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Zongerian
Apr 23, 2020

by Cyrano4747

Rabid Snake posted:

Like should I buy this game it’s coming out in a couple weeks. I can’t tell

It's going to make Aguirre: The Wrath Of God look like Cannibal Holocaust

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dogstile
May 1, 2012

fucking clocks
how do they work?

doingitwrong posted:

Has anyone compiled a list of how accurate the leakers were? All the reviews I’m skimming have been coy on story spoilers.

Sony's given them strict reviewing rules. You can only review certain sections of the game and you can't talk about the second part of the game.

Infer from that what you will.

Rabid Snake
Aug 6, 2004



Zongerian posted:

It's going to make Aguirre: The Wrath Of God look like Cannibal Holocaust

drat it’s gonna be that bad?

Zongerian
Apr 23, 2020

by Cyrano4747
Never played either of them but that's what people are saying on vegan mousetrap twitter

Zongerian
Apr 23, 2020

by Cyrano4747

MeatwadIsGod
Sep 30, 2004

Foretold by Gyromancy

Codependent Poster posted:

We got a winner here, folks

lol

Oxxidation
Jul 22, 2007

Rabid Snake posted:

Like should I buy this game it’s coming out in a couple weeks. I can’t tell

it’s the first game but louder, dumber and more full of itself, if that rows your boat then get to paddling

Bonaventure
Jun 23, 2005

by sebmojo

Rinkles posted:

wtf, that dog quote is real?

it’s true. all of it.

Bonaventure
Jun 23, 2005

by sebmojo
harping about the player’s lack of agency in the polygon review is misguided: I didn’t complain when, like, Cloud from FF7 does something stupid in the plot I’d rather he didn’t, and that’s ostensibly a roleplaying game

instead the source of the disconnect the reviewer is feeling can be diagnosed from the way they talk about gameplay: planning sequences of violence, getting stealth kills and landing headshots is “satisfying” in a story about how ugly violence is, that prides itself on having its cutscene violence be traumatically “realistic.” so which is it, naughty dog? Am I supposed to cringe at some woman getting her elbows smashed with a hammer in cutscene or am I supposed to thrill at the satisfying climax of a man’s throat being slit in gameplay? Is the brutal execution DLC pack coming for this game like the first one?

is violence stark in its brutality or are there a hundred difficulty sliders to make it accessible and fun to me in just the way I want?

Bonaventure
Jun 23, 2005

by sebmojo
I mean— that and the fact that the writing sounds clumsily didactic and plain idiotic on its own. Even more than the “oh no you killed a dog” cutscene (lol), the worst story tidbit from that review was the guy interrupting the dance to spit on what’s-her-name and insult her. Homophobia is bad! Did you know homophobia is bad?! It’s like David Cage levels of obviousness and clumsiness. Player agency doesn’t have anything to do with that

Cao Ni Ma
May 25, 2010



Rinkles posted:

wtf, that dog quote is real?

I hope lol

Stux
Nov 17, 2006

looks like the game is good after all, sorry everyone

Bonaventure
Jun 23, 2005

by sebmojo

Stux posted:

looks like the game is good after all, sorry everyone

checks out:

The Hollywood Reporter posted:

Critics have been asking when video games would “grow up” for years. The real question is this: when will films catch up with video games like The Last of Us Part II?

stroking my chin, which is slack

dogstile
May 1, 2012

fucking clocks
how do they work?
Wonder how much money they've given out to reviewers, considering that the only guy i can find who actually seems to criticise the story AND gameplay mentions that it basically doesn't innovate and has ridiculous plot holes. 10/10 by the way.

E: "This is a petty revenge plot full of lovely unlikable people and where most of the main characters could be swapped out for any other and it wouldn't make a difference"

Truly amazing.

