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Dapper_Swindler posted:these fucks are genuinly pathetic. like who gives a gently caress. i am pretty sure you gonna be able to customize your multiplayer pilot anyway. so kelly tran sdosian xwing here we come. e: also content from previous page - having one ship able to reliably beat others in a head-on is terrible for balance because that player just needs to point nose towards enemy and gains an enormous advantage as their opponent has to try to go evasive. I'm hoping for something like warthunder jets with no gravity and the speed dial turned up to 15. Alchenar fucked around with this message at 20:40 on Jun 18, 2020 |
# ? Jun 18, 2020 20:37 |
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# ? Apr 29, 2024 12:05 |
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SyRauk posted:We need an X-Wing Alliance sequel that focuses on Ace and his family rebuilding and wrapping up their loose ends while helping the Alliance clean up the remaining Imperial forces. Meanwhile, the underworld crime lords are scrambling to fill up the power vacuums that the dissolved Empire has left behind. Uncle Anton still needs to get what's coming to him. Apparently the Andrastra is in a miniatures game so at least someone remembers.
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# ? Jun 18, 2020 20:54 |
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PunkBoy posted:Uncle Anton still needs to get what's coming to him. I want to finally use that Luxury Pass for Dunari's Casino. All the original voice actors are still working so getting them back wouldn't be an issue since they usually record them separately. As long as they also get the guy who did the original music for stuff like this: https://www.youtube.com/watch?v=VT1DERtchxs
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# ? Jun 18, 2020 21:15 |
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Alchenar posted:e: also content from previous page - having one ship able to reliably beat others in a head-on is terrible for balance because that player just needs to point nose towards enemy and gains an enormous advantage as their opponent has to try to go evasive. Ah yes, the A6M5 Zero, well known for being able to head-on a Hellcat.
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# ? Jun 18, 2020 21:24 |
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SyRauk posted:How does the Valve Index's comfort compare to the HTC Vive? I would get a headache after about 30 minutes because of the weight but I'd be willing to drop some money on the Index if it's noticeably lighter. Everything is more comfortable than an original vive. Well, Quest without modification is less comfortable, but anything else will be. The biggest problem with the original vive was the weight distribution, it was front heavy with a cloth strap. Everything from the rift s, index, even vive pro, are all more comfortable even though the weight isn't any lighter, they feel better because its not hanging off the front of your face. For example, the original vive was 555g, while the index is 810g, yet the index is far more comfortable because its secured and distributed better. Likewise the original rift was ~470g, but the rift S is 500g and more comfortable.
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# ? Jun 18, 2020 21:30 |
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SyRauk posted:As long as they also get the guy who did the original music for stuff like this: Heck yeah, I love "in-universe" music. Bring back the band that did the metal song for Jedi: Fallen Order as well.
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# ? Jun 18, 2020 21:31 |
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SyRauk posted:I want to finally use that Luxury Pass for Dunari's Casino. Man it's a drat shame they scrapped that Tachyon/Freelancer-type smuggler game in favor of doing Cross-Section fucked around with this message at 21:42 on Jun 18, 2020 |
# ? Jun 18, 2020 21:36 |
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All of you on about "where's the Defender/B-Wing/Missile Boat?" When you should all be asking where the YT-2000 Otana is.
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# ? Jun 18, 2020 21:46 |
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Warad posted:All of you on about "where's the Defender/B-Wing/Missile Boat?" When you should all be asking where the Preybird is.
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# ? Jun 18, 2020 21:50 |
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Eej posted:Ah yes, the A6M5 Zero, well known for being able to head-on a Hellcat. how do you energy fight in star wars
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# ? Jun 18, 2020 21:51 |
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Alchenar posted:how do you energy fight in star wars Well the Missile Boat has a SLAM system that diverts all power to the engines to accelerate the ship to near light speed, and since its primary armament is in warheads rather than lasers you do a boom and zoom pass on an enemy waffling around at a piddly 120 MGLTS by dropping a pair of advanced concussion missiles on his rear end before he can maneuver to deflect your attack.
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# ? Jun 18, 2020 22:05 |
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Funny; I was going to say the Preybird but. comes first.
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# ? Jun 18, 2020 22:22 |
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Chomp8645 posted:A Z-95 in the streets and a T-70 in the sheets. New thread title please
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# ? Jun 18, 2020 22:25 |
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I really hope EA works with more artists like The Hu to give us a wider library of in-universe music in future games. I'm not expecting a radio feature for Squadrons but maybe when you're in a garage you'll hear tracks like this played in the background ambience like the XWA Family Room. https://www.youtube.com/watch?v=oJZfEh3EciU
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# ? Jun 18, 2020 22:27 |
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Alchenar posted:how do you energy fight in star wars TIEs can more or less 1v1 Rebel ships with ease because you can't energy fight but X-Wings sticking together are a very hard nut to crack because shields means you can weather multiple passes but any damage done to a TIE just accumulates. In the plot you balance it out by overwhelming the Rebel side with lovely CPU TIEs and in the good old days of 4v4 you would have to carefully try to separate Rebel ships and force 1v1s or gang up on one. The A-Wing does mess this up a bit but even if it's faster than Interceptors it has half the firepower and barely has shields anyway.
