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hhhat posted:this makes sense and I kinda get the concept now... so like, there's games where you walk forward and back purposefully to do something? How do you holodeck in real life? Does the game world occasionally scroll or what If you really want to play away from your computer, there is also a way if you have a good router to link the quest to your PC wirelessly. You have to buy a program called virtual desktop but it lets you play pcvr games on the quest wirelessly.
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# ? Jun 15, 2020 22:03 |
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# ? Apr 28, 2024 09:09 |
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Immersiveness varies. Personally I can't understand that yelling on a virtual rollercoaster, but alas. However, in the heat of the moment, while ducking behind barrels, trying to lean over a low wall to reach, pick up and lob back a grenade in Alyx didn't work out so well. At least when trying to prop myself up on it.
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# ? Jun 15, 2020 22:06 |
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Playing Echo VR I've smacked the ceiling of my room multiple times reaching for a high pass.
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# ? Jun 15, 2020 22:11 |
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Dr Sun Try posted:playing Superhot VR or Pistol Whip without cables getting in the way is worth the worse screen imo Yeah this. I have a Vive Pro and a Quest and everybody who asks me for a recommendation for a first set I tell them the Quest. If you have to ask, it’s the Quest. People who are candidates for the Index or Reverb already know it. ephori fucked around with this message at 22:21 on Jun 15, 2020 |
# ? Jun 15, 2020 22:18 |
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It's worth pointing out too that immersiveness isn't necessarily linked to fidelity either - plenty of people have broken things or themselves using a Quest. [Insert video of Richie's Plank Experience]
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# ? Jun 15, 2020 22:18 |
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VD new beta updatequote:• Added hand tracking (best with desktop streaming)
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# ? Jun 15, 2020 22:43 |
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hhhat posted:this makes sense and I kinda get the concept now... so like, there's games where you walk forward and back purposefully to do something? How do you holodeck in real life? Does the game world occasionally scroll or what Yes, that's the whole point of VR. You can walk around. Obviously you are limited by your real life space. The world occasionally scroll indeed, usually by a player input called 'thumbstick'.
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# ? Jun 15, 2020 22:45 |
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Tom Guycot posted:If you really want to play away from your computer, there is also a way if you have a good router to link the quest to your PC wirelessly. You have to buy a program called virtual desktop but it lets you play pcvr games on the quest wirelessly. I don't know that I do, honestly. I'm here cause star war game, but people are like 'no rly you should do the arm swingy thing' and im thinking, if i invest in this thing, maybe i should give myself the option. There seems to be lots of varying opinions on this, probaly since people do different things with it. I've never played a vr game.
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# ? Jun 16, 2020 00:02 |
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hhhat posted:I don't know that I do, honestly. Watch some youtube videos. Don't get it for just one single space game that you don't know will be any good. If you're into flight sims/space sims generally like Elite Dangerous or War Thunder then go for it. If you're at all interested in playing games like Half Life Alyx, you need at least a little bit of space. Try to get a video that shows the whole setup. Check this channel out, they have a lot of videos on VR stuff that shows them moving about and stuff, but do also keep in mind that they're at the very top end of the market in both hardware and space. To be honest, if you're only interested in playing Star Wars in VR, PC VR might be too much of a hassle and overkill. Maybe consider PSVR?
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# ? Jun 16, 2020 00:11 |
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hhhat posted:this makes sense and I kinda get the concept now... so like, there's games where you walk forward and back purposefully to do something? How do you holodeck in real life? Does the game world occasionally scroll or what Typically, you can move a certain distance around a fixed point in the game world, and if the game wants you to travel larger distances then the fixed point gets moved in some way - either by the game moving it automatically or by you indicating with the controller where you want it to be moved to. For example, in Superhot VR, the game will automatically warp you from one enemy encounter to the next, but during a given encounter you might want to take a couple of steps to the side to duck behind that barrel or grab that gun that landed just out of reach. But you often have to turn one way or another to handle the encounters and the game doesn't try to preserve your real-world orientation, so it's easy to get twisted around and lose track of your actual position relative to your playspace. You end up having to spend actual mental effort to keep track of where you are or to check your position every now and then, which is kind of unpleasant, and I can see how having a wire to manage would add to that. Having had a Quest for a little while, I've found that there aren't really a lot of low-movement games on the Quest side of things, and the ones that are tend to be pretty noticeably limited compared to their PC versions. Most sit-down experiences, like flight sims and racing games and stuff, seem to be PC-only. Since I barely have the space to swing my arms around right now, I've had a hard time getting much out of it.
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# ? Jun 16, 2020 00:20 |
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We recently got a Quest for free thanks to my partner's work. It's a really cool device, but I'm tempted to build a new gaming PC to be able to run SteamVR games as the library on the Quest is missing the big hitters. How bad is this video compression people keep mentioning? Am I setting up for disappointment?
