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Evil Kit posted:You can just ignore them till you want to forge them. Though if you can afford to make them, it's worth it as it increases your Forging Mastery which can reward you with new overclocks. Every 6(?) OC forges gets you either a cosmetic OC or weapon OC and it alternates between the two. It's every 5, meaning you can get a maximum of 12 cores per week if you ended the previous week at 4/5 forges, or 11 cores otherwise.
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# ? Nov 26, 2020 21:05 |
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# ? May 13, 2024 05:17 |
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If you keep playing you’ll eventually have way more than enough to make everything also
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# ? Nov 26, 2020 23:09 |
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This game rocks. and stones it’s incredible how satisfying the flame thrower is at all hazs. E: there’s nothing more beautiful than a engi and scout working together in perfect harmony too.
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# ? Nov 26, 2020 23:16 |
Phosphene posted:E: there’s nothing more beautiful than a engi and scout working together in perfect harmony too. An expert plasma driller doing all the work while everyone else stands around confused
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# ? Nov 27, 2020 02:51 |
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ah man got through the first round of the EDD this week ok with an obvious weak link driller, but not so important on escort... then we got to stage two and he got out ahead of everyone and we got strung out trying to save his dumb rear end least i got a blank core i guess
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# ? Nov 27, 2020 09:04 |
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Any of those servers play near northern Europe?
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# ? Nov 27, 2020 11:47 |
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Tias posted:Any of those servers play near northern Europe? Games are peer to peer, so depends on where the host is. I've played with UK and Asia people with Eastern/Central US hosts and I don't think there has been much lag issue. I think the game is pretty good with local instances of bugs and stuff kinda like Payday 2 was. Sometimes I notice new spawns sneak up on me really fast when I'm lagging/packet loss, which is only an issue on Haz 4+ e:also i'm bad
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# ? Nov 27, 2020 20:52 |
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Captainicus posted:An expert plasma driller doing all the work while everyone else stands around confused I'm finally getting the timing down with the epc and it just trivializes mining holy poo poo.
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# ? Nov 27, 2020 21:00 |
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I don't get how people play on haz3+, you guys must have really good teams.
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# ? Nov 27, 2020 21:03 |
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nexus6 posted:I don't get how people play on haz3+, you guys must have really good teams. 250ish play hours, full OC builds that work best for me and plenty of experience with em mostly The higher the difficulty, the more you have to shoot bug aggressively to succeed, much like PD2. Good teams help yeah, but the game balance is pretty tightly adjusted for 2 or 4 dwarves imo. Solo is more about using Bosco effectively and picking the right class for the mission. 3p is fine, but you do feel a bit more pressured (offset by the extra supply every drop) E: make sure you are using your full kit, nades and support tools (shields, lights, turret, detpacks) can make the difference or force multiply. Clearing lines of sights for defenses and choosing where to defend during waves is important also Fellis fucked around with this message at 21:13 on Nov 27, 2020 |
# ? Nov 27, 2020 21:09 |
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Once you understand the core gameplay loop, proper target acquisition based on your class, understanding what your class can do, and a healthy respect for every bug in the game? Haz 4 is the default difficulty setting. Not stupidly difficult like Haz 5, but not a snore fest like anything Haz 3 and below. Haz 3 at this point for me is just "I don't really want to try at all this mission."
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# ? Nov 27, 2020 22:12 |
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Haz3 is like, can I run this mission under 10 minutes. And haz4 "do I really need that nitra"
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# ? Nov 27, 2020 22:28 |
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It's called Haz 4 because you have to use button 4 if you're the Gunner.
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# ? Nov 28, 2020 00:24 |
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The real beauty of the game is sometimes you just a crazy initial drop or some weird terrain generation coupled with some insane bug spawns that just dumpsters your team regardless of difficulty. Also, gently caress Magma Core.