UP AND ADAM
Jan 24, 2007

Bonaventure posted:

checks out:


stroking my chin, which is slack

Nice fake quote

sockpuppetclock
Sep 12, 2010

Codependent Poster posted:

We got a winner here, folks
This is beyond parody for gently caress's sake

Stux
Nov 17, 2006

http://twitter.com/heartimecia/status/1271336677903040513

sounds like a whole lot of heart to me, guess youve got to hand it to them, they did it

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Ars Technica posted:

The Good
  • Enthralling world building and environmental design
  • Top-notch voice acting and motion capture performances
  • Well-paced combat encounters that expertly balance tension levels
  • Deep, meaningful accessibility options
The Bad
  • Story loses focus quickly and fails to get it back
  • Character motivations are often hard to parse or seemingly nonsensical
  • Intentional themes on the cycle of revenge get muddied beyond recognition
  • Dull boss fights and “enemy flood” late-game challenges
The Ugly
  • Shooting an attack dog right in the face just to survive
https://arstechnica.com/gaming/2020/06/the-last-of-us-part-2-isnt-a-fully-satisfying-return-to-the-apocalypse/

Shaman Tank Spec
Dec 26, 2003

*blep*



I thought The Last of Us was a pretty average stealth shooter with extremely questionable AI problems, so a repeat of that with the most tryhard DO YOU UNDERSTAND THAT VIOLENCE IS BAD OR DO WE HAVE TO MAKE YOU BEAT 50 MORE DOGS TO DEATH WITH LEAD PIPES storytelling beaten over my head doesn't sound like a good time.

I think I'll wait for it to be on PS+ or something.

r u ready to WALK
Sep 29, 2001

I guess all the critical reviews don't want to give it a score because they are afraid of the twitter zombie horde

Bonaventure
Jun 23, 2005

by sebmojo

Stux posted:

sounds like a whole lot of heart to me, guess youve got to hand it to them, they did it

strange.... Ellie having a whole lot of heart and handing it to them is exactly what happens when her bare fist smashes open an opponent's ribcage like Kano from Mortal Kombat and she rips out their still-beating heart and stuffs it down their throat while they gurgle "please, let my dog live." but she already hanged the dog with a barbed-wire noose 5 minutes ago.

HampHamp
Oct 30, 2006

Bonaventure posted:

I mean— that and the fact that the writing sounds clumsily didactic and plain idiotic on its own. Even more than the “oh no you killed a dog” cutscene (lol), the worst story tidbit from that review was the guy interrupting the dance to spit on what’s-her-name and insult her. Homophobia is bad! Did you know homophobia is bad?! It’s like David Cage levels of obviousness and clumsiness. Player agency doesn’t have anything to do with that

I fuckin love video games and play a lot of them, but I mean the writing in the vast majority of them is shockingly bad - why does this game in particular make people so critical of the writing? The homophobia thing you mention appears to be a single brief interaction between 2 characters during a cutscene, what kind of player agency needs to be involved there? Not trying to be a dick, it just seems that people are geared up to hate on this game in particular, despite the first game being incredibly well written and acted. What am I missing here?

Stux
Nov 17, 2006

r u ready to WALK posted:

I guess all the critical reviews don't want to give it a score because they are afraid of the twitter zombie horde

theyre just outlets that dont do scores, heres another with no score for example https://www.pastemagazine.com/games/the-last-of-us-part-ii/the-last-of-us-part-2-review/

Brother Entropy
Dec 27, 2009

Bonaventure posted:

strange.... Ellie having a whole lot of heart and handing it to them is exactly what happens when her bare fist smashes open an opponent's ribcage like Kano from Mortal Kombat and she rips out their still-beating heart and stuffs it down their throat while they gurgle "please, let my dog live." but she already hanged the dog with a barbed-wire noose 5 minutes ago.

careful, you're almost making this game sound fun and not a tedious slog

Bonaventure
Jun 23, 2005

by sebmojo

HampHamp posted:

I fuckin love video games and play a lot of them, but I mean the writing in the vast majority of them is shockingly bad - why does this game in particular make people so critical of the writing? The homophobia thing you mention appears to be a single brief interaction between 2 characters during a cutscene, what kind of player agency needs to be involved there?


yes? that's what i was saying? i'm criticizing both the writing, and the polygon review that focused on player agency which i don't think is actually that important.

people are more critical of the writing for this game for a number of reasons. one is that many people were attached to the characters in the first game, and this one assassinates them figuratively and one of them literally ha ha ha; and the marketing push for this game has been filled with absurd pronouncements about how important and touching and daring this story will be, when we all know exactly the limits of this kind of game. it's absurd and funny.

