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Mirificus posted:
quote:Imagine paying $7500 for a video game quote:No-one needs to pay any more than $45 for lifetime access and all future additions and upgrades are free.
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# ? Aug 19, 2020 18:19 |
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# ? May 26, 2024 17:27 |
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Good to see all the positive comments on the new "roadmap." Seems like it's a way to just show that people are working on poo poo while ignoring any major end goals like releasing a game. Kinda like those Squadron 42 email updates that are a bunch of meaningless jargon on random features. Hey we're working on stuff! What is this stuff crobbling together into? Hell if I know! If they get people to lose the forest for the trees they might have a few years (decades) of this grift left yet.
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# ? Aug 19, 2020 18:26 |
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yeah so sq42 prelude is gonna be done sometime in 2021/2022 (at the earliest) now, and that's with two other outside studios working on it just lol
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# ? Aug 19, 2020 18:39 |
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🎵🎶 And I'm proud to be a Refundian, where at least JPGs are free And I won't forget the Crobbler's lies, nor the lies from CIG And I'll proudly stand up next to goons, and shitpost here today Cos despite Lowtax I love this page, God bless the forums of SA
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# ? Aug 19, 2020 18:59 |
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quote:
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# ? Aug 19, 2020 19:00 |
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TheAgent posted:yeah so sq42 prelude is gonna be done sometime in 2021/2022 (at the earliest) now, and that's with two other outside studios working on it Using Crobear logic, that means that SQ42 can be directly compared to any other game that took a decade or more to develop, and if there are any good games in that list, Chris will think his game is their contemporary. He'll name drop those games right next to his grift and hope people will make the association. Everything with CIG is implication.
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# ? Aug 19, 2020 19:03 |
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https://i.imgur.com/opjfzh2.gifv
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# ? Aug 19, 2020 19:04 |
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Mirificus posted:
"We paid a conman because he told us what we wanted to hear". Just plainly stating they are paying thousands of dollars for wishes and dreams with zero awareness or reflection. Amazing.
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# ? Aug 19, 2020 19:13 |
Zazz Razzamatazz posted:The weirdest thing for me was getting an Anaconda and realizing that the best end-game ship for me was a Python... Python hit a sweet spot for me of just being fun and enjoyable to fly. BitBasher fucked around with this message at 19:27 on Aug 19, 2020 |
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# ? Aug 19, 2020 19:18 |
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Tippis posted:Finally! The roadmap roadmap: https://robertsspaceindustries.com/comm-link/transmission/17727-Star-Citizen-Squadron-42-Roadmap-Update — turns out it's not a roadmap, nor will the roadmap be one. loving They’re basically just absolving themselves of any pretense of release dates. Some who follow us understand that just because something is not on the roadmap does not mean it’s not being actively developed. Others, however, believe that if something is not on the roadmap then it means that it is “delayed” or “cancelled.” This creates confusion in some cases and leaves us unable to properly communicate or present the actual work, simply because we don’t display something unless we have a good idea of when it’ll be ready for public consumption. Even then, because these are estimates, we still have to push things a quarter or two due to unforeseen issues or necessary pivots. What is release anyway? The new roadmap is just going to be a giant sprawl of meaningless jargon, just like their development update letters.
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# ? Aug 19, 2020 19:21 |
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Tippis posted:Finally! The roadmap roadmap: https://robertsspaceindustries.com/comm-link/transmission/17727-Star-Citizen-Squadron-42-Roadmap-Update — turns out it's not a roadmap, nor will the roadmap be one. More bullshit excuses as to why 8 years later, Star Citizen has made zero progress, and Squadron 42 will not reach beta like was promised for 3 years now. colonelwest posted:loving I like the unforeseen issues part, every single thing ever worked on with this poo poo show has been an unforeseen issue that needed to be pushed back to an undetermined release date and then disappears. I said come in! fucked around with this message at 19:24 on Aug 19, 2020 |
# ? Aug 19, 2020 19:22 |
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IAbsolveMyself posted:CRobbler and the criminal enterprise formerly known as CIG proudly present a sneak preview of a roadmap over two years in the making... That's a lot of words. A lot. Someone got a tl;dr:?
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# ? Aug 19, 2020 19:29 |
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tuo posted:That's a lot of words. parp?
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# ? Aug 19, 2020 19:38 |
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tuo posted:That's a lot of words. Not a roadmap, but a "this is what we're currently working on until we are not map." It will basically be a visual representation of the technobabble world salad they poo poo out on a monthly basis.
