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Superliminal Video LP test post This LP has a green screen/face cam - which I understand isn't to everyone's tastes here. If that's total sacrilege I won't post the LP, but if it's allowed and there's interest I'd love to share it here and knock up some graphics for the post VirtuteStreams fucked around with this message at 11:54 on Dec 24, 2019 |
# ? Dec 24, 2019 11:49 |
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# ? Apr 27, 2024 09:25 |
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Since nobody else has bothered replying yet, I'll do so. As we already discussed in the Discord, facecams have always been a big no here. I have no idea if views on that have changed, but let's just assume for a moment the facecam is acceptable. There's a couple things I found annoying: - The 1m20 intro. Even with the direct link to skip that, I don't want this in LP videos. Cut it out. Just jump into the game. If you really need to beg for subscribers do that in an outro. - The thing where you "emphasize" by having a big zoom-in on your face. That's very distracting because it cuts away from the game. If you really can't live without a facecam at the very least remove that stuff. - At some point you had text popping up on screen and that had a spelling error in it. Sorry but I care about spelling. The positive note is that your commentary style is fine. It doesn't feel like you're trying too hard or anything (a mistake a lot of people make), it's just you being you. So keep doing that.
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# ? Dec 25, 2019 09:11 |
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Thank you I'll definitely take that on board because I'd like to post here. The spelling error was intentional - but looking back on the video it definitely doesn't feel like the LP's I've watched from here. Appreciate you taking the time!
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# ? Dec 25, 2019 10:06 |
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VirtuteStreams posted:Thank you I'll definitely take that on board because I'd like to post here. For better or worse, facecam remains a dealkiller for a lot of people on this sub. I mean, you can do it if you want, LP is whatever you make of it, as I'm fond of saying. I just personally find it incredibly off-putting and distracting, is all. Though it's good you're willing to look reflexively on your work at least.
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# ? Dec 25, 2019 11:02 |
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VirtuteStreams posted:Thank you I'll definitely take that on board because I'd like to post here. While facecams are big in the YouTube and streamer LP communities, this subforum tends to really cringe at it.
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# ? Dec 25, 2019 13:58 |
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Grace and I are planning to LP System Shock 2, and because the audio logs have a tendency of being drowned out by gunshots and screaming people swinging pipes at my head, I decided to subtitle the logs as we listen to them. I've subbed the first episode and could use some feedback on readability etc. (I didn't sub the UNN trainer because he has a billion lines that I can't just copy and paste like I can with logs. I had to do that for the intro cinematic and it sucked )
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# ? Dec 25, 2019 20:11 |
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Danaru posted:Grace and I are planning to LP System Shock 2, and because the audio logs have a tendency of being drowned out by gunshots and screaming people swinging pipes at my head, I decided to subtitle the logs as we listen to them. I've subbed the first episode and could use some feedback on readability etc. (I didn't sub the UNN trainer because he has a billion lines that I can't just copy and paste like I can with logs. I had to do that for the intro cinematic and it sucked ) I'd say legibility is pretty good. You weren't kidding about voices getting drowned out by literally everything, but I could keep track of all the stuff you subtitled just fine. Most of the stuff you didn't subtitle was nearly impossible to make out, though. But that's more on the game than you.
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# ? Dec 26, 2019 00:00 |
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Second test post. It's a slow start, I admit, but I wanted to get the main game systems out of the way before really digging in. I could add more, but I thought this was a good cut-off point before dealing with combat, which is another infodump.
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# ? Dec 29, 2019 02:01 |
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rudecyrus posted:Second test post. Yeah, I think you share enough information in order for the reader to follow along. This game looks to be very dense with mechanics and skill checks, so taking it slowly and giving information as it becomes relevant should be helpful to prevent people from getting lost. It's also wise to leave combat for its own update if it's going to require a lengthy explanation. I think you made the right call ending the update where you did.
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# ? Jan 2, 2020 04:16 |
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So here's a dumb question: Is a Blind LP a bad idea to try and cut my teeth on as a first LP?
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# ? Jan 3, 2020 01:03 |
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Maybe? Blind is just a style of LP, so it's hard to say more without knowing more about A) you and B) how you planned to present it. Are you funny? Have you played games like it? Are you going to let the game speak for itself? How about tech, are you ready to re-record a section three times because the audio didn't record once and then OBS mangled the footage on the second try? It's not really blind at that point, is it? Short version: Probably, but you won't know until you try.
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# ? Jan 3, 2020 01:06 |
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What's the game you're thinking about?
