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Trevor Hale
Dec 8, 2008

What have I become, my Swedish friend?

Finished the new x wing book that came out. There are all sorts of vague references to Vanguard Squadron fighting through hell these last few months, so it seems like there’s gonna be overlap in the story.

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ElZilcho
Apr 4, 2007

Trevor Hale posted:

Finished the new x wing book that came out.

Which one is that? I can only find references to the original X-Wing Rogue Squadron books.

EDIT - Found it - https://starwars.fandom.com/wiki/Alphabet_Squadron_(novel)

ElZilcho fucked around with this message at 03:53 on Jun 29, 2020

Trevor Hale
Dec 8, 2008

What have I become, my Swedish friend?

Alphabet Squadron is 1; Shadow Fall just came out this week. That’s the second in the trilogy.

Taintrunner
Apr 10, 2017

by Jeffrey of YOSPOS

DurosKlav posted:

Wrong! TIE Interceptors are the best.

The Empire did nothing wrong. :colbert:

3 Action Economist
May 22, 2002

Educate. Agitate. Liberate.

Taintrunner posted:

The Empire did nothing wrong. :colbert:

Well, they should've gone with Thrawn's Defenders over the Death Star, but....

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Well if we go by the correct story and not the Rebels version then the Tie Defenders were going all nice and smoothly until loving Admiral Zaarin went rogue and tried to play off both the empire and the rebellion while dismantling the Defender production line and stealing the rest of the ships for his personal use. Ended up needing to take the remains of the Tie Avenger program out to level the playing field a bit even though that production line had been hampered by both Harkov's defection and Zaarin's rebellion.

Madurai
Jun 26, 2012

Arcsquad12 posted:

the correct story and not the Rebels version

:frogout:

Arc Hammer
Mar 4, 2013

Got any deathsticks?

Tie Fighter has a better story than Rebels. It has Thrawn and it doesn't have star wars Aladdin.

Also the Empire solves a civil war between the Republicans and the Democrats by holding their children at gunpoint and forcing them to sign an armistice or be destroyed.

Mustache Ride
Sep 11, 2001



Anybody read the new Alphabet Squadron book? Any good?

Meme Poker Party
Sep 1, 2006

by Azathoth
Alphabet Squadron: the Star Wars reader for kids!

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Mixed squadrons are a bad idea. You travel at the pace of your slowest ship.

That's why you put your ships into two squadrons so your fighters fly coverage for your bombers and attack craft.

Xenomrph
Dec 9, 2005

AvP Nerd/Fanboy/Shill



Arcsquad12 posted:

Mixed squadrons are a bad idea. You travel at the pace of your slowest ship.

That's why you put your ships into two squadrons so your fighters fly coverage for your bombers and attack craft.

this new game is all about mixed squadrons and how they’re not nearly as bad of an idea as you think. Like it’s basically Alphabet Squadron: The Game.

Why would you travel at the pace of the slowest ship, let the A-wings do their job and intercept the enemy fighters and then the Y-wings blow poo poo up. That works whether it’s 1 squadron of 5 different ships, or 60 pilots broken up into 5 squadrons.

I mean, the old flightsims let you run mixed squadrons and if you knew your role and did it, everyone was okay. If you’re letting fighters through to harass your Y-wing, that means you aren’t doing your job whether you’re the only X-wing on the field or you’re one of a whole mob of them.

Edited to remove the snark

Xenomrph fucked around with this message at 00:27 on Jun 30, 2020

Trevor Hale
Dec 8, 2008

What have I become, my Swedish friend?

Mustache Ride posted:

Anybody read the new Alphabet Squadron book? Any good?

It’s nice to read star fighter books again. The author is a better writer than Stackpole was, but they’re tripling down on being from the POV of some severely hosed up and unlikable people, so that’s weird. It’s the competent and fun story of Wraith Squadron but with oodles more PTSD

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Have I not established that I'm a pedantic nerd yet? I tried defending the tie fighter as a capable fighter craft by comparing it to frigging Gundam. Of course I'm gonna harp on how I think mixed squadrons are a bad idea that at best get put together for desperate ad-hoc formations when wing cohesion has collapsed.

Xenomrph
Dec 9, 2005

AvP Nerd/Fanboy/Shill



Arcsquad12 posted:

Have I not established that I'm a pedantic nerd yet? I tried defending the tie fighter as a capable fighter craft by comparing it to frigging Gundam. Of course I'm gonna harp on how I think mixed squadrons are a bad idea that at best get put together for desperate ad-hoc formations when wing cohesion has collapsed.

It’s just such a weird mentality IMO - every sports team in any team-based sport is essentially a mixed squadron, with individuals of different roles coordinating to the benefit of the entire team. There are dozens of class-based videogames with teams made of specialists working together (Battlefield, Battlefront, Overwatch, Team Fortress, Rainbow 6 Siege), but somehow space sims are where the concept just... falls apart?

