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RyokoTK
Feb 12, 2012

I am cool.

Evil Kit posted:

You can just ignore them till you want to forge them. Though if you can afford to make them, it's worth it as it increases your Forging Mastery which can reward you with new overclocks. Every 6(?) OC forges gets you either a cosmetic OC or weapon OC and it alternates between the two.

It's every 5, meaning you can get a maximum of 12 cores per week if you ended the previous week at 4/5 forges, or 11 cores otherwise.

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Dogen
May 5, 2002

Bury my body down by the highwayside, so that my old evil spirit can get a Greyhound bus and ride
If you keep playing you’ll eventually have way more than enough to make everything also

Phosphene
Aug 11, 2008
I'M NOT TRYING TO GET BIG AND BULKY OKAY WE ALL FAIL DIFFERENT GOALS
This game rocks. and stones it’s incredible how satisfying the flame thrower is at all hazs.

E: there’s nothing more beautiful than a engi and scout working together in perfect harmony too.

Captainicus
Feb 22, 2013



Phosphene posted:

E: there’s nothing more beautiful than a engi and scout working together in perfect harmony too.

An expert plasma driller doing all the work while everyone else stands around confused :v:

Dogen
May 5, 2002

Bury my body down by the highwayside, so that my old evil spirit can get a Greyhound bus and ride
ah man got through the first round of the EDD this week ok with an obvious weak link driller, but not so important on escort... then we got to stage two and he got out ahead of everyone and we got strung out trying to save his dumb rear end

least i got a blank core i guess

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Any of those servers play near northern Europe?

Fellis
Feb 14, 2012

Kid, don't threaten me. There are worse things than death, and uh, I can do all of them.

Tias posted:

Any of those servers play near northern Europe?

Games are peer to peer, so depends on where the host is. I've played with UK and Asia people with Eastern/Central US hosts and I don't think there has been much lag issue. I think the game is pretty good with local instances of bugs and stuff kinda like Payday 2 was. Sometimes I notice new spawns sneak up on me really fast when I'm lagging/packet loss, which is only an issue on Haz 4+


e:also i'm bad

Dr. Fishopolis
Aug 31, 2004

ROBOT

Captainicus posted:

An expert plasma driller doing all the work while everyone else stands around confused :v:

I'm finally getting the timing down with the epc and it just trivializes mining holy poo poo.

nexus6
Sep 2, 2011

If only you could see what I've seen with your eyes
I don't get how people play on haz3+, you guys must have really good teams.

Fellis
Feb 14, 2012

Kid, don't threaten me. There are worse things than death, and uh, I can do all of them.

nexus6 posted:

I don't get how people play on haz3+, you guys must have really good teams.

250ish play hours, full OC builds that work best for me and plenty of experience with em mostly

The higher the difficulty, the more you have to shoot bug aggressively to succeed, much like PD2.

Good teams help yeah, but the game balance is pretty tightly adjusted for 2 or 4 dwarves imo. Solo is more about using Bosco effectively and picking the right class for the mission. 3p is fine, but you do feel a bit more pressured (offset by the extra supply every drop)

E: make sure you are using your full kit, nades and support tools (shields, lights, turret, detpacks) can make the difference or force multiply. Clearing lines of sights for defenses and choosing where to defend during waves is important also

Fellis fucked around with this message at 21:13 on Nov 27, 2020

Evil Kit
May 29, 2013

I'm viable ladies.

Once you understand the core gameplay loop, proper target acquisition based on your class, understanding what your class can do, and a healthy respect for every bug in the game? Haz 4 is the default difficulty setting. Not stupidly difficult like Haz 5, but not a snore fest like anything Haz 3 and below.

Haz 3 at this point for me is just "I don't really want to try at all this mission."

Bomb-omb Texting
Sep 24, 2009
Haz3 is like, can I run this mission under 10 minutes. And haz4 "do I really need that nitra"

RyokoTK
Feb 12, 2012

I am cool.
It's called Haz 4 because you have to use button 4 if you're the Gunner.

Evil Kit
May 29, 2013

I'm viable ladies.

The real beauty of the game is sometimes you just a crazy initial drop or some weird terrain generation coupled with some insane bug spawns that just dumpsters your team regardless of difficulty.

Also, gently caress Magma Core.

priznat
Jul 7, 2009

Let's get drunk and kiss each other all night.

Evil Kit posted:

The real beauty of the game is sometimes you just a crazy initial drop or some weird terrain generation coupled with some insane bug spawns that just dumpsters your team regardless of difficulty.

Also, gently caress Magma Core.

