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Dark Souls 3 came out in April of 2016. A lot of people liked it, but I thought it was poo poo. For reasons that I'm sure are related to me thinking it was loving awful, my first run was a sorcery run. I was also very disappointed with how much the game felt the need to fellate the first Dark Souls. Say what you will about the game, but the callbacks were anything but tasteful and well-thought-out. Every time I came across a direct reference to the first game, it felt like all that was missing was a sitcom audience's raucous applause. So why am I doing an LP of a game that I hated? Because Cinders did the impossible and made me like the game. Cinders made Dark Souls 3 actually fun. So what is Cinders? Cinders is a reimagining of Dark Souls 3. It rebalances a lot of items and skills and a lot of fundamental mechanics. To give you an idea of what I mean, you can only have 10 Estus Flasks at maximum instead of 15. Why? Because the mod author removed Ashen Estus Flasks. Why? Because in its place they give you an infinite use item that restores a shitload of FP all at once but leaves you vulnerable for about 5 seconds. On top of that, FP naturally regenerates. So you can cast as many spells as you want as long as you're willing to deal with being extremely vulnerable when you go to replenish your casts. The game is harder now, but the dev gives you the tools to actually scale the mountain he's set in front of you. And in case the game wasn't hard enough for you, you can activate optional curses that make enemies even stronger in exchange for greater rewards when they die. We'll be doing most of this LP under the effects of some of those curses. When are you recording? I want to invade you and-- Slow your roll there, chief. While Cinders can be played online, FROM's servers will auto softban you if they detect you going online with the mod enabled. For various reasons, I don't especially want to be softbanned and forced to play on the cheater server. Also the run I'm planning on doing is not your traditional Souls run. To put it bluntly, if I played with other people, I'd be inundated with messages calling me every name under the sun, chief among them being "unfair." What kind of run is it going to be? Low schadenfreude. To say more would ruin the surprise. You're very likely not going to see me struggling very much. I've practiced this run several times now, and each time I do it, it gets easier and easier. When I die, you're not going to see a half hour of me struggling to get back to where I was. I'm going to cut out repetitious content liberally. Videos I'm aiming to post videos twice a week! Playlist 01 - Cemetary of Ash (feat. Yapping Eevee) 02 - Hellrun Part 1 (feat. Yapping Eevee) 03 - Hellrun Part 2 (feat. Yapping Eevee) 04 - High Wall of Lothric Part 1 (feat. Yapping Eevee) 05 - High Wall of Lothric Part 2 (feat. Yapping Eevee) 06 - High Wall of Lothric Part 3 (feat. Yapping Eevee) 07 - High Wall of Lothric Part 4 (feat. Yapping Eevee) 08 - Undead Settlement Part 1 (feat. Yapping Eevee) 09 - Undead Settlement Part 2 (feat. Yapping Eevee) 10 - Undead Settlement Part 3 (feat. Leave) 11 - Undead Settlement Part 4 (feat. Leave) 12 - Road of Sacrifices Part 1 (feat. Leave) 13 - Road of Sacrifices Part 2 (feat. Leave) 14 - Road of Sacrifices Part 3 (feat. Leave) 15 - Cathedral of the Deep Part 1 (feat. Leave) 16 - Cathedral of the Deep Part 2 (feat. Leave) 17 - Cathedral of the Deep Part 3 (feat. Leave) 18 - Cathedral of the Deep Part 4 (feat. Leave) 19 - Farron Keep Part 1 (feat. Leave) 20 - Farron Keep Part 2 (feat. Leave) 21 - Farron Keep Part 3 (feat. Leave) 22 - Catacombs of Carthus (feat. Leave) 23 - Smouldering Lake Part 1 (feat. Leave) 24 - Smouldering Lake Part 2 (feat. Leave) 25 - Smouldering Lake Part 3 (feat. Leave) 26 - Irithyll Part 1 (feat. Leave) 27 - Irithyll Part 2 (feat. Leave) 28 - Irithyll Part 3 (feat. Leave) 29 - Irithyll Dungeon Part 1 (feat. Leave) 30 - Irithyll Dungeon Part 2 (The Rat Video) (feat. Leave) 31 - Profaned Capital (feat. Leave) 32 - Upper Irithyll (feat. LevelZeroBadger) 33 - Anor Londo (feat. LevelZeroBadger) 34 - Consumed King's Garden (feat. LevelZeroBadger) 35 - Untended Graves (feat. Leave) 36 - Archdragon Peak Part 1 (feat. Leave) 37 - Archdragon Peak Part 2 (feat. Leave) 38 - Upper High Wall Part 1 (feat. Leave) 39 - Upper High Wall Part 2 (feat. Leave) 40 - Grand Archives Part 1 (feat. Leave) Bonus Videos Bonus 01 - Patch 1.73 DoubleNegative fucked around with this message at 15:43 on Dec 8, 2021 |
# ? Nov 24, 2020 22:48 |
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# ? Apr 26, 2024 08:06 |
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Reserved because DS3 is a pretty long game
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# ? Nov 24, 2020 22:49 |
Okay, this looks interesting. I do not remember - does Gundyr have those trails of fire in the regular game? Those seem unfamiliar.
