|
Forgive me if I'm misunderstanding something...but tools not included doesn't really spawn anything. It generates a new map with the selected options. How are you using tools not included?
|
# ? Feb 1, 2020 03:33 |
|
|
# ? Apr 29, 2024 16:00 |
|
Hydrogen vents can spawn on any map type, but they are not one of the guaranteed geysers so you may be out of luck. Hydrogen vents don't put out a lot of gas (and they do so at 500C) making hydrogen one of the more difficult things to obtain in large quantities. Your options are pretty much burning through water with the electrolyzer, giving you more oxygen than you can use. This is why late game no one uses hydrogen generators, it is simply a more precious commodity than other fuels. Edit: On average a water geyser has more than twice the hydrogen output than a hydrogen vent does even with the terrible conversion rate of the electrolyzer. Smiling Demon fucked around with this message at 04:00 on Feb 1, 2020 |
# ? Feb 1, 2020 03:57 |
|
Sandwich Anarchist posted:I'm wondering this too, since I used Tools not Included to spawn one and it isn't there, along with the cold slush that was supposed to be. All the poo poo that makes heat and poison spawned no problem though! One thing I learned in sandbox is that spawning a geyser in the same place seems to always give you the same output. I'm guessing this ties into how the RNG works with the absolute tile position. Smiling Demon posted:Hydrogen vents can spawn on any map type, but they are not one of the guaranteed geysers so you may be out of luck. Hydrogen vents don't put out a lot of gas (and they do so at 500C) making hydrogen one of the more difficult things to obtain in large quantities. Your options are pretty much burning through water with the electrolyzer, giving you more oxygen than you can use. Say I found 500ºC hydrogen: Doesn't the generator delete 100% of the heat on the input product? Carnot is losslessly spinning in his grave. Shumagorath fucked around with this message at 04:17 on Feb 1, 2020 |
# ? Feb 1, 2020 04:05 |
|
Yeah everything else lines up with the map the site provided for the seed, but the hydrogen vent and slush geyser that were supposed to be near me didn't spawn.AKZ posted:Forgive me if I'm misunderstanding something...but tools not included doesn't really spawn anything. It generates a new map with the selected options. How are you using tools not included? It gave me a seed that I plugged into the game, and everything is where the site said it should be except those two features.
|
# ? Feb 1, 2020 04:16 |
|
Look for lines of four neutronium tiles, then use the selective destroy mod (mandatory for sandbox imo) to delete everything but the column second from the left. You should find that hydrogen vent somewhere. If you don't want to use sandbox mode you can dig very carefully. Is there something I'm missing for the soda fountain? I have the water hookup and a stocked canister filler but it's not getting supplied? Shumagorath fucked around with this message at 04:23 on Feb 1, 2020 |
# ? Feb 1, 2020 04:18 |
|
Shumagorath posted:Look for lines of four neutronium tiles, then use the selective destroy mod (mandatory for sandbox imo) to delete everything but the column second from the left. You should find that hydrogen vent somewhere. If you don't want to use sandbox mode you can dig very carefully. I DID see a line of 4 tiles of neutronium, but the top was covered totally in solid materials. I'll look again tomorrow and see. Is it possible to start sandbox up if you didn't turn it on in your initial startup?
|
# ? Feb 1, 2020 04:28 |
it's in the menu somewhere, just save before doing it also the temperature view makes it way easier to spot the neutronium, and painting with a gas will reveal the vent without destroying it.
|
|
# ? Feb 1, 2020 04:29 |
|
Sandwich Anarchist posted:I DID see a line of 4 tiles of neutronium, but the top was covered totally in solid materials. I'll look again tomorrow and see. Is it possible to start sandbox up if you didn't turn it on in your initial startup?
|
# ? Feb 1, 2020 04:55 |
|
Shumagorath posted:Save before you enable it then revert and it won't mark you as a cheater. Most geysers / vents / volcanos are completely buried and if you miss the neutronium line that forms their base someone gonna get hurt real bad. I did not know this, I assumed they were all open and visible, got it.
|
# ? Feb 1, 2020 05:10 |
|
Anyone have any tips for the caustic biome? Based on temperature the next one down probably connects to the oil biome or something hot and pissed off, so I figure it's better to go through there than breaking the barrier between whatever that is and a cooler space. Clearing it without sandbox is a really tedious exercise in double gas filters but maybe I just let it all mix since I have atmo suits now?
