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Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:

SwitchbladeKult posted:

Wasn't Todd's first project in charge Redguard which was a horrible disaster? If I recall it took everything people liked about TES (and RPGs in general), threw it out the window and made the game an over-the-shoulder action game. Really puts the direction he's taken Fallout into perspective.

Redguard's a pretty good game overall, it was just an absolute disaster on a technical level, sounds familiar......

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Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
just lol if you actually used V.A.T.S. in any future game after playing with it for a while initially in Fallout 3 and finding it way too slow to be tolerable

(no actually if you like it I am happy, I like people having fun with games :smile: :happy: :goodtimes: :gooddaysunshine: :yay: :hooray: :great: :wowjustoneofthoseworkedhuh: )

Cutedge posted:

POLITICS
IN
MY
VIDEO
GAMES?
Yeah I love it, as "I don't want politics in my video games" is right-wing shorthand for "I don't want to think about stuff outside of what straight white Christian men think about all the time"

If they had any specific concerns about actually disturbing/worrying issues they would name them. You know, like how Atom RPG is appropriately named and shamed for horrific anti-Semitism. Nobody cries about "politics" in Atom RPG.

Magmarashi
May 20, 2009





WATS too slow to be tolerable is just a real alien complaint to me given it comes from a turn-based game that liked to take for loving ever

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

Magmarashi posted:

WATS too slow to be tolerable is just a real alien complaint to me given it comes from a turn-based game that liked to take for loving ever
You did just remind me of the combat in...was it the Den or Adytom or neither? where the entire town turns on you for some relatively minor reason that is easy to do, and it could easily be like 2 minutes before you got to move again after you took your turn

Honestly it was scrolling through multiple targets that made me unable to keep using V.A.T.S.; if there was just one dude in front of you and you popped in to shoot his face off that was fine. But so often it was not that simple.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Dr. Quarex posted:

You did just remind me of the combat in...was it the Den or Adytom or neither? where the entire town turns on you for some relatively minor reason that is easy to do, and it could easily be like 2 minutes before you got to move again after you took your turn

Honestly it was scrolling through multiple targets that made me unable to keep using V.A.T.S.; if there was just one dude in front of you and you popped in to shoot his face off that was fine. But so often it was not that simple.

It was New Reno and it was basically every casino fight for whichever family you dont end up joining

Not so bad on the upper floors but on the ground floor every prostitute and panhandler outside have to move too...

Meme Poker Party
Sep 1, 2006

by Azathoth
Ok folks, work week is over, I'm gonna say some loving words about Age of Decadence now that I'm home. You did it. You opened me up. It doesn't have it's own thread and Fallout 76 blows so why not.

Savy Saracen salad posted:

Each time you get killed there is a unique death description which I thought was pretty funny. Also you can complete the entire game without killing anyone but you have to invest in talking skills.

Yeah these are entertaining. Here's two I happened to cap that don't involve any spoilers really.



I like this one not only for the great description, but what causes it. It's a great example of the game not being a "lol get owned scrub" random death type of experience. But it does require you to not play it like a typical Big Dumb Hero RPG. Going from memory here. I was a thief, on a thief quest. I infiltrated a heavily guarded compound, but when you reach your target area something happens, and the game makes it clear through description that it isn't safe to stay here long. But I pushed the envelope and pilfered. Nobody came at first, so I spent a little longer and checked more stuff. But that was too much, the guards suddenly stormed into the room, and I was killed. I was amply warned by the game to get out quickly, but I got greedy. Still, it was not an auto-kill sequence, you have a chance to fight. I lost a combat sequence to see this screen. It would be very difficult for any given character to have both the thief-like skill to get to that room and then win the encounter, but not impossible. Most characters could only do one or the other.




Now this one, THIS is the poo poo folks. Listen, if you've been saying to yourself, "man I wish more RPGs had open ended quests with lots of choices and reactivity" then go buy this loving game. I'm gonna say words about this quest. This death screen basically tells you straight up "listen idiot, there were a lot of things you could have done, try some." Technically spoilers, but it's early in the game and none of the information is really important to anything on it's own.

