|
Darkrenown posted:I have no idea about this besides that it exists, but: The difficulty curve just goes from [Yorktown] -> [Wasp] -> [Lexington] -> [Akagi] -> [Kaga] -> [Shinano] -> [Taiho]
|
# ? Jun 14, 2020 14:22 |
|
|
# ? Apr 26, 2024 02:20 |
|
HerpicleOmnicron5 posted:It's kinda impressive that there's just... nothing modern? Even though carriers are such a big deal? At least, until suddenly everyone got super interested in making games with carriers. CMANO will do you. There's nothing interesting about carriers themselves, it's the air groups that matter.
|
# ? Jun 14, 2020 15:38 |
|
I've been playing the hell out of Unity of Command 2 and Ultimate General: Civil War recently - anyone got recommendations for more games that are like those? I'm thinking specifically of the level of depth, accessibility and presentation they've got going on. Not too bothered about what era or war as long as the game's fun. Gort fucked around with this message at 11:16 on Jun 16, 2020 |
# ? Jun 16, 2020 11:13 |
|
Just how incompetent is Slitherine? You'd think after they finally sold Distant Worlds on Steam and brought in megabucks they would have come around to the idea that you don't need to charge $60 for niche grog games on a deserted website store. Even Jeff Vogel came around to Steam like 10 years ago.
|
# ? Jun 16, 2020 11:26 |
|
Someone here asked about sale on CMO. MatrixGames is currently running a 30% off sale on the base game and all its DLCs: https://www.wargamer.com/articles/command-modern-operations-discount/ The sale lasts until June 25th. When you purchase at the MG store you also get a Steam key for the same product. Dimitris fucked around with this message at 05:58 on Jun 17, 2020 |
# ? Jun 16, 2020 15:06 |
|
Demiurge4 posted:Just how incompetent is Slitherine? You'd think after they finally sold Distant Worlds on Steam and brought in megabucks they would have come around to the idea that you don't need to charge $60 for niche grog games on a deserted website store. Also, if you buy an MG store-exclusive game (and register it on MG's site) and then the same game gets released on Steam, you get a free Steam key for it. Details: http://www.slitherine.com/forum/viewtopic.php?f=58&t=93585 Dimitris fucked around with this message at 15:20 on Jun 16, 2020 |
# ? Jun 16, 2020 15:15 |
|
So, if I was to do a key giveaway for a slithering game as part of their 20th birthday, what game should I pick? It's five keys from a slitherine game, not sure if that's just slitherine or the matrix catalog as well.
|
# ? Jun 16, 2020 15:33 |
|
Grey Hunter posted:So, if I was to do a key giveaway for a slithering game as part of their 20th birthday, what game should I pick? It's five keys from a slitherine game, not sure if that's just slitherine or the matrix catalog as well. The obvious answer is: Shadow Empire. Most recent game, keys can be used for a lp. The joke answer is: Scourge of War. Can also be used for an LP, but will consist of everyone laughing at how terrible the experience is.
|
# ? Jun 16, 2020 16:38 |
|
I will defend the honor of Scourge of War.
|
# ? Jun 16, 2020 16:44 |
|
Grey Hunter posted:So, if I was to do a key giveaway for a slithering game as part of their 20th birthday, what game should I pick? It's five keys from a slitherine game, not sure if that's just slitherine or the matrix catalog as well. WiF.
|
# ? Jun 16, 2020 16:51 |
|
Grey Hunter posted:So, if I was to do a key giveaway for a slithering game as part of their 20th birthday, what game should I pick? It's five keys from a slitherine game, not sure if that's just slitherine or the matrix catalog as well. Pride of Nations
|
# ? Jun 16, 2020 16:57 |
|
Grey Hunter posted:So, if I was to do a key giveaway for a slithering game as part of their 20th birthday, what game should I pick? It's five keys from a slitherine game, not sure if that's just slitherine or the matrix catalog as well. That $50 version of Steel Panthers
|
# ? Jun 16, 2020 17:26 |
|
Whatever the most expensive one is, since obviously that’s the best one.
|
# ? Jun 16, 2020 18:37 |
|
Phi230 posted:I will defend the honor of Scourge of War. I'm actually planning on doing a SOW antiedum LP.... The again, I'm also seriously thinking of doing a video witp LP. I think I'm some sort of macochist.......
|
# ? Jun 16, 2020 20:09 |
|
Do a video witp lp of a pbem with me as your opponent.
|
# ? Jun 16, 2020 20:26 |
|
In fact do that and I’ll do it too. I dropped my lp because nobody really seemed that interested but it would probably be better in more real time.
