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Womyn Capote posted:Still waiting for coders to add child avatars and a school/teacher job just like they have on the USS Enterprise. Then we can properly celebrate captain day. I don't think we're ready for ss13 to stand for 'School Shooting'
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# ? Jun 21, 2019 18:15 |
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# ? Apr 29, 2024 16:25 |
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The code will get leaked again and there will be children on the balls digestion server in no time
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# ? Jun 21, 2019 18:28 |
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Isaac posted:Another security problem: If you do a good job the round goes for 2 hours cause nothing bad happens Even worse, a few days ago security was doing a brilliant job with medium population, antags were under control quickly after they tried to go full violence too early, everything worked out, no one overstepped, it all just worked for two straight hours. Then the automatic shuttle came and the captain even recalled it for another hour because two scientists were doing one thing on their own and they persuaded him.
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# ? Jun 21, 2019 18:43 |
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I don’t stop low level crime as HoS but as soon as someone does something remotely traitorous while being a poo poo stirrer all round they get fun punishments. My personal favorite is put in the diner for ten minutes so they have to listen to lovely bill or try and get to the mining shuttle
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# ? Jun 21, 2019 18:46 |
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TheDK posted:I get beat up by Security all the time as the Chef. “People said your food turned their faces into assholes. ...Gimme some o’ that.”
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# ? Jun 21, 2019 19:10 |
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Isaac posted:balls digestion server What
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# ? Jun 21, 2019 19:14 |
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Quicksilver6 posted:What https://vore-station.net/ Have you ever thought 'You know, ss13 is great, but what would really make it pop is the addition of the worst fetish probably ever?' If you have, consult your doctor... but till you get the help you need Vorestation is a thing that exists and I'm sure if god were alive to see it he'd be dissapointed in us all.
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# ? Jun 21, 2019 19:17 |
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# ? Jun 21, 2019 19:19 |
hmm anal vore or tail vore so many choices
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# ? Jun 21, 2019 19:22 |
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cock hero flux posted:arresting a traitor in order to let them go a minute later is just about the worst thing you can do. not only does it not add to the tension at all(if getting arrested means being inconvenienced for less than 2 minutes it really isn't worth worrying about), but if they are just trying to do some gimmick you're only interfering with it. So you're completely failing to add to the first kind of entertainment(tension) and actively hindering the second kind(gimmicks). See this wall of text? It's full of bullshit and terrible opinions. Summary execution is garbage and bad. You are the foil to the antag's shenanigans. Summary execution of a jaywalking tier antag is bad and you should feel bad. This leads to boring rounds and antags pushing murder sprees because youre there clamping down on fun poo poo. You should hinder, hassle and hound an antag, keeping them on their toes and mobile, but never completely shut them down. If you want to summarily execute, thats what vamps, syndi, and lings are for.
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# ? Jun 21, 2019 19:28 |
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frodnonnag posted:See this wall of text? It's full of bullshit and terrible opinions. Summary execution is garbage and bad. Obviously you don't execute a guy who hasn't done anything traitorous yet other than spawn gear. If they haven't done anything and you've just bumbled into them spawning their gear or something, that's when catch and release is the right way to go. The problem comes when you're letting people off after they've been going around blowing poo poo up, killing people, etc. If they've been successfully doing traitor stuff, then some big stupid execution is what needs to happen when you catch them. And on the subject of jaywalking tier antags, antags who do harmless gimmicks usually aren't particularly interesting and threatening death at them is a good way to make them try to do something at least vaguely exciting to get out of it instead of continuing to spend the round doing nothing.
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# ? Jun 21, 2019 19:39 |
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cock hero flux posted:Obviously you don't execute a guy who hasn't done anything traitorous yet other than spawn gear. If they haven't done anything and you've just bumbled into them spawning their gear or something, that's when catch and release is the right way to go. The problem comes when you're letting people off after they've been going around blowing poo poo up, killing people, etc. If they've been successfully doing traitor stuff, then some big stupid execution is what needs to happen when you catch them. Harmless gimmick antags aren't boring, you are. If an antag is goofing off and roping other people into their enjoyment, don't piss on their parade and murder them. Hassle the antag to provide a foil to their shenanigans and introduce more action into it, but don't simply shut them down.
