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Inacio posted:
That’s quite a salty thread. Most be a lot of “fear of the new” going around. Chris probably thought his Christmas Day teaser would buy them a longer reprieve. Oh well.
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# ? Feb 18, 2020 17:46 |
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# ? Apr 29, 2024 11:43 |
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Quavers posted:When you consider that the 890J tends to be just one of their large fleets it's many millions. This is just the combat capitals of about 80 of them[/i] Exactly one ship of the types displayed in that picture is in the game- the very smallest one. It is the 6 turret monstrosity that you never seen anyone flying around because nobody who plays the game has any friends, and it has no pilot-accessible guns. None of the other ships are even on the schedule for release.
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# ? Feb 18, 2020 17:48 |
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Sanya Juutilainen posted:Clapton's Layla isn't a car, though ww Don't change the rules to my game. UnknownTarget posted:Is this "Bargaining" now? I want to know what development house separates it's QA from it's developers. We make people _own_ poo poo, right up until it makes it to merge. "So progress could be much further that what we imagine it to be." To extend the thought experiment, the reason for Ci!G to quietly engage in *more* progress and yet not tell the world is... Honestly, I weep for the human race if simple extrapolation of the model to a logical conclusion wasn't apparently a dead, burnt and buried skill. Everything Ci!G does leads to promotion of the ship sales; if they had a super-secret working build, they'd 'leak' it via one of their many promotional channels, such as Kerberos productions carefully managing hype before the release of 'Sword of the Stars II' by using the useful vloggers and other credible and hungry plonkers. Quavers posted:It's also scope creep Nah, it's totally bargaining. The 'what if everything we see isn't actually the truth' is the final haunt of the disillusioned fanboy, and a midpoint stage for the well-meaning supporter. Also scope didn't really creep on this; it was given a multi-stage boost into the firmament celestial.
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# ? Feb 18, 2020 17:52 |
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Jonny Shiloh posted:Fuuuuuuuuckkk Those backers have reached the peak of Star Citizen Actualization- they have Bought An Idris
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# ? Feb 18, 2020 17:52 |
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Hav posted:Everything Ci!G does leads to promotion of the ship sales; if they had a super-secret working build, they'd 'leak' it via one of their many promotional channels, such as Kerberos productions carefully managing hype before the release of 'Sword of the Stars II' by using the useful vloggers and other credible and hungry plonkers. Being reminded of SotS2 is unpleasant and bad, especially since I had a friend at PDX saying "temper your expectations" but I didn't listen
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# ? Feb 18, 2020 17:53 |
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Oops, a backer remembered a thing that CIG said would be standard on all ships going forward:Someone with a memory longer than a goldfish posted:What happened to the ship customization system the 300 series was resold with? Why hasn't it been applied to ships since then? They said it took the same amount of work to make a ship customizable as it is to build a new ship. They are focusing on new/concept ships for the immediate future. I'd rather have a bunch of new ships than a few customizable ones. Just to show that it is possible,it‘s just a nice feature to show,reminding that someday other ships will be able to be costumized to. There was a time many people asked when paintjobs and poo poo will come in,and this was kinda the answer,but they said that it‘s not the work of the Web disign,its the thing that a ship has to be made to be costumized and that is a waste of time since we are waiting on so many other ships. They didn't know exactly how time-intensive it would be before they did it. Now they know and haven't done it again yet, so I think toot suggestion is a bit late. They're NOT investing those resources in it again for a while. It was mostly a proof of concept thing. The knowledge they gained from it will for sure be put to good use later down the road. And if they used clean, concise code then it wouldn't be that hard to come back to it in the future. Summary:
Actual Summary: Nothing CIG says when it attempts to sell you a ship should be trusted No promise regarding future ships is considered unbreakable No feature, no matter how bespoke and seemingly overdesigned, will ever be applied to more than one ship even when it might make absolute sense to do so
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# ? Feb 18, 2020 17:53 |
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Sarsapariller posted:Exactly one ship of the types displayed in that picture is in the game- the very smallest one. It is the 6 turret monstrosity that you never seen anyone flying around because nobody who plays the game has any friends, and it has no pilot-accessible guns. Can you like, jump out of the pilots seat, then run to a gun and shootymans something?
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# ? Feb 18, 2020 17:54 |
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SoftNum posted:Can you like, jump out of the pilots seat, then run to a gun and shootymans something? probably not, aren't there ramps on the way to the guns?
