Have you ever been to the moon? This poll is closed. |
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Yes | 149 | 32.82% | |
Absolutely | 100 | 22.03% | |
I want to talk to Samson | 205 | 45.15% | |
Total: | 454 votes |
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Eej posted:dunno what cru you've been playing but there's a ton of different weapons being used right now You mean that guy in the console thread who’s been using the same sidearm and trace rifle for *checks notes* four years of videos now? Ok. Yeah there’s a ton of different weapons being used right now, if you wanna suck.
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# ? Jul 7, 2020 08:53 |
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# ? Apr 27, 2024 16:26 |
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Any kind goons know any more info about that rumor that says the new Trace Rifle that turns people into balls? You know that it gets added today? Need something to get hyped about...... ....balls.
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# ? Jul 7, 2020 12:03 |
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I got you some balls right here!!!!
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# ? Jul 7, 2020 12:28 |
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I get to run Trackless Waste again so new "meta" is good.
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# ? Jul 7, 2020 14:20 |
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DancingShade posted:I'll give my brief feedback regarding the CBMM, which I support as a concept. Yet the lack of anti cheat doesn't seem to hurt the game very much. Except Trials, if you want to play that without cheaters on PC, you're playing on Stadia.
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# ? Jul 7, 2020 14:20 |
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Rubellavator posted:I get to run Trackless Waste again so new "meta" is good. My friend, Trackless Waste was always meta in an anti barrier smg world.
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# ? Jul 7, 2020 14:24 |
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Sample_text posted:Any kind goons know any more info about that rumor that says the new Trace Rifle that turns people into balls? Moments of Triumph starts today and one of those triumphs is: quote:Hive-God Optometrist: Find and destroy all of Savathun’s Eyes So it's a pretty good chance the trace rifle drops today.
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# ? Jul 7, 2020 14:58 |
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I guess that explains those weird orbs all over some planets. It was pretty much guaranteed that that's what they were related to anyway.
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# ? Jul 7, 2020 15:20 |
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Sample_text posted:Any kind goons know any more info about that rumor that says the new Trace Rifle that turns people into balls? it does, the little mini trailer showed it a couple of weeks ago. 3 point dunk darkness balls
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# ? Jul 7, 2020 15:42 |
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wiegieman posted:My friend, Trackless Waste was always meta in an anti barrier smg world. we're talking pvp
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# ? Jul 7, 2020 16:38 |
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I really hope Umbral Engrams stick around. Or at least, they get replaced with something similarly decent. I've gotten some really excellent drops (I currently have a chest that's got massive spikes in my two preferred stats) and it's so pleasant to play this game when the grinding I do actually means I'm working towards getting something that I want.
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# ? Jul 7, 2020 17:36 |
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Kith posted:I really hope Umbral Engrams stick around. Or at least, they get replaced with something similarly decent. I've gotten some really excellent drops (I currently have a chest that's got massive spikes in my two preferred stats) and it's so pleasant to play this game when the grinding I do actually means I'm working towards getting something that I want. Agreed. There just needs to be a more general way to focus the loot pool, instead of a little bad luck protection in a couple of raids, and a way to kind of focus a certain type of seasonal engram. There's nothing more frustrating than playing all day and not getting a single drop of the gun you're chasing, much less a good roll. I played a shitload more Iron Banner and only got 1 more forward path... with pulse monitor. gently caress you bungo!!
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# ? Jul 7, 2020 18:25 |
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Sample_text posted:Any kind goons know any more info about that rumor that says the new Trace Rifle that turns people into balls? Bungie just said there is an exotic weapon quest in the tower as of today, and there's a triumph for destroying savanthun's eyes as well, so my guess is yes.
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# ? Jul 7, 2020 18:27 |
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FARMABLE RAIDS GUYS I can finally get my Telesto catalyst.