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# ? Jun 21, 2019 19:47 |
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frodnonnag posted:Harmless gimmick antags aren't boring, you are. If an antag is goofing off and roping other people into their enjoyment, don't piss on their parade and murder them. Hassle the antag to provide a foil to their shenanigans and introduce more action into it, but don't simply shut them down. In my experience for every harmless gimmick antag that has people genuinely enjoying themselves and is being interesting and entertaining, there's 10 who are doing some tired old nonsense that nobody has time for and who will, if left alone, have done absolutely nothing that they couldn't have done as a staff assistant by the end of the round.
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# ? Jun 21, 2019 20:01 |
once a traitor has actively killed people i think it's narratively okay for sec to be gunning for them. as a traitor i'd rather be given a chance to monologue a bit while smoking a final cigarette before being unceremoniously dumped out an airlock, than spend half the round in jail. of course the best option is a public trial but there's not always enough people who want to participate in that
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# ? Jun 21, 2019 20:12 |
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A good punishment for crimin' on tgstation is to put their brain in an MMI and than implant them into the chest of their arresting officer to 'assist in investigations'
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# ? Jun 21, 2019 20:18 |
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If i see someone doing crimes as sec i beat their rear end and then take whatever happens to me later i just enjoy pissing people off then finding them later and getting killed while trying to apprehend them again
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# ? Jun 21, 2019 20:19 |
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I wish there were more crooked sec officers, it's more fun when they lean into the rear end in a top hat part of being sec instead of playing it completely by the book. You can get up to plenty of mischief without dipping into antag territory.
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# ? Jun 21, 2019 20:39 |
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No that can't be done cause its just way too easy for assholes to be assholes by picking sec now excuse me while everything else exists.
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# ? Jun 22, 2019 01:42 |
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frodnonnag posted:See this wall of text? It's full of bullshit and terrible opinions. Summary execution is garbage and bad. No. It’s not secs job be the Fun Police, the police who are fun. Its not their responsibility to make the round entertaining, no more than its the Engineers’ or Scientist’ job. It’s not their job to be the fun police, deciding which antagonist is worth getting shut down and which get a slap on their wrist. If Security is so integral to the fun of the round, that’s a bug in the system. I’m here to play “Find the Criminal”, not serve as the Dungeon Master in your D&D campaign.
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# ? Jun 22, 2019 02:33 |
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Vengarr posted:If Security is so integral to the fun of the round, that’s a bug in the system. I think you accidentally stumbled into the answer.
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# ? Jun 22, 2019 02:38 |
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Security has been pretty chill for years at this point. They mostly just hang out until trouble shows up, then they try to arrest it. The days of sec officers brutalizing the crew at random ended a long time ago, now they save it for the antags, and even then, if the antag du jour isn't feeling up to being evil, they'll often play along with whatever "friendly antag" gimmick is going on, though there's often one officer that "goes rogue" trying to kill the antag anyway, which leads to Security basically playing tazer tag while the "reformed" traitor/wizard/etc. slips away, so they generally have a good time that's entertaining and doesn't interfere with anyone else's fun, which is about as positive a result as one can ask for.
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# ? Jun 22, 2019 02:58 |
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I kinda like the idea of probation implants that impose some kind of temporary challenge. It being used in the first five minutes by a staff assistant is probably a feature.
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# ? Jun 22, 2019 03:02 |
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Anticheese posted:I kinda like the idea of probation implants that impose some kind of temporary challenge. Emagging them should instill a random traitor objective to complete (eg; KILL the Captain). Find an injector, emag it, walk away and wait for crimes to be followed by even worse chaos...
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# ? Jun 22, 2019 03:07 |
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Jesus, I've seen this argument hashed out so many times. And of course it was started by Motherfucker, of all people. Well, I mean, I guess if we're gonna go this route, I should at least offer something creative. What if we changed sec on a fundamental level? Instead of the role being Security, In Charge Of Stopping All Antags And Ruining Fun(tm), maybe turn the job to something like Peace Keeper. Give them more less-than-lethal stuff, less combat shotguns? Incentivise them to react accordingly to antags and shittery with equal effort. Someone's doing low level crimes and breaking into places? Tickets and lectures. Someone's rampaging and murdering everyone? Assault weapons and kill orders. Wacky schemes that eventually lead to a capture? Maybe a big public trial, or possibly just some equally creative punishment that the punished has the chance to escape from. To me it seems security already does this, but hey, I guess there's like 2, maybe 3 people who don't think so, and one of them has a very very long past of having this same loving arguement and I've shouted him down like 3 times over it already. Next'll come the "bring back poo" brigade. And for the record, I currently like the idea of, instead of solitary/jail time, make a maze that the offenders can be teleported to. If they can escape, they come back to the station. Put all sorts of lethal traps and odd challenges in there. Maybe they even find some neat loot if they explore enough or something.
