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Dementropy
Aug 23, 2010



The Titanic posted:

Lies! FUD!

I hope y'all had a merry Christmas! :)

Happy Almost-Carnival Time!

Trying practice runs. The next one is going to be cinnamon and salted caramel. (We're calling them "Prince Cakes" until then.)

https://twitter.com/Dementropy/status/1209964878288605184

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vyst
Aug 25, 2009



Fuckin love King cake

The Titanic
Sep 15, 2016

Unsinkable
Watched the "visual teaser" thing.

Graphics looked ok, everything animating looked janky. The space suit thing looked bad. Glad the Mass Effect citadel makes a comeback too. Liked the T-posed aliens in their very metal space ship.

However, super awesome that after so much time they still can't show any fun gameplay, even in a tiny video clip. :shrug:

All in all, looking forward to hot "delayed to 2022" announcement action!

I'm glad they made some super pretty set pieces though, probably with zero thought into how it will all function within the game! But it sure looks pretty when you do the whole 3D-Mark slow pan through some silly sci-fi environment. With the occasional avatar walking through the scene or leaning against something.

Has no personality but looks ok, so a solid 12/42 Chris Roberts's.

Gameplay gets a big fat 0/42 Chris Roberts's.

Dreams is a 42/42 Chris Roberts's!

Never stop funding the dream!

The Titanic
Sep 15, 2016

Unsinkable

Dementropy posted:

Happy Almost-Carnival Time!

Trying practice runs. The next one is going to be cinnamon and salted caramel. (We're calling them "Prince Cakes" until then.)

https://twitter.com/Dementropy/status/1209964878288605184

OMG I love it!! <3

no_recall
Aug 17, 2015

Lipstick Apathy
Anyone know if they're doing a New Years Livestream/Sale?

Dementropy
Aug 23, 2010



no_recall posted:

Anyone know if they're doing a New Years Livestream/Sale?

*consults the eightball (heh) of open development and peers into the opening to read the triangle floating in blue liquid*

"My sources say... :shrug: "

*shakes the eightball again to get a clearer answer*

"Pledge more to see a better response."

*pays money for a Cloud Imperium decoder ring to decipher Spectrum communiques*

*sits down next to his favorite spaceships and 14 words*

B-U-Y M-O-R-E J-P-E-- "Subscribe to learn more! Tune in on the next Pillar Talk to find out the rest of our secret message and why Squadron 42 is being... forestalled, until you pledge more!"

Mr.PayDay
Jan 2, 2004
life is short - play hard

quote:


Q: What content does SC offer now?
Whale : you can play the Alpha now... They have multiple planets, moons, gameplay loops in place incl. mining.

Q: What makes this game worth all the money?
Whale : I must admit I'm pretty deep in, but the tech they have available NOW is far beyond anything that's existed. Makes EVE look like a middle school project. Can do some stuff, but I'm waiting for the game play to be more polished. Think that's slated for Q2 2020.

😂

Mr.PayDay
Jan 2, 2004
life is short - play hard

quote:


People hopefully do know that Alpha state is the longest period a game is in? I mean CyberPunk for example is longer in development then SC and it’s also still in Alpha.

Yes, you can’t compare those games but Alpha doesn't say much. BF5 for example was still alpha 5 months before release. Beta is just a short time. I’m already having more fun then some other finished games. They are pushing tech that not other developer has ever created. Playing the 3.8 build atm with Microtech in it and it’s just something else. The scope has not increased anymore at this state and they are now implementing the tech they have developed. Now the planet tech tools are finally mature, they can now generate those new system faster and in a few months.

Besides this, they are creating 2 games and not one. So if your looking at the time both games are in development, it’s actually not that long.

😂

Mr.PayDay
Jan 2, 2004
life is short - play hard
https://www.flickr.com/people/captain_raoul/

quote:

Since 2016 I am a Star Citizen backer, who makes many screenshots and videos/gifs.

In contrast to “Since 2016 I am a Star Citizen backer, who plays this game”.
No game =Lets play Photomode and pretend !

TheDeadlyShoe
Feb 14, 2014

pretense is my co-pilot

do commandos not realize that games have been made with single player campaigns since like forever

like noone excuses your average MMO because they are making 'two games if you count all the missions you do as part of the story'

TheDeadlyShoe fucked around with this message at 04:08 on Dec 29, 2019

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Well Cyber Punk was "in development" CPRD also released Witcher 3 and all its DLC along with the Went card game.

