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I finally got the base workstations mission unjammed. Lost and gained some points with the vy'keen, did a couple of trade missions and it finally Un-stuck. Going through the joy of missions where the rewards are for blueprints I already have. At least it's dead easy to complete the dangling chunk of early plot line. Also I just realised the geocannon one shot kills sentinels.
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# ? Dec 24, 2019 00:55 |
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# ? Apr 28, 2024 02:30 |
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I am a recent player, so it has likely been said before. How in the hell did they gently caress up changing keyboard settings so badly? Normally I can go into any game and change WASD to what I like and play normally. 10 keyboard control schemes? With no interaction between them if there is a conflict? I can (almost) see having separate for foot/exo/ship but 2 different ones for quick menus and another for the actual Esc menu. I have seen bad console ports but nothing has ever had controls this bad that I have ever played. I have around 100h into the game and really enjoy it but holy poo poo. I just made one change that should not have affected quick menus in any way but they are seemingly all messed up now. Will likely have to reset them all and start over again. It's like a loving mini game built in. From what I can tell it was worse before recent changes have made this somehow better. OgNar fucked around with this message at 02:53 on Dec 24, 2019 |
# ? Dec 24, 2019 02:14 |
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tbh this exact thing is why I use a controller (I'm an old school FPS nerd so I use EDSF instead of WASD, it makes changing the bindings an eternal nightmare)
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# ? Dec 24, 2019 02:25 |
The only reasonable explanation for the user interface is that the designer is some kind of cenobite and this is how they torment people.
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# ? Dec 24, 2019 02:32 |
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Yo I think they redesigned the frigates to make repairing things 75% less of a hassle
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# ? Dec 24, 2019 03:25 |
I haven't had a damaged one recently, what'd they do?
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# ? Dec 24, 2019 03:26 |
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Did they change anything in the last day or two because last week I was having to repair like 6+ spots on my frigates and the last two days I've only had to fix two every time
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# ? Dec 24, 2019 03:32 |
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"units received" "units received" "units received" "units received" "units received" "units received" "extreme night temperature detected" "extreme day temperature detected" My farm is on a hazard planet and this is by far the most annoying part of it.
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# ? Dec 24, 2019 03:58 |
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Ok, so I did a little scrapping experiment. Sample size is only 50, so results are super untrustworthy. Your odds of getting a storage augmentation depends on class and whether the ship is a fighter or not. Fighters, for some reason, tend to scrap for 3-4 modules, and rarely give you storage augmentation units, at any class Shuttles give you 1-3 modules, and they give you a storage about 75% of the time (this includes C class, will discuss in a moment) Explorers and Haulers almost always give you a storage aug. What I found was that your odds of getting a storage augmentation unit goes up with the ship's class. C Class (except fighter) gives you one about 30% of the time, B class is like 60% of the time, and A class is 90% of the time. (Except for fighters, of course) I also found that it has nothing to do with the number of slots a ship has. Class is most important. Also, it appears Haulers may drop slightly more often than Explorers, and Explorers slightly more often than shuttles, but that is purely conjecture. So, in short: Farm Fighters for Upgrade modules (Nanites). It's probably worth to scrap B, A, and S class since the return on B class ones is better than sitting around doing nothing, waiting for an A class, and they're cheap. Farm B class or better Explorers, Haulers or Shuttles for storage upgrades. Edit - trip report: I got 25 storage augmentation units and 25,000 Nanites in an hour doing this. If I didn't waste time with C-classes, I probably could have done 35 and 35,000 blarzgh fucked around with this message at 07:52 on Dec 24, 2019 |
# ? Dec 24, 2019 07:47 |
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Azathoth posted:I haven't had a damaged one recently, what'd they do? At least on my trade ships, they changed it from a 5 minute jaunt through the ship, to a short ramp and hallway that takes all of 45 seconds to repair everything.