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# ? Feb 18, 2020 17:56 |
SoftNum posted:Can you like, jump out of the pilots seat, then run to a gun and shootymans something? No, when you jump out of the seat the ship turns off.
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# ? Feb 18, 2020 17:57 |
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SoftNum posted:Can you like, jump out of the pilots seat, then run to a gun and shootymans something? Yes if you don't mind the 5 second pilot seat rotation/exit animation (unskippable), the 10 second bridge door opening/ladder climbing animation to get to the main deck (unskippable), the run down the corridor to one of the turrets, and then the ~7 second turret seat entry/rotation/deployment animation (unskippable). As long as your target hasn't moved from that arc in the 25 or so seconds it takes, you're a real death machine! The good news is you don't have to worry about the ship taking damage in the meantime or anything- the shields are totally impenetrable to pleb tier ships. Ironically, the version of the ship that you can hijack from pirates comes with NPC gunners in the turrets that will actually fight for you once you own the ship. This means that the free version of the $700 combat ship is substantially more dangerous and functional than the P2W version.
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# ? Feb 18, 2020 17:57 |
G0RF posted:That’s quite a salty thread. Most be a lot of “fear of the new” going around. It's a lot of "All of the progress being done behind the scenes but are just too humble to tell us" dreams.
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# ? Feb 18, 2020 17:58 |
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Sarsapariller posted:None of the other ships are even on the schedule for release. Okay, help me out here; From the outside in; Idris, Kraken, Polaris, 890, Hammerhead?
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# ? Feb 18, 2020 18:01 |
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SolusLunes posted:Being reminded of SotS2 is unpleasant and bad, especially since I had a friend at PDX saying "temper your expectations" but I didn't listen I recall the day-by-day of that release because the developers were lying to the publishers, and the publishers were doing a sterling job of trying to stay the hell out of things. Fred Wester was a douche that day. it did make Paradox slightly more interested in maintaining a level of quality; they'd released a couple of absolute Turkeys that year, but SotS II was supposed to be a big deal. I guess they figured out that Lighthouse interactive were right... DapperDon posted:It's a lot of "All of the progress being done behind the scenes but are just too humble to tell us" dreams. "They've fixed everything and they're going to do a big reveal at Citcon 2020" Edit: "Big oil has been killing water powered cars for years!"
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# ? Feb 18, 2020 18:05 |
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Hav posted:Okay, help me out here; The 890 isn't in that pic. I think it's Javelin, Kraken, Idris, Polaris, Hammerhead
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# ? Feb 18, 2020 18:08 |
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Quavers posted:The 890 isn't in that pic. I think it's Javelin, Kraken, Idris, Polaris, Hammerhead Yeah, couldn't figure out if the Polaris was suppose to be white.
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# ? Feb 18, 2020 18:09 |
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Hav posted:Okay, help me out here; 890 is not combat. From outside: Javelin, Kraken, Idris , Polaris, Hammerhead Sniped, my knowledge of SC is not enough. I should go and buy a Javelin.
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# ? Feb 18, 2020 18:10 |
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E: beaten like a Star Citizen backer on budgeting day
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# ? Feb 18, 2020 18:13 |
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Rotten Red Rod posted:Note that citizens will claim that it was supposed to be an MMO from the start, but the Kickstarter clearly describes it as a single-player game with a persistent multiplayer universe you enter after you complete the main solo campaign, ala Freelancer, with future content that would primarily be more solo campaign missions. The whole focus on the MMO and PU pretty obviously came later after they realized selling ships was the real cash cow. This is actually kind of a cool idea, and not just for a space game. You create a character, take it through a single-player campaign, then suddenly you're online with a bunch of other players and the story goes on. GTAV almost was in this ballpark, but the game modes are entirely separate. I can get behind the general concept, cutting your teeth on a single-player world and then entering a much larger world with whatever you earned in the campaign, then taking off from there. It would not be for everybody, but I think it sounds neato. Sadly, enter Chris Roberts... Now even competent companies are going to write off the idea as worthless. It could be decades before his stink washes off.