|
# ? Jun 16, 2020 20:28 |
|
Im sure the AI has been improved massively since your last witp lp. Maybe it will even be able to do a naval invasion.
|
# ? Jun 16, 2020 20:28 |
|
From what I can tell that last unofficial patch was in 2016 and nothing involved AI improvements.
|
# ? Jun 16, 2020 21:17 |
|
I tried witp about 6 months ago and found I could just send small fleets of a cruiser plus some destroyers into landing spots and wreck large numbers of transports. Then someone said that the ai juste gets more troops for free and I gave up
|
# ? Jun 16, 2020 21:22 |
|
Actually I’ve been siting on some ideas for a participative lp for a while but haven’t really made an effort to find a opponent. I think participation is really cool. But the obvious example, Saros’ lp burned out even though it was just Guadalcanal. I don’t think Frey’s CM style teams with an inputter really works for witp due to witp’s obtuseness and the work load for the inputter in exposing every relevant detail and then implementing it all, and indeed the work load for the participants in understanding the minutiae of a game they quite likely don’t even own. What I thought could be cool is teams acting as kind of war department/joint chiefs of staff, drawing up together and voting on strategic plans every two or three months, with tactical implementation left entirely to the players, so just broad strokes for the participants requiring no real knowledge of the finer systems of the game. It could create some cool outcomes for the game like the allies not just sir robining, or the Japanese player having to suddenly completely change direction of attack, and thus largely avoid the need for house rules.Two good witp players can break thing pretty hard even with house rules, and while that can lead to an interesting game in itself a game where the admirals know what they are doing but strategic command not so much could be really funny.
|
# ? Jun 16, 2020 21:38 |
|
I'd add another wrinkle. Have an Army and a Navy chief as well as a President/Prime Minister player, have each of them produce a plan, give them each "points" whenever their plans get voted through. Doesn't matter which units do what, that'd be overengineering it, just who calls the shots. Broad strokes as you say Pharnakes, but also the push and pull between people holding different priorities.
|
# ? Jun 17, 2020 04:08 |
|
HerpicleOmnicron5 posted:I'd add another wrinkle. Have an Army and a Navy chief as well as a President/Prime Minister player, have each of them produce a plan, give them each "points" whenever their plans get voted through. Doesn't matter which units do what, that'd be overengineering it, just who calls the shots. Broad strokes as you say Pharnakes, but also the push and pull between people holding different priorities. I think this could fall apart easily with a very complex wargame like WITP, but if there were a relatively simpler one that covered some of the same ground then it could be a lot of fun.
|
# ? Jun 17, 2020 04:10 |
|
Pirate Radar posted:I think this could fall apart easily with a very complex wargame like WITP, but if there were a relatively simpler one that covered some of the same ground then it could be a lot of fun. I would think it would be in much broader strokes, like the Allies have a British commander who argues on December 7 that Singapore must be held at all costs with heavy reinforcements, a US commander who wants to focus on island bases between Japan/Truk and Pearl Harbor like Wake, Midway, Marshalls, etc, and another player who could make the case for building up forces behind the lines in SoPac and Australia to prepare for a mid-late 1942 counterattack. Whereas the Japanese have an IJA player who wants to win the war in China, IJN player who wants to build island airbases forward to base search planes and Betties to hunt for the USN, and a Combined Fleet player who wants to thrust the Kido Butai somewhere vulnerable to draw out the USN and force a decisive battle. That sort of thing, not like "send the 1st Marine Division to Tarawa with this task force in support".
|
# ? Jun 17, 2020 05:53 |
|
Yeah, while I'd love to do a mp lp, for day by day the chance of things going wrong is just to high. I can only do one mp turn a day, so any lost turns would be irreplaceable. Over 3 years thats going to happen. So yeah, it will be an AI stomp. If it happens. I have months to talk myself out of it. I'm doing a MP strategic command wwi game atm though!
|
# ? Jun 17, 2020 08:05 |
|
The backseat-driving goon LP is also driven in part by the confusion and misunderstanding and mistakes the players make. Even for a relatively short tactical game that invariable results in drama and meltdowns, but it's okay to watch because mistakes tend to lead to immediate consequences. In WitP a mistake could literally mean your team is hosed and can't do anything for literally a year.
