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if just one player doesn't understand it it's the player's problem if multiple players don't get it then the game has a problem communicating
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# ? May 21, 2020 22:43 |
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# ? Apr 26, 2024 20:35 |
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Tunicate posted:if just one player doesn't understand it it's the player's problem Well, I got it pretty quickly. The sound effects do a good enough keeping time that it stood out although it did take some time for it to click what was happening at first.
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# ? May 21, 2020 23:02 |
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food court bailiff posted:I'm 1000000% with you on the Fire Witches, they really gently caress up an otherwise gorgeous and cool area. The Jailers on the other hand? They're just...kind of nonissues. You often see them in narrow corridors, yeah, but they're either patrolling an extremely short and predictable route or they are stationary in an area with blind corners to ambush them from or at the end of dead-ends you really don't need to go down. If you're really having issues, the Dungeon is one of very few places where you can blast arrows through the grate sections, so it's very possible to kite them and fight them on your own terms if you're patient. What area we're the fire witches in? I played through ds3 once and it sucked compared to 1 and 2 so i don't remember much.
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# ? May 21, 2020 23:23 |
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ilmucche posted:What area we're the fire witches in? I played through ds3 once and it sucked compared to 1 and 2 so i don't remember much. They were right after the smoke witches
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# ? May 21, 2020 23:27 |
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They're those huge, white clad dudes in Irythill who blast you fire trails from long range and impale you on their staffs up close.
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# ? May 21, 2020 23:28 |
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ilmucche posted:What area we're the fire witches in? I played through ds3 once and it sucked compared to 1 and 2 so i don't remember much. Irithyll, they're the ones with the tall staves.
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# ? May 21, 2020 23:28 |
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Ah yeah, that whole area sucked. Much like a lot of ds3. I should go back and give it another try, maybe it's aged better. Even places that seemed like they should be cool like ash lake were real bad.oldpainless posted:They were right after the smoke witches I don't know what I expected.
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# ? May 21, 2020 23:35 |
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What reboots rank as the most unnecessary? DmC: Devil May Cry is still baffling in hindsight, though it was published by Capcom before Resident Evil VII. What people wanted was a bigger-budget DMC4 so that half the game wasn't a rehash. Instead they started over with a different studio:
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# ? May 22, 2020 00:06 |
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BioEnchanted posted:Something I always hate although this comes from the other direction with regards to difficulty, is when people just don't understand an obstacle and claim the game is bad - there's a really neat puzzle in Anima: Gate of Memories involving moving spikes and a review kept showing them dying at it over and over again as if it was the game's fault that they failed to notice that the spikes were synced to the background music. All you have to do is move with rhythm and basically dance through them but they just didn't notice. It's not even a mandatory puzzle, it only blocks off a totally optional sidequest area, but it's frustrating when you know what they need to do and it's just like "It's an easy thing, just slow down a little." I zone out game music most of the time even on the rare occasions I don't just turn it off. That part would have hosed me too if I needed cues from the music.
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# ? May 22, 2020 00:33 |
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Inspector Gesicht posted:What reboots rank as the most unnecessary? When I saw the abortion via sniper rifle cutscene my eyes rolled so hard that they almost flew out of my head. The game tried so hard to be gritty and cool but it just reminded me of a middle schooler trying way too hard to impress people while pretending they didn’t care about what people thought.
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# ? May 22, 2020 00:42 |
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Inspector Gesicht posted:What reboots rank as the most unnecessary? DmC has to be among 'most unnecessary' just by virtue of being still in the franchise's heyday, that's the Amazing Spider-Man mistake right there. A few of their ideas were... almost pretty logical ('this series is popular in the west, so let's give it to a western developer' worked really well for stuff like Metroid Prime), but they were always going to fumble when rebooting that close to the original run. But if you want 'bad reboots', I need to point to Bomberman: Act Zero. Bomberman wasn't an awful candidate for a reboot at the time, all things considered; it'd sat largely dormant for about a console generation, was under new ownership, and was mostly acclaimed for its specific gameplay, so a revamp for the HD gaming generation was a pretty solid pick... until they screwed up literally every single element of the game. Even the DmC reboot had gameplay shine through to the point it's sort of a cult classic now, but there is no redemption to be found in Act Zero.
