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In my Von Carstein ME campaign yesterday all my zombies and skelly boys got COVID and had to take naps for three turns.
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# ? Aug 11, 2020 18:56 |
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# ? Apr 28, 2024 03:38 |
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DOCTOR ZIMBARDO posted:Vlad is insane lmao dude just doesn't give a gently caress. i don't like winds of death very much though, it does a lot of damage sure but you need something that kills blobs more than lines.
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# ? Aug 11, 2020 18:58 |
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DOCTOR ZIMBARDO posted:Vlad is insane lmao dude just doesn't give a gently caress. i don't like winds of death very much though, it does a lot of damage sure but you need something that kills blobs more than lines. That's what Purple Sun of Xereus and Pit of Shades are for. But if you want to kill lines you can't do better than Winds of Death, and your skeleton/zombie hordes are pretty good at making the enemy form lines for you to kill.
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# ? Aug 11, 2020 19:23 |
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Finally got around to playing a Very Hard mortal empires campaign with Pestilins. It’s turn 110 and I’m still working to consolidate that bit of southern Lustris you start on. This is going to be a long rear end campaign.
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# ? Aug 11, 2020 19:30 |
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Have fun with all of the chaos stacks that periodically spawn down there! I think they need to redo how they have those spawn in, they completely gently caress over any faction near them and there's nothing they can do about it since they're nowhere near where the main chaos faction spawns in at.
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# ? Aug 11, 2020 19:39 |
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Mustang posted:Have fun with all of the chaos stacks that periodically spawn down there! I think they need to redo how they have those spawn in, they completely gently caress over any faction near them and there's nothing they can do about it since they're nowhere near where the main chaos faction spawns in at. Yeeeeeep I’ve got a fleet sailing right to where the kraken dude spawns and I’m racing down to deal with it before they start razing poo poo. I just got finished beating back the Huntsman this poo poo is crazy.
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# ? Aug 11, 2020 19:46 |
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Winds of Death isn't even bad on large blobs. If the blob is large enough it probably kills equivalently to Purple Suns or Pit of Shades.
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# ? Aug 11, 2020 20:35 |
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it's also way better as an opener, the dwarf and empire AI will usually stay in formation and wait for you to attack because they theoretically have ranged superiority so you can just fly up on your dragon and delete three of their most dangerous cards
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# ? Aug 11, 2020 22:55 |
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Flavahbeast posted:it's also way better as an opener, the dwarf and empire AI will usually stay in formation and wait for you to attack because they theoretically have ranged superiority so you can just fly up on your dragon and delete three of their most dangerous cards Actually yeah its usually only three because their unit formations are often pretty thin, arent they? DE and HE often do the same thing too. Its nice.
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# ? Aug 11, 2020 23:05 |
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I've started playing again relatively recently and I swear the AI has started moving its units in columns across the battle map sometimes now. Like, I do not remember them ever doing that before. It doesn't seem useful at all, but it looks cool I guess.
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# ? Aug 11, 2020 23:07 |
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I feel like some AoS stuff like the Kurnoth Hunters wouldn't be too far off from the current WE roster and could easily be centerpiece units for the DLC. Introducing AoS/End Times units wouldn't be the worst thing ever if they fit thematically (I say this mostly because I really, really want Stormfiends).
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# ? Aug 12, 2020 00:18 |
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In Troy, when you get an AI lord into your faction you get to assign all their skill ups yourself instead of keeping the dumbshit AI setup
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# ? Aug 12, 2020 01:37 |
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Edgar Allen Ho posted:In Troy, when you get an AI lord into your faction you get to assign all their skill ups yourself instead of keeping the dumbshit AI setup
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# ? Aug 12, 2020 01:40 |
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Do they have a normal day for revealing dlc? Obviously with Troy this week we won’t be seeing it for at least another week.