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# ? Aug 19, 2020 19:38 |
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tuo posted:That's a lot of words. you know how we've revised the roadmap like 5 times now because it doesn't accurately represent what we're working on? well we're doing it again.
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# ? Aug 19, 2020 19:39 |
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tuo posted:That's a lot of words. "We're working on the roadmap". Citizens: applauding and commending CIG for going "in the right direction".
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# ? Aug 19, 2020 19:43 |
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Mne nravitsya posted:Fun fact of the day: The head of Microsoft’s flight sim studio (Jörg Neumann) is the the same guy who spent years making the game Freelancer (after Roberts was fired from DA) and is one of the main reasons that It ever saw the light of day.
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# ? Aug 19, 2020 19:44 |
When I started thinking of citizens as art collectors and not video gamers they started making a lot more sense. Also if you're getting bored waiting for the roadmap of the roadmap of the roadmap some goons are slowly talking themselves into Ashes of Creation (brought to you by a guy who made his money from Mangosteen) over in its mmo thread. e: dammit I skipped -one- page! TheAgent posted:I mean, it's really not new sharknado slashfic fucked around with this message at 19:53 on Aug 19, 2020 |
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# ? Aug 19, 2020 19:50 |
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Someone post that giant clusterfuck roadmap that was like 150 color coded rows stacked to varying degrees. Where did that land anyways? If 25% of those tasks actually got completed I'd be amazed.
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# ? Aug 19, 2020 20:07 |
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Scruffyhawk posted:Someone post that giant clusterfuck roadmap that was like 150 color coded rows stacked to varying degrees. Where did that land anyways? If 25% of those tasks actually got completed I'd be amazed. Even if they completed 100% of each roadmap they'd be no closer to a game than they are now. Take this for instance, on recent roadmaps: "Body Dragging." Oh, body dragging you say? Statement: You will be able to drag bodies around. Implication: There will be reasons to do this that arise organically from the core gameplay. NPCs will notice bodies and react accordingly. Dragging bodies will allow you to hide people you've killed, or drag a friend out of a hot zone to administer life support behind cover. Reality: There is no gameplay. Combat is not functioning, cover is not functioning, life support is not functioning, and, in fact, just walking around in a completely empty area is not functioning. At any time the server will crash and just walking around means you will eventually die spontaneously and/or clip through geometry and fall forever. The entire engine is an irredeemable mess and clusterfuck of the highest order, there are no ideas at CIG of what the game is supposed to be, and every day what is there grows more unstable.
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# ? Aug 19, 2020 20:16 |
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Mne nravitsya posted:Fun fact of the day: The head of Microsoft’s flight sim studio (Jörg Neumann) is the the same guy who spent years making the game Freelancer (after Roberts was fired from DA) and is one of the main reasons that It ever saw the light of day. Nice — I just hope he enjoys this brief window where Flight Simulator doesn’t have to compete against Chris’s games in the marketplace. When they arrive, it’s over — for everyone.
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# ? Aug 19, 2020 20:36 |
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sharknado slashfic posted:When I started thinking of citizens as art collectors and not video gamers they started making a lot more sense. Also if you're getting bored waiting for the roadmap of the roadmap of the roadmap some goons are slowly talking themselves into Ashes of Creation (brought to you by a guy who made his money from Mangosteen) over in its mmo thread. The most important question that will decide if Ashes of Creation will succeed or fail is "What's Lethality's take on it?"
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# ? Aug 19, 2020 20:39 |
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The whole concept of MMOs is sort of diffusing anyway, and I think CIG is taking full advantage of that. You've got your standard MMO formula - a persistent server you log onto and share the gamespace. Think Everquest, early WOW. Then you have what WOW has become now, where what server you're on has little influence on who you'll actually be playing with due to sharding, battlegroups, and the whole fuzzy idea of who phases where and when. But the world itself persists in some form. Then you have things like Destiny 2 - where does that fall? You can see other people running around you, but they come and go, it's "one server" but it's not really, obviously, and who you see changes from moment to moment unless you group. Then you have Division 2, which is very similar with the exception that you don't see other players out in the world, only in certain areas. Yet both games provide live services, regular events, and regular updates and balance changes. Are they MMOs? Newer games are blurring the line even more. To me, the original idea of an MMO is a game where you see hundreds of players around you, engaging in the content. We've drifted into a hybrid model where yeah, there are thousands of players, but you can only see a limited number of them at once, unless you engage in specific content. But they're there - you can send them chats, etc. I'm playing Borderlands 3 right now and even though I'm playing single-player, I know there's some background hum of multiplayer just waiting for me to tick a box somewhere and suddenly boom - here are some people. It's a natural evolution of our always-online culture, where everyone no matter where they are, are just a text, click, or message away, through one platform or another. And I have no doubt whatsoever that CIG is taking full advantage of the intermediate state of definition we find ourselves in to allow, even encourage, backers to interpret what Star Citizen will be in whatever way allows CIG to most easily continue to steal their money.
