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Zoran posted:The problem with Conquest is that you can still just barely beat its most interesting maps with strategies that make them into boring, awful slogs. Like 17 says maybe you should try using bows and the wall mechanic, but you can still march through with Javelins and Hand Axes and eat a million Poison Strikes if you want. It'll just suck, that's all This is another testament of the ability of Bonus EXP to transform average maps into good ones. If Conquest had something like that, you'd be incentivized not to play maps in the lamest way possible, and it'd be great. Intelligent Systems hit on a reasonable way to encourage fun play fifteen years ago; I'm not sure why they're so reluctant to bring it back.
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# ? Jul 26, 2020 01:15 |
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# ? Apr 26, 2024 10:00 |
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Conquest is also kinda punishing in how evenly you can spread your units. There's just not enough room to train everyone up, so even the fun kinda gimmicky units like Arthur/Charlotte are a bit of an opportunity cost, and Mozu is likely an active detriment. It's not nearly as bad as Revelations, though. Why would you give me level 10 base class units on chapter 16? Man that game was a mess.
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# ? Jul 26, 2020 02:12 |
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they only rebalanced 1 unit in the entire game for revelations for some reason and it still baffles me to this day
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# ? Jul 26, 2020 02:17 |
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nrook posted:This is another testament of the ability of Bonus EXP to transform average maps into good ones. If Conquest had something like that, you'd be incentivized not to play maps in the lamest way possible, and it'd be great. Intelligent Systems hit on a reasonable way to encourage fun play fifteen years ago; I'm not sure why they're so reluctant to bring it back.
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# ? Jul 26, 2020 02:39 |
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ApplesandOranges posted:Conquest is also kinda punishing in how evenly you can spread your units. There's just not enough room to train everyone up, so even the fun kinda gimmicky units like Arthur/Charlotte are a bit of an opportunity cost, and Mozu is likely an active detriment. Mozu is worth training imho because of her natural reclass to archer, at least if you know to give a bronze bow and second seal to Corrin on her starting map. Her growths are good once you get her a few levels which is way easier than feeding kills to most growth-type units, and archers get a lot of stuff in Fates (axe-tier might on bows, Quick Draw, Certain Blow to brute force the weapon triangle) that make one with good speed and strength really nice to have around. Maybe it’s also that I sucked though (probably), but I honestly struggled to find a lot of Conquest units that can consistently one-round without investment though.
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# ? Jul 26, 2020 02:53 |
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I think the issue is that you do have to dedicate both training and a second seal to her, and there are a lot of (usually better) options for that early Second Seal, including Corrin and Jakob/Felicia. Even more, you get Niles pretty early on and optionally Shura not that long after. Not that Mozu is absolutely terrible (if you babysit her she's probably easier to use than Laslow and maybe Peri), but I usually find that the exp she needs to get going is better served even split among several other units.
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# ? Jul 26, 2020 03:09 |
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I put a little effort into training Mozu early on and she became my strongest unit next to Corrin
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# ? Jul 26, 2020 03:24 |
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Junpei Hyde posted:FE4 is a game where I dont have to particularly worry about who ends up havign a kid with who, right? First off, some short tips: #1: Any unit can only carry about 7 items. #2: Regardless of the skills and stats and 80's haircuts (OH MY!), some parents will not pass down their items/weapons unless you plan for it. The pawn shop is your friend here. #3: "Personal" skills are potentially inheritable for both children. "Class" skills are not. #4: With only three notable exceptions, Daughters will get their inventories from their moms, while sons will get their inventories from the dads. #5 Weapons with over 50 kills open up the ground for allowing characters to use Crit even if they don't have the "Critical" skill. Dumb notes: Mom and Noteworthy Dad Names are bold Notable inheritable skills and items are underscored Me being a giant, dumb dork is italic (and just in general ). To avoid confusion, lower case "skill" refers to stuff like class or personal skill, while upper case SKILL refers to the actual stat. Let's start with the two canon couples that you can contribute with by making the parents do things/acquire loot.