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# ? Dec 24, 2019 07:48 |
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Wait was there just a patch that changed stuff in the frigate missions, suddenly my frigates are coming home with entire stacks of grantine, hot ice, half a million in units, etc, when before they were netting me like 50k units and a handful of poo poo items. These are for rank 1 or 2 missions, to boot. Also I opened my previously empty personal refiner because for some reason it wouldn't let me drop some jelly in to turn into di-hydrogen, and sitting in the refiner input slot are 5 fusion igniters worth 78 million units I'm not complaining mind you, but, uh, they're not supposed to be in there. Merry Christmas I guess
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# ? Dec 24, 2019 11:28 |
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Captain Invictus posted:Wait was there just a patch that changed stuff in the frigate missions, suddenly my frigates are coming home with entire stacks of grantine, hot ice, half a million in units, etc, when before they were netting me like 50k units and a handful of poo poo items. These are for rank 1 or 2 missions, to boot. In a year and a half, ive literally never gotten less than several hundred thousand units per mission, usually millions. And always with tradeables
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# ? Dec 24, 2019 12:54 |
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Up until now it'd be multiple instances of 30k each and like...a single Rare Crystal or two, or equivalents, per 12 hour mission. Was starting to suspect it might not be worth it until the higher tiers, and then...this happened. Much better.
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# ? Dec 24, 2019 13:32 |
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Captain Invictus posted:Up until now it'd be multiple instances of 30k each and like...a single Rare Crystal or two, or equivalents, per 12 hour mission. Was starting to suspect it might not be worth it until the higher tiers, and then...this happened. Much better. Yeah, I was surprised how much poo poo my frigates now carry in now. Too bad they don't seem to find any freighter-class salvage as I'm still sitting at a resounding zero after getting one ages ago. I then finally gave up waiting for more to show up and unlocked the one blueprint I could get with 1 salvage requirement (I don't even remember what it does.) Looks like I just have to live with my freighter just having slightly longer range then my exotic main ship.
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# ? Dec 24, 2019 13:52 |
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Go to any freighter fleets in a system and hover over each of the cargo spots on the ships or the smaller carriers around the main ships, you should be able to get 5-8 modules per fleet. You can basically ignore the sentinel ship that shows up too, so long as you don't kill the first one no more will come. I've unlocked all but the final ranks of drives as well as every other freighter upgrade before I even had a cadmium drive crafted doing this. Plus if you've got the room in your ship and such, hitting up the cobalt, gold, and platinum cargo pods are worth a couple million. Just blow up the freighter pods and not the single cargo ships because those little ones will actually damage your standing with the respective faction, while the regular freighter pods won't. Only go after the single cargo ships that have freighter modules.
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# ? Dec 24, 2019 14:13 |
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Yeah I know that but I don't want to shoot freighters, so that's not an option
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# ? Dec 24, 2019 14:32 |
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why, it doesn't hurt anything unless you blow up the little separate ones. just a principle thing?
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# ? Dec 24, 2019 14:48 |
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Had a weird, beneficial bug. I was scrapping a bunch of ships to get storage augments and farm nanites. Along the way I found a nice looking S class fighter, so I scrapped ships until I had all the storage augments I needed to max it out. Summoned the anomaly, bought a few odds and ends with nanites and then used the teleporter on the anomaly to teleport to another system and when I teleported, the game acted like I just scrapped my fully maxed out S class ship. 150 million in scrap, a bunch of S class modules. Ship was still intact. I tried replicating it but wasn't able to do so. Weird.
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# ? Dec 24, 2019 14:58 |
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Libluini posted:Yeah I know that but I don't want to shoot freighters, so that's not an option Captain Invictus posted:why, it doesn't hurt anything unless you blow up the little separate ones. I had this same hang-up. It's a matter of principal.
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# ? Dec 24, 2019 15:20 |
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Today I got surprised by pirates warping in while I spend some time actually looking at a freighter and his little fleet of pods. Then I spend a couple minutes ineffectually blasting empty space while the freighter killed them all. So while I'm not against shooting enemies (I'm just really bad at it), I won't commit senseless criminal acts for no good reason. I mean, it's one thing to blow yourself into an abandoned building to steal something as ephemeral as a blueprint, and it's another thing to just shoot at some civilian freighter passing by. I can even argue that due how the events are rolling, I'm often solving problems and helping people by blowing up doors and waltzing into buildings, but if I shoot up supply depots and freighter pods, there is no problem I'm solving besides enriching myself. And besides that, apart from stuff like salvage, 99% of what I can get from being a criminal is extracted by my bases while I'm sleeping IRL, so it's a totally pointless crime. From my view point that is. Anyway yeah, it's on principle.
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# ? Dec 24, 2019 17:36 |
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Libluini posted:supply depots I had thought those were Sentinel supply depots. I just blast them from my ship and get free stuff for ~2-3 seconds of time.