Arc Hammer
Mar 4, 2013

Got any deathsticks?

Xenomrph posted:

It’s just such a weird mentality IMO - every sports team in any team-based sport is essentially a mixed squadron, with individuals of different roles coordinating to the benefit of the entire team. There are dozens of class-based videogames with teams made of specialists working together (Battlefield, Battlefront, Overwatch, Team Fortress, Rainbow 6 Siege), but somehow space sims are where the concept just... falls apart?

Again, I am a nerd for this kind of thing. Air combat like anything else relies on combined arms to achieve success, but that doesn't mean that when the airforce launches a strike group that they send up an A-10, an F-15 and a Raptor together. I get that combat based videogames implement combined arms cooperation on a micro scale but I like it when I can play a game where each ship is assigned to a wing or squadron of the same type and they fulfill their roles in concert. Like in Tie Fighter where Assault Gunboats and Tie Advanced groups would have an attack wing going after heavy ships while two pairs of Avengers would fly space superiority missions and clear a path for the heavies to do their job. I liked in War Thunder when they did the historical events that limited the types of planes you could fly so that specific scenarios could be played out.

I'm a pedantic nerd who likes big airplane dogfights and logistics, and I hope that despite this game being 6v6 there's still going to be plenty of AI controlled fighter squadrons that do operate as groups of bombers, interceptors and superiority fighters.

For that matter I also think that the USA's current mentality of making a one size fits all multirole fighter with the F-35 is a waste of time because you can achieve the same goal with cheaper alternatives using combined arms rather than throwing trillions into a wunderwaffe boondoggle. Military contractors have the same mentality as a lot of games where everyone wants to be the supersoldier, or fly the unique hero ship that is better than all the others. There's enough of that to go around that I like finding games where I am one of many, stuck facing down rebels in an unshielded tie fighter hoping to god I can get inside his turning radius before he lands a quad shot on my rear end.

Arc Hammer fucked around with this message at 02:36 on Jun 30, 2020

Trevor Hale
Dec 8, 2008

What have I become, my Swedish friend?

In the books, they’re an ad hoc intelligence group with no funding and stolen ships. There’s also internal dialogue about how dumb it is.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


A mixed squadron of hyperdrive capable hit and run craft is fine. A mixed squadron of TIE Fighters and Bombers is really dumb. Going at the speed of the slowest craft only matters before entering engagement range, and the Rebels don't really need to worry about that.

Eej
Jun 17, 2007

HEAVYARMS
Squadrons composed of multiple craft with different capabilities is really dumb because it's a logistical nightmare. That's why in real life multiple squadrons work together in larger organizational units.

Cross-Section
Mar 18, 2009

Trevor Hale posted:

It’s nice to read star fighter books again. The author is a better writer than Stackpole was, but they’re tripling down on being from the POV of some severely hosed up and unlikable people, so that’s weird. It’s the competent and fun story of Wraith Squadron but with oodles more PTSD

Tone-wise it really reminds me of the first season and a half of Battlestar Galactica, when it was good

Trevor Hale
Dec 8, 2008

What have I become, my Swedish friend?

Cross-Section posted:

Tone-wise it really reminds me of the first season and a half of Battlestar Galactica, when it was good

*whispers* I liked all of BSG

Corbeau
Sep 13, 2010

Jack of All Trades

HerpicleOmnicron5 posted:

A mixed squadron of hyperdrive capable hit and run craft is fine. A mixed squadron of TIE Fighters and Bombers is really dumb. Going at the speed of the slowest craft only matters before entering engagement range, and the Rebels don't really need to worry about that.

Ehh, I get that this is a pedantic argument, but... it's a Star Wars thread. So here goes.

If all you can muster for one "arm" of your combined arms unit is a single fighter, then so be it. But you really, really, really want uniform equipment across a single role for the sake of logistical and doctrinal streamlining, and tactically a single fighter is historically far less capable than at least a pair that can cover each other. That's why you don't want different fighters with different maneuver envelopes even on the tactical level: wingmen are going to either lose cohesion or be restricted to the slower/less maneuverable of the fighter craft. And don't underestimate the importance of strategic mobility for asymmetric warfare (which is what the rebellion is doing); there's plenty of space encompassed by gravity wells, which your hyperdrive is not going to get you across. That's why, say, a single X-Wing and a single A-Wing escorting a single Y-Wing and a single B-Wing is not in any way what you want. I'd much rather have a single escorting maneuver element of either a pair of A-Wings (for reaction speed / interception) or X-Wings (durability and firepower in a stand-up fight) than a mixed composition that gives me two vastly weaker maneuver elements due to lack of wingmen. It can be sold as an example of the rebels' shoestring operations, but even through most of the past fiction the rebellion has managed to pull together wing pairs at a minimum for a given combat role.