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# ? Nov 24, 2020 23:13 |
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Interesting, out of all the Dark souls, 3 is the only the one I ever beat, so it'll be fun to find all the difference this mod has. Unrelated; but did you give up on that South park LP? Or did I miss that being finished.
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# ? Nov 24, 2020 23:15 |
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Pixeltendo posted:Unrelated; but did you give up on that South park LP? Or did I miss that being finished. As for this one, I'm personally quite keen to see what I'm in for here.
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# ? Nov 25, 2020 00:03 |
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anilEhilated posted:Okay, this looks interesting. I do not remember - does Gundyr have those trails of fire in the regular game? Those seem unfamiliar. I don't believe he does. Those trails of fire are actually what's causing curse buildup in the fight, too!
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# ? Nov 25, 2020 03:11 |
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02 - Hellrun Part 1 Time to sequence break like crazy, put our weapon through its paces, and waste 5 free level ups.
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# ? Nov 27, 2020 18:50 |
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Interesting looking mod. Love that guns are strength-based ranged weapons.
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# ? Nov 27, 2020 23:33 |
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03 - Hellrun Part 2 The Hellrun concludes with a trip through like a good 80% of the Catacombs of Carthus.
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# ? Dec 1, 2020 12:04 |
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Does anyone else notice a weird "clinking" sound whenever DoubleNegative does a voice over? I originally thought it was part of the background ambient music, but it only happens during the voice-overs. It's minor, but I do notice it.
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# ? Dec 2, 2020 02:59 |
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Dress for the job you want not the job you have. Somebody's gotta wear the armor
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# ? Dec 2, 2020 03:05 |
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That's my ceiling fan. I didn't realize it was guest starring in my commentary at the time, and going back to re-record was too much work. I've since turned it off while recording! So starting with Friday's update, there shouldn't be any more clinking in the background.
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# ? Dec 2, 2020 03:06 |
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thecluckmeme posted:Dress for the job you want not the job you have. Somebody's gotta wear the armor Speaking of which Iron Keep in Scholar without a bow isn't too hard, you just have to be alert and prepared to pull back. Original Iron Keep on the other hand had snipers shooting tree trunks at the unwary.
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# ? Dec 2, 2020 05:10 |
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DoubleNegative posted:That's my ceiling fan. I didn't realize it was guest starring in my commentary at the time, and going back to re-record was too much work. I've since turned it off while recording! So starting with Friday's update, there shouldn't be any more clinking in the background. I does add an interesting ambiance to the dungeons and catacombs through.
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# ? Dec 3, 2020 03:45 |
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04 - High Wall of Lothric Part 1 We actually barely spend any time in the High Wall in this video. Most of it is spent in three other zones.