Which is to say Cyber Punk has only probably been in actual development for like 4-5 years and didn't ask you to spend $30k to buy into it's alpha.

Mr.PayDay
Jan 2, 2004
life is short - play hard

quote:

Q: “if this is 5 years away from being in Beta then by the time this actually goes complete wont it be horribly outdated?”

Cultist: “No since they are constantly upgrading tech and the game you can actually play today is a way cycled back version.

For example the current polygon count is only a quarter for all the assets Ingame than they actually are. They had to turn them down from over a million to 250k in order to make this game playable on current Hardware”
:psyduck: :lol::lol::lol::lol::lol::lol::lol::ortiz:

TheDeadlyShoe
Feb 14, 2014

pretense is my co-pilot

I see someone literally doesnt understand game development...

Clocks
Oct 2, 2007



I think it really underscores that the "game" for most of these people is just dreaming about the perfect space game. I doubt many of them have even actually fired up star citizen in years. Or for that matter any other game to be honest, if they actually believe that SC is on the cutting edge of anything.

When goons were still positive on SC after Kickstarter I remember looking at the SC thread and it was literally page after page of people quoting and discussing ship specs. I remember legitimately being confused if the game was out or not since the way it was being discussed made it seem like there was a game there.

Most goons moved on, probably most backers too. But the ones that are left are still (presumably, I don't read the subreddit) out there posting about their dreams of the BDSSE.

Elderbean
Jun 10, 2013


Gamers do that poo poo all the time.

*Some feature is announced
*Months of speculation, the theorycrafting slowly using more and more deterministic language

UnknownTarget
Sep 5, 2019

My favorite are the self-assured backers, who say stuff like "CIG is probably just waiting to deploy the tech once it's ready" or "I'm pretty sure they'll do X". Like they're usually the most top voted comment and it's always some semi-declarative junk about something they obviously have no idea about, based on their language. But the other Citizens take it as gospel anyway.

DigitalPenny
Sep 3, 2018


Once the tec is in they could prolly do 2 million polygons !

Beet Wagon
Oct 19, 2015





Sitting at my console at the video game factory, turning a big red dial labeled "POLYGONS" down, then looking over to make sure the green light is still on

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Like every college kid going to school for "games" who made an ultra detailed tree in Blender with 1 million polygons only to realize the second its loaded into the game it crawls to a slideshow.

stingtwo
Nov 16, 2012

Elderbean posted:

Gamers do that poo poo all the time.

*Some feature is announced
*Months of speculation, the theorycrafting slowly using more and more deterministic language

This is true, but with other games, you get pretty close to what the developers said and you get what they show if they do show an internal build of something in a livestream/youtube video. Star Citizen, it doesn't even come close to what they say and it's not the same thing they showed to people less than 6 weeks previously before it released, look at the 2018 con to and the peoples gameplay videos as a excellent comparison.

colonelwest
Jun 30, 2018


LOL Of course Chris will just turn the fidelity switch to maximum someday.

It’s been fun to see them try to come to terms with the fact that every PC game and most consoles games look better than SC now. Graphics were always the one thing they could fall back on. First it was the best looking game ever, then it was the best looking game at this scale, then it was the best looking MMO. I guess when you compare SC to a dead genre dominated by Chinese gotcha mobile garbage, it does look pretty good.

Like they got lapped by a few games like Metro Last Light and TW3 around 2014/2015, but now it’s just everywhere. I’m playing the Outer Worlds on ultra and it’s open areas look much better. MS Flight Simulator is about to drop with a gorgeous 1:1 recreation of Earth and it’s going to absolutely drive them nuts.

ggangensis
Aug 24, 2018

:10bux:

colonelwest posted:

LOL Of course Chris will just turn the fidelity switch to maximum someday.

It’s been fun to see them try to come to terms with the fact that every PC game and most consoles games look better than SC now. Graphics were always the one thing they could fall back on. First it was the best looking game ever, then it was the best looking game at this scale, then it was the best looking MMO. I guess when you compare SC to a dead genre dominated by Chinese gotcha mobile garbage, it does look pretty good.