What's annoying is that this setup is very clearly driven by the constraints of the multiplayer player count that the devs want, whether for technical or game design reasons. That's fine as a gameplay concession, but it's silly to try to sell with in-universe logic.

Trevor Hale posted:

*whispers* I liked all of BSG

More hosed up than mixed squadrons.

Corbeau fucked around with this message at 05:40 on Jun 30, 2020

Alchenar
Apr 9, 2008

Its an arena based video game, not a faithful recreation of the actual historic star wars that happened a long time ago in a galaxy far far away

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Yes, but pedantry

https://www.youtube.com/watch?v=NC7bHxwzfS0

Xenomrph
Dec 9, 2005

AvP Nerd/Fanboy/Shill



I was waiting for someone to link that (bad, wrong) video.

Alchenar
Apr 9, 2008

All of the historic records from the star wars are lost and the video is referencing fictional accounts

Mr. Neutron
Sep 15, 2012

~I'M THE BEST~
I don't believe it was mentioned anywhere but surely the game is going to run at 60FPS, right?

Truga
May 4, 2014
Lipstick Apathy
it's gonna need to run at a solid 90 for vr so i'd say yes

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Mr. Neutron posted:

I don't believe it was mentioned anywhere but surely the game is going to run at 60FPS, right?

As Truga said, 90 is the standard framerate for VR, so it has to at least hit that even on consoles. They could do something phenomenally dumb where they lock it at 30 otherwise, but I haven't seen anyone do that in a long time.

canyoneer
Sep 13, 2005


I only have canyoneyes for you
Green Man Gaming sent me an offer for the preorder at 10% off. Save you some $4bux

BoosterDuck
Mar 2, 2019
use steam summer sale coupon to slash $5 off squadrons and you can cancel anytime before launch

Ytlaya
Nov 13, 2005

I just found out about this and it's very exciting if it's good. My friend was mentioning that it's a bit concerning that they don't appear to have released any significant gameplay footage (the gameplay trailer just has a lot of short cuts), and I kind of agree with his concerns, but I still hope it manages to turn out good.

It's kind of weird that there hasn't been a game like this earlier (since the old Star Wars sims anyways). It seems like a space sim like this would be comparatively easy to make, since the physics involved should be much less complex than actual flight sims.

Bubbacub
Apr 17, 2001

Ytlaya posted:

It's kind of weird that there hasn't been a game like this earlier (since the old Star Wars sims anyways). It seems like a space sim like this would be comparatively easy to make, since the physics involved should be much less complex than actual flight sims.

Everyone involved in space sims has spent the last few years ogling the Star Citizen train wreck

McSpanky
Jan 16, 2005






Mr. Neutron posted:

I don't believe it was mentioned anywhere but surely the game is going to run at 60FPS, right?

It was going to run at 60 fps but now it has to account for the slowest rig in a mixed session :argh:

TK-42-1
Oct 30, 2013

looks like we have a bad transmitter



Thing is that all 5 can run x-wings if the situation allows it so all the mixed squad stuff is really dependent on your teammates more than any sort of doctrine or whatever you want to apply to it. I wouldn’t be surprised if premades of 4 intys in a fist with a support boat behind them is dominant.

hhhat
Apr 29, 2008
So now that I have a new VR system as of yesterday this game needs to come out pronto

October? COME ON MAN

Meme Poker Party
Sep 1, 2006

by Azathoth

TK-42-1 posted:

Thing is that all 5 can run x-wings if the situation allows it so all the mixed squad stuff is really dependent on your teammates more than any sort of doctrine or whatever you want to apply to it. I wouldn’t be surprised if premades of 4 intys in a fist with a support boat behind them is dominant.

5 Y-wings or bust.

Arc Hammer
Mar 4, 2013

Got any deathsticks?

McSpanky posted:

It was going to run at 60 fps but now it has to account for the slowest rig in a mixed session :argh:

Look just because an A-Wing has a class 1 hyperdrive doesn't mean it has the legs for fuel for multiple long range jumps and furthermore

Acebuckeye13
Nov 2, 2010


If you or someone you know has a gambling problem, crisis counseling and referral services can be accessed by calling
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Ultra Carp

Chomp8645 posted:

5 Y-wings or bust.

:hmmyes:

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A MIRACLE
Sep 17, 2007

All right. It's Saturday night; I have no date, a two-liter bottle of Shasta and my all-Rush mix-tape... Let's rock.

I liked how in xwa there wasn’t really much balance besides the points system. Like a b wing is superior to the y wing in every way and was just worth more points.

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