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# ? Dec 4, 2020 10:48 |
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I finally got off my rear end and did some grinding to max out the ladle in my endgame file. This thing is insane. This is the basic ladle. Decent but nothing to write home about. Good for any build, though! This is after pouring 28 estus shards into the sucker. It deals a consistent 400 damage on the skeleton "training dummy" in Firelink. And when I was killing random hollows outside, it was just ruining them. One put his shield up and a single strike from it completely poise broke his rear end. It also uses barely any stamina when maxed out. But there's no way you're getting 28 estus shards without going midway through New Game+2 or grinding like hell on NG+0. If my stats seem absurdly high, it's because my character is wearing a +5 Ring of Favor, which adds 30 to Vigor, Endurance, and Vitality.
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# ? Dec 7, 2020 13:27 |
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Today's got two videos! 05 - High Wall of Lothric Part 2 Bonus 01 - Patch 1.73 The second video is a look at the old version of the mod and the insanely fast firing speed you could achieve. No commentary, though.
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# ? Dec 8, 2020 12:14 |
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06 - High Wall of Lothric Part 3 The Pursuer intrudes...
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# ? Dec 11, 2020 13:47 |
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Video description: Making Dark Souls 1 veterans angry with just one item found lying on the ground I stand by my reaction to that moment.
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# ? Dec 12, 2020 04:38 |
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07 - High Wall of Lothric Part 4 The videos I was thinking of are all linked in the description. There's about seven of them and they go into pretty insane detail regarding the world's layout. If you only watch one, though, then you should probably watch Illusory Wall's video. It's by far the longest, but it's also the most comprehensive.
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# ? Dec 15, 2020 18:37 |
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08 - Undead Settlement Part 1 Even more sequence breaking. When the game makes it this easy, I can't not do it!
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# ? Dec 19, 2020 21:35 |
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This LP has convinced me to install Cinders. Having fun playing sorcerer and actually using spells as my main weapon.
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# ? Dec 20, 2020 21:39 |
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Iceblocks posted:This LP has convinced me to install Cinders. Having fun playing sorcerer and actually using spells as my main weapon. God, right? Being a battle mage is fun and all, but sometimes you just want to specialize in being a caster. Keep us updated on how it's going!
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# ? Dec 21, 2020 03:35 |
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09 - Undead Settlement Part 2 Lore
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# ? Dec 22, 2020 23:24 |
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In terms of Dark Souls III lore, there's another Soulsborne series LP currently ongoing that delves rather deep into lore questions, to put it mildly. On the whole it's more about analyzing thematic connections throughout the entire series, but there is an update about the Undead Settlement tree corpses in particular; this one, to be precise. As for the "taxi service", I think the cage-carrier is actually the only enemy of that type in the entire Settlement who has a cage on his back rather than a wooden plank, so there is some possibility to piece together that the rhyme refers to him in particular. It's an extremely strange decision to lock that whole covenant off if the player defeats the area boss before figuring it out, though.
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# ? Dec 23, 2020 21:28 |
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# ? Dec 24, 2020 00:21 |
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Just popping in to say that there's no new update yet! What with the Holidays and other such nonsense, finding time to actually comment on a few videos has been difficult. So there will be a slight delay! While I'll try to get it out as soon as possible, I don't expect it will happen before the new year.
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# ? Dec 30, 2020 05:57 |
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The mod looks pretty rad. I never got around to playing 3, I'm guessing it'd be better to play the vanilla game before this?
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# ? Dec 31, 2020 04:01 |
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Jade Rider posted:The mod looks pretty rad. I never got around to playing 3, I'm guessing it'd be better to play the vanilla game before this? I wouldn't pick up the game for the mod, but if you already have it and have yet to play it, there's no reason why you couldn't do it for a first playthrough. Just be wary of the different spots that it lets you "commune" because those are sequence breaks that aren't in the vanilla game. And some of them are extremely nasty. For instance: the tiny bit of the final DLC that I showed off for a whole 10 minutes? Normally you can only get there from a warp that's placed basically outside of the final boss's arena. Or by beating the final boss of the first DLC, who is widely regarded to be pretty difficult. And Cinders lets you sequence break there from the first actual area of the game!