Even the purpose of this quest is open ended. Most people will get it in town, where a character named Dellar asks you to do something about a group of soldiers belonging to a rival house who have set up camp in a mine with some lost technology. The rival house has not gotten the technology running yet, because Dellar's men intercepted the loremaster they sent for (you may have done the intercepting depending on the origin you chose). There are three main things you can do. You can kill everyone there, you can sneak into the camp at night and sabotage the machinery, or you can impersonate the captured loremaster and sabotage the machinery. Or you can do either of the latter two, except you fix the machines, in which case the rival house whisks you away to their lord and you are offered a position with them instead. There is also other poo poo you can do. Now behold the wonderful branching and options in this quest. Note: The "Decanus" is the leader of the guards and is very strong.


Path 1: Kill Everyone Probably the hardest choice for a new player, but doable if you really pumped combat and do some prep.
Variant A: Approach camp - no poison
i) No dialogue, start shooting from afar. The Decanus and other guards will start far away and move to engage. Combat begins.
ii) Approach guards and start dialogue
a) Kill the closest guard with surprise attack (checks critical strike). Guards near, Decanus some distance away. Combat begins
b) Impersonate loremaster. Decanus is summoned
i) Kill Decanus with surprise attack (checks critical strike, harder). Guards near, Decanus dead. Combat begins.
ii) Try to convince Decanus you are a loremaster. Switch to Path 2.

Variant B: Approach camp - poisoned (requires completion of task prior to this sequence, which determines one of at least four different poison strengths)
i) No dialogue, start shooting from afar. The Decanus and other guards will start far away and move to engage. All are weakened. Combat begins.
ii) Approach guards and start dialogue. Decanus is up front with the other guards.
a) Persuasion options removed (they know something is up). You are ordered to leave, immediately.
b) Try to kill closest guard (checks critical strike, easier than Variant A). Guards near, Decanus near. All are weakened. Combat begins.

Path 2: Stealth: This one is much simpler, but has a twist. Can pull off with good sneaking and dexterity type builds.
Variant A: Pure stealth
i) Pass skill check to get inside the camp and inside the mine where the machinery is
a) Sabotage machinery (requires lore) sneak back out.
b) Repair machinery (require lore, harder). Guards will hear. Trepidation over your infiltration outweighed by excitement over their mission being accomplished. You are taken to Madoran and can join House Aurelian.
c) Do neither, but steal the power tube, a useful artifact (no skills required). Partial completion of quest. The machines can't be fixed without the tube, the Aurelian guards pack up leave the next day.

Variant B: Partial stealth (summarizing cause I can't remember exactly)
i) Pass stealth/dex checks to get inside camp. But kill some guards quietly instead of sneaking past (requires critical strick). Probably no change if you sabotage or steal the tube. Probably a big change if you repair the machines.

Path 3: Loremaster Route Try to fix the machines, either by impersonating the missing loremaster or by being more straightforward.
Both: approach guards, claim to be loremaster. Decanus is summoned.
Variant A: Impersonation
i) Claim to be Soh'rab, the Aurelian's missing loremaster (requires impersonation and persuasion).
a) Sabotage machinery. Since Soh'rab is their own man, this is interpreted as failure rather than malice. Mission accomplished, the guards leave the next day. They threaten to report your failure, but since you aren't actually Soh'rab, it doesn't matter.
b) Repair the machinery. You are taken to Madoran and offered to join House Aurelian. The lord will question your deception, but consider it a bold act of ambition from someone proving themselves.

Variant B: Direct Approach
i) Introduce yourself as a Loremaster (not Soh'rab). The Decanus will remark that this seems very convenient.
a) Claim to have no knowledge of Soh'rab, you just heard there was something going on here and that a loremaster was needed (requires persuasion)
i) Sabotage machinery (lore required). Not sure if you are killed or they just disperse the next day.
ii) Fix machinery (lore required, harder). You are taken to Madoran and offered to join House Aurelian.
iii) [No opportunity to take power tube]
b) Be direct, tell him Dellar sent you but you have no intention of helping him, that you can fix the machines (requires persuasion, easier, and lore).
i) Sabotage machinery (lore required). Not sure if you are killed or they just disperse the next day.
ii) Fix machinery (lore required, harder). You are taken to Madoran and offered to join House Aurelian.
iii) [No opportunity to take power tube]


Path 4: Mercenary Assault: This is a different and complicated setup, so I'm gonna narrate it out.

There is a different quest in this area regarding some brigand types who have taken a noble hostage and are demanding ransom. That quest has it's own multiple ways of resolving. One of those option is the "two birds with one stone" approach. Basically instead of paying ransom (this is the local lord's money, not your own, so you have to convince the brigand leader and Dellar of this plan), the brigands are paid to assault the Aurelian compound. This is a harder persuasion check, and basically melds both quests into a single resolution.

