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Which lifepath will you take?
NOMAD (I like freedom)
STREET KID (I like the city)
CORPO (I like money)
I don't like labels
View Results
 
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Six AM
Nov 30, 2008

ZeeBoi posted:

In Tom’s Diner, I’m distracted by the dude who constantly is munching a burger that never loses its size and a waitress who seems to be in an order-taking loop at his table.

I kinda miss properly set up scenes.

Sheesh

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Zeta Acosta
Dec 16, 2019

#essereFerrari
comte the patch made the game worse dude

Romes128
Dec 28, 2008


Fun Shoe

smoobles posted:

I'm about 10 hours into the main storyline, and the game is getting so loving good that I'm actually gonna hit the brakes and read up on lore for a bit to appreciate it better.

Is there a good resource out there to read about the backstory?

This guys channel has a ton of Cyberpunk lore;

https://www.youtube.com/watch?v=bkXfPBIaZow

Romes128
Dec 28, 2008


Fun Shoe

ZeeBoi posted:

In Tom’s Diner, I’m distracted by the dude who constantly is munching a burger that never loses its size and a waitress who seems to be in an order-taking loop at his table.

I kinda miss properly set up scenes.

I noticed burger guy too. And the waitress kept looking at me.

ImpAtom
May 24, 2007

Ghetto SuperCzar posted:

This game really doesn't have anything to say about a corporate dystopia does it? The environment is so hecking cool and simultaneously very shallow with purpose.

Yeah, it's completely afraid to hold any viewpoint more complex then "Corporations: A Land Of Contrast" and "For-profit health insurance is actually okay if the cost isn't too high because it gives you the highest quality care that can basically bring you back from the dead."

g-c
Dec 10, 2006

Say cheese
https://imgur.com/a/Abq13K7

lmao this game looks loving great on ps5 with the HDR properly calibrated

Stroth
Mar 31, 2007

All Problems Solved

SweetBro posted:

Also do knives disappear after being thrown? That seems awful
They do and it is, yes.

Anti-Hero
Feb 26, 2004
Ugh I'm trying to resist so hard for the rumored Dec 15th patch before pulling the trigger on the PC version.

Eason the Fifth
Apr 9, 2020
This game lets me recreate the shotgun rear end in a top hat tao of living as featured in Alpha Protocol, GOTY

veni veni veni
Jun 5, 2005


https://www.youtube.com/watch?v=RCfcI92LauE

https://www.youtube.com/watch?v=3-o7sJn4s4c

Romes128
Dec 28, 2008


Fun Shoe

Anti-Hero posted:

Ugh I'm trying to resist so hard for the rumored Dec 15th patch before pulling the trigger on the PC version.

The pc version seems to be the most stable depending on your hardware. And by most stable I mean nowhere near as hosed up as last gen consoles but still has issues.

Six AM
Nov 30, 2008

ImpAtom posted:

Yeah, it's completely afraid to hold any viewpoint more complex then "Corporations: A Land Of Contrast" and "For-profit health insurance is actually okay if the cost isn't too high because it gives you the highest quality care that can basically bring you back from the dead."

And thank god for that

toggle
Nov 7, 2005

What would night city smell like?

ImpAtom
May 24, 2007

toggle posted:

What would night city smell like?

According to Keanu Reeves "worse than cigarette smoke"

veni veni veni
Jun 5, 2005


toggle posted:

What would night city smell like?

Ever taken a piss in an alley behind a bar next to one of those cooking oil dumpsters?

Anti-Hero
Feb 26, 2004

Romes128 posted:

The pc version seems to be the most stable depending on your hardware. And by most stable I mean nowhere near as hosed up as last gen consoles but still has issues.

I have a i9-9900K and a 2080Ti @ 1440P so I imagine I won't have too much problems with performance as long as I'm realistic in my expectations r.e. RTX.

gently caress it, I can refund if I'm not pleased. I need a break for a bit from my Demon's Souls remake post-playthrough trophy grind, anyways.

zooted heh
Oct 16, 2005

str8 mercin burgers my nigga

toggle posted:

What would night city smell like?

the inside of my shorts

PsychoInternetHawk
Apr 4, 2011

Perhaps, if one wishes to remain an individual in the midst of the teeming multitudes, one must make oneself grotesque.
Grimey Drawer
The game is very fun but it's probably the most broken thing I've ever played, including unpatched Bethesda games. In one story mission alone I just had:

-Vs hat, hair, and arms vanish when she looks in the mirror

-Important plot objects are replaced with a generic pistol model

-At one point I spawned into a scripted sequence with an invisible, nonexistent gun that I could still aim, reload, and shoot, basically doing "pew pew" fingers with no effect

In addition to like a dozen corpses glitches into walls, stutters, etc. This game is held together with spit and wishes and it's kind of astounding.

