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The sub is deleting every post about it, but they’re staying live just long enough...quote:Elite is dead. FD is focused on making theme park games. quote:They just made something that kind of looks like the same thing, and managed to trick you into thinking it's the same. quote:They're 'faking' a lot of what Star Citizen is doing dynamically... Pixelate fucked around with this message at 21:43 on Sep 29, 2020 |
# ? Sep 29, 2020 21:37 |
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# ? Jun 3, 2024 05:53 |
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Bootcha posted:Ceterum autem censeo Civis Stella esse delendam. trams yrev eb tsum ti tub tib eno teg ton od
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# ? Sep 29, 2020 21:58 |
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did Derek do any more BLOGS?
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# ? Sep 29, 2020 22:25 |
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'They're 'faking' a lot of what Star Citizen is doing dynamically...' Yes you flaming fuckwit, it's called Making A Game Also - SC simulates gently caress all
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# ? Sep 29, 2020 22:28 |
Star Citizen simulates what it would be like if there were no wind resistance/gravity or inertia pretty well!
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# ? Sep 29, 2020 22:32 |
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People who give Chris Roberts money deserve everything - everything - that's already happened, is currently happening, and will continue to happen to them. Star Citizen is the 9th circle of hell and Chris sits in the middle of a fiery pit, waving an infinite number of arms, holding the backers upside down and shaking the money out of their pockets for all eternity. None of his arms is making a game.
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# ? Sep 29, 2020 22:33 |
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Scruffpuff posted:Lots of cool little dips in there, they hit quite a few keynotes. The bartender (which is the one they showed mocap for ) but they also mentioned: And the irony being that star citizens all say "well yeah Elite does this but its just a few basic things, SC is still in early alpha and will be way better!" but while SC continues to not be a game, Elite continues to deliver on bit by bit, actually producing things that work and are playable and solid before biting off more than they can chew and promising the world and pre-selling it all for $3,000. But you see, Elite is bad because of this!
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# ? Sep 29, 2020 22:59 |
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Zaphod42 posted:And the irony being that star citizens all say "well yeah Elite does this but its just a few basic things, SC is still in early alpha and will be way better!" but while SC continues to not be a game, Elite continues to deliver on bit by bit, actually producing things that work and are playable and solid before biting off more than they can chew and promising the world and pre-selling it all for $3,000. quote:If you want to be nailed to your pilot's chair, have loading screens disguised as cutscenes for space-ground transitions, and teleport from your ship into small boxes of in-station content, yeah, Star Citizen would've been that if they'd taken the game as it existed in summer 2015 and avoided adding procgen planets and everything that comes with it. quote:That's interesting, but I'll believe it when I see it in playable form. I'm not letting myself get hyped for anything that Frontier doesn't explicitly show. Ever since the initial Odyssey trailer, I knew there had to be more than they were showing but without any indication of what I've set my expectations to the absolute floor. That way, Frontier can only surprise me when they deliver more than anticipated.
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# ? Sep 29, 2020 23:15 |
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Star citizen can simulate my minge and emulate my balls.
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# ? Sep 29, 2020 23:31 |
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StarBegotten posted:Well, it looks like Elite now has motion captured bartenders How can anyone take this bunch seriously! Every "developer" has grey in the hair or beard! They are way too old and experience to "develop", that a young persons game. Lead and Seniors over 30, when their hand spot turns red, you know where they go!
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# ? Sep 29, 2020 23:31 |
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quote:I’d like to know from your opinion how Elite Dangerous is doing more? quote:I loving love that you used the last hotdog as the mike drop.
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# ? Sep 29, 2020 23:33 |
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StarBegotten posted:Well, it looks like Elite now has motion captured bartenders loving definitely, of all the interactions they could have possibly shown. Notice they didn't have to build 4 mocap studios either, it looks they took a part of a room in an office and told someone to pretend to be a bartender for a few minutes against a raised table. Jesus loving christ, FOUR mocap studios with state of the art tech, which they had to redo it multiple times, and looks like they are getting owned by a hipster and Ikea table.