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# ? Jan 3, 2020 01:09 |
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ultrafilter posted:What's the game you're thinking about? Disco Elysium
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# ? Jan 3, 2020 01:11 |
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Xelkelvos posted:Disco Elysium That's a pretty substantial game. You might want to think about starting out with something smaller to see if you actually enjoy making an LP.
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# ? Jan 3, 2020 01:20 |
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I think if there was ever a game that you could do well blind, Disco Elysium might be it. No real gameplay mechanics to gently caress up, for one, and lots of interesting paths to take, many of which are wholly unpredictable. This is assuming you're doing an SSLP and not a VLP, though. It's kind of a lot of reading for the latter, and the text size would be a huge issue. It's also, yeah, a lot for a first-timer. Note: I am currently doing a DE LP myself. I don't care if you do one of your own, but for the sake of your audience I'd recommend you build your character differently than mine so you get new flavors of dialogue. My character was 3/4/2/3, for the record. As for the text size, I've had to come up with a system where I batch crop all the dialogue bits in Photoshop and manually crop anything else I need with text. Just giving you a heads up.
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# ? Jan 3, 2020 01:21 |
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Disco Elysium is legit the most difficult game I can imagine anyone doing an LP of, even if the LPer memorized all the content.
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# ? Jan 3, 2020 01:21 |
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Also, when I say "you could do it well blind," note that I am a loving crazy person with no concept of tedium
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# ? Jan 3, 2020 01:22 |
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Follow your heart, do what you think is right.
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# ? Jan 3, 2020 01:29 |
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I recommend making at least two updates before you post just so you know exactly what you're getting into.
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# ? Jan 3, 2020 02:20 |
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StrixNebulosa posted:I recommend making at least two updates before you post just so you know exactly what you're getting into. That's probably fair. I have another idea for a first LP that might be more doable and I'm 200% more familiar with that game. That said, it's probably just as, if not moreso tedious, just because there's grinding involved.
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# ? Jan 3, 2020 02:45 |
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Grinding doesn't require video editing.
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# ? Jan 3, 2020 02:59 |
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ultrafilter posted:Grinding doesn't require video editing. I'd probably SSLP in either case
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# ? Jan 3, 2020 03:01 |
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When it comes to assembling SSLP posts, for most games I'd say that the actual playing of the game is at most a third of the time spent. This isn't always true, especially if you're doing challenge runs or games where the novel (i.e. worth including in the LP) content is sparse, but the bottom line is, it's a lot of work to put a post together.
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# ? Jan 3, 2020 03:10 |
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Its not a bad idea, but I imagine the workload would probably be very high, what with all the dialogue and such. I remember this one person who tried to make a Screenshot LP of a text heavy game and the amount of images on the page almost crashed my browser, that person also gave up because people stopped posting.
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# ? Jan 3, 2020 18:38 |
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ultrafilter posted:Grinding doesn't require video editing. It should, in order to remove it
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# ? Jan 4, 2020 01:37 |
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Tombot posted:Its not a bad idea, but I imagine the workload would probably be very high, what with all the dialogue and such. I remember this one person who tried to make a Screenshot LP of a text heavy game and the amount of images on the page almost crashed my browser, that person also gave up because people stopped posting. How much dialogue contributes to workload depends a lot on whether you have to transcribe everything by hand or if you have a way to copy-paste it. Also not even a low-activity LP should crash a browser unless the images haven't been compressed properly. But yeah I concur with trying to put a couple of updates together first and seeing how it feels like.
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# ? Jan 4, 2020 19:58 |
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Audience Participation Question: I am working on a rimwrold-like game where poster can sign up as character to do what they want their character to performs plans like build a kitchen, plant something, scout the area, feed awful food to another goon, etc. I don't plan on allowing murdering each other until much more goon have joined. Anything I should beware of before I jump into this mud-hole? There is a clear goal that requires them to work together for our faction to win.
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# ? Jan 5, 2020 15:11 |
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You're basically talking about running an RP campaign. Consequently any advice that applies to GMs applies here. In particular, always assume goons will do anything except what you want them to do. Additionally, the Risk thread taught us that when giving goons control over in-game elements, they will react by trying to imagine a million possible scenarios and writing contingencies for each one. Either figure out a way to limit how much they can tell you (e.g. "your action statement must be 22 characters or fewer", as the You Have 001 Goblins thread does -- "must fit in a tweet" might be an appropriate escalation) or get used to reading. You should also consider what to do if you have a bad actor. This can be either someone who goes absentee, or someone who's playing in bad faith (e.g. griefing). I recommend explicitly stating at the start that you will happily wield the banhammer against players that you think are a detriment to the experience for everyone else...but you'll still need to figure out what to do with their characters.