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# ? Jul 7, 2020 18:43 |
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NihilCredo posted:I would say that 75% or more of the guns I see in survival fall into one of these six boxes: Mountaintop, 600 AR, aggressive shotgun, revoker, beloved, spare/promise. Cold Denial, Bastion and Suros are occasional sights. Everything else elicits a "whoa, look at what he's running". I'm sure the specific breakdown of percentages varies between game modes (and platform, and active bounties/quests, etc.), but unless you're playing Scorched I think you'll see a similar breakdown. You could interpret this data as highlighting which weapons are currently "too strong" in PvP, or you could look at it more generally as evidence that the vast majority of weapons (and/or weapon archetypes) are currently poorly suited for PvP. Whatever the interpretation, it seems like there is some level of wasted potential when the PvP mode of a looter shooter encourages using only a tiny portion of the loot pool. It's also odd how arbitrary the guns on the list seem, as most of them aren't tied to any kind of 'aspirational' activity that would justify the gun being slightly superior as a reward for completing a difficult/arduous task (with exceptions for the ritual weapons on the list). In Light-enabled PvP modes, Sunsetting will only affect 4 of the weapons on the list when it gets implemented next season (and 1 of the 4 weapons is Drang, which has been brought up as an example of a weird side effect of sunsetting because of how closely it is tied to the non-sunset exotic weapon Sturm). Gnawing Hunger (by far the most used primary weapon) would've been affected by sunsetting, but Bungie re-released it into the world loot pool this season (without any changes). Similarly, The Summoner seems like it will be updated to the current season's level cap for as long as it remains in the Trials loot pool. This means there's no reason to expect the current PvP balance/meta to significantly change/evolve due to sunsetting any time in the next year, with the exception of how players to decide to replace their low-zoom sniper rifles and Mountaintop (if their level cap prevents these from being 1 hit kills. I assume the 200 jump in Light Level next season will prevent Revoker/Beloved headshots from being fatal, but if this isn't the case then I suspect the weapons will stick around even then). The implementation of sunsetting in limited number of PvP modes is an ineffective way to promote better balance or to encourage a more dynamic meta, despite Bungie's claim that those were some of the goals behind adding the weapon-specific level cap. On a side note, Trials saw its first increase in player count in a long time, with about a 10% increase in players. I was a little surprised to see this since it was also an Iron Banner week, but I guess players were attracted by the 3-win reward (gauntlets) and less concerned about being underleveled after a month of grinding.
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# ? Jul 7, 2020 18:46 |
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I mean, I hate PvP for more general not-liking-deathmatch-based-PvP-in-general reasons that are completely outside the fact that D2's PvP is dogshit. It's just ridiculous that people who idolize the PvP and people who like the PvE have to share a space. Just make the quests opt for one or the other. Stop making me play PvP, and stop making PvP-lovers farm strikes. Simple.
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# ? Jul 7, 2020 18:50 |
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I think that it’s ok to have both groups of players chasing after the same thing, but give people different means of acquiring them. Make exotic quests have both PvP and PvE objectives and only require players to complete one path
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# ? Jul 7, 2020 18:57 |
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You will always have to engage in both pvp and pve if you want to experience all the content and obtain all the loot. Up to you if the juice is worth the squeeze Scrub-Niggurath posted:I think that it’s ok to have both groups of players chasing after the same thing, but give people different means of acquiring them. Make exotic quests have both PvP and PvE objectives and only require players to complete one path The thing is, there aren't really separate "groups". Almost literally without exception, destiny players partake heavily and voluntarily of both the pvp and the pve. It's nice that they're moving in a "play your own way" direction with quest design and upgrade materials, but you will always feel like you're missing out on something if you're sticking to one half of the destiny experience. GoGoGadgetChris fucked around with this message at 18:59 on Jul 7, 2020 |
# ? Jul 7, 2020 18:57 |
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GoGoGadgetChris posted:The thing is, there aren't really separate "groups". Almost literally without exception, destiny players partake heavily and voluntarily of both the pvp and the pve. It's nice that they're moving in a "play your own way" direction with quest design and upgrade materials, but you will always feel like you're missing out on something if you're sticking to one half of the destiny experience. Hi, PvE only player here. The only PvP I touch is Gambit and I really don't feel like I'm missing out on anything! I have zero interest in playing Cru outside of Team Scorched and I would honestly be delighted if they quit making PvP required for some of this poo poo. As is, i'm never finishing the catalyst for Tommy's or Witherhoard because I genuinely have zero interest in jumping in Cru
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# ? Jul 7, 2020 20:42 |
This game would have been dead years ago if not for PvP content. Who the gently caress actually wants to keep running the same lovely strikes and events over and over forever?