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# ? May 22, 2020 01:06 |
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i never played it, but i'll always "remember" Act Zero had like 100 levels and no saves? or was it continues? either way it sounds like it sucked even without the redesign.
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# ? May 22, 2020 02:53 |
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Smirking_Serpent posted:i never played it, but i'll always "remember" Act Zero had like 100 levels and no saves? or was it continues? either way it sounds like it sucked even without the redesign. Yeah. When I said they screwed up every single element, I mean EVERY SINGLE ELEMENT. They didn't even have local multiplayer or a camera that showed you most of the arena. It's one of those instances where they screw up a franchise so badly that they ruin things you didn't even think would enter their mind to change.
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# ? May 22, 2020 03:14 |
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Assassin's Creed origins having an automatic "camel just go where I tell you" button is terrific, it's the one thing RDR2 needs to fix it, but why in earth does it default to "follow road" and I have to hit another button after for "go to objective". When would I ever just want to follow the road aimlessly?
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# ? May 22, 2020 05:38 |
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Chases, mostly. Like putting your camel on autopilot while you shoot back at your pursuers.
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# ? May 22, 2020 05:42 |
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Also because it's cool to just ride on your camel for awhile and listen to podcasts.
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# ? May 22, 2020 07:30 |
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Dash Rendar posted:hmm counterpoint: it ends too soon. You got sass kid I like ur style
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# ? May 22, 2020 07:32 |
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bony tony posted:Also because it's cool to just ride on your camel for awhile and listen to podcasts. Like the cowboys of old
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# ? May 22, 2020 10:32 |
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Bogmonster posted:But the absolute worst thing is the companion Sera. It's like someone saw Joss Whedon's schtick and decided to write a wacky lesbian elf who like, fights the power man, and is really sassy and good at stuff. I mean, none of the characters are brilliant but Jesus she is bad. I don't remember it being this lovely in Dragon Age 1. The flipside was that it was insanely satisfying to eventually choose to boot her out of the party for good. I think Sera remains the only RPG party member I've ever been so annoyed with I fired them.
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# ? May 22, 2020 10:51 |
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Necrothatcher posted:The flipside was that it was insanely satisfying to eventually choose to boot her out of the party for good. I think Sera remains the only RPG party member I've ever been so annoyed with I fired them. When I got to the point in Mass Effect where the game goes "You must let either Ash or Kaiden die!!!" my reaction was a disappointed "Only one?"
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# ? May 22, 2020 11:23 |
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Necrothatcher posted:The flipside was that it was insanely satisfying to eventually choose to boot her out of the party for good. I think Sera remains the only RPG party member I've ever been so annoyed with I fired them. She's also the only companion you can fire at any point, probably for precisely that reason.
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# ? May 22, 2020 12:17 |
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Sunswipe posted:When I got to the point in Mass Effect where the game goes "You must let either Ash or Kaiden die!!!" my reaction was a disappointed "Only one?"
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# ? May 22, 2020 12:21 |
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ilmucche posted:Ah yeah, that whole area sucked. Much like a lot of ds3. I should go back and give it another try, maybe it's aged better. Even places that seemed like they should be cool like ash lake were real bad. I've been replaying the trilogy with the various overhaul mods (Daughters of Ash, Auger of Darkness, Cinders) and the combat in 3 is definitely the weakest. Enemies are far too fast compared to you, aggro distance makes half the areas feel like the Iron Keep, half the weapons are uselessly slow. Compare it to DS1, where almost every fight feels like a carefully designed setpiece. The visuals/music are really good at least, and it has some of my favourite boss designs/fights in any game ever - Abyss Watchers, Twin Princes, that loving tree. Even Deacons of the Deep is probably the most successful "horde boss" that From have managed.
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# ? May 22, 2020 13:04 |
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Oh man, that brings back such wonderful memories of the ME2 thread where people were complaining that the hard-bitten veteran mercenary Zaeed couldn't lead a team without someone dying, disregarding the fact that practically 99% of his backstory is him leading a team where everyone else died Also a surprising amount of people finding Garrus very, very attractive. I was one of them.