Shumagorath fucked around with this message at 05:21 on Feb 1, 2020 |
# ? Feb 1, 2020 05:13 |
|
I’m deeply lazy so I never bother being careful with the air in the caustic biome. Chlorine is harmless, surprisingly, and it’ll just sink to the bottom of your base eventually anyway.
|
# ? Feb 1, 2020 05:15 |
|
Yeah, the Caustic biome is directly harmless to dupes, breach it with impunity.
|
# ? Feb 1, 2020 05:29 |
|
Shumagorath posted:Anyone have any tips for the caustic biome? Based on temperature the next one down probably connects to the oil biome or something hot and pissed off, so I figure it's better to go through there than breaking the barrier between whatever that is and a cooler space. Clearing it without sandbox is a really tedious exercise in double gas filters but maybe I just let it all mix since I have atmo suits now? Once you have a suit dock up, you no longer need to give a single gently caress about pressure or atmosphere composition on the other side, or for the most part temperature. I know eventually I am going to want to cycle my atmosphere through filters to get control of the hydrogen at least, and I might as well just store everything when I do it, but for now I am just dumping everything I am not immediately using anywhere outside the hab module. It’s up to about 10kg/tile, and I hadn’t thought about it till now but given how long that took I will need to have a better solution by cycle 1500ish or all of my vents will back up. So yeah, just dig that poo poo out!
|
# ? Feb 1, 2020 05:45 |
|
It’s an exploit, but you can identify a geyser with the priority tool even if you haven’t dug it out. Select the !! Alert priority then drag the tool over the geyser. If you mouse over the alert message on the upper left, it’ll tell you what geyser it is. Easier than switching to sandbox mode.
|
# ? Feb 1, 2020 06:16 |
|
Friendly reminder that a shutoff with a element sensor directly in front of it is a filter that uses 0W (10, but like the dock it doesn’t actually use it) vs 120. The only downside is that you need to keep the flow constant or the shutoff can bypass. You just use a big loop though and 99% of the shutoff risks are mitigated. You can also do that mechanical filter with the bridges but you have to prime each one and I was always too lazy about that. -- Seems to be up to power now, ~2kw sustained. ~300 tame shine bugs active in my base in total right now. Not sure if it's going to rise any more than that, I'll keep an eye on it. FPS wasn't noticeably affected by it, still holding between 20-30FPS I'd say, but there is a lot going on so it's not a slowdown from the shine bugs specifically. My savegame loads are taking longer and longer. Mazz fucked around with this message at 07:06 on Feb 1, 2020 |
# ? Feb 1, 2020 06:17 |
|
Welp, spend my entire day off doing nothing but playing this game a bunch. Started on that volcano asteroid since the modifers given were frozen core and subsurface oceans, figured that could potentially make a hilarious combo. One thing I noticed is that there was a big biome chunk with lava and 1000+ Celsius temperatures below my base with the heat slowly creeping up as there was no abyssalite border around it. Managed to insulate my base as the polluted water deposits below started turning to steam and later tried digging down there, only to find out that it's hot enough where even environment suits aren't enough. At least I closed off the upper part of the superhot biome with insulation, so that heat is gonna stay (mostly) trapped. I do have a quick question though: How useful are cool steam vents for using steam turbines on? I got two on the map, with one boxed in so I was thinking of just putting a turbine down on top of the box of steam, and then may pipe the resulting water into an electrolyzer. Shove that hydrogen into a AETN I found, use that to cool the oxygen and supply my base with that. Anything that might interfere with that plan or will I be good? Also, haven't found that frozen core yet, gonna have to keep digging deeper. Part of me is curious what would happen if I dropped that magma from above in there...
|
# ? Feb 1, 2020 12:15 |
|
Greader posted:Welp, spend my entire day off doing nothing but playing this game a bunch. Started on that volcano asteroid since the modifers given were frozen core and subsurface oceans, figured that could potentially make a hilarious combo. One thing I noticed is that there was a big biome chunk with lava and 1000+ Celsius temperatures below my base with the heat slowly creeping up as there was no abyssalite border around it. Managed to insulate my base as the polluted water deposits below started turning to steam and later tried digging down there, only to find out that it's hot enough where even environment suits aren't enough. At least I closed off the upper part of the superhot biome with insulation, so that heat is gonna stay (mostly) trapped. Cool steam vents are not useful for steam turbines. They fall below the minimum temperature needed (125C IIRC). You could heat the steam and then use it, but you can do that with any water source.
