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ZeeBoi posted:In Tom’s Diner, I’m distracted by the dude who constantly is munching a burger that never loses its size and a waitress who seems to be in an order-taking loop at his table. Sheesh
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# ? Dec 12, 2020 05:15 |
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# ? Apr 26, 2024 06:32 |
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comte the patch made the game worse dude
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# ? Dec 12, 2020 05:16 |
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smoobles posted:I'm about 10 hours into the main storyline, and the game is getting so loving good that I'm actually gonna hit the brakes and read up on lore for a bit to appreciate it better. This guys channel has a ton of Cyberpunk lore; https://www.youtube.com/watch?v=bkXfPBIaZow
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# ? Dec 12, 2020 05:17 |
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ZeeBoi posted:In Tom’s Diner, I’m distracted by the dude who constantly is munching a burger that never loses its size and a waitress who seems to be in an order-taking loop at his table. I noticed burger guy too. And the waitress kept looking at me.
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# ? Dec 12, 2020 05:17 |
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Ghetto SuperCzar posted:This game really doesn't have anything to say about a corporate dystopia does it? The environment is so hecking cool and simultaneously very shallow with purpose. Yeah, it's completely afraid to hold any viewpoint more complex then "Corporations: A Land Of Contrast" and "For-profit health insurance is actually okay if the cost isn't too high because it gives you the highest quality care that can basically bring you back from the dead."
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# ? Dec 12, 2020 05:17 |
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https://imgur.com/a/Abq13K7 lmao this game looks loving great on ps5 with the HDR properly calibrated
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# ? Dec 12, 2020 05:18 |
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SweetBro posted:Also do knives disappear after being thrown? That seems awful
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# ? Dec 12, 2020 05:19 |
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Ugh I'm trying to resist so hard for the rumored Dec 15th patch before pulling the trigger on the PC version.
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# ? Dec 12, 2020 05:20 |
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This game lets me recreate the shotgun rear end in a top hat tao of living as featured in Alpha Protocol, GOTY
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# ? Dec 12, 2020 05:21 |
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https://www.youtube.com/watch?v=RCfcI92LauE https://www.youtube.com/watch?v=3-o7sJn4s4c
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# ? Dec 12, 2020 05:21 |
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Anti-Hero posted:Ugh I'm trying to resist so hard for the rumored Dec 15th patch before pulling the trigger on the PC version. The pc version seems to be the most stable depending on your hardware. And by most stable I mean nowhere near as hosed up as last gen consoles but still has issues.
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# ? Dec 12, 2020 05:21 |
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ImpAtom posted:Yeah, it's completely afraid to hold any viewpoint more complex then "Corporations: A Land Of Contrast" and "For-profit health insurance is actually okay if the cost isn't too high because it gives you the highest quality care that can basically bring you back from the dead." And thank god for that
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# ? Dec 12, 2020 05:21 |
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What would night city smell like?
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# ? Dec 12, 2020 05:22 |
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toggle posted:What would night city smell like? According to Keanu Reeves "worse than cigarette smoke"
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# ? Dec 12, 2020 05:23 |
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toggle posted:What would night city smell like? Ever taken a piss in an alley behind a bar next to one of those cooking oil dumpsters?
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# ? Dec 12, 2020 05:23 |
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Romes128 posted:The pc version seems to be the most stable depending on your hardware. And by most stable I mean nowhere near as hosed up as last gen consoles but still has issues. I have a i9-9900K and a 2080Ti @ 1440P so I imagine I won't have too much problems with performance as long as I'm realistic in my expectations r.e. RTX. gently caress it, I can refund if I'm not pleased. I need a break for a bit from my Demon's Souls remake post-playthrough trophy grind, anyways.
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# ? Dec 12, 2020 05:24 |
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toggle posted:What would night city smell like? the inside of my shorts
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# ? Dec 12, 2020 05:26 |
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The game is very fun but it's probably the most broken thing I've ever played, including unpatched Bethesda games. In one story mission alone I just had: -Vs hat, hair, and arms vanish when she looks in the mirror -Important plot objects are replaced with a generic pistol model -At one point I spawned into a scripted sequence with an invisible, nonexistent gun that I could still aim, reload, and shoot, basically doing "pew pew" fingers with no effect In addition to like a dozen corpses glitches into walls, stutters, etc. This game is held together with spit and wishes and it's kind of astounding.