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# ? May 22, 2020 13:05 |
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Strom Cuzewon posted:I've been replaying the trilogy with the various overhaul mods (Daughters of Ash, Auger of Darkness, Cinders) and the combat in 3 is definitely the weakest. Enemies are far too fast compared to you, aggro distance makes half the areas feel like the Iron Keep, half the weapons are uselessly slow. Compare it to DS1, where almost every fight feels like a carefully designed setpiece. My main complaint about Dark Souls 3 has always been that the enemies move like Bloodborne characters but you move like a Dark Souls character.
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# ? May 22, 2020 13:11 |
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Strom Cuzewon posted:I've been replaying the trilogy with the various overhaul mods (Daughters of Ash, Auger of Darkness, Cinders) and the combat in 3 is definitely the weakest. Enemies are far too fast compared to you, aggro distance makes half the areas feel like the Iron Keep, half the weapons are uselessly slow. Compare it to DS1, where almost every fight feels like a carefully designed setpiece. I don't think that's the case at all tbh. The enemies are only too fast for you if you play it like DS1. Your character is also a lot faster so you can deal with them just fine. I just did two playthroughs with a greathammer and a greatsword, they both felt quite powerful and I never had any problems with enemies being too fast for them. I wasn't playing with mods though so maybe that has something to do with it. CJacobs posted:My main complaint about Dark Souls 3 has always been that the enemies move like Bloodborne characters but you move like a Dark Souls character. I hear people say this a lot but I don't really get it. You're not as fast as a Bloodborne character but you're way faster than a DS2 or especially DS1 character. Ditto for the enemies.
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# ? May 22, 2020 13:17 |
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CommissarMega posted:Oh man, that brings back such wonderful memories of the ME2 thread where people were complaining that the hard-bitten veteran mercenary Zaeed couldn't lead a team without someone dying, disregarding the fact that practically 99% of his backstory is him leading a team where everyone else died ME2 was the most Fandom-ish thread I've ever seen in Games.
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# ? May 22, 2020 13:27 |
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garrus' embrace would be unpleasantly pointy but i would endure it
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# ? May 22, 2020 13:40 |
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The Moon Monster posted:I hear people say this a lot but I don't really get it. You're not as fast as a Bloodborne character but you're way faster than a DS2 or especially DS1 character. Ditto for the enemies. Bloodborne's faster paced combat was balanced around being able to regain health through the rallying system though, which DS3 lacks in comparison. Not to mention parrying in Bloodborne having a more generous window. In general Bloodborne is a game that was built specifically to suit a faster pace of combat, while DS3 had the faster pace grafted on to an already existing combat system that it doesn't suit nearly as well. This isn't really too much of problem up until Irithyll, but from there it starts to get frustrating.
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# ? May 22, 2020 14:12 |
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CommissarMega posted:Oh man, that brings back such wonderful memories of the ME2 thread where people were complaining that the hard-bitten veteran mercenary Zaeed couldn't lead a team without someone dying, disregarding the fact that practically 99% of his backstory is him leading a team where everyone else died Some of the suicide mission really could've used some better signposting for why certain bad choices were actually bad; while I don't necessarily disagree with all the choices for good and bad agents for every role when I actually looked at the list, there's a few that just feel... kinda arbitrary without the game actually telling you why. Zaeed's one of them. Basically all of his incidental dialog is him talking about being the only survivor of some team or another, but the game never really points out that you basically just became part of the running gag. The one that got me was that sending Samara as a fire team leader is a bad choice; in retrospect that does make sense, as she was always a lone agent, but the game never really says that's what's going on.
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# ? May 22, 2020 14:35 |
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In DS3 everyone but you has cool, fancy moves. The plot of the Surge 2 is hot garbage but I enjoyed the combat more than any Souls game. Your healing resource is tied soley to the damage you deal to enemies. This means if you're at poo poo at parrying you can simply face-tank most bosses. You can also change your build at any time for no cost beyond the parts needed to level-up equipment.
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# ? May 22, 2020 14:45 |
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"This is a difficult job, Shepard. We need a TECH expert, one who uses their OMNI-TOOL for TECHNOLOGICAL PURPOSES, to go through the ven--" Aha, the vents! Thane, you're up. Nothing gets past this guy.