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# ? Feb 18, 2020 18:32 |
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Scruffpuff posted:This is actually kind of a cool idea, and not just for a space game. You create a character, take it through a single-player campaign, then suddenly you're online with a bunch of other players and the story goes on. GTAV almost was in this ballpark, but the game modes are entirely separate. I can get behind the general concept, cutting your teeth on a single-player world and then entering a much larger world with whatever you earned in the campaign, then taking off from there. I mean, that's kind of what happened in Freelancer. Once you finish the campaign (which while taking place in the open world, was very guided) you were set free to explore, trade, and do missions in the open world. It just wasn't all that compelling, the missions were all very cookie cutter. There was multiplayer, but I believe your character was server based (as in, players would set up their own dedicated servers, and you'd have a persistent character unique to that server).
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# ? Feb 18, 2020 18:38 |
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Scruffpuff posted:On one hand, you are right. Depressingly right. Yeah, this thread (and the former threads) gave me some of the best laughs ever. I think the funniest for me was "Winter for Roberts and CIG." It is such a deep cut, which hits on so many levels. I know jokes are way funnier when you explain them, so two of my favorite parts of this joke are: 1) The Producers: The Video Game 2) excuse me, Nazi enthusiasts
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# ? Feb 18, 2020 18:40 |
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Scruffpuff posted:This is actually kind of a cool idea, and not just for a space game. You create a character, take it through a single-player campaign, then suddenly you're online with a bunch of other players and the story goes on. GTAV almost was in this ballpark, but the game modes are entirely separate. I can get behind the general concept, cutting your teeth on a single-player world and then entering a much larger world with whatever you earned in the campaign, then taking off from there. Curiously the Traveller PnP works on the basis that character generation is your military career, and you start playing after you've mustered from the Navy/Army/Marines/Scouts/Merchants. One of the few games where you can die during character generation. Sarsapariller posted:E: beaten like a Star Citizen backer on budgeting day I still love you. So out of the lot, the Hammerhead is currently flyable?
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# ? Feb 18, 2020 18:41 |
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Scruffpuff posted:This is actually kind of a cool idea, and not just for a space game. You create a character, take it through a single-player campaign, then suddenly you're online with a bunch of other players and the story goes on. GTAV almost was in this ballpark, but the game modes are entirely separate. I can get behind the general concept, cutting your teeth on a single-player world and then entering a much larger world with whatever you earned in the campaign, then taking off from there. EDIT: hav was quicker out the trap with the d12. Ignore me. Jonny Shiloh fucked around with this message at 18:49 on Feb 18, 2020 |
# ? Feb 18, 2020 18:47 |
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SolusLunes posted:Being reminded of SotS2 is unpleasant and bad, especially since I had a friend at PDX saying "temper your expectations" but I didn't listen What's worse for me is that there is a good game in SotS2 that could have absolutely been brought out from the bad stuff but never will because of that launch. I genuinely love flying a flock of Liir cruisers with AM torpedoes and watching an approaching fleet disintegrate, or establishing a Hiver beachhead and straight up teleporting an invasion fleet directly into enemy space. But then the weird sector system makes it so a small harassing force can wipe out planets in a large system before you can intercept and I ragequit…
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# ? Feb 18, 2020 18:47 |
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Antigravitas posted:What's worse for me is that there is a good game in SotS2 that could have absolutely been brought out from the bad stuff but never will because of that launch. The AI would bankrupt itself extremely early, the whole sector battle thing was badly thought out, and a couple of the mechanisms had not been balanced _at all_, which was a shame, because that tactical layer was actually really, really promising. Something happened at Kerberos. Either they lost key personnel, or they managed to destroy backups, because there _was_ a promising game being shown to people. Then on release, it was broken and Kerberos tried to claim Steam had uploaded a Beta. A weekend passed; they uploaded the 'right' release candidate, and it was _worse_. Kerberos came out and grovelled, promising to fix everything after release, tried for a couple of months, then just gave up, moving back to simpler (!) games to release like the roguelike - which you can pretty much code up in a week. I think Splicer was looking at dissembled source at one point and saying that it was largely unsalvageable. I saved all the pertinent communications from the time, because it was the first time I'd seen 'the dog ate our homework' since the great Project Zomboid 'no backups' conflagration. Edit: I'm procrastinating something, but I found this; https://www.youtube.com/watch?v=0i1RTxdqp7I What's amusing is that in 2017, they appear to have had some of SQ42 completed enough to cross-promote the Idris and Sq42 before the Calders reset.