Bonaventure
Jun 23, 2005

by sebmojo
like when your writer / director is: 'this story will examine hatred from a nuanced and unflinching perspective in all the colors of its ugliness. we're truly going to revolutionize the way stories are told, and yes-- we will make you cry" and the way that manifests is by having a homophobic caricature spit on lesbians and doing the Austin Powers "henchman's widow" gag in earnest, but about an enemy dog, that is hilarious

HampHamp
Oct 30, 2006

Bonaventure posted:

yes? that's what i was saying? i'm criticizing both the writing, and the polygon review that focused on player agency which i don't think is actually that important.

people are more critical of the writing for this game for a number of reasons. one is that many people were attached to the characters in the first game, and this one assassinates them figuratively and one of them literally ha ha ha; and the marketing push for this game has been filled with absurd pronouncements about how important and touching and daring this story will be, when we all know exactly the limits of this kind of game. it's absurd and funny.

Ohh yeah my bad I misread the player agency bit. But still - you seem convinced the writing will be bad, which seems to be a hell of an assumption to make coming from this studio. I understand some of the leaked stuff has riled people up, but isn't there a chance that context will help to explain some of the negative reactions?

I guess I'm just more willing to give them the benefit of the doubt, I've played and enjoyed pretty much everything they've ever released.

The Kins
Oct 2, 2004

r u ready to WALK posted:

I guess all the critical reviews don't want to give it a score because they are afraid of the twitter zombie horde
Numbers have been illegal for a couple of years now. Didn't you hear?

Oxxidation
Jul 22, 2007

HampHamp posted:

Ohh yeah my bad I misread the player agency bit. But still - you seem convinced the writing will be bad, which seems to be a hell of an assumption to make coming from this studio.

is it really, though

the entire uncharted series was schlock but that was fine because it fit the genre, while tlou was a rote post-apocalypse story with an innovative trigger for the apocalypse and a humanist bent that got totally misinterpreted by like 90% of its playerbase

this is a sequel that did not need to exist, made by a director that appears to have completely fallen for his own hype

Flannelette
Jan 17, 2010


Rabid Snake posted:

Like should I buy this game it’s coming out in a couple weeks. I can’t tell

If you ignore the story stuff which sounds kinda bad. It's a slightly more polished version of the first game's stealth combat with better graphics and more open areas and no attempt to advance the design past 2013.
So more of the same if that's what you want.

HampHamp posted:

Ohh yeah my bad I misread the player agency bit. But still - you seem convinced the writing will be bad, which seems to be a hell of an assumption to make coming from this studio. I understand some of the leaked stuff has riled people up, but isn't there a chance that context will help to explain some of the negative reactions?


The negative reactions were for the 2nd half and the reviews have already talked about the context in the first which sounds as "violence bad now kill more" as people expected and said un-specificlly that the story falls apart more in the 2nd bit so it not looking good.

Flannelette fucked around with this message at 14:42 on Jun 12, 2020

Starks
Sep 24, 2006

Again what is it with people freaking out about the dogs. You kill dogs in tons of games.

Anyways I reloaded my preorder

Brother Entropy
Dec 27, 2009

Starks posted:

Again what is it with people freaking out about the dogs. You kill dogs in tons of games.

Anyways I reloaded my preorder

there are people who in fact don't like that you have to kill dogs in so many games, and tlou2 seems to be going out of its way to underline 'boy don't you feel bad about killing dogs in this game?' so logically those people are going to be doubly bothered

bus hustler
Mar 14, 2019

looking forward to picking this up on SA mart for $10 tbh in like march 2021

HampHamp
Oct 30, 2006

Oxxidation posted:

is it really, though

the entire uncharted series was schlock but that was fine because it fit the genre, while tlou was a rote post-apocalypse story with an innovative trigger for the apocalypse and a humanist bent that got totally misinterpreted by like 90% of its playerbase

this is a sequel that did not need to exist, made by a director that appears to have completely fallen for his own hype

I'm not sure what a playerbase misinterpreting the game has to do with the quality of the sequel, but I agree about the first game having quite a rote storyline. The point I'm badly trying to make is that the first game was exceptionally well written and acted compared to pretty much every other video game, isn't that enough to give this one at least a chance?

Bonaventure -all these quotes from marketing saying stuff about making you cry and revolutionizing game writing, I can't actually find anything like that, could you link me to what you're referring to? I've seen a few articles from Neil druckmann talking about the game, but I never saw him say anything like that. I mainly got the impression that he felt that the game would be divisive.