I did a solo mission on one of those find the glowy blue things and after finishing the drop pod was in a location that I could not reach without excessive tunnelling (I was gunner so the worst traversal option in this case) and eventually just timed out :sigh:

LazyMaybe
Aug 18, 2013

oouagh
literally had a dream last night that I found out about something in the game that lets you ignore spicy carpet so ground getting exploded in magma core didn't matter

Fishstick
Jul 9, 2005

Does not require preheating

Fellis posted:

Games are peer to peer, so depends on where the host is. I've played with UK and Asia people with Eastern/Central US hosts and I don't think there has been much lag issue. I think the game is pretty good with local instances of bugs and stuff kinda like Payday 2 was. Sometimes I notice new spawns sneak up on me really fast when I'm lagging/packet loss, which is only an issue on Haz 4+


e:also i'm bad

It helps that in general there's not much instant reaction required like you'd have in a competitive FPS or something very timing based like Vermintide's melee. I usually play with other EU folks but when I play with a buddy in the US and that's with a ping of around ~170 and it's generally more than playable. Driller can get weird with bouncing/warping but everything else is fine.


nexus6 posted:

I don't get how people play on haz3+, you guys must have really good teams.

The biggest diff between haz 3 and 4 is that you can't facetank things anymore. Once you know how to keep running without bugs biting you and know what things have to Die Right Now and Where To Be it's the perfect difficulty imo. Keep in mind as you go up in haz levels, generally the average player base skill improves as you should be seeing more people already used to haz 4 and can carry a bit.

It's not super tryhard but you can't gently caress around too much, and the mutators/cave generation have a big impact on overal difficulty, and certain perks start becoming a lot more valuable compared to lower hazards. It can be a slog with a bad team or a breeze with an experienced team, and then the next map just clowns your experienced team because of the drop pod location and an ill timed BET-C :shrug:

Fishstick fucked around with this message at 01:59 on Nov 28, 2020

Delacroix
Dec 7, 2010

:munch:
The map generation can screw you much harder than difficulty. Spawning into 5 spitballers, cave leeches and grabbers already on the way? Haz 3.

Unsinkabear
Jun 8, 2013

Ensign, raise the beariscope.





nexus6 posted:

I don't get how people play on haz3+, you guys must have really good teams.

You do need SOME upgrades before Haz 3 is as trivial as everyone is making it out to be, so don't feel bad. I think it's been a long while since most folks itt weren't decked out. The gunner's shield, for example, is a completely different tool once you get the radius increase and both duration upgrades. The flamethrower sucks rear end initially and then owns, as recently discussed.

Don't get me wrong, experience and practice does make a way bigger difference than you imagine, as everyone has said. And you get most of the big difference upgrades pretty quickly. So keep at it and you'll be bored of Haz 3 before you know it...

...until the map gen decides to gently caress you sideways, which I swear to god happens more often on Haz 3 than 4. I won't even run a point extraction on 3 anymore. :ohdear:

Unsinkabear fucked around with this message at 03:50 on Nov 28, 2020

LazyMaybe
Aug 18, 2013

oouagh
idk, I feel like when I started playing, doing haz 3 duos with a friend there weren't enough bugs to go around. like I never felt like there were good situations to use stuff like cluster grenades or C4 and if one person focused on killing bugs there wouldn't be much for the other to do

Krowley
Feb 15, 2008

Delacroix posted:

The map generation can screw you much harder than difficulty. Spawning into 5 spitballers, cave leeches and grabbers already on the way? Haz 3.

Had a tyrant weed right next to the omarran stone tonight, blasting the drildozer to shreds. Would've been a close call but winnable, but then a bulk came along and ruined our day.

Delacroix
Dec 7, 2010

:munch:
A deep vertical pit with sandsharks, a bulksploder crawling down the wall and no driller because pubs smack the scout button headfirst? It's the secret haz 6 level.

Having highlander mode off should disable second scout picks. Keep that strain of deviancy for private lobbies.

Delacroix fucked around with this message at 07:23 on Nov 28, 2020

Dogen
May 5, 2002

Bury my body down by the highwayside, so that my old evil spirit can get a Greyhound bus and ride
Highlander mode should be the default and I don’t understand why it isn’t

nexus6
Sep 2, 2011

If only you could see what I've seen with your eyes

Dogen posted:

Highlander mode should be the default and I don’t understand why it isn’t

Thu I don't even know how you turn it on

Stanley Goodspeed
Dec 26, 2005
What, the feet thing?