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# ? Jun 16, 2020 00:21 |
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The Grumbles posted:We recently got a Quest for free thanks to my partner's work. It's a really cool device, but I'm tempted to build a new gaming PC to be able to run SteamVR games as the library on the Quest is missing the big hitters. How bad is this video compression people keep mentioning? Am I setting up for disappointment? It's not amazing, but it's fine. I have a Rift S, but I never use it because if I'm doing any PCVR stuff I just use my quest for it, the difference in quality is not worth the hassle of managing multiple headsets for me. If you don't like it you can always upgrade, but I don't think you'll be disappointed.
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# ? Jun 16, 2020 00:26 |
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sethsez posted:So here's where VR is right now: Wait a minute, when did the Rift S get hand tracking?
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# ? Jun 16, 2020 04:45 |
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Luneshot posted:Wait a minute, when did the Rift S get hand tracking? As in tracked controllers.
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# ? Jun 16, 2020 05:25 |
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Enos Cabell posted:Hopefully it has HOTAS support X-Wing VR is probably developed on the "battlefield" Frostbite 2/3/4 platform/engine Frostbite can result in a very nice looking, curated game. It's probably just a re-skin of the fighter jet dogfight mode from Battlefield 3/4/1/5 (yes that's the correct order!) The downside is that EA has a really poo poo record of releasing playable games on launch day, especially games with a preorder bonus or whatever, and then dropping multiplayer support early moving on to the next game three weeks after launch. I should know, I basically talked 3500 goons into buying BF3/4 to play it with me. Fortunately for me/dice, there was so much pent up demand for a new battlefield + bf3 was truly next-gen tech at the time they were able to get away with a bunch of bugs. That was, uh, 9 years ago. The rate of bugs in new frostbite-based games has not slowed. https://www.youtube.com/watch?v=x7GbZVG9PK8&t=33s https://www.youtube.com/watch?v=9E9HXYKUHIY&t=16s
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# ? Jun 16, 2020 05:42 |
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Hadlock posted:X-Wing VR is probably developed on the "battlefield" Frostbite 2/3/4 platform/engine It's absolutely gonna be Frostbite. EA's had a mandate for all their studios to use it for cross-compatibility for a while now. Even if the engine has to be bent over backwards with custom code to work.
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# ? Jun 16, 2020 05:57 |
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Oh, wait https://help.ea.com/en/help/star-wars-squadrons/star-wars-squadrons/pre-order-star-wars-squadrons/ quote:Star Wars: Squadrons has controller, joystick, and hands on throttle-and-stick (HOTAS) support. We’ll have more details on supported sticks as we get closer to launch. I don't trust them though. They have a decade-long reputation of not shipping things promised at the announcement, to get max preorders, and then hacking together some garbage a year after release that works just well enough to avoid a class action lawsuit. Conveniently a week before they announce the sequel. Also, there's a dedicated thread here, apparently: https://forums.somethingawful.com/showthread.php?threadid=3927843 Neddy Seagoon posted:Even if the engine has to be bent over backwards with custom code to work. Very likely the reason for all the lovely bugs present at launch, and persist through the first 3-6 months. I haven't played an EA game in at least a decade where they managed to iron out the worst bugs before most of the online playerbase tapers to nothing
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# ? Jun 16, 2020 06:13 |
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Neddy Seagoon posted:It's absolutely gonna be Frostbite. EA's had a mandate for all their studios to use it for cross-compatibility for a while now. Even if the engine has to be bent over backwards with custom code to work. This gets brought up a lot of time but as Bioware's demise has taught us: this isn't true They offer benefits for using it and support that you won't get but it's up to the dev studio to utilize it. Respawn is perfectly content in not using Frostbite.
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# ? Jun 16, 2020 06:18 |
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Having completed Alyx, I'm looking for another long adventure game to play on the Quest. What do people think of Stormland, Lone Echo and Asgard's Wrath? (also is there a way to buy them for less than $40 each, that's a bit steep)
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# ? Jun 16, 2020 10:27 |
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Oh boy, an EA game. I cant wait to have a barebones game on launch with minor content drips over the next 2 years followed by a cancellation of support immediately after a game destroying balance patch that everyone hates. Dont buy EA games on launch. Or after launch in most cases.