|
# ? Feb 1, 2020 12:42 |
|
You might be able to do something silly like loop the turbine output water through an aquatuner inside the steam chamber, but you'd have to packetize the output and also loop it back through twice (110C + 14C < 125C the turbine needs). Plus you'd have to keep it all finely balanced with enough steam pressure to feed the turbine (~2kg/tile), but under 5kg/tile so the vent doesn't overpressure, so plenty of automation and sensors are necessary. I love it, do it.
|
# ? Feb 1, 2020 13:45 |
|
Get the mod that lets you calculate average geyser output. Build a big pool underneath with a gold amalgam water pump and some insulated pipe and power leading out. See if you can find another clean water source to make that output average a whole number in Kg/sec and pipe that into the same tank. That water tank can now support the same whole number of electrolyzers. If you install Piped Output this will be power positive and way less annoying to extract gas from since it saves you needless entropy. Eventually you will need more power or somewhere for all that oxygen to go, so build some buffer tanks while times are good.
|
# ? Feb 1, 2020 13:54 |
|
Mazz posted:Seems to be up to power now, ~2kw sustained. ~300 tame shine bugs active in my base in total right now. Not sure if it's going to rise any more than that, I'll keep an eye on it. Nice, I really thought your fps would take a bigger hit.
|
# ? Feb 1, 2020 15:41 |
|
My latest attempt at sour gas. Yet another successful design by yours truly. Edit: I did however succeed in making a really inefficient petro boiler: Anthony Chuzzlewit fucked around with this message at 15:49 on Feb 1, 2020 |
# ? Feb 1, 2020 15:44 |
|
Did some digging and ended up finding those geysers, thanks for the tips. The slush one puts out relatively cold polluted water though, I'm guessing that is due to the surrounding temperature being so high is just melts as soon as it comes out?
|
# ? Feb 1, 2020 16:14 |
|
Sandwich Anarchist posted:Did some digging and ended up finding those geysers, thanks for the tips. The slush one puts out relatively cold polluted water though, I'm guessing that is due to the surrounding temperature being so high is just melts as soon as it comes out? The freezing temperature of pwater is something like -14C, so it didn’t come out solid. I don’t think there is an equivalent to a geyser (liquid) or vent (gas) which produces solids. Even volcanoes put out liquid rock.
|
# ? Feb 1, 2020 16:21 |
|
I finally found the toggle to change the temperature into Fahrenheit Thank god. I had no idea what the temps were
|
# ? Feb 1, 2020 16:29 |
|
LonsomeSon posted:The freezing temperature of pwater is something like -14C, so it didn’t come out solid. I don’t think there is an equivalent to a geyser (liquid) or vent (gas) which produces solids. Even volcanoes put out liquid rock. The tooltip said it produces crushed ice as a material, so I was wondering.
|
# ? Feb 1, 2020 16:52 |
|
Sandwich Anarchist posted:The tooltip said it produces crushed ice as a material, so I was wondering. Huh, that’s fuckin’ weird. According to the wiki Crushed Ice melts into just water, not pwater. You can definitely chill down the area around a slush geyser enough that the pwater freezes as it emerges from the geyser; this would let you use conveyor rails and a sweeper arm to move it around, but if you leave it liquid a pump and pipes are cheaper, lower-tech, and just as effective.
|
# ? Feb 1, 2020 18:00 |
|
LonsomeSon posted:Huh, that’s fuckin’ weird. According to the wiki Crushed Ice melts into just water, not pwater. So I could utilize this to pump cold water through the base for cooling purposes, yeah? I guess I would use insulated pipes to get it to the base, then radiant for running through the rooms, then insulated to loop it back and let it rechill?
|
# ? Feb 1, 2020 18:07 |
|
Sandwich Anarchist posted:So I could utilize this to pump cold water through the base for cooling purposes, yeah? I guess I would use insulated pipes to get it to the base, then radiant for running through the rooms, then insulated to loop it back and let it rechill? Yeah that’s the basic idea, but you probably can get away with using Granite for normal liquid pipes; there will be plenty of interchange but not enough to bring your habitation area down to almost freezing, which is what Radiant pipes will do over a long enough time horizon. Pwater makes a pretty good thermal interchange medium pretty much all game, until you are looking to create extremely cold or extremely hot areas for things like liquid hydrogen condensation or boiling crude into petroleum (if you can automate and regulate this it takes no dupe labor and yields 100% of the mass as petroleum, neither of which can be said about the refinery machine).