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# ? Jul 7, 2020 20:43 |
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Wheeee posted:This game would have been dead years ago if not for PvP content. Who the gently caress actually wants to keep running the same lovely strikes and events over and over forever? People who play co-op looter shooters?
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# ? Jul 7, 2020 20:46 |
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Wheeee posted:This game would have been dead years ago if not for PvP content. Who the gently caress actually wants to keep running the same lovely strikes and events over and over forever? About 40,000 people, interestingly! Enough to get some Updoots on reddit posts but not enough for Bungie to design the game around
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# ? Jul 7, 2020 20:48 |
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I would suggest looking in a week that is not an IB week, or failing that, an IB week near the end of the season when most have finished the power grind.
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# ? Jul 7, 2020 20:50 |
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I would never touch pvp if I didn’t have to for a bunch of the guns and would not feel like I was missing a thing lol You can just play other games when you get bored of destiny you know. you can do that
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# ? Jul 7, 2020 20:51 |
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wiegieman posted:I would suggest looking in a week that is not an IB week, or failing that, an IB week near the end of the season when most have finished the power grind. This is representative data of nearly every day across the whole season. It's one of the most popular seasons yet, and it's squarely on the back of the great changes to PvP! Gay Rat Wedding posted:You can just play other games when you get bored of destiny you know. you can do that So, in general this is never a Good Post since it's just tone-policing and trying to shut down any negative conversation of a Thing you personally like, but out of curiosity who was it directed at? Who's saying they're bored of destiny?
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# ? Jul 7, 2020 20:52 |
Deeturbomber posted:People who play co-op looter shooters? While on the surface Destiny has some of the trappings of a looter shooter, the PvE content has--mostly--not been designed in a manner to make it infinitely repeatable, whether through randomized maps--haunted forest's concept should have been explored more--randomized loot making anything available through various activities, or simply adding content at a rapid enough pace. Pretty much anything can be fun with friends, that's not much of an endorsement of a game, where Destiny has failed as a PvE game is in failing to create compelling repeatable content. Zooming around and doing a few public events or well can break things up, but ultimately so much of the game like strikes are content that just sucks poo poo to repeat over and over. It's an MMO without the strong in-game social interactions and community feeling.
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# ? Jul 7, 2020 20:56 |
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The game should obviously have both pvp and PvE because of how much they offer to different players but requiring people to play a mode they don’t enjoy for important things like Recluse isn’t fun
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# ? Jul 7, 2020 20:58 |
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The flip side and obvious next step is that after you beat a raid its loot pool should be added to your crucible loot pool
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# ? Jul 7, 2020 20:59 |
Scrub-Niggurath posted:requiring people to play a mode they don’t enjoy for important things like Recluse isn’t fun Scrub-Niggurath posted:The flip side and obvious next step is that after you beat a raid its loot pool should be added to your crucible loot pool
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# ? Jul 7, 2020 21:01 |
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Scrub-Niggurath posted:important things like Recluse Bro have I got some GREAT news for you!