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# ? Feb 18, 2020 18:59 |
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Hav posted:
Yeah, behaves much like a Boeing 737 MAX 8
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# ? Feb 18, 2020 18:59 |
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Hav posted:Curiously the Traveller PnP works on the basis that character generation is your military career, and you start playing after you've mustered from the Navy/Army/Marines/Scouts/Merchants. One of the few games where you can die during character generation. Correct. The Javelin is the $5k super warship that literally expects more crew than will fit on a single server and hasn't really been seen except for exterior shots in their many, many bullshit promo videos. Implementing it would require enormous server upgrades, in addition to actual capital-ship combat mechanics outside of just "More turrets." The Kraken is the ~$2.5k "pocket carrier" that they finally ginned up to bilk idiots who'd been clamoring for one for years. Making it work would require some kind of flight deck mechanics and collision physics that didn't just give up at the first sign of two grids interacting. The Idris, of course, is the $1.5k darling and we're all extremely familiar with the saga there. Will never be released for the PU in any kind of workable form due to carrier mechanics, torpedos being broken, requiring too many people/being far too large and complex for the servers/etc. The absolute avatar of ambition before design. The Polaris is the intermediate $900-or-so ship that's supposed to be a torpedo boat and general single-ship carrier. I don't think there's anything preventing it from being released in "Walk around and look at the corridors" form except that it's loving huge and CIG can only seem to produce about one of these ships per year. I'd expect it some time in like, 2022 or so if the company somehow manages to carry on that long.
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# ? Feb 18, 2020 19:01 |
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Colostomy Bag posted:Yeah, behaves much like a Boeing 737 MAX 8 <whistles> That's quite the effective body count.
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# ? Feb 18, 2020 19:02 |
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DapperDon posted:No, when you jump out of the seat the ship turns off. Heh. In SC noone "jumps" out of any pilot seat. They slowly turn and drag themselves out of the chair with the grace of my arthritic grandmother.
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# ? Feb 18, 2020 20:15 |
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Yeah, the pilot that got off his seat and slowly walks toward him gif was great terror.
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# ? Feb 18, 2020 20:23 |
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Is it just me or is the 890 jump kinda ugly? Like, the smaller luxury ship at least has interesting lines and a cool ship. (the 600i i think? There's just one in the video.) -- The academic paper on dreamz.txt is actually pretty interesting. quote:Theme 1: Igniting the Dream i had viewed The Dream as something they stumbled into post-kickstarter and switched to feeding more and more but this seems like a credible argument that they were selling a dream from day -30.
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# ? Feb 18, 2020 20:24 |
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Haven't taken a read of Speculum in a while and it was curious to note just how many salty comments there are there and how hte realists are getting upvoted quite a bit. I particularly like this example regarding a quesiton of how many systems there will be added in 2021 (nice and safe talking about 2021 since people can forget what they said in 2020 by the time it comes around). quote:With all due respect to them, Their predictions are incompatible with reality, They're absolutely preposterous. EDIT: I like how many don't think too far into the future with their predictions, like even if they can add 5 systems a year, that's another 20+ years before they fulfil their (number of systems) stretch goals. Best not to challenge them with thoughts like that though. Agony Aunt fucked around with this message at 20:44 on Feb 18, 2020 |
# ? Feb 18, 2020 20:39 |
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IcarusUpHigh posted:Can't believe I've wasted 7+ years of my life thinking about this scam. totally agree
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# ? Feb 18, 2020 20:53 |
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Bumble He posted:totally agree But you already know about it! Its too late! You already know about the sexy crobear! You are doomed! DOOOOOOMED!
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# ? Feb 18, 2020 22:11 |
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# ? Feb 18, 2020 22:27 |
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From Dusk Till Dawn wasn't one of Tarantino's best films, but still a good film.
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# ? Feb 18, 2020 22:42 |
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Finally! GunPenis!
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# ? Feb 18, 2020 22:42 |
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monkeytek posted:Finally! GunPenis! POIP I guess
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# ? Feb 18, 2020 22:43 |
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his nibs posted:POIP I guess A never been done before way to flex!
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# ? Feb 18, 2020 22:53 |
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Nice pisstol
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# ? Feb 18, 2020 22:54 |
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# ? Apr 29, 2024 11:43 |
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Did not see gun penis.
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# ? Feb 18, 2020 23:37 |