog pictures within it too
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# ? May 13, 2019 20:59 |
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The Binding of Isaac is loving awful.
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# ? May 14, 2019 05:08 |
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So I thought of Gearhead for some reason, which I've never played, so I went and looked and there's Gearhead 1, Gearhead 2, and Gearhead Caramel. Caramel's still in development so I'll hold off on trying that, but if I only try either 1 or 2 which should I go with, and why? I seem to remember from...nowhere in particular that 2 is a very different game to 1 and not just better, but that's a memory of a memory.
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# ? May 14, 2019 05:16 |
BaconCopter posted:The Binding of Isaac is loving awful. Keep in mind you're coming at it after having already played a bunch of Gungeon which basically takes BoI and iteratively improves onto it, and that BoI is from, like, 2-3 gaming generations ago. It certainly hasn't aged well, though.
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# ? May 14, 2019 05:17 |
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BaconCopter posted:The Binding of Isaac is loving awful. It's the GOAT, op
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# ? May 14, 2019 05:19 |
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SKULL.GIF posted:Keep in mind you're coming at it after having already played a bunch of Gungeon which basically takes BoI and iteratively improves onto it, and that BoI is from, like, 2-3 gaming generations ago. It was bad when it came out, too. The game plays like a lovely flash app and the gameplay got worse as they added more content to it. The awful edgelord aesthetic they were going for doesn't do it any favors, either. I have no idea how the people who made Super Meat Boy made something that feels so mushy to control.
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# ? May 14, 2019 05:20 |
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MORE TAXES WHEN posted:So I thought of Gearhead for some reason, which I've never played, so I went and looked and there's Gearhead 1, Gearhead 2, and Gearhead Caramel. Caramel's still in development so I'll hold off on trying that, but if I only try either 1 or 2 which should I go with, and why? I seem to remember from...nowhere in particular that 2 is a very different game to 1 and not just better, but that's a memory of a memory. IIRC 1 has a more complete story campaign but I haven't played much of 2.
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# ? May 14, 2019 05:26 |
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Binding of Isaac deserves credit for popularizing a subgenre, most of the good action roguelikes wouldn't exist if it weren't for BoI. It's kind of like Dredmor in that regard. Not a good game, but still an important one.
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# ? May 14, 2019 05:28 |
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Tuxedo Catfish posted:It was bad when it came out, too. The game plays like a lovely flash app and the gameplay got worse as they added more content to it. The awful edgelord aesthetic they were going for doesn't do it any favors, either. This. Truly horrid controls, infinite poo pee and abortion jokes, the game somehow got substantially worse with updates, and it's a baby game easy. The only difficult part is that you have to know what EVERY single item does and the knowledge that pills are (now) entirely a trap. Most of my 40 hours of wasted play time were done before Nuclear Throne or Gungeon even came out. Game is poo poo, was poo poo, and has always been poo poo. PMush Perfect posted:Binding of Isaac deserves credit for popularizing a subgenre, most of the good action roguelikes wouldn't exist if it weren't for BoI. It's kind of like Dredmor in that regard. Not a good game, but still an important one. This right here is its only redeeming quality.
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# ? May 14, 2019 05:32 |
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yeah I give isaac credit for being very influential and inspiring a lot of nice games, but I will never go back to it and nuclear throne has totally obsoleted it by feeling way better to play, not being extremely RNG-driven and not having an atrocious aesthetic
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# ? May 14, 2019 05:34 |
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nuclear throne is honed to a mirror sheen. i've always wished they would expand on the game since i would give them money in a heartbeat but what we have now is just great anyways.
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# ? May 14, 2019 05:46 |
Johnny Joestar posted:nuclear throne is honed to a mirror sheen. i've always wished they would expand on the game since i would give them money in a heartbeat but what we have now is just great anyways. Yeah I definitely agree. It's kind of why I'm interested in anything that looks remotely similar, like that "Blazing Beaks" game that recently came out.
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# ? May 14, 2019 06:19 |
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I think Isaac controls like a dream. And, for some reason, i could play it on the 3DS, which was extremely fun.
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# ? May 14, 2019 06:47 |
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Isaac has always felt like the devs wanted it to be similar to Super Smash TV but had a stroke and the piss and poo poo they expelled onto their PC was miraculously turned into the actual gameplay.
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# ? May 14, 2019 06:50 |
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I would probably enjoy boi but the graphic style is so off-putting to me so I've never wanted to even try it.
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# ? May 14, 2019 07:19 |
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Stark Fist posted:I think Isaac controls like a dream. And, for some reason, i could play it on the 3DS, which was extremely fun.
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# ? May 14, 2019 07:48 |
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Johnny Joestar posted:nuclear throne is honed to a mirror sheen. i've always wished they would expand on the game since i would give them money in a heartbeat but what we have now is just great anyways. I would play it another zillion hours if they just made it run at 60 FPS.
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# ? May 14, 2019 07:49 |
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netcat posted:I would probably enjoy boi but the graphic style is so off-putting to me so I've never wanted to even try it. Yep. Both the general appearance of the game, and the whole trading on tropes of abuse and grossness to make an arena shooter more compelling total up to Not My Thing. Up until this point in the thread I assumed it was universally well-regarded by rogue-likers, though.