Sassy Sasquatch
Feb 28, 2013

Bonaventure posted:

harping about the player’s lack of agency in the polygon review is misguided: I didn’t complain when, like, Cloud from FF7 does something stupid in the plot I’d rather he didn’t, and that’s ostensibly a roleplaying game

The lack of agency complaint is probably just a symptom of poor writing. It's hard to empathize with characters whose every decision you find ridiculous, incomprehensible, or contradictory with their past characterization and motivations. It's a delicate balancing act and that Skill Up review + others mentioning gaping plot holes, interchangeable characters and straight up "drop the controller and laugh at the absurdity" moments doesn't exactly make me confident right now. Especially considering the embargo around discussing the second half of the game.

Oxxidation
Jul 22, 2007

HampHamp posted:

The point I'm badly trying to make is that the first game was exceptionally well written and acted compared to pretty much every other video game

and the point i'm making is that it's not. it's a glorified netflix original movie with millions of dollars poured into gussying up a totally unremarkable script that had exactly one (1) neat/unique point to make, and so relying on its pedigree as some proof of quality for its sequel is not as advisable as you seem to think, especially when that sequel, by all appearances, doesn't do anything but retread the first game's old ground but with less subtlety and more pornographic bloodshed

Starks
Sep 24, 2006

Brother Entropy posted:

there are people who in fact don't like that you have to kill dogs in so many games, and tlou2 seems to be going out of its way to underline 'boy don't you feel bad about killing dogs in this game?' so logically those people are going to be doubly bothered

I’ve never seen it as a complaint on these forums I guess. Like I read the threads for Rdr2, re2make, dark souls etc and I’ve never seen it come up. It feels like people don’t really care now, they just want to be right about this game and are looking for reasons to “dog pile” it hahaha.

Bonaventure
Jun 23, 2005

by sebmojo

HampHamp posted:



Bonaventure -all these quotes from marketing saying stuff about making you cry and revolutionizing game writing, I can't actually find anything like that, could you link me to what you're referring to? I've seen a few articles from Neil druckmann talking about the game, but I never saw him say anything like that. I mainly got the impression that he felt that the game would be divisive.



i was paraphrasing, but like they're everywhere dude; i'm not going to go back over the 57 pages of this thread so that you can understand why i find this funny

here's an interview with one of the writers i found through 5 seconds of googling:

https://www.gamesradar.com/the-last-of-us-2-interview-halley-gross-2019/

quote:

"Ultimately, this is a story about the cycle of violence, right? But beyond that, it's a conversation about the effects systemic trauma can have on your soul," she tells me.

Flannelette
Jan 17, 2010


Starks posted:

Again what is it with people freaking out about the dogs. You kill dogs in tons of games.

Anyways I reloaded my preorder

quote:

That wouldn’t be enough suffering, however. Naughty Dog has to make sure you feel horrible, so you’re later treated to a flashback in which you play fetch with that same dog, scritching her behind her velvety little ears. If Naughty Dog makes you feel bad enough, maybe next time you won’t do ... the thing the game forces you to do?

Killing game dog isn't so much the problem it's they do it in the most ham-fisted "look how bad you are" way that just falls flat.
Red-dead 2 you can kill dogs and just about everything else and they manage to do this thing better, where if you don't play well you have to finish off animals you hunt or euthenise your wounded horse (which you named and stuff), completely optional things that are up to the players actions.

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HampHamp
Oct 30, 2006

Oxxidation posted:

and the point i'm making is that it's not. it's a glorified netflix original movie with millions of dollars poured into gussying up a totally unremarkable script that had exactly one (1) neat/unique point to make, and so relying on its pedigree as some proof of quality for its sequel is not as advisable as you seem to think, especially when that sequel, by all appearances, doesn't do anything but retread the first game's old ground but with less subtlety and more pornographic bloodshed

I don't think we're gonna see eye to eye on this unfortunately, purely talking about the original game. The sequel may be as bad as you're saying, I'm not gonna pass judgement on that until I've played it, but I honestly have no idea what games you're playing that have better dialogue and acting than the original. Hell even uncharted, as schlocky as it is, puts most other games to shame with the dialogue and acting.

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