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# ? Dec 12, 2020 05:27 |
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PsychoInternetHawk posted:The game is very fun but it's probably the most broken thing I've ever played, including unpatched Bethesda games. In one story mission alone I just had: Spoilers for Act 1 (Corpo route if that matters.) Somehow the animation for the chip being pulled out of Jackie's head got replaced with one of his guns so it involved him poking his gun through his own head, and then slamming it into my character's, and it remained there for several cutscenes just barely visible. Kinda drained the tension from the scene.
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# ? Dec 12, 2020 05:31 |
I'm starting to find a lot of the quests are weirdly shallow. I did one last night where I had to talk an NPC down, or not do that and instead murder them. Murdering them got me some sweet exp and street cred for beating a person to death. Talking them down got me thanks from the quest giver. I was free to loot their stuff otherwise because no one in the game comments on it when you walk into their room and just start taking their things, and I'm almost 100% certain the quest payout was same, because if it wasn't it didn't change meaningfully enough for me to notice.
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# ? Dec 12, 2020 05:31 |
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The sound design in this game is incredible.
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# ? Dec 12, 2020 05:34 |
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ImpAtom posted:Yeah, it's completely afraid to hold any viewpoint more complex then "Corporations: A Land Of Contrast" and "For-profit health insurance is actually okay if the cost isn't too high because it gives you the highest quality care that can basically bring you back from the dead." If the game is aiming for realism I'm okay with this, because real life isn't constantly handing you easily digestible moral clarity
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# ? Dec 12, 2020 05:36 |
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Nuebot posted:I'm starting to find a lot of the quests are weirdly shallow. I did one last night where I had to talk an NPC down, or not do that and instead murder them. Murdering them got me some sweet exp and street cred for beating a person to death. Talking them down got me thanks from the quest giver. I was free to loot their stuff otherwise because no one in the game comments on it when you walk into their room and just start taking their things, and I'm almost 100% certain the quest payout was same, because if it wasn't it didn't change meaningfully enough for me to notice. I think that the idea is that you are playing the role of a particular character (role playing, if you will) and that you will get more enjoyment out of the setting if you consider the idea of there being consequences beyond your numbers going up
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# ? Dec 12, 2020 05:38 |
veni veni veni posted:The sound design in this game is incredible. I constantly hear bullets being fired and people shouting, with no clue where it's coming from. If it had more dogs barking aimlessly it'd be just like walking the streets outside. But slightly cleaner. Fojar38 posted:I think that the idea is that you are playing the role of a particular character (role playing, if you will) and that you will get more enjoyment out of the setting if you consider the idea of there being consequences beyond your numbers going up But there aren't any consequences for anything I do, except random murder in the street. That gets the teleporting cops on you. Last night I was sneaking behind some gang guys and went to pick up an item beside him, and pulled him into a choke hold instead. So I snapped his neck and left his body on the ground five feet from his buddy who didn't react in any way because he wasn't looking directly at me while I did it. So I snapped his neck too while some random smokers watched. Like it's cool that the quest giver was happy, instead of mad, that I did the good thing. But generally that should reflect in the game's motivational reward or else why bother doing the more difficult thing when I can walk through the game bashing people with a bat, get the same results except people go "Well that wasn't nice of you." Nuebot fucked around with this message at 05:45 on Dec 12, 2020 |
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# ? Dec 12, 2020 05:38 |
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Sing Along posted:did everybody loot the dead man's corpse in the hotel suite right before everything goes to hell? I did but completely forgot what I even picked up there.