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# ? May 14, 2019 08:02 |
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I put in a bunch of hours before deciding I didnt need that aesthetic beamed onto my eyelids as I slept. I thought the sheer amount of synergy and interplay between items, and the unpredictability of that was brilliant - even though it was 'mushy' it was nice not have 'get to level-a-billion and bump a symbol that means cockatrice without having gloves on and not having a lizard corpse YASD' be part of the gameplay, you play till you die (hour max) working with the RNG gods as always, and unlock more random stuff for the world to generate. BoI and Spelunky (are they the same time-period? First time I'd encountered either style of rogulike anyway) seemed really novel ideas to me.
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# ? May 14, 2019 08:28 |
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actually lizard corpses can only prevent the delayed stoning effect caused by a cockatrice's hissing attack; touching the corpse without gloves is instant death
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# ? May 14, 2019 08:37 |
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doctorfrog posted:Yep. Both the general appearance of the game, and the whole trading on tropes of abuse and grossness to make an arena shooter more compelling total up to Not My Thing. Up until this point in the thread I assumed it was universally well-regarded by rogue-likers, though. I think it is that "Meltdown May" thing I keep hearing about.
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# ? May 14, 2019 08:42 |
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RPATDO_LAMD posted:actually lizard corpses can only prevent the delayed stoning effect caused by a cockatrice's hissing attack; touching the corpse without gloves is instant death hahahaha its been a while since I played at this point. I want to blame mindflayers for my ineptitude but am afraid the way I do so wont be consistent enough with the mechanics.
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# ? May 14, 2019 10:27 |
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The only thing I definitely enjoyed about isaac without reservation was the soundtrack, and then they lost Danny B.
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# ? May 14, 2019 15:45 |
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I loved BoI because it gave me Legend of Zelda vibes which I played the hell out of as a kid. On a seperate note, anything Vlambeer puts out is golden.
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# ? May 14, 2019 16:15 |
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The worst thing BoI popularized is the "unlock things that get added to the loot pool" mechanic. It's always garbage, except for in Monolith where you can apparently toggle off unlocks, so you can't screw up by unlocking bad things. Even so, it's possibly the most boring form of progression ever - unlocking the CHANCE that an item will drop does not feel like a reward. I am willing to accept that there are people out there that enjoy that mechanic, and that to some degree it's a matter of taste. I just don't understand it or like it.
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# ? May 14, 2019 17:25 |
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How would you prefer to handle the case where you want your game to have a lot of variability from one playthrough to the next in terms of the player's capabilities? If I recall correctly, Isaac does also bias the drop rate of newly-unlocked items so that they're likely to show up in your next few playthroughs.
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# ? May 14, 2019 17:28 |
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TooMuchAbstraction posted:How would you prefer to handle the case where you want your game to have a lot of variability from one playthrough to the next in terms of the player's capabilities? I like the way Wizard of Legend does it where everything is in the pool from the start, but you can unlock more options for your starting loadout.
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# ? May 14, 2019 17:41 |
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Truspeaker posted:The worst thing BoI popularized is the "unlock things that get added to the loot pool" mechanic. It's always garbage, except for in Monolith where you can apparently toggle off unlocks, so you can't screw up by unlocking bad things. Even so, it's possibly the most boring form of progression ever - unlocking the CHANCE that an item will drop does not feel like a reward. That mechanic is pretty good imo. Many players won't stay engaged without some kind of metagame progression/unlock mechanic, and as far as progression goes it's much better than the roguelikelikelikelikelikes where you unlock some permanent character upgrade after each run so after a day or two of grinding you can now oneshot everything on levels 1-3 and only start playing when you reach level 4. Unlocking alternate classes or other character-creation-time choices is pretty good too though.
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# ? May 14, 2019 18:48 |
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all unlockables are bad the beauty of roguelikes is their laser-focus on gameplay as problem solving, and the fact that the only demand they make on your time is for you to develop the skill to beat them unlockables go directly against that
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# ? May 14, 2019 19:01 |
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Tuxedo Catfish posted:all unlockables are bad When your game has a significant learning curve to it, unlockables help retain your players' attention span while they build that learning curve. It sucks to die early in a game; it sucks less if the game says "but hey, you unlocked a thing during that run!" That's basically the entire point of unlockables and the only reason the things they provide aren't unlocked by default. One semi-common approach to this is to have the unlockables only apply to certain game modes, and if you want to play the "true roguelike" mode then everything starts out unlocked and you lose all access to metaprogression. Necrodancer and 20XX both do this, for example.
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# ? May 14, 2019 19:07 |
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# ? Jun 10, 2024 03:24 |
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For sure, the Rogue Legacy/immortal redneck progression is infinitely worse. I do like unlocking different starter loadouts or pieces of loadouts, if those choices are either simple or meaningful (or both!). I think the way Nuclear Throne does it is pretty good, but mostly because it doesn't get in the way - it's something to work towards if you are into it. Then again I think I like just about every decision NT makes over most roguelites, except that the last patch STILL hasn't come to ps4.
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# ? May 14, 2019 19:13 |