Now, for the pairings you can really mess around with!
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# ? Jul 26, 2020 03:32 |
Reading over some 3H stuff, it amuses me that the Black Eagles as a whole are way easier to recruit than Blue Lions/Golden Deer. Some leader you are, El. The only non-BE character that's as easy to recruit is Marianne (and Sylvain)
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# ? Jul 26, 2020 03:37 |
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Caspar isn't too bad since Byleth has a natural aptitude in Brawling (but you have to aim for him specifically, since nobody else needs it), and Dorothea isn't really hard to get since you should be raising Authority all the time. Linhardt is a bit of a pain if you're not abusing supports though, since he needs Reason C (and Byleth isn't really going to be casting spells much pre-timeskip), and unless you're Bylad and also working on Sylvain, nobody else shares his requirement. Ferdinand also needs dedication to get, since his B-support is locked for post timeskip so you have to recruit him the old fashioned way. The Heavy Armour requirement is also kinda bleh, unless you're doing Blue Lions so you can also get Raphael as a result. I feel like Blue Lions is actually the easiest house to gut. Sylvain's free if you're Bylass, and Ingrid has a really low requirement. Felix has a high Sword requirement but you should be using swords all the time anyway. Mercedes/Annette are kind of annoying to get, but eh, you can just support chain them.
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# ? Jul 26, 2020 03:49 |
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ApplesandOranges posted:I think the issue is that you do have to dedicate both training and a second seal to her, and there are a lot of (usually better) options for that early Second Seal, including Corrin and Jakob/Felicia. Even more, you get Niles pretty early on and optionally Shura not that long after. Honestly I’m probably a tad biased because my first Niles somehow rolled -7 on his average speed which even with his monster base means he didn’t consistently double. Also I’ve always been scared of giving up Jakob on healing for Great Knight since the former has knife ultity on top of being a healer with good frontline stats (at least until everyone starts promoting) but it probably is a huge advantage at least for a while.
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# ? Jul 26, 2020 04:09 |
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ApplesandOranges posted:Caspar isn't too bad since Byleth has a natural aptitude in Brawling (but you have to aim for him specifically, since nobody else needs it), and Dorothea isn't really hard to get since you should be raising Authority all the time. Linhardt is a bit of a pain if you're not abusing supports though, since he needs Reason C (and Byleth isn't really going to be casting spells much pre-timeskip), and unless you're Bylad and also working on Sylvain, nobody else shares his requirement. That's not how you spell axes/fists?
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# ? Jul 26, 2020 04:23 |
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I was promised dorkitude in italics and then you never used any!
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# ? Jul 26, 2020 04:34 |
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Last Celebration posted:Honestly I’m probably a tad biased because my first Niles somehow rolled -7 on his average speed which even with his monster base means he didn’t consistently double. Also I’ve always been scared of giving up Jakob on healing for Great Knight since the former has knife ultity on top of being a healer with good frontline stats (at least until everyone starts promoting) but it probably is a huge advantage at least for a while. Conquest is really about speed RNG. My first run Xander consistently failed to get Speed so he was getting doubled left right and center and even his fantastic defense meant nothing to Ninja Hell. I ended up using Benny and Keaton a lot, because even if they're slow, they were never banking on being fast. Shura's excellent bases also means that he's fine since he's never really relying on his terrible growths anyway.
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# ? Jul 26, 2020 04:38 |
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I think you only need 1 def on base xander to survive ninja hell on any difficulty if you're willing to stall at chokepoints just take his weapon away so he isn't counter attacking and he can't die
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# ? Jul 26, 2020 04:43 |
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Manatee Cannon posted:I think you only need 1 def on base xander to survive ninja hell on any difficulty if you're willing to stall at chokepoints Counter attacking? The whole reason he counters it so hard is that he has so much def the ninjas literally wont attack him(and consequently debuff him to a state where he can die).