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# ? Jun 16, 2020 10:46 |
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Gort posted:Having completed Alyx, I'm looking for another long adventure game to play on the Quest. What do people think of Stormland, Lone Echo and Asgard's Wrath? Lone Echo > Stormland > Asgard's Wrath Lone Echo is good. Although it's also a limited game, in a sense, it's just a adventure/walking simulator game with a few areas where the player avoid environmental dangers. But what it does, it does it well: The characters are very well written and are well acted, the plot is interesting, the setting feels realistic. The graphics are very good. The controls feel intuitive and grabbing stuff to move around in zero gravity is one of the most immersive movement systems ever done. Stormland is a fun action game, with great movement scheme gliding, sprinting, jumping and climbing around, and interesting player upgrades. Graphics are also very nice. It fails somewhat in the later stages of the game, where it feels only half baked, once you reach a point it gets repetitive, you have the feeling the game needs more enemy types, more island types, random loot, or something like that. And it also kind of forgets to advance the story. Asgard's Wrath is an attempt to make a fully fledged RPG for VR, with a good amount of content, but the combat never feels good, the puzzles and sidequests are repetitive, part of the content is very 'filler-like', and it's surprisingly bad in areas like story, characters and setting, that for a RPG it's pretty crucial for me.
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# ? Jun 16, 2020 10:53 |
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Great Beer posted:Oh boy, an EA game. I cant wait to have a barebones game on launch with minor content drips over the next 2 years followed by a cancellation of support immediately after a game destroying balance patch that everyone hates. Sadly this is a fairly objective view on EA games
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# ? Jun 16, 2020 10:57 |
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HTC's making an "XR Suite Bundle" for remote productivity, comprised of five fairly random VR apps thrown together that might vaguely be useful for remote work but not really. The fun one is that Vive Social looks to be either built on VRChat or just actually VRChat with a skin over it, which should probably turn out just as well as Second Life did for professional work in the 00's.
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# ? Jun 16, 2020 11:25 |
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So after getting our Quest all I can say is that VR is pretty drat cool. I've been trying out classics (Quake, DOOM, Half Life) in VR and it's damned cool to suddenly be "inside" the games of my childhood. Also been playinga Rec Room a lot. Painball is fun. Been meaning to get Link working (very laggy atm), but I guess I have to take the time and find the right settings and so on. The wife is loving it and we bought Beat Saber for her, which she's playing a ton. All in all, good times.
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# ? Jun 16, 2020 11:52 |
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MrOnBicycle posted:So after getting our Quest all I can say is that VR is pretty drat cool. I've been trying out classics (Quake, DOOM, Half Life) in VR and it's damned cool to suddenly be "inside" the games of my childhood. Also been playinga Rec Room a lot. Painball is fun. Been meaning to get Link working (very laggy atm), but I guess I have to take the time and find the right settings and so on. I've had good results with Virtual Desktop as a replacement for the Link.
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# ? Jun 16, 2020 13:02 |
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Installing the Oculus Tray Tool and messing around with the settings really helped me with the quality of Link.
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# ? Jun 16, 2020 13:08 |
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Gort posted:I've had good results with Virtual Desktop as a replacement for the Link. I'm really looking forward to loving around with both of these options. I'm already getting myself hype about dipping back into Elite Dangerous. I've wanted to try that in VR basically since it first launched.
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# ? Jun 16, 2020 13:11 |
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something to remember with new Star Wars too is that EA got absolutely BODIED by Disney over Battlefront 2. That's why the recent Jedi game was unpolished, but legitimately a decent souls-like from a developer that hasn't had their choke chain tied off yet. They even led the marketing with "no microtransactions", which is an easy lay up because the game wasn't designed around monetizing skins and poo poo. so I expect this VR dog fighting game to offer the poo poo like HOTAS support and other poo poo at launch, but it will probably just be a buggy game until a few whips are cracked. EA gonna be looking over their shoulder to make sure they aren't pissing off Disney the whole time that being said they can monetize the living gently caress or of X-Wing cosmetics though. We're gonna see cockpit bobbleheads. Unlockable Han Solo... dice! From the movies! Livery and logos. Pay a little for a fuel injector, whose only purpose is to change the jet exhaust colour.... don't forget your astromech dude! And while we're at it lets just let you customise your helmet and gloves designs, too
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# ? Jun 16, 2020 13:49 |
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Talking about Squadrons reminds me I still have my Saitek X52 in a drawer somewhere. If my Index arrives before the universe burns down I need to try all this poo poo together at once.
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# ? Jun 16, 2020 13:56 |
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Wheezle posted:As in tracked controllers. Just to clarify for anybody reading along: Both: all tracking done on headsets (no lighthouses/external sensors needed) Rift S: tracks hand held controllers, Quest: tracks hand held controllers, tracks hands (as in your fingers, not requiring any controllers*) * This is mostly just the menus, inbuilt web/media apps - very little game support at the moment but should grow over time.