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# ? Nov 28, 2020 00:41 |
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Evil Kit posted:The real beauty of the game is sometimes you just a crazy initial drop or some weird terrain generation coupled with some insane bug spawns that just dumpsters your team regardless of difficulty. I did a solo mission on one of those find the glowy blue things and after finishing the drop pod was in a location that I could not reach without excessive tunnelling (I was gunner so the worst traversal option in this case) and eventually just timed out
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# ? Nov 28, 2020 00:50 |
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literally had a dream last night that I found out about something in the game that lets you ignore spicy carpet so ground getting exploded in magma core didn't matter
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# ? Nov 28, 2020 01:40 |
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Fellis posted:Games are peer to peer, so depends on where the host is. I've played with UK and Asia people with Eastern/Central US hosts and I don't think there has been much lag issue. I think the game is pretty good with local instances of bugs and stuff kinda like Payday 2 was. Sometimes I notice new spawns sneak up on me really fast when I'm lagging/packet loss, which is only an issue on Haz 4+ It helps that in general there's not much instant reaction required like you'd have in a competitive FPS or something very timing based like Vermintide's melee. I usually play with other EU folks but when I play with a buddy in the US and that's with a ping of around ~170 and it's generally more than playable. Driller can get weird with bouncing/warping but everything else is fine. nexus6 posted:I don't get how people play on haz3+, you guys must have really good teams. The biggest diff between haz 3 and 4 is that you can't facetank things anymore. Once you know how to keep running without bugs biting you and know what things have to Die Right Now and Where To Be it's the perfect difficulty imo. Keep in mind as you go up in haz levels, generally the average player base skill improves as you should be seeing more people already used to haz 4 and can carry a bit. It's not super tryhard but you can't gently caress around too much, and the mutators/cave generation have a big impact on overal difficulty, and certain perks start becoming a lot more valuable compared to lower hazards. It can be a slog with a bad team or a breeze with an experienced team, and then the next map just clowns your experienced team because of the drop pod location and an ill timed BET-C Fishstick fucked around with this message at 01:59 on Nov 28, 2020 |
# ? Nov 28, 2020 01:56 |
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The map generation can screw you much harder than difficulty. Spawning into 5 spitballers, cave leeches and grabbers already on the way? Haz 3.
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# ? Nov 28, 2020 02:23 |
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nexus6 posted:I don't get how people play on haz3+, you guys must have really good teams. You do need SOME upgrades before Haz 3 is as trivial as everyone is making it out to be, so don't feel bad. I think it's been a long while since most folks itt weren't decked out. The gunner's shield, for example, is a completely different tool once you get the radius increase and both duration upgrades. The flamethrower sucks rear end initially and then owns, as recently discussed. Don't get me wrong, experience and practice does make a way bigger difference than you imagine, as everyone has said. And you get most of the big difference upgrades pretty quickly. So keep at it and you'll be bored of Haz 3 before you know it... ...until the map gen decides to gently caress you sideways, which I swear to god happens more often on Haz 3 than 4. I won't even run a point extraction on 3 anymore. Unsinkabear fucked around with this message at 03:50 on Nov 28, 2020 |
# ? Nov 28, 2020 03:32 |
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idk, I feel like when I started playing, doing haz 3 duos with a friend there weren't enough bugs to go around. like I never felt like there were good situations to use stuff like cluster grenades or C4 and if one person focused on killing bugs there wouldn't be much for the other to do
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# ? Nov 28, 2020 04:05 |
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Delacroix posted:The map generation can screw you much harder than difficulty. Spawning into 5 spitballers, cave leeches and grabbers already on the way? Haz 3. Had a tyrant weed right next to the omarran stone tonight, blasting the drildozer to shreds. Would've been a close call but winnable, but then a bulk came along and ruined our day.
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# ? Nov 28, 2020 06:18 |
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A deep vertical pit with sandsharks, a bulksploder crawling down the wall and no driller because pubs smack the scout button headfirst? It's the secret haz 6 level. Having highlander mode off should disable second scout picks. Keep that strain of deviancy for private lobbies. Delacroix fucked around with this message at 07:23 on Nov 28, 2020 |
# ? Nov 28, 2020 07:18 |
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Highlander mode should be the default and I don’t understand why it isn’t
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# ? Nov 28, 2020 08:37 |
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Dogen posted:Highlander mode should be the default and I don’t understand why it isn’t Thu I don't even know how you turn it on
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# ? Nov 28, 2020 10:38 |
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Go into options and check "prevent lategame character duplication". You can still all be gunners if you coordinate in the lobby but it prevents someone from drop podding in as the same class as anyone already present.