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# ? Aug 19, 2020 20:51 |
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I mean the latest CoD multiplayer has like 200+ player maps and that I would deffo call an 'MMO' especially with the RPG aspects of xp/unlocks same with warframe or any other giant multiplayer game that fractions players off into small subsets unfortunately with star citizen, that means you would really need 1,000+ player battles based on their game design so yeah, good luck with that CIG loving fo76 has a more persistent mmo than you at this point which is just fuckin lol
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# ? Aug 19, 2020 20:54 |
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Scruffpuff posted:The whole concept of MMOs is sort of diffusing anyway, and I think CIG is taking full advantage of that. You've got your standard MMO formula - a persistent server you log onto and share the gamespace. Think Everquest, early WOW. Then you have what WOW has become now, where what server you're on has little influence on who you'll actually be playing with due to sharding, battlegroups, and the whole fuzzy idea of who phases where and when. But the world itself persists in some form. Then you have things like Destiny 2 - where does that fall? You can see other people running around you, but they come and go, it's "one server" but it's not really, obviously, and who you see changes from moment to moment unless you group. Then you have Division 2, which is very similar with the exception that you don't see other players out in the world, only in certain areas. Yet both games provide live services, regular events, and regular updates and balance changes. Are they MMOs? EVE online is the last full world thing~ but is also trash
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# ? Aug 19, 2020 20:58 |
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I'm like the last remaining goon that still plays Eve-Online and enjoys it. I remember a time when 5000+ of us played it but then CCP destroyed large warfare PvP, so everyone noped out of that because that was Eve-Online's flagship feature to every single person playing it for years.
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# ? Aug 19, 2020 20:59 |
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I said come in! posted:I'm like the last remaining goon that still plays Eve-Online and enjoys it. I remember a time when 5000+ of us played it but then CCP destroyed large warfare PvP, so everyone noped out of that because that was Eve-Online's flagship feature to every single person playing it for years. What's this, then? Did they destroy it forcibly through code/mechanical changes, or just structure it to be exceedingly punishing? Why would they do this?
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# ? Aug 19, 2020 21:01 |
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Scruffpuff posted:What's this, then? Did they destroy it forcibly through code/mechanical changes, or just structure it to be exceedingly punishing? Why would they do this? Just lots of dumb balance/mechanical changes, adding lots of PvE, making the game free to play which brought in tons of dual boxing and botting. It's too easy to get ahead now in the safe areas of the galaxy where PvP isn't allowed, so why bother with 0.0 space?
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# ? Aug 19, 2020 21:08 |
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Mne nravitsya posted:Fun fact of the day: The head of Microsoft’s flight sim studio (Jörg Neumann) is the the same guy who spent years making the game Freelancer (after Roberts was fired from DA) and is one of the main reasons that It ever saw the light of day. 100% chance that Crisco Roberto is aware of this fact and is making his employees’ lives a screaming hell because of it.