ImpAtom
May 24, 2007

PsychoInternetHawk posted:

The game is very fun but it's probably the most broken thing I've ever played, including unpatched Bethesda games. In one story mission alone I just had:

-Vs hat, hair, and arms vanish when she looks in the mirror

-Important plot objects are replaced with a generic pistol model

-At one point I spawned into a scripted sequence with an invisible, nonexistent gun that I could still aim, reload, and shoot, basically doing "pew pew" fingers with no effect

In addition to like a dozen corpses glitches into walls, stutters, etc. This game is held together with spit and wishes and it's kind of astounding.

Spoilers for Act 1 (Corpo route if that matters.)
Somehow the animation for the chip being pulled out of Jackie's head got replaced with one of his guns so it involved him poking his gun through his own head, and then slamming it into my character's, and it remained there for several cutscenes just barely visible. Kinda drained the tension from the scene.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money
I'm starting to find a lot of the quests are weirdly shallow. I did one last night where I had to talk an NPC down, or not do that and instead murder them. Murdering them got me some sweet exp and street cred for beating a person to death. Talking them down got me thanks from the quest giver. I was free to loot their stuff otherwise because no one in the game comments on it when you walk into their room and just start taking their things, and I'm almost 100% certain the quest payout was same, because if it wasn't it didn't change meaningfully enough for me to notice.

veni veni veni
Jun 5, 2005


The sound design in this game is incredible.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

ImpAtom posted:

Yeah, it's completely afraid to hold any viewpoint more complex then "Corporations: A Land Of Contrast" and "For-profit health insurance is actually okay if the cost isn't too high because it gives you the highest quality care that can basically bring you back from the dead."

If the game is aiming for realism I'm okay with this, because real life isn't constantly handing you easily digestible moral clarity

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Nuebot posted:

I'm starting to find a lot of the quests are weirdly shallow. I did one last night where I had to talk an NPC down, or not do that and instead murder them. Murdering them got me some sweet exp and street cred for beating a person to death. Talking them down got me thanks from the quest giver. I was free to loot their stuff otherwise because no one in the game comments on it when you walk into their room and just start taking their things, and I'm almost 100% certain the quest payout was same, because if it wasn't it didn't change meaningfully enough for me to notice.

I think that the idea is that you are playing the role of a particular character (role playing, if you will) and that you will get more enjoyment out of the setting if you consider the idea of there being consequences beyond your numbers going up

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

veni veni veni posted:

The sound design in this game is incredible.

I constantly hear bullets being fired and people shouting, with no clue where it's coming from. If it had more dogs barking aimlessly it'd be just like walking the streets outside. But slightly cleaner.

Fojar38 posted:

I think that the idea is that you are playing the role of a particular character (role playing, if you will) and that you will get more enjoyment out of the setting if you consider the idea of there being consequences beyond your numbers going up

But there aren't any consequences for anything I do, except random murder in the street. That gets the teleporting cops on you. Last night I was sneaking behind some gang guys and went to pick up an item beside him, and pulled him into a choke hold instead. So I snapped his neck and left his body on the ground five feet from his buddy who didn't react in any way because he wasn't looking directly at me while I did it. So I snapped his neck too while some random smokers watched. Like it's cool that the quest giver was happy, instead of mad, that I did the good thing. But generally that should reflect in the game's motivational reward or else why bother doing the more difficult thing when I can walk through the game bashing people with a bat, get the same results except people go "Well that wasn't nice of you."

Nuebot fucked around with this message at 05:45 on Dec 12, 2020

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.

Sing Along posted:

did everybody loot the dead man's corpse in the hotel suite right before everything goes to hell?

I did but completely forgot what I even picked up there.

Eat The Rich
Feb 10, 2018



too many gigs and jobs for NCPD

PsychoInternetHawk
Apr 4, 2011

Perhaps, if one wishes to remain an individual in the midst of the teeming multitudes, one must make oneself grotesque.
Grimey Drawer

ImpAtom posted:

Spoilers for Act 1 (Corpo route if that matters.)
Somehow the animation for the chip being pulled out of Jackie's head got replaced with one of his guns so it involved him poking his gun through his own head, and then slamming it into my character's, and it remained there for several cutscenes just barely visible. Kinda drained the tension from the scene.

Yep that's exactly what happened to me too. It feels like there's almost Croberts levels of "we rebuilt the wheel to be 10% more effective and have 100% more failure points" going on in the game engine because even the most simple things get hosed up

Zeta Acosta
Dec 16, 2019

#essereFerrari
psa: if you game broke after the patch: verify files integrity and restart your pc. at least i could finish a mission without ctd

Khanstant
Apr 5, 2007
https://www.youtube.com/watch?v=nhHd2e_TFcg

CodeJanitor
Mar 30, 2005
I still can't think of anything to say.
Quick question: Does a no kill run actually matter at all (Outside of the missions that explicitly state to try to not kill anyone)?
For main missions, if I avoid killing, does that affect anything? How about the open world and side missions?