When you arrive at the compound, the battle is basically over. Some brigands and Aurelians are dead, the rest have scattered. The brigand leader is propped against a wall, clutching a wound. He tosses you the power tube and basically asks if all is good. You have the opportunity to kill him, which is fairly easy in his wounded state, but still a lethal mistake to try if you have very poor combat ability. If you kill him, you get the pay money back, and some loot. If not, you will see him again later, which has all manner of impact on that quest, and can be good or bad. Once past him, you can enter the mine and either sabotage or repair the machinery like in the other paths. Or of course you can do neither and keep the tube (fixing or breaking the machines requires consuming the tube).

Outcomes: In all cases, killing the Aurelians and/or destroying the machinery will ingratiate Dellar's lord to you and result in a job offer. Repairing the machinery for the Aurelians will result in an offer to join their house instead. Killing the Aurelians and fixing the machines for Dellar (requires a hybrid character, and very difficult) will be extremely impressive to Dellar, and his lord. All cases of sabotage or repair consume the tube. Keeping the tube is useful, and killing or dispersing the Aurelians still counts as quest completion if you're not a fixer.


And that's the quest. And I didn't even get into the different poison options, or the variant ways of discovering this quest, or any of that. I did reconstruct this from memory, so some details might be a bit off, but I'm confident it's largely accurate. This is emblematic of the game. It doesn't force you into any course of action, it's very open ended offering all sorts of different playstyles, it's closely interwoven with other quests in the game (your actions here will ripple throughout the rest of narrative). It offers partial completion options with variant rewards. It's just so good!



Anyway I know this is a giant wall of text that I spent way too much time on, nice meltdown, etc. But if even one more person plays this god drat masterpiece of a game because of it, I'll be happy with that. Fallout 76 is a $60 piece of poo poo that wants $100 more per year to be a little less lovely. This is a fantastic, authentic role playing game for $15. gently caress Todd, play AoD.

Meme Poker Party fucked around with this message at 03:40 on Oct 26, 2019

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


SwitchbladeKult posted:

Wasn't Todd's first project in charge Redguard which was a horrible disaster? If I recall it took everything people liked about TES (and RPGs in general), threw it out the window and made the game an over-the-shoulder action game. Really puts the direction he's taken Fallout into perspective.

redguard is good and cool though

i think the angle you are looking for here is battlespire which took out most the things people liked in daggerfall and added multiplayer

SwitchbladeKult
Apr 4, 2012



"The warmth of life has entered my tomb!"

Berke Negri posted:

redguard is good and cool though

Is it though? I tried to watch someone play through it and it looked like the absolute worst.

mormonpartyboat
Jan 14, 2015

by Reene

i love bone juice

Magmarashi
May 20, 2009





SwitchbladeKult posted:

Is it though? I tried to watch someone play through it and it looked like the absolute worst.

I mean, it is incredibly goddamn archaic at this point, yes

Morrowind is a fantastic game, I would not suggest anyone to actually go and play it now, though

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

Chomp8645 posted:

Anyway I know this is a giant wall of text that I spent way too much time on, nice meltdown, etc. But if even one more person plays this god drat masterpiece of a game because of it, I'll be happy with that. Fallout 76 is a $60 piece of poo poo that wants $100 more per year to be a little less lovely. This is a fantastic, authentic role playing game for $15. gently caress Todd, play AoD.
I was already thinking of buying it eventually but you definitely convinced me there is more "oooh neat" than "why am I doing this to myself" in Age of Decadence, so thank you for that.

Now, back to having sex with Todd Howard

NofrikinfuN
Apr 23, 2009


Magmarashi posted:

I mean, it is incredibly goddamn archaic at this point, yes

Morrowind is a fantastic game, I would not suggest anyone to actually go and play it now, though

Morrowind effectively ended for me when I realized you could easily steal a Sword of White Woe the moment you arrived in Balmora. It's basically an endgame weapon and it's just... right there. Even with a guard standing right next to it, all you have to do is stand slightly behind a pillar when you grab it.

Magmarashi
May 20, 2009





NofrikinfuN posted:

Morrowind effectively ended for me when I realized you could easily steal a Sword of White Woe the moment you arrived in Balmora. It's basically an endgame weapon and it's just... right there. Even with a guard standing right next to it, all you have to do is stand slightly behind a pillar when you grab it.