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# ? Dec 12, 2020 05:39 |
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too many gigs and jobs for NCPD
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# ? Dec 12, 2020 05:39 |
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ImpAtom posted:Spoilers for Act 1 (Corpo route if that matters.) Yep that's exactly what happened to me too. It feels like there's almost Croberts levels of "we rebuilt the wheel to be 10% more effective and have 100% more failure points" going on in the game engine because even the most simple things get hosed up
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# ? Dec 12, 2020 05:42 |
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psa: if you game broke after the patch: verify files integrity and restart your pc. at least i could finish a mission without ctd
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# ? Dec 12, 2020 05:42 |
https://www.youtube.com/watch?v=nhHd2e_TFcg
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# ? Dec 12, 2020 05:43 |
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Quick question: Does a no kill run actually matter at all (Outside of the missions that explicitly state to try to not kill anyone)? For main missions, if I avoid killing, does that affect anything? How about the open world and side missions? Whenever I get a game that has knock out options I tend to go full ghost, no kill, but I am assuming that it doesn't really matter in this one. Think Dishonored or Deus Ex type of no kill ghost runs and their impact on the endings. Running on a i7 3.70GHz, 16GB, 1070 GTX 4GB, SSD @ 1080p on mostly Ultra, and perf seems good enough, with a few hitches here and there, but seems to be inline with every screnshot or stream I am seeing in visuals. Game is alright, but not astounding or anything other than a standard AAA open world rpg game. Feels like Bethesda took Fallout 4 as its base and tried to make a Deus Ex game from it. With all the good, and bad, that entails. Main story seems good, with a few great moments so far (past prologue and a few missions in). I could probably write up an essay on the bugs and design problems though. I hope its like W3 where the post-release updates make up for it.
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# ? Dec 12, 2020 05:43 |
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Zeta Acosta posted:comte the patch made the game worse dude Try verifying the game files? Played 3 hours with the patch and haven't had any issues.
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# ? Dec 12, 2020 05:45 |
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I killed some tyger claws and found a sweet car. Is there anyway to like, register it and keep it?
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# ? Dec 12, 2020 05:45 |
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Looks like I've broke my game and have to restart my story. After meeting up with Dexter and doing the Brain Dance for Evelyn I thought I'd call up Jackie and see how he was doing, it went into a loop where I'd end the call and it would immediately call him again ( which I was able to break by hitting the phone button after the call disconnected ), and after I've met with the Militech Corpo Jackie calls up and says he's waiting by the Wholefoods, but there's no location marker and having used a couple of videos to guide me to the next spot he isn't there. From a quick research it appears a handful of people have hit the same bug and no one's worked out a fix short of going back to a save before they dialled Jackie ( which I don't have ) or starting from scratch.
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# ? Dec 12, 2020 05:45 |
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They say Gorilla Arms allow you to force open locked doors but there's a heap I can't access and others that still require Body checks or whatever, so, what am I missing?
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# ? Dec 12, 2020 05:47 |
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g-c posted:https://imgur.com/a/Abq13K7 What do you mean calibrated? I have two options for my ps5, which are “none” and “HDR10 PQ”, which just seems to make the game darker?
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# ? Dec 12, 2020 05:47 |
CodeJanitor posted:Quick question: Does a no kill run actually matter at all (Outside of the missions that explicitly state to try to not kill anyone)? AFAIK the no-kills thing is entirely self contained. There isn't much of a system to track kills, let alone silent takedowns or non-lethal kills. Non-lethal is mostly cosmetic and many many nonlethal tools can become lethal without intention. There are also segments where they force you to shoot to proceed and only let you use the one lethal gun.
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# ? Dec 12, 2020 05:48 |
it's a shame pistols are so good in typical games of this kind fashion, the shotguns feel really meaty and great, particularly the heavy ones but I can also do like 5k damage running around watson by revolvering some dude's head off so it's alpha protocol all over
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# ? Dec 12, 2020 05:48 |
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Also, the sequence in after the prologue Playing as Johnny Silverhands invading the Arasaka tower felt like I was playing Blood Dragon with all the one liners and spinning gun reload animations Khanstant posted:AFAIK the no-kills thing is entirely self contained. There isn't much of a system to track kills, let alone silent takedowns or non-lethal kills. Non-lethal is mostly cosmetic and many many nonlethal tools can become lethal without intention. There are also segments where they force you to shoot to proceed and only let you use the one lethal gun. Thank you for the info. About what I assumed, since it doesn't appear the game has any real interactive state other than the main plot missions.
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# ? Dec 12, 2020 05:50 |
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Lastdancer posted:
hey guys everyone share ur Akira slides
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# ? Dec 12, 2020 05:56 |
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# ? Apr 26, 2024 06:32 |
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i played for a couple hours on pc and nothing about the game really hooked me. gonna return it and maybe check it out in a few months
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# ? Dec 12, 2020 05:56 |