Whenever I get a game that has knock out options I tend to go full ghost, no kill, but I am assuming that it doesn't really matter in this one. Think Dishonored or Deus Ex type of no kill ghost runs and their impact on the endings.

Running on a i7 3.70GHz, 16GB, 1070 GTX 4GB, SSD @ 1080p on mostly Ultra, and perf seems good enough, with a few hitches here and there, but seems to be inline with every screnshot or stream I am seeing in visuals.

Game is alright, but not astounding or anything other than a standard AAA open world rpg game. Feels like Bethesda took Fallout 4 as its base and tried to make a Deus Ex game from it. With all the good, and bad, that entails. Main story seems good, with a few great moments so far (past prologue and a few missions in). I could probably write up an essay on the bugs and design problems though. I hope its like W3 where the post-release updates make up for it.

Wiltsghost
Mar 27, 2011


Zeta Acosta posted:

comte the patch made the game worse dude

Try verifying the game files? Played 3 hours with the patch and haven't had any issues.

Yorkshire Pudding
Nov 24, 2006



I killed some tyger claws and found a sweet car. Is there anyway to like, register it and keep it?

ZombyDog
Jul 11, 2001

Ere to fix yer gubbinz
Looks like I've broke my game and have to restart my story.
After meeting up with Dexter and doing the Brain Dance for Evelyn I thought I'd call up Jackie and see how he was doing, it went into a loop where I'd end the call and it would immediately call him again ( which I was able to break by hitting the phone button after the call disconnected ), and after I've met with the Militech Corpo Jackie calls up and says he's waiting by the Wholefoods, but there's no location marker and having used a couple of videos to guide me to the next spot he isn't there. From a quick research it appears a handful of people have hit the same bug and no one's worked out a fix short of going back to a save before they dialled Jackie ( which I don't have ) or starting from scratch.

Horizon Burning
Oct 23, 2019
:discourse:
They say Gorilla Arms allow you to force open locked doors but there's a heap I can't access and others that still require Body checks or whatever, so, what am I missing?

Yorkshire Pudding
Nov 24, 2006



g-c posted:

https://imgur.com/a/Abq13K7

lmao this game looks loving great on ps5 with the HDR properly calibrated

What do you mean calibrated? I have two options for my ps5, which are “none” and “HDR10 PQ”, which just seems to make the game darker?

Khanstant
Apr 5, 2007

CodeJanitor posted:

Quick question: Does a no kill run actually matter at all (Outside of the missions that explicitly state to try to not kill anyone)?
For main missions, if I avoid killing, does that affect anything? How about the open world and side missions?

Whenever I get a game that has knock out options I tend to go full ghost, no kill, but I am assuming that it doesn't really matter in this one. Think Dishonored or Deus Ex type of no kill ghost runs and their impact on the endings.

Running on a i7 3.70GHz, 16GB, 1070 GTX 4GB, SSD @ 1080p on mostly Ultra, and perf seems good enough, with a few hitches here and there, but seems to be inline with every screnshot or stream I am seeing in visuals.

Game is alright, but not astounding or anything other than a standard AAA open world rpg game. Feels like Bethesda took Fallout 4 as its base and tried to make a Deus Ex game from it. With all the good, and bad, that entails. Main story seems good, with a few great moments so far (past prologue and a few missions in). I could probably write up an essay on the bugs and design problems though. I hope its like W3 where the post-release updates make up for it.

AFAIK the no-kills thing is entirely self contained. There isn't much of a system to track kills, let alone silent takedowns or non-lethal kills. Non-lethal is mostly cosmetic and many many nonlethal tools can become lethal without intention. There are also segments where they force you to shoot to proceed and only let you use the one lethal gun.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
it's a shame pistols are so good in typical games of this kind fashion, the shotguns feel really meaty and great, particularly the heavy ones

but I can also do like 5k damage running around watson by revolvering some dude's head off so it's alpha protocol all over

CodeJanitor
Mar 30, 2005
I still can't think of anything to say.
Also, the sequence in after the prologue
Playing as Johnny Silverhands invading the Arasaka tower felt like I was playing Blood Dragon with all the one liners and spinning gun reload animations

Khanstant posted:

AFAIK the no-kills thing is entirely self contained. There isn't much of a system to track kills, let alone silent takedowns or non-lethal kills. Non-lethal is mostly cosmetic and many many nonlethal tools can become lethal without intention. There are also segments where they force you to shoot to proceed and only let you use the one lethal gun.

Thank you for the info. About what I assumed, since it doesn't appear the game has any real interactive state other than the main plot missions.

Axel Serenity
Sep 27, 2002

hey guys everyone share ur Akira slides

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the last signal...
Apr 16, 2009
i played for a couple hours on pc and nothing about the game really hooked me. gonna return it and maybe check it out in a few months

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