Acquire a powerful endgame weapon, die to pill bug on the road cause you can't hit it

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Going back to elder scrolls games can be rough especially since Soule was outed as a rapist. Kind of tarnishes the music given how tied to his sexual harassment the music actually is. There's the argument for death of the author but it's hard to do that when the accusations against Soule specifically mention how he stated that his musical inspiration comes from the women he's slept with.

At least inon zur is still great.

Anime Schoolgirl
Nov 28, 2002

SwitchbladeKult posted:

Wasn't Todd's first project in charge Redguard which was a horrible disaster? If I recall it took everything people liked about TES (and RPGs in general), threw it out the window and made the game an over-the-shoulder action game. Really puts the direction he's taken Fallout into perspective.
Todd Howard's first project was Terminator: Future Shock.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Arcsquad12 posted:

Going back to elder scrolls games can be rough especially since Soule was outed as a rapist. Kind of tarnishes the music given how tied to his sexual harassment the music actually is. There's the argument for death of the author but it's hard to do that when the accusations against Soule specifically mention how he stated that his musical inspiration comes from the women he's slept with.

You mean Jeremy Soule? That sucks. His music is incredible. I still remember the orchestral pieces he did for Dungeon Siege.

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


Magmarashi posted:

I mean, it is incredibly goddamn archaic at this point, yes

Morrowind is a fantastic game, I would not suggest anyone to actually go and play it now, though

the rebooting of the lore starts with redguard too that forms the foundation for Morrowind

kirkbride wrote the pocket guide to the empire to be sold with the game, and it's when the series breaks from it's Homebrew D&D vibe to something distinctly elder scrolls

but yeah it's a mid 90s 3d adventure game that dropped right when that whole genre died all at once

Bofast
Feb 21, 2011

Grimey Drawer

Meyers-Briggs Testicle posted:

many tabletop roleplaying games have a similar mechanics and they get a pass. i dont think its as big a deal as you make it out to be, your character steels their resolve and knows they have one shot, gotta make it count. if you arent intentionally metagaming it super hard it doesnt seem like a big deal

now, there was a game very dear to my heart that did a similar thing in the most hilarious fashion - arcanum and its fate points

you get these a variety of ways for completing plot scenarios, usually in either an extremely good way (all parties benefit), or an extremely bad way (you killed everyone)

these let you do absolutely bonkers things at will


the first half of the list is pretty benign. fourth from the bottom. critical success on pickpocket. that's where the trouble lies.

allowing the player to instantly steal a gun or sword that trivializes half the game is not a great idea, but it is outrageously fun and you had better believe i cheated in 10000 fate points to wreck havoc on the world

Arcanum fate points were bonkers, but I don't recall ever getting more than a handful through the entire game

SwitchbladeKult
Apr 4, 2012



"The warmth of life has entered my tomb!"

Anime Schoolgirl posted:

Todd Howard's first project was Terminator: Future Shock.

True but his first game as lead was Redguard. Though, that kind of lends to my idea that Todd just wants to make action games.

Vinylshadow
Mar 20, 2017

After getting the power armor in FO4, I just dropped to the ground and ran into the wild unknown

SwitchbladeKult
Apr 4, 2012



"The warmth of life has entered my tomb!"

Vinylshadow posted:

After getting the power armor in FO4, I just dropped to the ground and ran into the wild unknown

Honestly the best way to play FO4. The other best way is to use the mod that lets you choose to start in other areas and not be the parent of Shaun.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Bofast posted:

Arcanum fate points were bonkers, but I don't recall ever getting more than a handful through the entire game

You can maybe get around 20. https://arcanum.fandom.com/wiki/Fate_Points

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
Arcanum was my worst case of "saving all the potions until you really need them" ever in an RPG; pretty sure I never used a single Fate Point despite being tempted just about all the time. I remember being convinced I was going to find the exact right place to use "force good reaction" and singlehandedly bridge the gap between technology and magic. Instead I decided to do that same thing but in real life

Lightningproof
Feb 23, 2011

Magmarashi posted:

I mean, it is incredibly goddamn archaic at this point, yes

Morrowind is a fantastic game, I would not suggest anyone to actually go and play it now, though

Counterpoint: I played Morrowind for the first time in 2017 and it's now one of my favourite games ever. The way it tackles its mythopoeia and cosmology is still super impressive and way beyond most things being put out today.

