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smoobles posted:I almost threw up just from imagining this I could see it working in zero g, like a fusion of Portal and Lone Echo. However, based on their caution with Alyx's movement, I doubt we'll see anything from them that requires artificial movement anytime soon.
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# ? Apr 26, 2020 03:38 |
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# ? May 27, 2024 21:20 |
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Stairmaster posted:Hello go- I’m about half way through the series and they’re fantastic
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# ? Apr 26, 2020 03:58 |
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SlipkPIe posted:Can their next big game be Portal VR tho HLA exists solely because Valve tried that, discovered there's no way to make it work in VR without removing portals entirely, and then moved to the other big single player franchise they have. I wouldn't rule out smaller VR titles in the Aperture setting since Valve seems to love those, but I think a proper Portal game is entirely out of the question at this point. I'd sooner expect them to revive Prospero in VR before a Portal VR title.
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# ? Apr 26, 2020 10:33 |
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Portal VR would be amazing but Valve would never make anything that wouldn't be playable by everyone and it's not like you can play Portal with teleport locomotion.
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# ? Apr 26, 2020 10:37 |
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Fstop on the other hand, would be very doable in VR.
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# ? Apr 26, 2020 11:17 |
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Valve where's my Ricochet VR where when you get decapitated your view spins wildly around as your head pings away
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# ? Apr 26, 2020 11:42 |
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NtotheTC posted:Valve where's my Ricochet VR where when you get decapitated your view spins wildly around as your head pings away The innertubes in VRchat let you chuck friends like frisbees when they're sitting in them and I spent nearly an hour with randoms throwing my drunk friend across the snow. I did it once sober and it almost took me directly to puke city. I approve of your idea nonetheless.
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# ? Apr 26, 2020 11:57 |
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I couldn't blame Valve for not going there but man I'd love a chance to play around in the Portal setting in full VR
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# ? Apr 27, 2020 00:29 |
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Just stick your finger down your throat, same thing.
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# ? Apr 27, 2020 00:31 |
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I survived Boneworks while hungover and dehydrated, I'll chance it.
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# ? Apr 27, 2020 00:33 |
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Whatever Half-Life 3 ends up being it will certainly have something to do with Portal, in at least Aperture Science exists. If you can do something Portal-like in VR Valve would be the ones to do it without making everyone vomit.
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# ? Apr 27, 2020 00:39 |
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A robotic resurrected Cave Johnson continues his vendetta against a long-dead Black Mesa, attempting to defeat Gordon using a portal gun. Gordon vomits uncontrollably upon ever entering any portal, giving the player good reason to avoid them and the similar real-life complications.
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# ? Apr 27, 2020 00:48 |
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I had a dream last night that I was playing HLA and I was in a section with Jeff and one of the zombies that throws headcrabs and it got too intense, so I took my headset off and I was still in the game, it wouldn’t go away, I couldn’t escape it and it was terrifying. It was one of those dreams where I had to make myself wake up by forcing my eyes open Thanks for joining in my therapy
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# ? Apr 27, 2020 01:03 |
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Actually, you're still dreaming and reality is you're stuck in the distillery with Jeff.
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# ? Apr 27, 2020 01:05 |
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gently caress. I knew it Lots of vodka at least
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# ? Apr 27, 2020 01:28 |
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The horde mode mod is pretty good. I wish there were more mods out to be playing around with. Valve is still mute on Source2 SDK?
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# ? Apr 30, 2020 19:02 |
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SabinBlitz posted:The horde mode mod is pretty good. I wish there were more mods out to be playing around with. Valve is still mute on Source2 SDK? They haven't said anything, but they added a private Steam depot named "Workshop Tools" to HL:A a few days ago, so it's probably coming soon.
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# ? Apr 30, 2020 23:14 |
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Semi related, Gary has posted the first news update for S&Box (the successor to Gary's Mod) in forever. Seems he has been working on it again and has switched from UE4 to Source 2.
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# ? May 2, 2020 15:47 |
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Lowen SoDium posted:Semi related, Gary has posted the first news update for S&Box (the successor to Gary's Mod) in forever. https://sandbox.facepunch.com/news/back-at-it Apparently he doesn't have access to the engine though, and it's still a big IF on whether Valve actually will release anything besides workshop tools.
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# ? May 2, 2020 19:05 |
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Mod tools soon?
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# ? May 15, 2020 09:22 |
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I just want a room full of cupboards to open and a bunch of poo poo to break. I don't get to smash poo poo in real life like this, I threw a TV out of a window like I'm a goddamn rockstar and it was awesome!
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# ? May 15, 2020 11:04 |
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Dragonstoned posted:I just want a room full of cupboards to open and a bunch of poo poo to break. I hope they'll add enough stuff the the scripting engine to port this over: https://twitter.com/rectus_sa/status/1235944040539058177
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# ? May 15, 2020 11:11 |
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https://www.youtube.com/watch?v=m67wYSTgvus this review of HL:A had me losing my poo poo. Very cute and sums up the game really well.
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# ? May 15, 2020 12:03 |
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I'd really be happy with just a whole bunch of Combine combat arenas. There's a real lack of polished PvE shooter experiences.