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# ? Jul 26, 2020 06:05 |
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Wark Say fucked around with this message at 15:10 on Jul 27, 2020 |
# ? Jul 27, 2020 15:02 |
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OK, here's the actual tweet. https://twitter.com/Rika_OwlForest/status/1287590538158280704?s=20
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# ? Jul 27, 2020 15:33 |
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Hey there, we're currently in the midst of implementing Sigune's skill, Reinforcement, but a question now needs to be raised. The way reinforcement works is by spawning 3 NPC fliers, 1 Falco Knight and 2 Pegasus Knights that depart after 3 turns, that are controllable. The thing is to do this we kinda... need to make ALL NPCs controllable. So there in lies the question. If we were to do this, all NPCs would become controllable, meaning NPC's that would have to escape the map are suddenly under your command. Now, we'd make escape areas for you to evacuate those units, But it would suddenly mean that the difficulty of recruiting some units has uh... evaporated. At the same time, not having it this way would mean implementing some forced way to keep those NPCs from moving at all, creating way more problems itself. So, what do you guys feel. Controllable NPCs, or find another route?
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# ? Aug 1, 2020 16:48 |
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Why not take the summon approach and make them player aligned units?
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# ? Aug 1, 2020 16:53 |
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Is there a reason you're really tied to having that as a personal skill? Every time they've put something like that in the games its been insanely busted. Alternately is there any way you could potentially steal the code from how they implemented Phantoms in FE8?
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# ? Aug 1, 2020 16:59 |
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Zore posted:Is there a reason you're really tied to having that as a personal skill? Every time they've put something like that in the games its been insanely busted. Because busted is fun. And as for Code, this isn't a "constant summon" Sigune can summon 3, for 3 turns, once per map. FoolyCharged posted:Why not take the summon approach and make them player aligned units? As for why they're NPC's and not player units. I cracked the limit of how many player units we can have long ago, So the question is raised that, if we spawned these three as players, then you suspended and resumed would they remain, or disappear. If they'd remain, it would be fine, but if they disappeared, then... we wouldn't be able to have them, period.
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# ? Aug 1, 2020 17:10 |
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Don't make them controllable at all. Just have them summoned as Allied units.
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# ? Aug 1, 2020 17:53 |
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Just be like Genny, let 'em rip and have them be ready to roll.
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# ? Aug 1, 2020 18:02 |
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imo I don't think being able to control that many powerful units would be good for balance, so it doesn't make sense to include it
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# ? Aug 1, 2020 18:02 |
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rannum posted:Don't make them controllable at all. Just have them summoned as Allied units. Yeah I think this ends up being the best implementation of the skill without affecting too much of the rest of the game, if you can't get them to work like 3-turn phantoms.
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# ? Aug 1, 2020 18:03 |
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gently caress balance, give me busted stuff.
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# ? Aug 1, 2020 18:03 |
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Project Ember is another FE6 hack that introduces Reinforcements and gives it to Douglas. They're green units, but on the first map you get them, their leader (an OC named Roach) is blue, and you're tasked with not killing his fellow soldiers. After that you can summon him and his crew as greens on any map after that, and they have cute dialogue when they show up on a map for the first time. It was a great way to endear me and my friends to them and to deploy Douglas on every map.
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# ? Aug 1, 2020 18:18 |
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rannum posted:Don't make them controllable at all. Just have them summoned as Allied units. That was the argument when it came to making them. Around permanently but are uncontrolled NPCs. Or controlled and around for limited terms. In the end we liked the practical application of the latter more because it offered more tactical decision making from the player. Also Tanith's Pegasi's greatest strength was that you could aim them. Carlosologist posted:imo I don't think being able to control that many powerful units would be good for balance, so it doesn't make sense to include it Over the years a lot of mindset change has shifted from "What's the most balanced thing to do" to "What's the most fun thing to do." In the end, we settled that every unit having fun things they can do was better for the player, even if some of that stuff is in fact, broken. Terper posted:Project Ember is another FE6 hack that introduces Reinforcements and gives it to Douglas. They're green units, but on the first map you get them, their leader (an OC named Roach) is blue, and you're tasked with not killing his fellow soldiers. After that you can summon him and his crew as greens on any map after that, and they have cute dialogue when they show up on a map for the first time. It was a great way to endear me and my friends to them and to deploy Douglas on every map. I was unaware, though Gen, Eri and Kah also appear in Base Convo's so they are in fact, characters too, just... apart of Sigune. Anyway, we technically have two more difficult options to include that that is. Option 3. The Flyer NPC’s are coloured Yellow and controllable on the Player Phase Difficulties: They’d still move on the NPC phase and it’s a bitch to program Option 4. The Flyer NPC’s are coloured Yellow and controllable on the NPC Phase Difficulties: Making the rest of the NPC’s still follow their AI routines.