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# ? Jun 16, 2020 13:59 |
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HerpicleOmnicron5 posted:Watch some youtube videos. Don't get it for just one single space game that you don't know will be any good. If you're into flight sims/space sims generally like Elite Dangerous or War Thunder then go for it. If you're at all interested in playing games like Half Life Alyx, you need at least a little bit of space. Nah if I'm going to spend the bucks for it and there's legit great stuff I could be playing in VR then it could be for more than just X wings and Half Lifes. That would make me feel better about the cash up front. Thanks for the link I'm checking it out Tom Guycot posted:If you really want to play away from your computer, there is also a way if you have a good router to link the quest to your PC wirelessly. You have to buy a program called virtual desktop but it lets you play pcvr games on the quest wirelessly. I feel like I'm leaning toward good visual resolution over no cable. Am I a dumbass? This seems like such a complicated decision - on top of having to upgrade my PC anyway, I have to go extra hard and worry about my glasses and a cable hanging around my back and all this other crap. I'm definately at the early research phase of this, glad there's a thread. Main Paineframe posted:Typically, you can move a certain distance around a fixed point in the game world, and if the game wants you to travel larger distances then the fixed point gets moved in some way - either by the game moving it automatically or by you indicating with the controller where you want it to be moved to. I feel like I'd be way more at ease playing games that don't make me walk around even in a small space, cause in the back of my head I'll always be like AM I NEAR MY TV or whatever. Spaceship flying seems drat near ideal. I had no idea Alyx was a 'walk aroundy' type of game. All the things I've seen make it appear as though you're standing still with your strange disembodied hands floating around doing puzzles
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# ? Jun 16, 2020 14:47 |
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Pierson posted:Talking about Squadrons reminds me I still have my Saitek X52 in a drawer somewhere. If my Index arrives before the universe burns down I need to try all this poo poo together at once. When did you order it and when do you expect to get it?
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# ? Jun 16, 2020 14:48 |
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I got into VR about 2 years ago with a Vive, like you expecting it to be far better for cockpit games. Since then I've upgraded to a rift s and am a huge VR nerd now. There's so much poo poo in VR that you don't really get until you experience it. Superhot, beat saber, pistol whip, compound and many more are all amazing experiences and great games. Rift s is great and can highly recommend.
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# ? Jun 16, 2020 15:19 |
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hhhat posted:Nah if I'm going to spend the bucks for it and there's legit great stuff I could be playing in VR then it could be for more than just X wings and Half Lifes. That would make me feel better about the cash up front. Thanks for the link I'm checking it out https://www.youtube.com/watch?v=BgHagFCbr_Q vtol vr is cool and might interest you
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# ? Jun 16, 2020 15:24 |
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hhhat posted:I feel like I'm leaning toward good visual resolution over no cable. Am I a dumbass? This seems like such a complicated decision - on top of having to upgrade my PC anyway, I have to go extra hard and worry about my glasses and a cable hanging around my back and all this other crap. I'm definately at the early research phase of this, glad there's a thread. IMO, the big selling point of the Quest is that it's a solid way to figure out what matters to you in VR (or even whether you actually like VR to begin with) so that you have a better idea of what to focus on going forward. It's not exactly cheap, but it's relatively affordable compared to the cost of a gaming PC or an Index, while still having a decent level of quality. VR gaming relies heavily on intangible parts of the experience that are really hard to quantify, so it's really difficult to get a solid idea of what it's like and what you prefer when you have no experience with it. There's really no substitute for trying it out yourself, and the Quest has positioned itself well as a gateway device to get people into VR. I can't compare it to the Rift because I've never used one, but I'm perfectly happy with the Quest's resolution. I've only done a little PCVR, but it looks just fine in Elite - at least, for the short period I was able to play before feeling the motion sickness start to come on.
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# ? Jun 16, 2020 15:30 |
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VR E3 stream in 40 mins https://www.youtube.com/watch?v=-Z9Zp9wzha0
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# ? Jun 16, 2020 16:18 |
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Republique VR mode included for free https://store.steampowered.com/app/317100/Republique/
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# ? Jun 16, 2020 16:22 |
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Turin Turambar posted:VR E3 stream in 40 mins Your math's a wee bit off; It's starting now! edit: It's just the preshow. But who could've loving guessed Panzer Dragoon Saga in VR?! Neddy Seagoon fucked around with this message at 16:44 on Jun 16, 2020 |
# ? Jun 16, 2020 16:31 |
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Turin Turambar posted:VR E3 stream in 40 mins
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# ? Jun 16, 2020 16:44 |
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# ? Apr 28, 2024 09:09 |
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Neddy Seagoon posted:But who could've loving guessed Panzer Dragoon Saga in VR?! Wait wait, Saga specifically? I mean the rest of the series is perfectly suited but this should be something.
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# ? Jun 16, 2020 17:13 |