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# ? Aug 12, 2020 01:57 |
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I'm on turn 100-something of my VC game so I probably should have figured this out earlier, but can you not attack settlements from the water? It makes me get on land and walk in front of them to siege them. Also did you guys know that the Galleon's Graveyard doesn't have walls? I didn't, but I found out when Nakai sailed across the ocean and occupied it!
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# ? Aug 12, 2020 04:04 |
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I find the AI's ability to react to where you're going to put down a spell obnoxious. But that at least is something the human player can do, if they react quickly enough (basically impossible most of the time). HOWEVER, the AI moving a unit away the moment I fire my siege weapon at them is just cheating and not exactly fun to deal with.
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# ? Aug 12, 2020 08:27 |
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Yeah I just tell it to fire at the floor instead, they can't tell then.
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# ? Aug 12, 2020 13:03 |
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Rhjamiz posted:Finally got around to playing a Very Hard mortal empires campaign with Pestilins. It’s turn 110 and I’m still working to consolidate that bit of southern Lustris you start on. This is going to be a long rear end campaign. I'm also 100 turns into a Pestilins campaign, and was expecting it to be a slog but after I wiped out Itza and Blessed Dread with some spectacularly well timed plagues I just ran rough shod all the way to the Isthmus of Lustria. I think Pestilins, after the plague buff/rework, is my favorite Skaven campaign now. Which is a shame because I loathe the Skaven but their campaigns, lords and units are so much fun. Looking foward to Moulder just for that start position.
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# ? Aug 12, 2020 14:42 |
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kingturnip posted:I find the AI's ability to react to where you're going to put down a spell obnoxious. But that at least is something the human player can do, if they react quickly enough (basically impossible most of the time). I don't know what the trick is to dropping spells on units (that aren't blobbed up in melee - that's easy). I've seen enemy units scatter as soon as I click and I've seen them sit there for the whole twelve seconds it takes to get totally owned by Comet of Casablanca. Not sure what's different between the situations.
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# ? Aug 12, 2020 17:42 |
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Are there any mods for Warhams 2 that reset legendary lord quests so you can play them after confederating their factions. I want to see all the Legendary Lord campaigns. I remember Warhams 1 having something like that.
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# ? Aug 12, 2020 17:47 |
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SuperKlaus posted:I don't know what the trick is to dropping spells on units (that aren't blobbed up in melee - that's easy). I've seen enemy units scatter as soon as I click and I've seen them sit there for the whole twelve seconds it takes to get totally owned by Comet of Casablanca. Not sure what's different between the situations. Crazy Joe Wilson posted:Are there any mods for Warhams 2 that reset legendary lord quests so you can play them after confederating their factions. I want to see all the Legendary Lord campaigns. I remember Warhams 1 having something like that.
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# ? Aug 12, 2020 17:53 |
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AAAAA! Real Muenster posted:Is there something I am missing about quest battles? I find 99% of them tedious bullcrap.... why would you want to play all of them? https://www.youtube.com/watch?v=PoK20MzDtTg
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# ? Aug 12, 2020 17:56 |
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I love the smell of alchemical gold in the morning.
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# ? Aug 12, 2020 18:00 |
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If you don't mind not having the quest text for the missions in-between fights, you can do all quest battles from the main menu.
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# ? Aug 12, 2020 18:45 |
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Azran posted:If you don't mind not having the quest text for the missions in-between fights, you can do all quest battles from the main menu. IIRC you don’t get to pick your army so some of them are quite unwinnabld because of balance changes over the years?
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# ? Aug 12, 2020 19:01 |
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Another Troy thing that manages to mainly hype me for Ham 3 is all the people with access are praising the map design. So far we've basically got "flat field with maybe some trees" and "incredibly annoying to play on" so having like, actual fun and varied maps would be great.
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# ? Aug 12, 2020 19:36 |
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It sounds like siege AI got improved a lot which is nice, fighting lizardmen is disappointing right now because once you start attacking their cities you have all these crazy dinosaurs that can't get on the ramparts and just sit inside the walls sadly getting arrowed to death
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# ? Aug 12, 2020 19:45 |
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The disconnect between Fealty and the Relations stat is loving obnoxious, 9 Fealty but I can't get a trade deal or non-aggression pact because they only have +4 relations sure ok
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# ? Aug 13, 2020 02:22 |
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The most fun I've had with Skaven was making an army that was nothing but ratling gunners and Ikit. Watch enemy units come into range like it was loving D-Day.