Like they got lapped by a few games like Metro Last Light and TW3 around 2014/2015, but now it’s just everywhere. I’m playing the Outer Worlds on ultra and it’s open areas look much better. MS Flight Simulator is about to drop with a gorgeous 1:1 recreation of Earth and it’s going to absolutely drive them nuts.

Yet the "cinematic" S42 teaser convinced citizens that this is the best looking game ever.
Let's face it, CR has tapped into an unlimited amount of funds. Be it gross incompetence, nepotism, mismanagement, it all doesn't matter since the money keeps coming in. I`am pretty sure in the end CIG will have something, but the result will be grossly disproportionate to the money put in.
On that note, I`am pretty sure the remaining backers literally have no idea about how software is made and really think that this waste of biblical proportions and inefficient work is normal (:trustme: "you see how the sausage is made"). But could I have fallen for the Theranos scam? Possibly, I have no loving clue about blood testing, not even a vague idea how this could work, so for me it might be believable. And this is one of the major problems I see with crowdfunding, you can basically lie to laymans and/or idiots with no control whatsoever, and this is exactly what Chris did with his "scope increase". That some backers think there exists a secret dev build or increasing the polygon count is simply a matter of a "fidelity slider" shows this, these guys left the world of facts long time ago.

Also, I think Citizens have more severe problems than a renderer that doesn't look so fancy compared to other games: The whole engine core is completely rotten and by now every change/enhancement/bugfix costs an insane amount of time and money, which despite unlimited funding, will grind the project down.

Sankis
Mar 8, 2004

But I remember the fella who told me. Big lad. Arms as thick as oak trees, a stunning collection of scars, nice eye patch. A REAL therapist he was. Er wait. Maybe it was rapist?


I've no experience in game development but have followed the industry, played early access, alphas, and betas for long enough to feel that their approach just seems off. I have a difficult time trying to describe why that is since I don't really have the vocabulary for it but the best way I can think to describe it is by picturing an artist. They have all their tools ready and are about to paint a scene. They do the broad strokes first, green at the bottom for some grass, blue for sky, maybe a nice lake and a house and some basic figures. Once that's all done they start adding detail to the landscape, people, etc. The CIG version of this would be that they start on the bottom left corner and painstakingly detail each inch of their canvas as they get to it, often without concern for how it may affect another part of the painting.

Granted I know nothing about game development (or art) so maybe it is a valid design technique

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

It's been 8 years and they still can't get the Idris to work outside of bespoke CitizenCon tech demos.

TheDeadlyShoe
Feb 14, 2014

pretense is my co-pilot

well, the paint-a-small-section approach CAN work, if you have a workable sketch to orient yourself with. Instead CI(G) has a wall of post-it notes describing vaguely what might go into each grid of the drawing, and Croberts is constantly taking postits off and replacing them.

DigitalPenny
Sep 3, 2018

Beet Wagon posted:

Sitting at my console at the video game factory, turning a big red dial labeled "POLYGONS" down, then looking over to make sure the green light is still on

clown imperialism, have a team of physissits and computer science experts running complex simulations on how far the polygon dial can be turned, they toil late into the wee hours of the morning arguing and sweating nervously as they interpt the simulation results before passing on a recommendation to Chris on polygon dial adjustment factors.

Putting that much effort into optimising game is why the foundations have taken so long. I'm sure when workflow gets put into a pipeline development will speed up exponentially.

I think the only things they are missing is a polygon dial and once they nail that it will all come together.

Just imagine how much better a simple cube could look if they cast aside the notion of only using 36 polygons to represent it... BDSE.

iron buns
Jan 12, 2016

DigitalPenny
Sep 3, 2018

ggangensis posted:

(:trustme: "you see how the sausage is made"). But could I have fallen for the Theranos scam? Possibly, I have no loving clue about blood testing, not even a vague idea how this could work, so for me it might be believable. And this is one of the major problems I see with crowdfunding, you can basically lie to laymans and/or idiots with no control whatsoever, and this is exactly what Chris did with his "scope increase". That some backers think there exists a secret dev build or increasing the polygon count is simply a matter of a "fidelity slider" shows this, these guys left the world of facts long time ago.

Also, I think Citizens have more severe problems than a renderer that doesn't look so fancy compared to other games: The whole engine core is completely rotten and by now every change/enhancement/bugfix costs an insane amount of time and money, which despite unlimited funding, will grind the project down.