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# ? Dec 31, 2020 04:16 |
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10 - Undead Settlement Part 3 After nearly 3 months of break time, this LP finally returns! Eevee's life has become too busy to commentate, so I've managed to convince Leave to step up in his place.
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# ? Apr 5, 2021 11:24 |
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Consider me happy that this is back :3 I can't wait to see what horrors this mod added to the Greatwood fight.
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# ? Apr 8, 2021 00:42 |
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Hey, awesome, it's back! And I've actually beaten the vanilla game now so I could give this mod a shot
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# ? Apr 8, 2021 01:52 |
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10 - Undead Settlement Part 4Carpator Diei posted:Consider me happy that this is back :3 I can't wait to see what horrors this mod added to the Greatwood fight. Surprisingly little! The fight is still pretty straightforward.
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# ? Apr 8, 2021 12:31 |
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Wow, that boss really stands no chance against powerful ranged weapons, huh? Regarding Dark Souls 3 modding, there's an interesting mod in the works that attempts to restore as much of the alpha version as possible; apparently the game progression and world layout used to be vastly different: https://twitter.com/antyherowow/status/1354897933154574340 https://twitter.com/antyherowow/status/1354561401583509506 https://twitter.com/antyherowow/status/1354408151341264906 (contains Bloodborne spoilers) https://twitter.com/antyherowow/status/1354776751629590529
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# ? Apr 8, 2021 23:30 |
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It's interesting seeing the skeleton of the game in that design document, especially stuff that would eventually become the second DLC. I'm kinda keen to try that mod out when it releases!
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# ? Apr 9, 2021 19:04 |
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Carpator Diei posted:Wow, that boss really stands no chance against powerful ranged weapons, huh? That mod looks pretty cool, and I will gladly commentate over it. And y'know, I can't help but feel most creatures would stand no chance against being shot in the balls repeatedly with exploding AK rounds. Call me crazy, I know, but it's just a feeling I've got.
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# ? Apr 10, 2021 06:50 |
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12 - Road of Sacrifices Part 1 We start the week with a new area!
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# ? Apr 12, 2021 18:53 |
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13 - Road of Sacrifices Part 2 This area is really short. At least Monday will be another boss fight.
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# ? Apr 15, 2021 19:46 |
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I'm aware how this is going to sound, but I really think that the story (not the plot) of the Souls games fundamentally wouldn't work if it was just laid out like a history book, because the ambiguity of certain past events and metaphorical journeys is such an important part of it all. A lot of the questions raised by the short snippets you get wouldn't even be interesting anymore if there was some clear, developer-approved answer to them, rather than hints that deliberately allow for multiple interpretations. That's why I'm a bit worried about that Demon's Souls TV show; in my opinion, the worst thing you could do to a world like the one of Demon's Souls would be to give it the Star Wars treatment, with tons of side-stories set in a shared universe that explain every little implied detail (I'm not saying that that's intrinsically bad, but something that works for one sort of story doesn't necessarily work for another). Though I'm open to be proven wrong.
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# ? Apr 16, 2021 00:15 |
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# ? Apr 26, 2024 08:06 |
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Dark Souls lore is vague on purpose, if I remember correctly. You have to dig deep into all the poo poo going on and piece it together because that was how Miyazaki did it himself to read western fantasy with a language barrier. It wasn't all spelled out for him, so he tried to recreate that experience of having to go out of your way to understand the story because there's just a disconnect of foundational knowledge required to understand things at face value. It just so happened that Demon's Souls got internationally popular through its cult following, so we get a bunch of western medieval fantasy stuff with vague explanations and dashes of eastern mythology handed back to a Western audience that has a familiar look and feel to traditional RPGs, but it's purposefully cryptic. So we look at knights with longswords and shields fighting western-styled dragons and ask "so what the gently caress is Astoria? I have to read item descriptions just to find out why knights with longswords are fighting dragons?"
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# ? Apr 16, 2021 02:31 |