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# ? Aug 13, 2020 07:59 |
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How varied is the climate in the potential Warhams 3 setting? Isn't it mostly chaos wastes and ogre mountains? I wonder if they do away with the climate system for that game. But then it would be difficult to integrate it into a Mortal Empires mode...
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# ? Aug 13, 2020 10:27 |
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Torrannor posted:How varied is the climate in the potential Warhams 3 setting? Isn't it mostly chaos wastes and ogre mountains? I wonder if they do away with the climate system for that game. But then it would be difficult to integrate it into a Mortal Empires mode... Chaos Dwarf land is barren but I don't think it's wastes in the fiction.
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# ? Aug 13, 2020 10:53 |
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They changed the system from 1 to 2 so maybe they will change it again from 2 to 3. They upgraded ME to use 2's system so I dont see why they couldnt update it again.
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# ? Aug 13, 2020 12:50 |
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I wouldn't be surprised if they actually flesh out the dark lands in 3 and its various biomes and maps rather than just rocks.
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# ? Aug 13, 2020 13:18 |
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Torrannor posted:How varied is the climate in the potential Warhams 3 setting? Isn't it mostly chaos wastes and ogre mountains? I wonder if they do away with the climate system for that game. But then it would be difficult to integrate it into a Mortal Empires mode... The Chaos Wastes themselves can be goddamn anything. You can be walking along in a polar waste and then end up in a jungle, then almost fall into an inland sea off a cliff. Or come across vast farms that tend themselves. Or any of the above but it's still as cold as the polar waste but the landscape doesn't seem to care. Which is one of the actual cool bits about the Wastes.
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# ? Aug 13, 2020 13:20 |
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Night10194 posted:The Chaos Wastes themselves can be goddamn anything. You can be walking along in a polar waste and then end up in a jungle, then almost fall into an inland sea off a cliff. Or come across vast farms that tend themselves. Or any of the above but it's still as cold as the polar waste but the landscape doesn't seem to care. Which is one of the actual cool bits about the Wastes. Yeah... or it could be lava and floating rocks. Sometimes it ends up being that more often.
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# ? Aug 13, 2020 13:35 |
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Ra Ra Rasputin posted:Yeah... or it could be lava and floating rocks. It said waste! And thus I will present this setting using that word as the focus, instead of the more interesting word.
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# ? Aug 13, 2020 13:58 |
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sometimes there's blood and skulls too
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# ? Aug 13, 2020 14:19 |
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For those not in the know, GW released a modular gaming table which confirms that canonically, the Warhammer world is all skulls beneath the surface.
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# ? Aug 13, 2020 14:48 |
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MonsterEnvy posted:Horned Rat's Domain is ruin and decay correct. Nurgle has a twisted cycle of death and rebirth that creates horrible noxious things. The Horned Rat is more of destroying everything so utterly only the most pathetic vermin could survive in wasteland left afterwards. this is a lot of words to say " I believe
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# ? Aug 13, 2020 14:52 |
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# ? Apr 28, 2024 03:38 |
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Night10194 posted:The Chaos Wastes themselves can be goddamn anything. You can be walking along in a polar waste and then end up in a jungle, then almost fall into an inland sea off a cliff. Or come across vast farms that tend themselves. Or any of the above but it's still as cold as the polar waste but the landscape doesn't seem to care. Which is one of the actual cool bits about the Wastes. In of the Gotrek and Felix books, they explore part of the Chaos Wastes and come across an ancient city who's people are long dead, and it is filled with Beastmen. I think the city is described like an Aztec-one. It's pretty cool, you should read at the very least the first G&F Omnibus.
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# ? Aug 13, 2020 17:14 |