|
# ? Feb 1, 2020 18:31 |
|
Sandwich Anarchist posted:Did some digging and ended up finding those geysers, thanks for the tips. The slush one puts out relatively cold polluted water though, I'm guessing that is due to the surrounding temperature being so high is just melts as soon as it comes out?
|
# ? Feb 1, 2020 18:43 |
|
So if you put toilet water into the water distillery it will come out with food poisoning germs?
|
# ? Feb 1, 2020 22:00 |
|
Sieving is not distilling; it's filtration. Everyone makes that mistake early. Don't worry; you can kill germs by sticking a liquid tepidizer in your main drinking source
|
# ? Feb 1, 2020 22:03 |
|
Shumagorath posted:Sieving is not distilling; it's filtration. Everyone makes that mistake early. rude to call your duplicants "germs"
|
# ? Feb 1, 2020 22:30 |
|
did my first rime game, kept my farms warm just fine but didn't build enough of them Is it just me or is it, ironically, harder to find sleet wheat on Rime?
|
# ? Feb 1, 2020 23:54 |
|
GreyjoyBastard posted:did my first rime game, kept my farms warm just fine but didn't build enough of them I've had Rime spawns with no sleet wheat at all.
|
# ? Feb 1, 2020 23:58 |
|
Rime can be a race to find sleet wheat. Check the frozen biomes. There are usually at least a seed or two. I had really good luck with a nosh bean/pincha farm style with a small secondary sleet wheat farm for backup.
|
# ? Feb 2, 2020 00:27 |
|
there's no sleet wheat in rime unless you rolled "glaciers" or "frozen core" modifier e: also, hatches survive down to -30 and coal is a great source of early heat. make an insulated, coal powered space heated lice farm, then insulate the rest of your base before your water freezes, then beeline for hatch ranching. there's a ton of coal available early but you'll probably want a sustainable source sooner rather than later. Truga fucked around with this message at 01:15 on Feb 2, 2020 |
# ? Feb 2, 2020 01:10 |
|
Truga posted:there's no sleet wheat in rime unless you rolled "glaciers" or "frozen core" modifier You could just have checked before posting this. Rime's definitely got sleet wheat in most maps.
|
# ? Feb 2, 2020 15:17 |
|
Very late but hydrogen spawns on Terra, my current map has a vent right off my main base area. Between that and spom I am using hydrogen power exclusively, but I am not power hungry yet. Just broke the oil biome and started to set up plastics. I have a 6*4 room that has a liquid res, a seive and now a storage bin holding bleach stone, and just a bit of it off gassing is enough to clean the germs in the res. Sure more pop in when I pump more in, but it's pretty quick. I took advice from further back and just decided not to worry about it, my water pump pulls from a different source, and this germ water feeds the spom and other stuff, and food poisoning isnt an issue I'll switch to the cool steam vent stuff later on, once I make the transition off meal lice, but finding that difficult.
|
# ? Feb 2, 2020 16:30 |
|
Turns out I now have more power than I know what to do with as I'm expanding rather than refining lately. I've found the oil biome but not ready to crack it open, but I have enough surplus oxygen and power to get a huge headstart on Oxylite. What's the best way to rot surplus food for Pokeshell farming? I tried putting a ration box in polluted water but dupes would take mushrooms out as fast as they went in. My current setup is a critter feeder with mushrooms that nothing in the room will eat, then the same sweeper that keeps the stable free of eggs moves it to another feeder when it rots and falls out. Seems to be working?
|
# ? Feb 2, 2020 17:28 |
|
|
# ? Apr 29, 2024 16:00 |
|
Shumagorath posted:Turns out I now have more power than I know what to do with as I'm expanding rather than refining lately. I've found the oil biome but not ready to crack it open, but I have enough surplus oxygen and power to get a huge headstart on Oxylite. They eat polluted dirt, just put them in with ethanol distillers or sieves.
|
# ? Feb 2, 2020 17:32 |