|
# ? Jun 17, 2020 09:52 |
|
I think if the overall goal is to just produce an exciting/interesting WITP LP, you can already do that by going for an unorthodox strategy and/or an alternate scenario: play as Japan on the Japan-Ironman set-up and see if you can win outright play as the Allies and refuse to move any troops out of any bases for the first six months (which is different from a fighting withdrawal because you can't concentrate forces into a Fortress Palembang or Fortress Moresby) play as the Allies and go all-in on landing British and American troops in China play as Japan and go all-in on taking India play the 1945 scenario as Japan (with or without the Ironman set-up) and see how long you can last against the Allies even if you're only doing this against the AI, it's still possible to throw-up enough handicaps on yourself to keep things interesting
|
# ? Jun 17, 2020 10:03 |
|
Alchenar posted:The backseat-driving goon LP is also driven in part by the confusion and misunderstanding and mistakes the players make. Even for a relatively short tactical game that invariable results in drama and meltdowns, but it's okay to watch because mistakes tend to lead to immediate consequences. In WitP a mistake could literally mean your team is hosed and can't do anything for literally a year. That's the whole point of having broad strokes though. Its not like the orders would be send Lexington to hex 57,119 and then it turns out that the KB is right next door. It would be something like carriers take a raiding stance operating in pairs with heavy cruiser escorts until next review. Whether or not this results in Lexington getting bushwacked would be in the hands of the players not the audience. The responsibility ultimately is with the players not the audience so drama should be kept to a minimum since people shouldn't feel so over invested.
|
# ? Jun 17, 2020 10:36 |
|
Pharnakes posted:That's the whole point of having broad strokes though. Yeah, or something like "Take Australia. Now." instead of a multi step fully accounted for plan that looks at all the logistics considerations and where Private Dongs is going to build a latrine. That keeps it at an enjoyable level. But also, gently caress the people who make it about drama and meltdowns. People can gently caress up, it's just a game.
|
# ? Jun 17, 2020 11:56 |
|
My thought about a communal WITP game is that WITP is a fairly complex and time-demanding game to start with, and while I know Grey is an inexhaustible resource, I think it might be a lot to ask to both collate the hivemind's will and play the game.
|
# ? Jun 17, 2020 13:06 |
|
Well Grey's already said he isn't interested in doing it. To me it seems quite viable as long as the planing sessions are kept broad stroke and decently spread apart, but it admittedly wouldn't work very well with a religious day by day approach, although I think as long as both players were in about the same timezone the average pace of the game could be 1 day per day.
|
# ? Jun 17, 2020 13:20 |
|
Everyone should just play a WITP:AE game with me where I play Allies and feel like a big important man. Thank you, and god bless.
|
# ? Jun 17, 2020 13:32 |
|
Sure, when do you want to start?
|
# ? Jun 17, 2020 13:52 |
|
Pirate Radar posted:My thought about a communal WITP game is that WITP is a fairly complex and time-demanding game to start with, and while I know Grey is an inexhaustible resource, I think it might be a lot to ask to both collate the hivemind's will and play the game. Yeah there's also that. As I just discovered with Fray's recent game, even small scale Combat Mission can be a bit exhausting on the inputter's side.
|
# ? Jun 17, 2020 13:53 |
|
Alchenar posted:The backseat-driving goon LP is also driven in part by the confusion and misunderstanding and mistakes the players make. This is one reason I stayed out of the Aurora LPs. It's more fun for people to make honest nonoptimal decisions than it is to roleplay non-optimally.
|
# ? Jun 18, 2020 15:59 |
|
lol it's so maximum grognard developer to decide that 15 years after DEFCON was a low-key hit, they're going to remake the game except add a dozen layers of complexity: https://www.slitherine.com/game/icbm
|
# ? Jun 18, 2020 16:12 |
|
http://nuclearwarsimulator.com/ is on the horizon, which looks way more intricate. It's not a "game" though.
|
# ? Jun 18, 2020 17:39 |
|
I've been dying for a modern version of bravo Romeo delta, actually.
|
# ? Jun 18, 2020 17:55 |
|
Stairmaster posted:I've been dying for a modern version of bravo Romeo delta, actually. This but for Raid Over Moscow
|
# ? Jun 18, 2020 17:59 |
|
Alchenar posted:lol it's so maximum grognard developer to decide that 15 years after DEFCON was a low-key hit, they're going to remake the game except add a dozen layers of complexity: https://www.slitherine.com/game/icbm I'm 50/50 on whether I should request a review copy or not.... I did enjoy DEFCON.
|
# ? Jun 18, 2020 18:16 |
|
|
# ? Apr 26, 2024 02:20 |
|
Alchenar posted:lol it's so maximum grognard developer to decide that 15 years after DEFCON was a low-key hit, they're going to remake the game except add a dozen layers of complexity: https://www.slitherine.com/game/icbm This will never have the atmosphere of DEFCON. The dynamic sound track with the lady softly crying in the background as millions died... I just noticed the clip art mushroom clouds, ugh.
|
# ? Jun 18, 2020 18:18 |