Yes but when you see enough beef and pork going into a sausage factory to meet the needs of all of Germany during October fest on annual basis and 7 or 8 years later all you have to show for it is a single slice of pepperoni ... It should dawn on the lay man this the wurst use of resources imaginable.

Also a quick estimate for 350 million you could buy 526,315,789 bratwurst.

Dwesa
Jul 19, 2016

SC went full anime.

stingtwo
Nov 16, 2012

Sankis posted:

I've no experience in game development but have followed the industry, played early access, alphas, and betas for long enough to feel that their approach just seems off. I have a difficult time trying to describe why that is since I don't really have the vocabulary for it but the best way I can think to describe it is by picturing an artist. They have all their tools ready and are about to paint a scene. They do the broad strokes first, green at the bottom for some grass, blue for sky, maybe a nice lake and a house and some basic figures. Once that's all done they start adding detail to the landscape, people, etc. The CIG version of this would be that they start on the bottom left corner and painstakingly detail each inch of their canvas as they get to it, often without concern for how it may affect another part of the painting.

Granted I know nothing about game development (or art) so maybe it is a valid design technique

A better description is course correcting, instead of sticking to their goals and release something not half baked, they look at the rest of the industry and try and beat it to the punch on where the industry is heading. What both CIG and the backers don't understand is that the industry has already shown it, released it and ready to make sequels out of it. Then CIG has to go back to the drawing board and attempt it for the next year of assesments and and the cycle continues. This has been going on since day 1 of Star Citizen and really shows as early as an interview with both Chris Roberts and David Braben.

Applebee123
Oct 9, 2007

That's 10$ for the spinefund.

NoNotTheMindProbe posted:

It's been 8 years and they still can't get the Idris to work outside of bespoke CitizenCon tech demos.

Good things come to those who wait

marumaru
May 20, 2013



quote:

That IS true. The performance WILL turn to poo poo when alot of players are in your area. During citizencon when the convention center opened Ingame and everyone was able to fly all the big ships the server and client performance were dogshit...but what you also have to take in count is that this is why they are still implementing tech like Server Sided Object Container Streaming (Ssocs) or Server Meshing to improve server performance and hopefully client performance. Also the game isnt really build for current tech in mind. In a year or two cpus and gpus will be again much faster and better and the overall standard will increase.

With the new ssds that are coming out regular ones are already getting dirt cheap so that shouldn't be a problem either anymore. A 250gb ssd costs around 30€ on amazon

I think they even said when the game launches in retail stores it will be pre-installed on a SSD and if the game and by that time the game actually releases it shouldnt be that much of a cost
loving lol at all of the above

Applebee123
Oct 9, 2007

That's 10$ for the spinefund.

Inacio posted:

loving lol at all of the above

Whenever someone says "I think they even said" I interpret it as something that no one ever actually said, and they are just claiming their own personal ideas are now part of the game itself.

Mr.PayDay
Jan 2, 2004
life is short - play hard

Inacio posted:

loving lol at all of the above

As soon as CIG implements [industry standard procedures/tech/functions/tools/client+server mechanics of the last 10 years that real game devs managed to handle]
into the PTU, we can watch EVERYTHING take momentum and the milestones and stretchgoals will fly by and the PROGRESS will even be faster that it already is !”

:lol:
The sc reddit (not everyone, here and there you find rational doubts that will be met with the Cultiists usual denial and anger) really believes that CIG is developing anything “new” or groundbreaking tech wise, while in reality they are using the same devkits and frontends and toolsets and apps that the gaming devs and industry used most of the last decade for similar generic and procedural content and world building.

They are either ignorant because of sunk fallacy or plain dumb and uneducated. Maybe both.

Agony Aunt
Apr 17, 2018

by LITERALLY AN ADMIN

Mr.PayDay posted:

while in reality they are using the same devkits and frontends and toolsets and apps that the gaming devs and industry used most of the last decade for similar generic and procedural content and world building.


I'm not sure. Pretty sure CIG are spending a lot of time reinventing the wheel from scratch then claiming its never been done before.

I can imagine meetings go something like this:

CR: We need a tech to do X, such tech does not exist.
Dev: Well, we could use Y, it already eixsts.
CR: Maybe, but it can't do what we want it to do.
Dev: It can though
CR: Not at the level of fidelity we want.
Dev: Well actually...
CR: Never been done before!
Dev: But...
CR: NEVER BEEN DONE BEFORE! PREPARE A PRESS RELEASE!