Magmarashi
May 20, 2009





Lightningproof posted:

Counterpoint: I played Morrowind for the first time in 2017 and it's now one of my favourite games ever. The way it tackles its mythopoeia and cosmology is still super impressive and way beyond most things being put out today.

Yes, it's a fantastic game like I said. Not much of a counterpoint to 'I wouldn't recommend slogging through the gameplay systems'

Lightningproof
Feb 23, 2011

Magmarashi posted:

Yes, it's a fantastic game like I said. Not much of a counterpoint to 'I wouldn't recommend slogging through the gameplay systems'

Wasn't actually trying to argue with you, pal. Just wanted to offer my take as someone who played the game long after it got old and found myself rewarded for the effort.

mbt
Aug 13, 2012

Magmarashi posted:

Yes, it's a fantastic game like I said. Not much of a counterpoint to 'I wouldn't recommend slogging through the gameplay systems'

what gameplay systems are a slog?

if you select a weapon skill as a major skill, then actually use that weapon, you do fine!

morrowind's 'miss combat' is HUGELY overstated once you know how it works. fatigue affects everything in the game, and fatigue is drained from running (which in morrowind is just walking normally). at full fatigue you have +25% chance to hit. at empty you have -25%. If youre running everywhere, you miss constantly.

solution: download https://www.nexusmods.com/morrowind/mods/43413 to increase movement speed and remove stamina drain while running. you now have a 'modern morrowind' in one step

ps just play a mage in morrowind anyway, its the best magic ever was and it obsoletes everything else

NofrikinfuN posted:

Morrowind effectively ended for me when I realized you could easily steal a Sword of White Woe the moment you arrived in Balmora. It's basically an endgame weapon and it's just... right there. Even with a guard standing right next to it, all you have to do is stand slightly behind a pillar when you grab it.

its 'pretty good' but not 'endgame'. there are a few daedric weapons you can get with no combat at all, and no stealing required. morrowind isnt very difficult either way.

I love that you can get powerful loot from level one. Compared with future games careful meting out of loot to not "break" your game experience but instead make it the most boring predictable loot treadmill.

Jack-Off Lantern
Mar 2, 2012

The only issue is if you played morrowind for 5000h and cannot unexperience it. I remember vividly where most artefacts are.

mbt
Aug 13, 2012

Jack-Off Lantern posted:

The only issue is if you played morrowind for 5000h and cannot unexperience it. I remember vividly where most artefacts are.

https://www.nexusmods.com/morrowind/mods/44989/

I made a mod that fixes just that!

Kalessin ofSelidor
Jul 28, 2019

Workin gurl
If anyone else is still playing 76 on PC, let me know if you want some plans for poo poo like t45 jetpack and raider PA jetpack. Might have some other juicy ones too that are worth a couple k, can’t remember which though right now. I never really bother with the vending machine since I don’t want fuckers creepin on my primo swampland, so I’d just give em away anyway.

Ariong
Jun 25, 2012



I have information that will lead to Todd Howard’s arrest.

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan

Ariong posted:

I have information that will lead to Todd Howard’s arrest.

Authorities suspected he had attempted suicide; Ariong said he had been attacked

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

how do you contact bethsoft because i have the ultimate strategy to make a huge amount of money off of this but im gonna need my cut in writing

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
eat the rich

Xik
Mar 10, 2011

Dinosaur Gum




Comstar
Apr 20, 2007

Are you happy now?

Chomp8645 posted:

Ok folks, work week is over, I'm gonna say some loving words about Age of Decadence now that I'm home. You did it. You opened me up. It doesn't have it's own thread and Fallout 76 blows so why not.

Anyway I know this is a giant wall of text that I spent way too much time on, nice meltdown, etc. But if even one more person plays this god drat masterpiece of a game because of it, I'll be happy with that. Fallout 76 is a $60 piece of poo poo that wants $100 more per year to be a little less lovely. This is a fantastic, authentic role playing game for $15. gently caress Todd, play AoD.

edit- you said there was no thread and I quoted you saying that. Never mind!

Comstar fucked around with this message at 12:05 on Oct 27, 2019

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
Todd needs to build a wall to keep out the riff-raff who refuse the privilege and honor of paying for Fallout First.

The Fallout First players can't do it because they lost all their scrap.

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

Can't they, like, buy the sub and not play? It solves all the problems.

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NofrikinfuN
Apr 23, 2009


Maybe Fallout 1st subscribers should automatically be added to each others friends lists so they can play in private servers together.

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