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# ? Jul 7, 2020 21:01 |
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There’s a minimum amount of PvE that everyone’s obviously expected to play, if you’re someone who hasn’t touched a piece of PvE content since Forsaken then more power to you but it seems pretty obvious that PvP is what players are expected to do in-between PvE “story” content whatever that may be
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# ? Jul 7, 2020 21:05 |
Actually, the PvE "story" content exists to draw people in and get them hooked into the skinner box so as to increase engagement and retention, the same reason Respawn threw in the towel on their campaign model from Titanfall and added a traditional campaign to Titanfall 2. Ascribing motivations to a corporation aside, putting together a successful raid team is a significantly greater barrier to entry and pain in the rear end than queuing up for some Crucible, and that you are so adamantly against ever having to touch a game mode you don't like while still defending the idea that other people should have to engage with the bits you like is just sort of lol
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# ? Jul 7, 2020 21:11 |
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https://i.imgur.com/HkikftD.mp4 here's me having more fun in 6 seconds of pvp than the entire last year of pve.
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# ? Jul 7, 2020 21:11 |
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Wheeee posted:Actually, the PvE "story" content exists to draw people in and get them hooked into the skinner box so as to increase engagement and retention, the same reason Respawn threw in the towel on their campaign model from Titanfall and added a traditional campaign to Titanfall 2. Yeah the PvP mode is definitely not trying to engage or retain players either, no Skinner box mechanics with rank ups and exp bars filling up there quote:Ascribing motivations to a corporation aside, putting together a successful raid team is a significantly greater barrier to entry and pain in the rear end than queuing up for some Crucible, and that you are so adamantly against ever having to touch a game mode you don't like while still defending the idea that other people should have to engage with the bits you like is just sort of lol Then just add everything to the global crucible loot pool who gives a gently caress, the point is that locking weapons behind any mode is stupid
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# ? Jul 7, 2020 21:15 |
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Wheeee posted:While on the surface Destiny has some of the trappings of a looter shooter, the PvE content has--mostly--not been designed in a manner to make it infinitely repeatable, whether through randomized maps--haunted forest's concept should have been explored more--randomized loot making anything available through various activities, or simply adding content at a rapid enough pace. PVP has P2P, lag, cheaters, and aim assist everywhere. It's cool for a bit but I'm not investing serious time or effort into it. There are many valid reasons why people don't take it serious especially when there's more varied choices than ever out there to play. That's not even getting into how to get good guns for PVP which involves playing the PVE you guys think "doesn't matter".
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# ? Jul 7, 2020 21:24 |
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PVP would be awesome if there was skill based matchmaking and if the gambit enemies leveled down as well. Since there isn’t that it’s not nearly as fun especially for a new player.
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# ? Jul 7, 2020 21:25 |
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RBX posted:PVP has P2P, lag, cheaters, and aim assist everywhere. Jesus christ, STILL? PC is at least 20% of the daily population; is Bungie really just saying "seeya" to that entire pillar of the community?
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# ? Jul 7, 2020 21:26 |
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GoGoGadgetChris posted:Jesus christ, STILL? PC is at least 20% of the daily population; is Bungie really just saying "seeya" to that entire pillar of the community? you only see cheaters in trials and comp really.
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# ? Jul 7, 2020 21:27 |
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I mean, generally the game is bad because we're even having to have these arguments. The overarching model of the game itself is a shambles right now from just about every perspective, regardless of the mode you enjoy playing. None of it is rewarding enough whether you're playing PvP or PvE, unless you just like playing Crap Halo Multiplayer, and don't need any progression or variety to keep you hooked.
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# ? Jul 7, 2020 21:27 |
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# ? Apr 27, 2024 16:26 |
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Deeturbomber posted:I mean, generally the game is bad because we're even having to have these arguments. The overarching model of the game itself is a shambles right now from just about every perspective, regardless of the mode you enjoy playing. I've been playing the remastered Halo games as they come out and just lol if anyone thinks those are better multiplayer experiences. It probably helps that I never owned an xbox and barely played them as a kid.
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# ? Jul 7, 2020 21:30 |