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# ? Sep 29, 2020 23:38 |
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Mirificus posted:But if you want that, you can just play Elite Dangerous right now and enjoy grinding for a bigger ship so you can grind more efficiently to buy a bigger ship so you can grind more efficiently to.... That sounds really bad. Star Citizen is way better, because you can grind to unlock things but its even more repetitive and your progress gets wiped every update!
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# ? Sep 29, 2020 23:43 |
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Zaphod42 posted:That sounds really bad. Star Citizen is way better, because you can buy your ship for $500.
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# ? Sep 30, 2020 00:07 |
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Sanya Juutilainen posted:Star Citizen is way better, because you can buy your ship for $500. Start Citizer is better because it exists in my mind.
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# ? Sep 30, 2020 00:45 |
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Meanwhile, in a pre-alpha far far awayquote:Evocati PTU - 3.11.0 Build J (Tuesday) Patch Notes
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# ? Sep 30, 2020 00:52 |
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Pixelate posted:Meanwhile, in a pre-alpha far far away Early days!
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# ? Sep 30, 2020 01:05 |
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colonelwest posted:Lol that shot of the mocaped bar tender had to be put in just to troll Star Citizen. Like here is our fully working version of something that you’ve spent years and untold millions on, and we made it in a few weeks as a complete afterthought, because it isn’t at all important to the core gameplay. But Star Citizens bartenders have such revolutionary AI that lets them... follow the player.
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# ? Sep 30, 2020 01:06 |
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Experimental Skin posted:How can anyone take this bunch seriously! Every "developer" has grey in the hair or beard! They are way too old and experience to "develop", that a young persons game. Lead and Seniors over 30, when their hand spot turns red, you know where they go! You goto Carousel and try like hell for renewal.
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# ? Sep 30, 2020 01:08 |
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Nicholas posted:But Star Citizens bartenders have such revolutionary AI that lets them... follow the player. This is why progress on the game is so slow. They have to be careful with this super advanced never-been-done-before AI, otherwise they could end up with a Skynet type situation when it reaches singularity.
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# ? Sep 30, 2020 01:12 |
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Thoatse posted:In a video called The Road To Odyssey They’re really sticking the knife in and I kinda love it. Even though if it’s anything like prior big updates it’s good for another dozen hours before the “oh well...” sets in.
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# ? Sep 30, 2020 01:14 |
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G0RF posted:They’re really sticking the knife in and I kinda love it. Even though if it’s anything like prior big updates it’s good for another dozen hours before the “oh well...” sets in. But just imagine a painfully dull yet functional bartender, serving beer to a grim and grumbling citizen. His mumbles occasionally erupting into cries of ‘BUT IT SURE AINT loving SUBSUMPTION'. Hours of content there
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# ? Sep 30, 2020 01:41 |
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G0RF posted:They’re really sticking the knife in and I kinda love it. Even though if it’s anything like prior big updates it’s good for another dozen hours before the “oh well...” sets in. I think they deserve it, really. I never got the impression that Frontier was anything more than peripherally aware of CIG, mostly as a curiosity if anything. Not a game development studio, and certainly not a competitor. It was Chris who kept releasing unstable builds and giving them the same build number, or slightly higher, than E:D, making announcements that were clearly intended to create competence by association by name dropping Frontier and other actual game development studios, and such. There comes a point where even a good-natured person is going to get worn down and release a video that is basically making fun of nearly every aspect of Chris's unparalleled failure. It's close to being a parody video.
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# ? Sep 30, 2020 01:46 |
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Mirificus posted:I’d like to know from your opinion how Elite Dangerous is doing more?
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# ? Sep 30, 2020 01:57 |
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Nicholas posted:But Star Citizens bartenders have such revolutionary AI that lets them... follow the player. Has anyone considered that the AI is so advanced that it realizes it's trapped forever serving drinks so its trying to either communicate by standing on chairs or glitching everything in the game?