Go into options and check "prevent lategame character duplication". You can still all be gunners if you coordinate in the lobby but it prevents someone from drop podding in as the same class as anyone already present.

nexus6
Sep 2, 2011

If only you could see what I've seen with your eyes

Stanley Goodspeed posted:

Go into options and check "prevent lategame character duplication". You can still all be gunners if you coordinate in the lobby but it prevents someone from drop podding in as the same class as anyone already present.

Ah, and this isn't a setting when I host a game because...

fake edit: would be nice if it saved my server filters too

Kith
Sep 17, 2009

You never learn anything
by doing it right.


The real Haz 6 is four Scouts desperately running through the level as quickly as possible because you don't have the firepower to stand and fight under any circumstances.

Joke Miriam
Nov 17, 2019



I can't decide if i want to give my driller a cool beard or just keep him clean-shaven and wearing the bald-with-goggles like a hideous mole man


edit: actual question: is Steeve worth the active perk slot? I can’t justify removing hover boots to myself, but steeve is fun

Joke Miriam fucked around with this message at 17:13 on Nov 28, 2020

Dogen
May 5, 2002

Bury my body down by the highwayside, so that my old evil spirit can get a Greyhound bus and ride
He does a good job of drawing aggro and can live a long time if you grab a grunt guard. I use it on my scout with the pheromone grenade; hit a cluster, pick a Steeve, kill the rest.

Evil Kit
May 29, 2013

I'm viable ladies.

Steeve, aside from being the goodest bug boi, is more effective the more people that run the perk on a mission. 4 Steeves absolutely destroy Praetorians and clean out flocks of other bugs very effectively. Even one Steeve however can be a great distraction for a big bug, watch your back while you clean up a swarm or just thin a swarm out while you kite it.

That said, I find it hard not to run Iron Will/Field Medic on Gunner/Scout. I think Engie benefits the most from Steeve as the area defense class followed by Gunner for watching your back. Steeve kinda gets in your way as Driller and has a hard time keeping up with Scouts but ultimately? Always still worth the active slot.

Ra Ra Rasputin
Apr 2, 2011
I was 160 hours old when I discovered that unlocking 6 and 9 mods on the armor rigs gives you +5 permanent max health each.

Dogen
May 5, 2002

Bury my body down by the highwayside, so that my old evil spirit can get a Greyhound bus and ride
As a leadstorm gunner I need dash to compensate for my complete lack of mobility and of course iron will is an immutable slot on any build

RyokoTK
Feb 12, 2012

I am cool.
The only thing that I don't super like is how necessary Field Medic feels, to me. I think there's a lot of flexibility in what you want your other active slot to be but Field Medic has saved far too many bad beats to get rid of.

Dogen
May 5, 2002

Bury my body down by the highwayside, so that my old evil spirit can get a Greyhound bus and ride
I just feel like gunner can shield res, scout can pheromone, driller can just wipe the bugs away with their primary or c4, engi has secondaries to clear off a body. Field medic has never felt that necessary to me. Iron will you can save one other person and possibly yourself.

Dr. Fishopolis
Aug 31, 2004

ROBOT
Guess it depends how often you find yourself kiting a dreadnought while everyone else is dead.

Wheeee
Mar 11, 2001

When a tree grows, it is soft and pliable. But when it's dry and hard, it dies.

Hardness and strength are death's companions. Flexibility and softness are the embodiment of life.

That which has become hard shall not triumph.

nexus6 posted:

I don't get how people play on haz3+, you guys must have really good teams.

Always aim for the mouth/glowing bit.

For reals it's such a basic thing but most newer players don't realize how much ammo/time they're blowing into bug armor when aiming for the weak spot in the mouth lets you cut through them much more quickly.

Delacroix
Dec 7, 2010

:munch:
Making good use of the pickaxe helps too. You can kill swarmers, finish off bugs and headshot exploders to safely kill them.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Delacroix posted:

Making good use of the pickaxe helps too. You can kill swarmers, finish off bugs and headshot exploders to safely kill them.

And if you have Vampirism, heal! Seriously one of the best perks for just walking up and power-slamming a bunch of basic grunts for +10 or +15 health.

Dogen
May 5, 2002

Bury my body down by the highwayside, so that my old evil spirit can get a Greyhound bus and ride

Alkydere posted:

And if you have Vampirism, heal! Seriously one of the best perks for just walking up and power-slamming a bunch of basic grunts for +10 or +15 health.

It's so good with the driller. Works with the impact axe! Axe me how I know.

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Evil Kit
May 29, 2013

I'm viable ladies.

Dogen posted:

It's so good with the driller. Works with the impact axe! Axe me how I know.

It also works with drills!

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