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# ? Dec 24, 2019 17:39 |
In case you're not aware, the easiest way to kill those pirates is not to dogfight with them, but to get one to pay attention to you, then slam your ship into full reverse and shoot at them as they come at you. They'll uniformly charge straight at you and they're never much faster than you, so they'll basically line up into your sights for you. After you down one, slam into full forward and boost your speed (SHIFT on PC) to pick up their loot. A lot of the time, it'll have a thing that will fully restore your shields. When you're a sufficient distance away, line up on the next one. I had a huge problem with pirates until I did this, now I can kill anything.
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# ? Dec 24, 2019 18:43 |
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Enemy ships take like, double damage if you hit their rear so it’s not a terrible idea to get behind them.
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# ? Dec 24, 2019 19:22 |
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Ambaire posted:I had thought those were Sentinel supply depots. I just blast them from my ship and get free stuff for ~2-3 seconds of time. The Sentinels are like, just guardians thought into existence by Atlas or something. They sure as hell don't need supply depots when Atlas can just cast "Greater Sentinel Summon" to make more of them Azathoth posted:In case you're not aware, the easiest way to kill those pirates is not to dogfight with them, but to get one to pay attention to you, then slam your ship into full reverse and shoot at them as they come at you. They'll uniformly charge straight at you and they're never much faster than you, so they'll basically line up into your sights for you. That's another thing I know! Still, I'm bad enough at fighting I tend to avoid it, even if I'm in the mood to shoot, which is rare on its own. (I also now have video evidence of me failing at fighting, as I made a Christmas YouTube-stream playing NMS. I'll post the links later, when I'm finished with streaming the final, worst part.)
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# ? Dec 24, 2019 19:36 |
Yeah, I don't care much for shooting either. It's really boring and repetitive, and the reward isn't really worth it. Just wanted to make sure folks know that little trick, since I had genuine trouble before someone (maybe here) pointed it out to me.
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# ? Dec 24, 2019 19:41 |
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My early Christmas gift for the thread: Adventures in Abysmal Failure Act I: The Basics https://www.youtube.com/watch?v=UJzgdJlXJUM In this video, I fly a bit around, demonstrate freighters, fail at dog fighting and talk a lot. Act II: Minimalist Architecture https://www.youtube.com/watch?v=gFvWBeo4gwk Here I slowly teleport from base to base, showing off how you can do more with less. It's also an exercise in torture for people who like looking at nice, symmetrical things. But no, only pure horror here. It ends in a funny moment when I realize I never bothered with installing poo poo in my little Roamer vehicle and go on a short tour with it. (There's also some crafting and refining in it somewhere.) Act III: The Search for Blueprint https://www.youtube.com/watch?v=ucEflbhoNS8 A grueling 1+ hour attempt to get a new blueprint out of our fine blueprint generating system. A lot of sarcasm in this one. There's also some fighting where I have to deal with bullshit like Sentinels glitching inside the factory I'm standing in to laser my rear end off. The motto of this video should have been "Can you believe the old system was worse?" I hope you have fun watching me ramble on for 3 hours in bad English! (Though I tried my best to capture as many interesting poo poo as I could on camera. Just jump past all the times I'm ranting about boring crap like basebuilding and crafting and get to the meat, like me running away like a coward without looking back when Sentinel space ships warp in behind me)
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# ? Dec 24, 2019 23:43 |
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Weird, I can teleport to a base that doesn't have a teleporter. Haven't seen anyone mention that before. e: seemingly thats been around for awhile, and can even TP to a base thats been deleted.
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# ? Dec 25, 2019 04:53 |
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Stare-Out posted:Enemy ships take like, double damage if you hit their rear so it’s not a terrible idea to get behind them. Azathoth posted:Yeah, I don't care much for shooting either. It's really boring and repetitive, and the reward isn't really worth it. Just wanted to make sure folks know that little trick, since I had genuine trouble before someone (maybe here) pointed it out to me.
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# ? Dec 25, 2019 05:15 |
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Captain Invictus posted:Wait was there just a patch that changed stuff in the frigate missions, suddenly my frigates are coming home with entire stacks of grantine, hot ice, half a million in units, etc, when before they were netting me like 50k units and a handful of poo poo items. These are for rank 1 or 2 missions, to boot. Azathoth posted:In case you're not aware, the easiest way to kill those pirates is not to dogfight with them, but to get one to pay attention to you, then slam your ship into full reverse and shoot at them as they come at you. They'll uniformly charge straight at you and they're never much faster than you, so they'll basically line up into your sights for you.