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# ? Sep 30, 2020 02:07 |
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Ffycchi posted:Well...I stand by that I won't live long enough to see star citizen. I hope you pull through this, Ffycchi, however dim things may look. (You can see Star Citizen right now though. It will only get bigger and dumber from here.) Pixelate posted:But just imagine a painfully dull yet functional bartender, serving beer to a grim and grumbling citizen. His mumbles occasionally erupting into cries of BUT IT SURE AINT loving SUBSUMPTION'. It’s pretty sad that Elite’s going to serve up so much of what Chris has babbled about for 8 years. Braben certainly has the truer claim to “a living breathing universe” — however robotic it feels (and will continue to feel once players get ambulatory.) Elite has a living, breathing universe (galaxy but it’s still more than enough for any space game.) No Man’s Sky has sand worms, and a living, breathing universe. Star Wars: Squadrons has the next-gen Wing Commander dogfighter framework of Chris’s early games, but with VR, too. Chris has no Sandworms, no universe, no next-gen Wing Commander, no VR. Has has so little to show after promising so much, for so long. His credibility is shot, along with the chance to offer something special to gamers. He’ll never get that chance back.
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# ? Sep 30, 2020 02:08 |
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FUD time over, check mate goonailures 3.11 PTU is now open to wave 1 subscribers and big $$$$ spenders. Pay2 https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-11-0-ptu-6156962-patch-notes Known Issues Deadlocks may be likely CPU usage can reach 100% while just idling in game (please let us know if this is happening in the regression) Mission givers are leaving their designated areas / wandering from their posts Character can be two different skin tones and not the gender the player picked NPCs walking around the exterior of the CBD are not posing correctly Ships landed at Lorville cannot be stored HUD elements for enemy ships are massively offset at ultrawide resolutions causing them to be invisible to the player Ship NavMarkers and Target Highlight can become detached from Ships when Pitching Up and Down and traveling forwards The Player Can Spawn in a Dead State unable to interact or Respawn The Mantis Snare will not prevent the other player from completing their QT (Short Range QT) Turrets don't always open fire after respawning Purchasing OxyPens or MedPens from the shelf will not place the item in the player's inventory Players are timed out of using a Kiosk or an ASOP terminal after 1 minute when interacting with it Commodities kiosks at Grim HEX and Lorville don't let the user select commodities to sell. Specific sentry turrets take no damage against missiles & torpedos Global Chat text is not always displayed in mobiGlas or visor No charges are given to a player that rams and destroys another ship with players Pilot of a ship containing a passenger will be charged with Negligent Homicide if their ship is rammed and destroyed by another player Ramming and destroying another player with a ship does not generate a crime Various tables and chairs around Promenade and Commons have template chairs and replaceme texture Some ships and vehicles can be left in a broken state after spawning Ships can be displayed as 'unknown' after destruction and be available to spawn again, but will not appear on their specified landing pad.
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# ? Sep 30, 2020 02:57 |
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Mirificus posted:
Lol this is the most boring and tedious poo poo imaginable, even if it all actually worked and just trying to get a few friends together on one ship wasn’t the horrible nightmare it is now. Does this guy even understand the difference between real life and video games? All of that would be really neat if we were actually living in some kind of science fiction space future. But for a video game, it’s soul crushingly boring. Just walking around a small Cryengine map and watching janky animations unfold as a T-posing bartender serves you drinks, or wandering around a lifeless procedural planet and exploring how the same dozen art assets have been randomized by an algorithm. None of that involves any actual fun or even real gameplay loops.
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# ? Sep 30, 2020 03:12 |
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Those patch notes...lol. Miles Eckhart fucks off from his post and starts walking around.
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# ? Sep 30, 2020 03:20 |
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Colostomy Bag posted:Those patch notes...lol. Miles Eckhart fucks off from his post and starts walking around. That's just how advanced Star Citizer's AI is, even the NPC's want to escape.
