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ad090 posted:I wonder if the reason we're getting two Lizardmen DLC in a row is, because of how poorly (mostly from their content creators) Tehenhauin's campaign got reviewed, and while Tik-taq-to turned out to be a pretty drat good campaign, he wasn't what most of the fans wanted. edit: And now it sounds like Lizardmen are pretty much done, right? Probably something they wanted to wrap up before moving on to WH3 because Lizardmen dont have much going on in central not-Asia? AAAAA! Real Muenster fucked around with this message at 19:57 on Sep 3, 2019 |
# ? Sep 3, 2019 19:54 |
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# ? Apr 28, 2024 09:57 |
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Yeah, there are a couple of named characters (Tetto'eko and Oxyotl; both of them available along with another Slann lord in Mixu's mod btw), a lord option (Skink Oracles, priests on steroids) and a mount type (Troglodons, a blind, sorta-serpentine carnosaur that oracles use as mounts) but that's it (maybe the Coatl? I mean, they did add the Saurian and that wasn't in the core book either). At this point I feel they're pretty done, any other addition is sorta irrelevant or super niche. I think there are some Lizardmen groups in the islands south of the Darklands (near where Kroq'gar starts in ME) but that's it, they're going to be filling a lot of holes once they get there. They're up there with the dwarfs in terms of most complete roster (Bretonnia being the only one who has everything from their book).
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# ? Sep 3, 2019 20:31 |
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Resting Lich Face posted:Aw hell yeah more non-vortex-competing factions for the vortex map. Vortex mechanics suck poo poo so I'd love a patch to give other objectives to the original factions. Not like I play with the vortex mechanics as is.
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# ? Sep 3, 2019 21:07 |
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Eimi posted:Vortex mechanics suck poo poo so I'd love a patch to give other objectives to the original factions. Not like I play with the vortex mechanics as is.
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# ? Sep 3, 2019 21:11 |
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Vortex mechanics are the number one reason I've not touched that map at all. What's the best mod or combo of mods to turn it all off?
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# ? Sep 3, 2019 21:40 |
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Vortex mechanics are fine, but I'm pretty sure there is a mod that makes it so you need, like, 1 million vortex points to win so just get one of those if you want to paint the map.
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# ? Sep 3, 2019 21:46 |
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Mordja posted:Vortex mechanics are fine, but I'm pretty sure there is a mod that makes it so you need, like, 1 million vortex points to win so just get one of those if you want to paint the map. the invasions should be invasions, not pop-up anywhere. especially annoying as elves
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# ? Sep 3, 2019 21:47 |
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I found a mod that supposedly deletes the pop-up armies, but I have no idea if it actually works yet: https://steamcommunity.com/sharedfiles/filedetails/?id=1831463738
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# ? Sep 3, 2019 21:58 |
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Lord Cyrahzax posted:I found a mod that supposedly deletes the pop-up armies, but I have no idea if it actually works yet: If that works, it will be perfect! Thanks.
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# ? Sep 3, 2019 22:17 |
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The new Empire regional units look cool as hell and have weird traits like you’d see things have in white dwarf articles for no immediately apparent reason like Aquatic halberdiers lol
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# ? Sep 3, 2019 22:27 |
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People have pointed this out whenever the topic has come up in the past, but: If you don't like the Vortex mechanics and just want to map-paint nobody is really stopping you. Just don't do the rituals and proceed from there. If one of the antagonists reaches the final ritual the ensuing battle isn't really that hard and winning it knocks them out of the Vortex mechanic for the rest of your campaign.
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# ? Sep 3, 2019 22:42 |
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Using the mods that make all the rituals super expensive makes for a very chill, low turn time experience.DOCTOR ZIMBARDO posted:The new Empire regional units look cool as hell and have weird traits like you’d see things have in white dwarf articles for no immediately apparent reason like Aquatic halberdiers lol Well, they ARE from Nordland after all
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# ? Sep 4, 2019 00:10 |
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Enigma posted:Zerkovich (shows off units for both Empire and Lizards): I'm digging the Golden Order color scheme. And I wont read too much into it but he says "bar a couple of lords which I will show you in a couple of days", wonder if that means the Empire is getting Boris or other electors as a playable LLs.
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# ? Sep 4, 2019 00:18 |
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Sasgrillo posted:I'm digging the Golden Order color scheme. And I wont read too much into it but he says "bar a couple of lords which I will show you in a couple of days", wonder if that means the Empire is getting Boris or other electors as a playable LLs. I hope so - but more likely is that he's just talking about the Slann with the lores of fire and life.
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# ? Sep 4, 2019 00:27 |
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Dread Saurians look incredible, god drat. Giant murder fatties. Nakai's animations are amazing, and holy poo poo he has a loving Perfect Vigor AURA? That's insane!
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# ? Sep 4, 2019 00:29 |
Yeah as someone loyal to playing Kroq-Gar I feel like it's gonna be really hard for me not to want to play as Nakai. Also the powerfirst Kroxigors look hilarious.
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# ? Sep 4, 2019 00:34 |
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I plan to do an Empire campaign in the Vortex campagin and then enjoy Nakai loving things up in Mortal Empires.
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# ? Sep 4, 2019 00:36 |
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They are doing a pretty good job with DLC for these games, They probably could of really nickle and dimed people and charged for individual units like 5$ for huntsmen 10$ for dread saurians and 20$ per faction leader and you'd of had people in the thread coming in defending it saying "It's just a fraction of the tabletop prices, what's the big deal" So it's nice having some good value DLC for 10$ every few months spicing up new campaigns.