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# ? Dec 25, 2019 05:55 |
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Just got another 5 fusion igniters in my personal refiner. It's hilarious but also I kinda want to delete them since this bug renders everything else pointless
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# ? Dec 25, 2019 06:32 |
Captain Invictus posted:Just got another 5 fusion igniters in my personal refiner. It's hilarious but also I kinda want to delete them since this bug renders everything else pointless Eh, it's no different than going to the Nexus and having someone drop em into your inventory, but don't keep em if you'll feel guilty.
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# ? Dec 25, 2019 06:48 |
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It is the entire theme of the storyline.
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# ? Dec 25, 2019 09:23 |
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well I know, but I'm interested in setting goals for myself in freeform games like this, and if I were to like, find a single fusion igniter at the end of a long adventure on a planet or something that'd be one thing, but a bug repeatedly spawning stacks of them into my inventory is stupid I sold'em and will probably just use the money to get a big freighter since that's the least-affecting thing I can blow all that cash on, but any further ones get trashed
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# ? Dec 25, 2019 12:10 |
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If it makes you feel any better, I can harvest materials for, and craft 20 fusion in 10 minutes.
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# ? Dec 25, 2019 17:59 |
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So I just started playing after picking it up from the steam sale and I've enjoyed it except the space combat. Is it just the starter ship that handles like rear end? Or is there a secret to being able to fly properly so I'm not getting shot to shut by pirates. Also any tips for a new player to make quick cash?
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# ? Dec 26, 2019 03:01 |
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Elblanco posted:So I just started playing after picking it up from the steam sale and I've enjoyed it except the space combat. Is it just the starter ship that handles like rear end? Or is there a secret to being able to fly properly so I'm not getting shot to shut by pirates. The starter ship is crap, talk to other ships landing in trading posts/station and see what your trade in value is, buy up when you can afford it. The trade screen will show you each ships stats. My first bits of money come from chlorine, 2 salt makes chlorine. 1 chlorine and 2 oxygen makes 6 chlorine. You just need to far enough in to buy the medium refiner from the Anomaly. Each unit sells for 602 a full stack sells for like 6 mil. E: also, follow the Artemis storyline it leads you into base building and you get a lot of blueprints for free, i spent a lot of salvage on stuff my first time around which I could have saved. Not that salvage isnt extremely abundant especially on Korvax worlds. OgNar fucked around with this message at 03:18 on Dec 26, 2019 |
# ? Dec 26, 2019 03:10 |
Definitely do the storyline stuff to unlock all the blueprints. For making money, I highly recommend getting modules for your multitool that enhance the scanner, particularly the ones that give a bonus to the units generated for scanning flora and fauna. Then, you can just fly around to various planets and scan while looking at cool poo poo. That continues to be a solid money maker throughout the game. Also, keep an eye out planets that have ancient artifacts or salvageable scrap. You can land on one of those planets and look around on your scanner and see things you can dig up that can sell for literally millions of units each (though usually much less). Bonus points if it's a planet without many sentinels or extreme weather. I did this extensively in my early to mid game and I stand by it as highly effective. Definitely learn about the various exocraft as soon as possible, since that'll make the transit from each one way easier, and give you extra inventory. If you need nanites, there's some good discussion about woodchippering cheap ships that you can easily do once you have a few million units to throw around.
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# ? Dec 26, 2019 03:49 |
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I made the vast majority of my money scanning lifeforms and going on storm crystal expeditions, two things you can do at pretty much the same time.
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# ? Dec 26, 2019 04:02 |
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Not sure what was going on here, not a camera trick or anything. This dude was just huge.
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# ? Dec 26, 2019 07:50 |
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# ? Apr 28, 2024 02:30 |
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Or do as I did, Do random nexus missions, get on a green system before you can, find an Emeril Hotspot. Ok, it was the first and only attempt at a nexus mission... After I did that the game just started throwing money at me... Then I built the indium drive and found a planet with activated indium. The annoying part was to drive a couple of hours to find a Hotspot with an em Hotspot near. Now I have something like 100 millions and make at least 20 whenever I log in again.
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# ? Dec 26, 2019 10:58 |