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# ? Aug 19, 2020 21:17 |
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Tippis posted:Finally! The roadmap roadmap: https://robertsspaceindustries.com/comm-link/transmission/17727-Star-Citizen-Squadron-42-Roadmap-Update — turns out it's not a roadmap, nor will the roadmap be one. WEEOO! so i leave my exile for one post to comment on my favorite cig topic of all...the roadmap. more precisely: the draft of a roadmap for a future roadmap. cig greatness in its truest form. space comedy on the edge of total madness. its a convoluted, overengineered, full-of-excuses smoke grenade. its a total travesty. a nothingburger the size of the milky way. a roadmap should ideally be a chart that you understand without 3km of explanations and excuses beforehand. but not in star citizenland. in starcitizenland the more you type bullshit, the more fans will love you. the comment section: total extasy. joy. confidence. the whole statement (and also the comments) is full of all the buzzwords everyone is laughing about since 5 years. o7
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# ? Aug 19, 2020 21:21 |
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TheAgent posted:yeah so sq42 prelude is gonna be done sometime in 2021/2022 (at the earliest) now, and that's with two other outside studios working on it You didnt say Hello tho
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# ? Aug 19, 2020 21:32 |
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L. Ron Hoover posted:Good to see all the positive comments on the new "roadmap." Seems like it's a way to just show that people are working on poo poo while ignoring any major end goals like releasing a game. Kinda like those Squadron 42 email updates that are a bunch of meaningless jargon on random features. Hey we're working on stuff! What is this stuff crobbling together into? Hell if I know! Oh great. So before it was already bad because there was no way to verify they were actually working on the stuff they were saying, since it was never delivered. But at least you could try and hold them to the target dates / quarters they had. And so now not only there is still no way to verify they are actually working on what they say they are working on, but also we can not even hold them to any dates? And backers are praising crobblers? Well done CIG. MedicineHut fucked around with this message at 07:45 on Aug 20, 2020 |
# ? Aug 19, 2020 21:36 |
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ya know at this point im just going to root for CIG to get all the money they can from these people
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# ? Aug 19, 2020 21:39 |
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ronmcd posted:Nah no need, I just mention it in case you were really hoping for it in Odyssey! I think it's about the only thing they've definitively said isn't on their roadmap, now the forum rage seems to have switched to walking in cockpits That's my secret - I am not hoping for anything they don't explicitly announce, sometimes not even that ;3
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# ? Aug 19, 2020 21:42 |
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Scruffyhawk posted:Someone post that giant clusterfuck roadmap that was like 150 color coded rows stacked to varying degrees. Where did that land anyways? If 25% of those tasks actually got completed I'd be amazed. Share and enjoy.
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# ? Aug 19, 2020 21:50 |
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"We paid a conman because he told us what we wanted to hear". Just plainly stating they are paying thousands of dollars for wishes and dreams with zero awareness or reflection. Amazing. [/quote] This is highly off-topic, but I miss the clock-box-on-head days of Portal
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# ? Aug 19, 2020 22:15 |
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i think its funny that they can say something is x% complete, like they'd know how much correct coding will go into the thing. actually i dont know if thats funny or not, not being a programmer
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# ? Aug 19, 2020 22:21 |
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tuo posted:That's a lot of words. It's actually worth reading carefully, line by line. Part of me thinks that they've release wallofroadmaptext.txt because they're hoping gullible idiots will skip over it. There's a lot in there that's worth unpicking, because it actually says a lot about the current turmoil inside CIG. There's the usual hubris and self-aggrandizing claims of being first out of the blocks with never-done-before-tech etc., but behind that there's a definite sense of uncertainty in the process, and some indirect references to poo poo maybe not being ready when they think it will be. They're preparing the ground for more delays and more setbacks and more obfuscation, but the backers are too stupid to see it and are lining up to get hosed right up the arse. quote:This is a fantastic update, and it looks like you are aiming to deliver the transparency everyone is asking for. quote:This is a vast improvement and I am looking forward to the changes! I hope that we'll see some of the "showstopper" features such as SSOCS and Server Meshing broken out into more granular sub-features so that we can visually see just how far away we are from a large, player-filled persistent universe! quote:YES. I LOVE STAR CITIZEN. quote:Wow CIG, this is you sticking insanely true to your word. You once promised to treat your backers like you would treat a publisher and this is the fulfillment of that promise. I hope that this arrangement is not too uncomfortable for the devs, but i know this will build so much more trust with the community. Thank you guys. I'm proud to support this dream. quote:Thank you to everyone involved in helping improve the roadmap information ! Etc etc
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# ? Aug 19, 2020 22:24 |
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Snazzy Frocks posted:i think its funny that they can say something is x% complete, like they'd know how much correct coding will go into the thing. No, you're right. It's another one of those open, audacious lies. Sometimes you can take a set of features and divide them into a set and work a percentage that way, like "it takes these 5 things to make the bartender work, 3 are working, so we're 60% complete" but that's not what they're doing. It's just vague descriptions like "asset rendering 2.0" and it's 7% complete. It's not even a lie - it's just prose.
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# ? Aug 19, 2020 22:32 |
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# ? May 26, 2024 17:27 |
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Jonny Shiloh posted:It's actually worth reading carefully, line by line. Part of me thinks that they've release wallofroadmaptext.txt because they're hoping gullible idiots will skip over it. It also makes a lot of sense when viewed through the speculation raise through The Agent's last 'hello' that CIG is poo poo-scared to commit to a roadmap because it will have consequences for them in relation to their investors who are at the stage of demanding progress or they will start turning the screws. The extra level of obfuscation and flexibility with reality is there to help keep the lights on. Breetai fucked around with this message at 22:45 on Aug 19, 2020 |
# ? Aug 19, 2020 22:41 |