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# ? May 15, 2020 17:11 |
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HerpicleOmnicron5 posted:I'd really be happy with just a whole bunch of Combine combat arenas. There's a real lack of polished PvE shooter experiences. Workshop tools released! https://steamcommunity.com/games/546560/announcements/detail/3758762298552654078
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# ? May 15, 2020 22:06 |
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GutBomb posted:Workshop tools released! Holy poo poo, I can't wait to see what people make.
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# ? May 15, 2020 23:09 |
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Hell yeah workshop support is probably (after the game itself) the thing I've been looking forward to the most.
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# ? May 16, 2020 00:46 |
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Oh man I can't wait to see what people come up with
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# ? May 16, 2020 01:36 |
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Anyone with a lower end PC give HL:Alyx a shot with the Vulkan renderer yet?
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# ? May 16, 2020 02:20 |
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SCheeseman posted:Anyone with a lower end PC give HL:Alyx a shot with the Vulkan renderer yet? I’m going to try it tomorrow. I’ve got a 2070 S but only a i5 6600K, so I had pretty significant performance hiccups in certain areas where there were lots of draw calls. Hoping their Vulkan implementation is actually more CPU efficient.
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# ? May 16, 2020 05:12 |
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Maybe they changed something or I'm closer to the end than I thought, but on my second playthrough I'm finding way more resin (or I'm just looking more carefully). I think I'm on chapter 8 or 9, and I'm 10 or 15 away from my last upgrade. but my first playthrough I was 50 or so resin away from upgrading everything. I might actually make it this time. (Hope there's a cheevo) They hide resin in some pretty clever places, I've been carefully looking for spots where I'd normally run right past an area (up in rafters, opposite ladders behind you, under trash, inside buckets, way high up where you need to crouch and change your height to standing to become a 10 foot monster...). I found one in a non openable electric cabinet early on by accidentally clipping my head through the door. Maybe you're supposed to blow it off with a grenade? Or maybe it had a noninteractive door by mistake Tip posted:I restarted it on hard and I'm kinda disappointed at how easy it is. Now that I'm confident at handling the guns and remember most enemy placements it really drains the tension from the opening chapters. I thought the same thing when I restarted on hard, until I got to the second multiple-antlion encounter (the one with the soldiers up on the platform and the explosive barrels and vehicles). Multiple waves too, I haven't passed it yet Enemies coming at you from all directions, need to move around and reload while staying out of combine minigun sight lines... It's intense. Enemies are tougher too (antlion legs take 3 or 4 pistol shots each) tak fucked around with this message at 08:17 on May 16, 2020 |
# ? May 16, 2020 07:45 |
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Oh also, gotta say, I loved that every object I brought through a loading transition room stayed with me, including random poo poo I just piled in there (fuel cans, crates, chairs, mannequins, headcrabs....) I mean I didn't literally count stuff that wasn't usable, but at least I didn't notice any difference And ammo/resin in loading rooms I looted with the grabbity gloves weren't duped when I loaded the next level the few times I found some in them GOTD. Best FPS I've ever played bar none, let alone best vr game. It's the vr game I've been waiting for. I had a vive that broke after 4 months and HTC support dicked me around until my warranty expired, and wanted $400 to fix it. I bought an index specifically for this game and don't regret it at all I will buy every dlc sight unseen, I need more. If I have to wait even 4 years for another valve vr game I'll probably die. Everything looks so fuzzy and textured and Xen tentacles dripping with smelly alien slime and breathing, and throbbing revoltingly when my flashlight is shining on it. Everything is just real. I felt like my head set was goggles that peered into another dimension--i couldn't tell that the flashlight wasn't real, it's extremely realistic and buttery smooth. I found myself just staring at stuff constantly from all angles. Weird alien gribleys especially tak fucked around with this message at 08:38 on May 16, 2020 |
# ? May 16, 2020 08:09 |
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Of course there's already a lightsaber mod
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# ? May 16, 2020 09:21 |
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poo poo. 7 resin short I bet there's exactly enough to get all the upgrades
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# ? May 16, 2020 12:14 |
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tak posted:Oh also, gotta say, I loved that every object I brought through a loading transition room stayed with me, including random poo poo I just piled in there (fuel cans, crates, chairs, mannequins, headcrabs....) I mean I didn't literally count stuff that wasn't usable, but at least I didn't notice any difference Extremely I spent so much time just looking at stuff in this game. It was as much a walking simulator as an fps just because of how I played it
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# ? May 16, 2020 14:43 |
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Vinylshadow posted:Of course there's already a lightsaber mod
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# ? May 16, 2020 16:02 |
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Skywalker, Maul, Windu Makes sense
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# ? May 16, 2020 16:03 |
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Jack Trades posted:Portal VR would be amazing but Valve would never make anything that wouldn't be playable by everyone and it's not like you can play Portal with teleport locomotion. Here's a really neat community-made mod. Not what you're looking for exactly I know but worth a play. https://store.steampowered.com/app/446750/Portal_Stories_VR/
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# ? May 16, 2020 17:34 |
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Heran Bago posted:Here's a really neat community-made mod. Not what you're looking for exactly I know but worth a play. I've seen that but as far as I understood it doesn't actually have any portal mechanics. Which kind of defeats the purpose.
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# ? May 16, 2020 17:41 |
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# ? May 27, 2024 21:20 |
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Spent a few hours last night going through sound files in hammer. Maybe it’s voice blindness, but am I correct in thinking that the first 30-some lines under Alyx is the original actress but pitch-shifted?
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# ? May 16, 2020 17:43 |