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# ? Jun 18, 2020 22:30 |
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My guess is they balance it in almost a starcraft way. TIE hulls will be stronger, but don't regenerate, and rebel hulls will be weaker but half their hit points are in shields that recharge, like the protoss. So overall an equivalent ship of each side has the same 'hit points' it just depends how they're distributed, and maybe shields are weaker than hull points but make up for it by being able to recharge and be buffed by diverting power to them.
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# ? Jun 18, 2020 22:38 |
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Hadlock posted:New thread title please
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# ? Jun 18, 2020 22:46 |
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If you're a real pro, you just set shield energy to zero when flying Rebel craft.
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# ? Jun 18, 2020 22:56 |
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Tom Guycot posted:My guess is they balance it in almost a starcraft way. TIE hulls will be stronger, but don't regenerate, and rebel hulls will be weaker but half their hit points are in shields that recharge, like the protoss. So overall an equivalent ship of each side has the same 'hit points' it just depends how they're distributed, and maybe shields are weaker than hull points but make up for it by being able to recharge and be buffed by diverting power to them. That's not how starcraft was balanced at all! Protoss had more health and shields. Most of the time just their health or shield was higher than the health of a comparable terran unit. A single marine is vastly inferior to a single zealot, but let's compare two marines to one zealot so it's 100 minerals either way. Two marines have a combined 100 health and do 12 damage. The Zealot has 100 health, 60 shield, and does 16 damage. By the numbers, Protoss units are comically superior to Terran and Zerg even when weighted by resource cost. But of course, there are many other factors not accounted for in the numbers. Range, bottlenecks, tactical flexibility. Those factors are what bring balance to the very unbalanced units of Starcraft. Suffice to say, I very much doubt many of those factors can apply to a space dogfight game. There are no melee units in space, and essentially bottlenecks. Many of the mechanisms simply don't exist, so the craft will probably have to be closer in physical stats.
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# ? Jun 18, 2020 23:18 |
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Warad posted:Funny; I was going to say the Preybird but. Seriously; this thing kicks so much rear end, it needs more play in the Star Wars universe.
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# ? Jun 18, 2020 23:35 |
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EA Play starts in a few minutes if you want to see actual gameplay - https://www.twitch.tv/ign
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# ? Jun 18, 2020 23:46 |
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Gameplay starting now.
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# ? Jun 19, 2020 00:32 |
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EA still found a way to make watching this presentation unbearable.
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# ? Jun 19, 2020 00:36 |
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Newtonian motion confirmed hell yeah
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# ? Jun 19, 2020 00:37 |
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Crossplay, for those who care about such stuff.
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# ? Jun 19, 2020 00:38 |
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Happy Noodle Boy posted:Newtonian motion confirmed hell yeah Hell yeah I want to pull off some Viper Mk II drifting. Edit: Fleet Battles is literally just Battlefront 2 2005's space mode minus boarding actions.
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# ? Jun 19, 2020 00:41 |
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God drat this looks fun.
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# ? Jun 19, 2020 00:44 |
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Yep thats what it should be.
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# ? Jun 19, 2020 00:44 |
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Happy Noodle Boy posted:God drat this looks fun. They have done an absolute bomb rear end job of the aesthetic and aural experience
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# ? Jun 19, 2020 00:44 |
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Co-Op vs AI? Even my lame rear end can have fun here!
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# ? Jun 19, 2020 00:44 |
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Whelp I'm getting a divorce oct. 1.
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# ? Jun 19, 2020 00:44 |
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Arcsquad12 posted:Hell yeah I want to pull off some Viper Mk II drifting. I am 100% fine with this.
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# ? Jun 19, 2020 00:44 |
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It looks great, was hoping for an actual playthrough but I'm sure we'll get that in a few weeks.
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# ? Jun 19, 2020 00:45 |
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Aw drat, looks like Fleet Battles is still only 5v5. Unless I heard wrong?
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# ? Jun 19, 2020 00:45 |
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Holy poo poo this looks amazing. The physics, if they work well in-game, could make this easily the best Star Wars space sim.
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# ? Jun 19, 2020 00:45 |
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https://www.youtube.com/watch?v=nCcfJ9uEwvs Direct link to the gameplay for those of you who missed the stream.
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# ? Jun 19, 2020 00:45 |
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That seemed pretty good? I'm hoping that the bulk (all?) of the gameplay footage was in-cockpit, because presumably that means they'll design the game around that and the "deeper" mechanics they showed in comparison to the RS or BF games (which are fine but fairly shallow multi arcade shooters).
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# ? Jun 19, 2020 00:47 |
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# ? Apr 29, 2024 12:05 |
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Seems to be 5v5 only, regardless of mode. I imagine they've tested with bigger teams but that it didn't really click for whatever reason.
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# ? Jun 19, 2020 00:47 |