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# ? Jun 22, 2019 03:25 |
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I like that there are both good cops and bad cops, a subtle commentary on spaceman society in the far future.
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# ? Jun 22, 2019 03:30 |
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neogeo0823 posted:"bring back poo"
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# ? Jun 22, 2019 05:56 |
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Bring back poo, but unironically.
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# ? Jun 23, 2019 23:16 |
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I decided to go trough some of my SS13 archives and see if i could find anything interesting, you could say i found some awful poo poo.code:
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# ? Jun 24, 2019 09:36 |
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...insole?
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# ? Jun 24, 2019 09:49 |
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Speaking of antags and sec... There's a mode called 'spy-thief' at the moment. A few crewmembers spawn as spy-thieves, with the objective to kill off all other spy-thieves and escape on the shuttle as the sole remaining antag. They have a list of various lootable objects around the station (ranging from innocuous baubles to fellow crewmember limbs to the cloner), and these can be uploaded for traitor gear. Upload six items, and you get an ID tracker that just flat-out tells you who and where the other spy-thieves are. Someone realized you could just walk up to sec and go 'hey I'm a spy-thief, please escort me around the station while I loot stuff so I can give you guys the ID tracker and we can hunt down the other, less co-operative spy-thieves'. Now, every single spy-thief round is determined by which spy-thief is the quickest to turn themselves in.
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# ? Jun 24, 2019 10:05 |
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Inadequately posted:Speaking of antags and sec... loving hell that's funny once or twice but this is why god has abandoned us
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# ? Jun 24, 2019 11:26 |
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It's the moral obligation of any greyshirt that finds out about that happening to ruin the spy-thief's round in the most brutally funny ways possible.
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# ? Jun 24, 2019 11:28 |
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Sounds like a great opportunity for rival Sec gangs to champion their preferred spy-thief while sabotaging the others. Or for a Staff Assistant to beat everyone to Sec and just lead them on a wild goose chase.
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# ? Jun 24, 2019 14:08 |
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Inadequately posted:Speaking of antags and sec... this is exactly why security should make a habit of introducing captured antags to Officer Crusher and Detective Space
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# ? Jun 24, 2019 14:23 |
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Inadequately posted:Speaking of antags and sec... If anyone's still confused about what good security looks like: Good sec would baton anyone who tries this in the face and throw them out the nearest airlock.
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# ? Jun 24, 2019 14:27 |
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Dabir posted:If anyone's still confused about what good security looks like: Good sec would baton anyone who tries this in the face and throw them out the nearest airlock. Or demand paperwork, a blood test to make sure they aren't a changeling trying to get "escorted" to a quiet part of the station, an update to their id card (and, oops, no HoP, you'll have to track them down first), etc., to waste as much of their time as possible.
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# ? Jun 24, 2019 14:38 |
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I liked to demand bribes as a detective during a gang round, but the gang didn’t take me up on it even though I escalated threatening to execute a captured gang member, since all the gangs were being boring. Since that guy was pissed his gang leader was gonna let him die for no reason, he just led me to him and I shot him to death. So that was kinda fun but the gang leaders were being lame.
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# ? Jun 25, 2019 02:21 |
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Got a few minutes head start on the enemy gang earlier by welding them into their toilet base
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# ? Jun 25, 2019 04:11 |
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I was the AI that round, someone let them out fairly quickly. That gang round was pretty good though, all three gangs recruited a decent amount of people and kept fighting each other all the way to Centcomm. You don't usually see that in gang rounds - generally one gang just establishes itself as the dominant one early on, then everyone joins the winning team and every other gang that makes a move is immediately crushed. It also doesn't help that every gang member that signs up exponentially increases the chance of one of them just sneaking off to toxins and mass-producing canbombs.
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# ? Jun 25, 2019 08:29 |
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# ? Apr 29, 2024 16:25 |
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I had my first nuke round go really smoothly after we just walked ourselves in. The power of walls in SS13
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# ? Jun 25, 2019 13:40 |