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# ? Nov 28, 2020 11:19 |
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Stanley Goodspeed posted:Go into options and check "prevent lategame character duplication". You can still all be gunners if you coordinate in the lobby but it prevents someone from drop podding in as the same class as anyone already present. Ah, and this isn't a setting when I host a game because... fake edit: would be nice if it saved my server filters too
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# ? Nov 28, 2020 13:29 |
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The real Haz 6 is four Scouts desperately running through the level as quickly as possible because you don't have the firepower to stand and fight under any circumstances.
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# ? Nov 28, 2020 14:19 |
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I can't decide if i want to give my driller a cool beard or just keep him clean-shaven and wearing the bald-with-goggles like a hideous mole man edit: actual question: is Steeve worth the active perk slot? I can’t justify removing hover boots to myself, but steeve is fun Joke Miriam fucked around with this message at 17:13 on Nov 28, 2020 |
# ? Nov 28, 2020 14:44 |
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He does a good job of drawing aggro and can live a long time if you grab a grunt guard. I use it on my scout with the pheromone grenade; hit a cluster, pick a Steeve, kill the rest.
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# ? Nov 28, 2020 17:28 |
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Steeve, aside from being the goodest bug boi, is more effective the more people that run the perk on a mission. 4 Steeves absolutely destroy Praetorians and clean out flocks of other bugs very effectively. Even one Steeve however can be a great distraction for a big bug, watch your back while you clean up a swarm or just thin a swarm out while you kite it. That said, I find it hard not to run Iron Will/Field Medic on Gunner/Scout. I think Engie benefits the most from Steeve as the area defense class followed by Gunner for watching your back. Steeve kinda gets in your way as Driller and has a hard time keeping up with Scouts but ultimately? Always still worth the active slot.
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# ? Nov 28, 2020 18:16 |
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I was 160 hours old when I discovered that unlocking 6 and 9 mods on the armor rigs gives you +5 permanent max health each.
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# ? Nov 28, 2020 18:54 |
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As a leadstorm gunner I need dash to compensate for my complete lack of mobility and of course iron will is an immutable slot on any build
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# ? Nov 28, 2020 18:55 |
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The only thing that I don't super like is how necessary Field Medic feels, to me. I think there's a lot of flexibility in what you want your other active slot to be but Field Medic has saved far too many bad beats to get rid of.
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# ? Nov 28, 2020 18:59 |
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I just feel like gunner can shield res, scout can pheromone, driller can just wipe the bugs away with their primary or c4, engi has secondaries to clear off a body. Field medic has never felt that necessary to me. Iron will you can save one other person and possibly yourself.
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# ? Nov 28, 2020 19:11 |
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Guess it depends how often you find yourself kiting a dreadnought while everyone else is dead.
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# ? Nov 29, 2020 08:17 |
nexus6 posted:I don't get how people play on haz3+, you guys must have really good teams. Always aim for the mouth/glowing bit. For reals it's such a basic thing but most newer players don't realize how much ammo/time they're blowing into bug armor when aiming for the weak spot in the mouth lets you cut through them much more quickly.
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# ? Nov 29, 2020 09:53 |
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Making good use of the pickaxe helps too. You can kill swarmers, finish off bugs and headshot exploders to safely kill them.
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# ? Nov 29, 2020 11:38 |
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Delacroix posted:Making good use of the pickaxe helps too. You can kill swarmers, finish off bugs and headshot exploders to safely kill them. And if you have Vampirism, heal! Seriously one of the best perks for just walking up and power-slamming a bunch of basic grunts for +10 or +15 health.
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# ? Nov 30, 2020 00:39 |
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Alkydere posted:And if you have Vampirism, heal! Seriously one of the best perks for just walking up and power-slamming a bunch of basic grunts for +10 or +15 health. It's so good with the driller. Works with the impact axe! Axe me how I know.
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# ? Nov 30, 2020 03:16 |
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# ? May 13, 2024 05:17 |
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Dogen posted:It's so good with the driller. Works with the impact axe! Axe me how I know. It also works with drills!
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# ? Nov 30, 2020 03:23 |