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# ? Jan 5, 2020 15:40 |
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Thanks, I will be sure to do that.
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# ? Jan 5, 2020 15:47 |
Hello sandy denizens, your palace is beautiful as always. I have a couple quick questions about LP etiquette: after a thread is finished (like the OP is not going to post any more updates there) how long should one wait to close it? Is there any particular format established to having multiple threads cover the same extremely long play-through broken up into sections? TIA, I want to make sure I follow the rules.
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# ? Jan 5, 2020 20:10 |
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No rules for either! Some people lock up a thread right after an LP is over, others leave it open forever. Your call! Some LPs have multiple threads, some don't. I mean, if you've clogged the entire first page of the subforum with threads, we're gonna have an issue. But by way of example, the Rock-Paper-Scissors LP had three concurrent threads: one for the left hand players, one for the right hand players, and a neutral general discussion thread.
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# ? Jan 5, 2020 20:16 |
Oh, okay. Thank you! My CYOA thread had been floating around for so ridiculously long I didn't want to not clean up after myself, y'all have been such nice hosts, but I also wanted to give people a chance to reflect before we start part II in the spring. So I guess I'll leave it open until there don't seem to be any more comments.
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# ? Jan 5, 2020 20:24 |
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I'm thought of starting a new thread for my borderline LP / e-fed because at this point it's getting stupid long but that'd mean I have to actually write a new OP. That's why I haven't done it (yet) But I've already seen LPs with successive and even concurrent threads. So Unless someone overdoes it I don't see anyone taking issue.
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# ? Jan 5, 2020 22:29 |
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I'm considering doing a SSLP of Legal Dungeon, a weird little game about police paperwork and a corrupt, failing legal system. The issue is that the game has a built-in cursor that shows up in screenshots, since it's part of the game. Is this acceptable to leave in? What can I do to get rid of it? I could try putting the cursor in a solid-colored part of the screen and then editing it out, but that would become very annoying to have to do for every screenshot. The latter questions are probably best for the tech support fort, but I wanted to ask here first.
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# ? Jan 10, 2020 18:25 |
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I'd just put it as out of the way as possible and not worry about it, honestly.
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# ? Jan 10, 2020 18:43 |
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yamiaainferno posted:I'm considering doing a SSLP of Legal Dungeon, a weird little game about police paperwork and a corrupt, failing legal system. The issue is that the game has a built-in cursor that shows up in screenshots, since it's part of the game. Is this acceptable to leave in? What can I do to get rid of it? I could try putting the cursor in a solid-colored part of the screen and then editing it out, but that would become very annoying to have to do for every screenshot. The latter questions are probably best for the tech support fort, but I wanted to ask here first. If the cursor's part of the game, I'd be willing to say just leave it in. If it's noticeable enough, you could even leave it in a spot that points to what you're talking about. The again, this is a matter of reader opinion. The only way I can think to get rid of it easily is that I believe OBS studio has an option to not record the cursor.
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# ? Jan 10, 2020 18:44 |
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I think it's fine to leave the cursor in. IIRC, the LPs of the Infinity Engine games and a bunch of RTS games all left the games' cursors in.The Flying Twybil posted:If the cursor's part of the game, I'd be willing to say just leave it in. If it's noticeable enough, you could even leave it in a spot that points to what you're talking about. The again, this is a matter of reader opinion. Commander Keene fucked around with this message at 18:47 on Jan 10, 2020 |
# ? Jan 10, 2020 18:45 |
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Commander Keene posted:I think it's fine to leave the cursor in. IIRC, the LPs of the Infinity Engine games and a bunch of RTS games all left the games' cursors in. You got me there. Given in-game cursors are usually just an overlay over the OS cursor's position, it's probably not going to work in this case. That being said, if it's possible to disable the in-game one through modding or whatever, you can probably get away with it. I'm not much help technically in this situation, really. I'll still say its probably not a big deal to leave it in anyways.
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# ? Jan 10, 2020 19:22 |
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The Flying Twybil posted:If the cursor's part of the game, I'd be willing to say just leave it in. If it's noticeable enough, you could even leave it in a spot that points to what you're talking about. The again, this is a matter of reader opinion. This right here. If it's not noticeable you can just leave it alone. Nobody should care too much. If it is noticeable, you may as well try to utilize it yourself.
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# ? Jan 10, 2020 19:44 |
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# ? Apr 27, 2024 09:25 |
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Thanks for all the quick responses. I'll keep its placement in mind when getting content and just leave it unless there's a screenshot I find it particularly distracting for.
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# ? Jan 10, 2020 20:30 |