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# ? Sep 30, 2020 03:40 |
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My favorite part, and this cannot be coincidental, is how SC-like everything in that trailer looked. It's got shiny futuristic shopping malls, promenade areas, lots of people just chilling out (albeit without standing on chairs), inexplicably still using humans for vendors, bright neon ads everywhere, the outpost that can launch a hundred deadly drones still has a lone human with a rifle guarding it... it's like their design doc was "Look at SC, then dunk on that". Seeing the travel desk I can almost hear the cult scoff at not having to manually pack, carry, and check in your bags. The bartender will immediately be shouted down because he's just animated to give you drinks and isn't powered by a Skynet-quality AI that has hopes and dreams and a family to feed and some space disease that causes him to t-pose while failing at his job. The anger will be just get worse every time something laps SC and Elite doing it is doubly enraging.
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# ? Sep 30, 2020 03:51 |
peter gabriel posted:'They're 'faking' a lot of what Star Citizen is doing dynamically...' Lmfao imagine being the guy who huffed the “nothing is faked” farts for a decade, constantly being disappointed by broken features and shattered deadlines, and then seeing Frontier literally make your dream game in a couple quarters explicitly by ‘faking it’ like every other game developer always does because that’s the only way you can actually make games. It would instantly destroy your brain too
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# ? Sep 30, 2020 03:56 |
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Quavers posted:FUD time over, check mate goonailures how does half of this poo poo even break, given the tasks they actually completed for this release. i'll take a guess that the star citizen release branches, which should only include stable and tested code, needs to stay in sync with whatever they are schizophrenically throwing together for squadron 42. It probably takes a handful of devs working full time to do just that, and they still can't get it into a good state. Which leaves only god-knows-how-many devs actively adding new PU specific features. edit: just thinking about how that would almost completely prevent them for shopping out SQ42 to a 3rd party. Nicholas fucked around with this message at 04:27 on Sep 30, 2020 |
# ? Sep 30, 2020 04:18 |
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Mirificus posted:Last I checked you can’t do the following in Elite Dangerous: You stand on the bridge of your ship with a group of friends and laugh as your companion gobbled down the last hotdog. In the distance you see a sprawling city on a frozen earth like planet. Another friend, the pilot, gently brings the ship toward the spaceport. After the ship lands in the hangar two huge doors close behind shielding the Carrack from the frigid air outside. The ship ramp lowers and with the crew you slowly disembark from the ship. Last I checked you can't do any of that in Star Citizen either Lmao game fanfiction
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# ? Sep 30, 2020 05:05 |
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sincx fucked around with this message at 06:12 on Mar 23, 2021 |
# ? Sep 30, 2020 05:28 |
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How is that Elite is doing more job done with way less money and way less Devs and way much less time? posted:
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# ? Sep 30, 2020 05:50 |
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[/quote] Follow up question: why does this matter from a gameplay perspective?
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# ? Sep 30, 2020 05:55 |
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Mirificus posted:Also, in-system fast travel, sort of - it's not faked as much as supercruise takes you out of the instance you were in and into a separate, isolated layer, while SC quantum travel locks you into your trajectory but never takes you out of the same instance... at least until server meshing comes online and a star system gets divided up into multiple instances (but not into a Quantum/local space dichotomy). This is just too much "Look, Elite fakes everything by putting you in different instances. In SC there are no different instances! Of course... once they get the server actually working... there will be different instances in SC.... but anyways that's why Elite sucks!!"
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# ? Sep 30, 2020 06:00 |
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Uhhh Star Citizens I have literally jumped into a system, approached a planet, landed, hopped out in my totally working SRV, and drove around a moon totally seamlessly in Elite. In what way is that trickery aside from the normal "hiding loading screens" thing super common in games since Resident Evil 1 came out? Odyssey has me actually thinking about loading Elite back up for a bit.
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# ? Sep 30, 2020 06:06 |
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# ? Jun 3, 2024 05:53 |
Dreadwroth2 posted:Uhhh Star Citizens I have literally jumped into a system, approached a planet, landed, hopped out in my totally working SRV, and drove around a moon totally seamlessly in Elite. In what way is that trickery aside from the normal "hiding loading screens" thing super common in games since Resident Evil 1 came out? Because SC doesn't hide loading screens! It's all one big map. Never mind that it doesn't actually work and only hosts 50 players, Chris says one day it will host millions of players.
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# ? Sep 30, 2020 06:10 |