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# ? May 22, 2020 14:45 |
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I sent Jacob to the vents as he wished for the crime of boring me as a character and he survived
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# ? May 22, 2020 14:52 |
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The Moon Monster posted:I don't think that's the case at all tbh. The enemies are only too fast for you if you play it like DS1. Your character is also a lot faster so you can deal with them just fine. I just did two playthroughs with a greathammer and a greatsword, they both felt quite powerful and I never had any problems with enemies being too fast for them. I wasn't playing with mods though so maybe that has something to do with it. Tbf I was rubbish with hammers even in DS2, so it might just be I suck at heavy weapons. Kicked rear end with the Mirrah Greatsword though. VanSandman posted:ME2 was the most Fandom-ish thread I've ever seen in Games. Bioware games were always more about teaming up with fun characters than they were about the plot, and ME2 loving nailed that more than the rest. Why do I always take Garrus with me on missions? Is it because he's useful? Is it because having a sniper is really good? Nah, Garrus is my friend and I like shooting aliens with him.
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# ? May 22, 2020 16:02 |
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exquisite tea posted:"This is a difficult job, Shepard. We need a TECH expert, one who uses their OMNI-TOOL for TECHNOLOGICAL PURPOSES, to go through the ven--" In fairness (and not at all because I fell for that exact thing ), the briefing is not too clear about the particular circumstances beforehand. The dialogue also emphasized stealth as much as tech capability, and makes it sound like the picked character would have to single-handedly sneak past the enemy to do some covert hacking behind enemy lines. So in that context, it sounded sensible to take the guy whose entire deal was being a sneaky independent assassin who can also do some tech on the side. Of course, in practice that whole thing then worked out to "picked character walks along a big tube right next to the fireteam, drops down directly on the other side of the door that stops them, then does some hacking".
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# ? May 22, 2020 16:08 |
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Cleretic posted:DmC has to be among 'most unnecessary' just by virtue of being still in the franchise's heyday, that's the Amazing Spider-Man mistake right there. A few of their ideas were... almost pretty logical ('this series is popular in the west, so let's give it to a western developer' worked really well for stuff like Metroid Prime), but they were always going to fumble when rebooting that close to the original run. Wasn’t there also an unnecessarily horny anime Bomberman reboot around the same time, or am I thinking of a different franchise? Also I don’t know if it counts as a reboot exactly, but the Japanese music game series Pop’n Music got an Xbox Live Arcade exclusive port called Beat ‘n Groovy where they re-did all of the character art and graphics, and it was...dire. The original series isn’t exactly high art, but this thing’s like a dollar store knockoff of it, except officially made by Konami.
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# ? May 22, 2020 16:24 |
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CJacobs posted:I sent Jacob to the vents as he wished for the crime of boring me as a character and he survived I looked up a chart for how the game works out who lives and dies to make sure Miranda died. No one pisses off my Jack and lives to tell the tale.
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# ? May 22, 2020 16:33 |
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Dewgy posted:an unnecessarily horny anime Bomberman reboot Another solid phrase I never would've experienced without this thread
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# ? May 22, 2020 16:33 |
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Sunswipe posted:I looked up a chart for how the game works out who lives and dies to make sure Miranda died. No one pisses off my Jack and lives to tell the tale. Because of the apparently shoddily way the Suicide Mission is built, Miranda is the hardest character the kill. With everyone else if they are the wrong choice for that section of if they aren't loyal they or someone else will die, except Miranda, she will miraculously survive everything. Why? Because she has one line of dialogue in a cutscene. The game doesn't do something like giving that line to another character, no, Miranda must be alive to say that one line. That super important line? Pretty much something like "who are you taking on your squad for this, Shepard?". Clearly something only Miranda can say.
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# ? May 22, 2020 16:46 |
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# ? Apr 26, 2024 20:35 |
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Cleretic posted:The one that got me was that sending Samara as a fire team leader is a bad choice; in retrospect that does make sense, as she was always a lone agent, but the game never really says that's what's going on. Years later and I am still sore about this. What pissed me off even more at the time was reading afterwards that Miranda would've been a good choice; like, I deliberately avoided giving it to Miranda because I had just watched a long cutscene where it was made clear everyone hated and distrusted her, why on earth would I make her a team leader? Yeah Samara was a lone agent but she was still capable and trusted. Bah. RIP Tali. RIP Legion.
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# ? May 22, 2020 17:05 |