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# ? Aug 2, 2020 01:12 |
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Purely from an in universe standpoint, I think it would be easier for me to accept them being uncontrollable as just videogame logic (after all, it's how green units work already) than it would if they were arbitrarily turn limited. What reason would they have to up and leave the battlefield in the middle of a fight? If they were a scripted thing for a single chapter you could just make up a plot excuse, but... they're not. Obviously this line of reasoning is entirely orthogonal to the question of "What's more fun?" but those are my thoughts.
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# ? Aug 2, 2020 03:07 |
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Is there way to avoid uses for equipment in FE7, like you can with armshift in Awakening
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# ? Aug 2, 2020 03:45 |
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Ulio posted:Is there way to avoid uses for equipment in FE7, like you can with armshift in Awakening No, but for real, armsthrift was the bomb in good hands.
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# ? Aug 2, 2020 03:52 |
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Ulio posted:Is there way to avoid uses for equipment in FE7, like you can with armshift in Awakening You can repair stuff with the Hammerine staff but that is it.
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# ? Aug 2, 2020 03:52 |
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armsthrift was always overrated, it just saved money and unless you're playing thracia specifically, money isn't a big deal
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# ? Aug 2, 2020 04:05 |
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Armsthrift was great because it let me tell my dumb "But I might need it later" reaction to go away for once
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# ? Aug 2, 2020 04:09 |
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"I'm not a hoarder!" I say with a caravan filled with unused light brands and 1 durability weapons I said I'd Hammerne.
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# ? Aug 2, 2020 04:20 |
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Hunt11 posted:You can repair stuff with the Hammerine staff but that is it. Don't think I have that. Almost done with FE7, been much longer and harder than FE Awakening just cause you can't grind as easily and my army composition was poo poo. I only had cavalry units leveled up until I hit the desert level where you meet Hawkeye. I lost 4-5 units as well, I think only Sain is the unit I lost which I was actively using. Still not done but looking at the wiki looks like I only have 2 chapters left. Btw are Ninian and Nils basically the ancestors of the Manaketes from Awakening? Also do all dragon people have names starting with N?
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# ? Aug 2, 2020 04:36 |
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Alright, who the gently caress is Darros
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# ? Aug 2, 2020 04:36 |
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Pirate from FE1, which is why you don't remember him.Ulio posted:Btw are Ninian and Nils basically the ancestors of the Manaketes from Awakening? Also do all dragon people have names starting with N? FE7 is completely disconnected from Awakening. Also no, their mother's name is Aenir and there's a little girl dragon in the same universe named Fae. Like Clockwork fucked around with this message at 04:43 on Aug 2, 2020 |
# ? Aug 2, 2020 04:40 |
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# ? Apr 26, 2024 10:00 |
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Ulio posted:Btw are Ninian and Nils basically the ancestors of the Manaketes from Awakening? Also do all dragon people have names starting with N? FE7 has no connection to Awakening, they're different timelines. Even from a meta perspective, the Manaketes have existed as early as the very first Fire Emblem (Tiki in Awakening comes from there, in fact). And dragon people have lots of letters to start their name with! Like Tiki. That's a T! Tae posted:Alright, who the gently caress is Darros Random guy from Marth's games. Not very memorable, like most characters from Marth's games. But hey, Ippei art!
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# ? Aug 2, 2020 04:42 |