DigitalPenny
Sep 3, 2018


Punches above its weight....


Wait... No


Punches at its weight !!!


Clown imperium, Its finally comming together the balanced MMO of dreams

Hav
Dec 11, 2009

Fun Shoe

ggangensis posted:

But could I have fallen for the Theranos scam? Possibly, I have no loving clue about blood testing, not even a vague idea how this could work, so for me it might be believable.

Yes, but when the person pitching the blood testing phenomenon; it’s simply not possible with current technology to do a full spectrum analysis - is a college drop-out with no core competancy *emulating* Steve Jobs, himself a man who was a legendary rear end in a top hat...

Things don’t exist in isolation. You can google what the state of the art is on blood testing, and the internet has made researching things easy, if you’re so inclined. The people fooled by Theranos *wanted* to be fooled. People were begging Madoff to invest their money.

The halo effect is depressingly real. Couple that with the literally insane unicorn valuations...

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

stingtwo posted:

A better description is course correcting, instead of sticking to their goals and release something not half baked, they look at the rest of the industry and try and beat it to the punch on where the industry is heading. What both CIG and the backers don't understand is that the industry has already shown it, released it and ready to make sequels out of it. Then CIG has to go back to the drawing board and attempt it for the next year of assesments and and the cycle continues. This has been going on since day 1 of Star Citizen and really shows as early as an interview with both Chris Roberts and David Braben.

This is very true, and it's primarily Chris Roberts's desperate attempt to prove he's a legitimate game developer. He tries to ape everything he sees, whether it fits his game or not, and whether he understands what he's imitating or not (he doesn't.) You can see the project rot over time as he attempts to implement feature after feature and make them sound better than the rest of the industry (Planets 2.0!) or like he's inventing technologies other companies aren't (SSOCS!)

All he has to do is make a game. But he can't. So he frames himself as the plucky but genius underdog who will win against all odds. The irony is that he's failed against all odds, in every measurable way except money coming in, which isn't itself a sign of success but a sign of broken people. And the irony is all the more flavorful when you consider that the more money he makes, the worse his failure looks.

peter gabriel
Nov 8, 2011

Hello Commandos

Hav posted:

Yes, but when the person pitching the blood testing phenomenon; it’s simply not possible with current technology to do a full spectrum analysis - is a college drop-out with no core competancy *emulating* Steve Jobs, himself a man who was a legendary rear end in a top hat...

Things don’t exist in isolation. You can google what the state of the art is on blood testing, and the internet has made researching things easy, if you’re so inclined. The people fooled by Theranos *wanted* to be fooled. People were begging Madoff to invest their money.

The halo effect is depressingly real. Couple that with the literally insane unicorn valuations...

A very deep authoritative voice can be compelling though, this is why chris sounds like pingu, because he gets everything wrong

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Mr.PayDay
Jan 2, 2004
life is short - play hard

Agony Aunt posted:

I'm not sure. Pretty sure CIG are spending a lot of time reinventing the wheel from scratch then claiming its never been done before.

I can imagine meetings go something like this:

CR: We need a tech to do X, such tech does not exist.
Dev: Well, we could use Y, it already eixsts.
CR: Maybe, but it can't do what we want it to do.
Dev: It can though
CR: Not at the level of fidelity we want.
Dev: Well actually...
CR: Never been done before!
Dev: But...
CR: NEVER BEEN DONE BEFORE! PREPARE A PRESS RELEASE!

Let me put it differently: Whatever CIG is using is game industrial standard. What they are doing from scratch is nothing, they just modified a well established and documented engine. And coincidentally they are visibly limited as the PTU is an amazing proof of.
They can’t break the client-server boundaries or do wizard stuff with the net code, sockets, layers or interconnection.
The personal Twitter and websites of the devs and artists we found are proof of using tools the dev community is using the last decade.

CIG hired tons of young coders and designers from schools and universities.
Guess what these young guys where taught to work with ?
Just check CIGs open staff / positions and the requirements: industry standards of game devs.

CIG development on a fundamental ground breaking tech is a lie and marketing.
They just create new buzz words for common dev knowledge and coder apps + suits + kits.

And look how well that works :ironicat:

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