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# ? Sep 4, 2019 00:50 |
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Killing three Empire armies in one turn with frequent ambush attacks as Beastmen was hilarious. Teuto-Drakwald Forest.
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# ? Sep 4, 2019 00:56 |
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Yeah, it might be ironic with my username, but I really do feel that their DLC aren't a rip off like horse armour. The game was playable with decent amount of content from the get-go, every DLC introduced a good amount of content that wasn't just cosmetic or altering a few stats, as well as letting you come across the content even if you didn't have control of the new faction or whatever, as well as simultaneously having free content released at the same time. When you put how much you paid all together, it's a decent amount, but for what you get it's hardly a rip-off.
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# ? Sep 4, 2019 01:32 |
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Ardent Communist posted:Yeah, it might be ironic with my username, but I really do feel that their DLC aren't a rip off like horse armour. The game was playable with decent amount of content from the get-go, every DLC introduced a good amount of content that wasn't just cosmetic or altering a few stats, as well as letting you come across the content even if you didn't have control of the new faction or whatever, as well as simultaneously having free content released at the same time. As a guy who used to play actual Warhammer, 10 bucks would get you like 1 pewter model, maybe 2 if you were lucky. They sold some army boxes and they were like $260 bucks for 1000 points or so (standard size that most battles were fought at). So, I really don't mind paying for Total Warhammer, because I get to have infinite fun with models that run around and beat each other senseless, and I don't have to roll 45 dice when I charge a unit.
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# ? Sep 4, 2019 02:18 |
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Ardent Communist posted:Yeah, it might be ironic with my username, but I really do feel that their DLC aren't a rip off like horse armour. The game was playable with decent amount of content from the get-go, every DLC introduced a good amount of content that wasn't just cosmetic or altering a few stats, as well as letting you come across the content even if you didn't have control of the new faction or whatever, as well as simultaneously having free content released at the same time. Every DLC is like another 20 hours I put into the game with one new campaign, at the very least. The vampire coast was probably a little less because they were so drat good.
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# ? Sep 4, 2019 02:24 |
How is CA ever going to release a game to rival WH2 lmdsao
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# ? Sep 4, 2019 02:31 |
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Decrepus posted:How is CA ever going to release a game to rival WH2 lmdsao Get this...Total Warhammer 3!!
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# ? Sep 4, 2019 02:32 |
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Go on...
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# ? Sep 4, 2019 02:33 |
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Decrepus posted:How is CA ever going to release a game to rival WH2 lmdsao
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# ? Sep 4, 2019 02:41 |
they better have the hats.
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# ? Sep 4, 2019 02:44 |
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uber_stoat posted:they better have the hats. Let me tell you about hats.
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# ? Sep 4, 2019 02:45 |
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Dramicus posted:Let me tell you about hats.
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# ? Sep 4, 2019 02:56 |
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AAAAA! Real Muenster posted:is this a Dwarf with a fancy hat standing on mechanical legs? Yes, and this is a Dwarf with a fancy hat standing on a winged hell-bull.
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# ? Sep 4, 2019 03:00 |
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AAAAA! Real Muenster posted:is this a Dwarf with a fancy hat standing on mechanical legs? Dwarfs are not supposed to use magic at all. Chaos dwarfs don't care. Their sorcerers turn to stone from the feet up the more magic they use: so they compensate by doing stuff like getting mechanical legs.
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# ? Sep 4, 2019 03:01 |
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I've never actually done a campaign as HElves. Which one's the good one? (This will probably be on the Vortex map)
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# ? Sep 4, 2019 03:04 |
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Krazyface posted:I've never actually done a campaign as HElves. Which one's the good one? https://www.youtube.com/watch?v=8L99aZwGhFs
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# ? Sep 4, 2019 03:07 |
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NewMars posted:Dwarfs are not supposed to use magic at all. Chaos dwarfs don't care. Their sorcerers turn to stone from the feet up the more magic they use: so they compensate by doing stuff like getting mechanical legs. I wonder how that would translate as a mechanic in total war, would they ignore putting that in or make it something such as spells slow or exhaust the caster during the fight and then they get better.
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# ? Sep 4, 2019 03:10 |
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Dramicus posted:Let me tell you about hats. loving hell that's a beautiful model
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# ? Sep 4, 2019 03:10 |
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Ra Ra Rasputin posted:I wonder how that would translate as a mechanic in total war, would they ignore putting that in or make it something such as spells slow or exhaust the caster during the fight and then they get better. Every cast does HP damage to your caster, but also increases their physical resist. Ride the lightning.
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# ? Sep 4, 2019 03:13 |
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Did they buff Skeggi in a recent patch? He is throwing out a pretty bullshit army on turn 3 against my push and his base seems waaaaaaay better defended than it was previously. Are you supposed to actually push up against the Skaven first now or something? My normal approach was to move up there and crush them before turn 10 because they'd turn into a problem real quick if you didn't, but uuuh, that seems impossible now considering that was turn 3. Crush the starting Skeggi army near you, turn around and go rock the Skaven, upgrade to some Saurus and then come and just crush them with a larger force of dinos?
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# ? Sep 4, 2019 05:39 |
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I get the impression they get Moussilon-tier base income but without walls.
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# ? Sep 4, 2019 06:07 |
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So I loaded a turn back, went after the skaven, and when I had a 2nd leader up and was about to go investigate he came down with a full stack...of horsemen. I guess that problem solved itself.
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# ? Sep 4, 2019 06:31 |
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# ? Apr 28, 2024 09:57 |
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Y'ever want to just build a loving wall across the northern coast of the empire to keep the goddamn vikings out?
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# ? Sep 4, 2019 06:34 |