Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
Which lifepath will you take?
NOMAD (I like freedom)
STREET KID (I like the city)
CORPO (I like money)
I don't like labels
View Results
 
  • Post
  • Reply
Zeta Acosta
Dec 16, 2019

#essereFerrari
for all this game faults im going to buy the season pass the moment they announce it. yes, im part of the problem

Adbot
ADBOT LOVES YOU

ZeeBoi
Jan 17, 2001

Dear gamer,

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
You drive around night city, it looks rad, maybe you get a call about a job or see some poo poo to look into on the way that looks interesting. I guess I don't get the RUNINED FOREVER poo poo based on staring at pedestrian pathing or whatever.

Bust Rodd posted:

As much as I hate GTA, I concede that places like the pier, the landfill, the airport, and the Solar Farm should all have pretty obvious stunt jumps.

:hmmyes:

I've had some pretty sick *accidental* stunt jumps in this game. Like one that landed in a gas station and then I blew up.

Zeta Acosta posted:

for all this game faults im going to buy the season pass the moment they announce it. yes, im part of the problem

The underlying problem is that, in spite of its faults and all the mismanagement behind the scenes, the game is rad as gently caress.

ZeeBoi
Jan 17, 2001

ZeeBoi posted:

Dear gamer,



(This only works for the physical Xbox/PS4 version)

Andrast
Apr 21, 2010


sean10mm posted:

You drive around night city, it looks rad, maybe you get a call about a job or see some poo poo to look into on the way that looks interesting. I guess I don't get the RUNINED FOREVER poo poo based on staring at pedestrian pathing or whatever.

Yeah, that's pretty what I wanted from the city and it does the job well

esperterra
Mar 24, 2010

SHINee's back




Happy Noodle Boy posted:

My favorite driving thing is that in their brilliance they fenced certain areas from bring drivable (for story/quest reasons) but left those invisible fences up the entire time so if you’re driving and hit one of them you immediately stop and get out of the car and if you were going fast then you’re now too far into the no-drive zone so you can’t even get in the car and back up. No choice but to call another car or run away so your summon moves the car elsewhere.

I ran into it at a couple of spots but the two that immediately come to mind are the roundabout where you meet the monk and judy’s shack by the lake.

This game has no reason for being open world because CDPR did nothing to make this open world lmao.

lol'd p hard when I couldn't drive my bike up to the house for Pyramid Song, but after the quest it had moved my bike up to beside Judy's van and every time I tried to get on I would stand up immediately. Had to run halfway to the highway and call to me lmao.

like c'mon game. The weird little poo poo like that bothers me way more than any bugs I've gotten.

You can barely approach the nomad camp on a vehicle too in my experience

MadJackal
Apr 30, 2004

MarshyMcFly posted:

The features cut from this game are astounding:

https://youtu.be/hjntgOWYb1M

Does "loving around with street NPCs" constitute even 0.5% of your total time spent in GTAV / Watch_Dogs / etc?

It's a weird omission in CP2077 for sure, but rando NPC fuckery isn't essential to the game and is dwarfed by the game's strengths.

Bust Rodd
Oct 21, 2008

by VideoGames

TheAgent posted:

I guess for me, the rest of the stuff that connects those things is so blatantly bad or rushed or unfinished that it actually makes me think less of the game world overall

it detracts from an overall great experience by being the worst aspect of the game. driving is terrible, interacting with the world outside of quests is terrible. like, I get its "filler" to get to the good stuff the game does well, but then why have it in at all? why saddle yourself with so much loving work for such a lame fuckin payoff? I don't feel like a single thing would have been lost if they ditched the entire open world aspect and made it a much more linear experience with maybe a semi decently sized hub or something

Walking around and doing missions in Night City feels more like living in a city and meeting up with your friends than any other game I’ve ever played. The open-world is a total success, IMO, even if you can’t like.. pop tires or kill pigeons or KILL EVERYONE IN THE GAME

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?
are cops unhackable for lore reasons, is it a design decision, a bug?

Happy Noodle Boy
Jul 3, 2002


Bust Rodd posted:

Walking around and doing missions in Night City feels more like living in a city and meeting up with your friends than any other game I’ve ever played. The open-world is a total success, IMO, even if you can’t like.. pop tires or kill pigeons or KILL EVERYONE IN THE GAME

It's not about killing everyone I don't understand why everyone defending this poo poo always goes for that. The city is static and fake as gently caress and the second you steer away from the basic walking or driving and do anything beyond looking at the sights it all falls apart. This game is an amazing story with incredible characters, some top loving notch side missions and gigs that add to the world and it's all being propped on the shittiest game engine / system ever conceived. Because everything, and I mean almost everything outside of the story is broken in some form. Just because some/most of it can be somewhat ignored in between the story doesn't mean it's not there.

Arkage
Aug 10, 2008

Things fall apart;
the centre cannot hold

Happy Noodle Boy posted:

the shittiest game engine / system ever conceived

All this tells me is how very few games you've played in your life.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Happy Noodle Boy posted:

the shittiest game engine / system ever conceived.

jesus

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer

MadJackal posted:

Does "loving around with street NPCs" constitute even 0.5% of your total time spent in GTAV / Watch_Dogs / etc?

It's a weird omission in CP2077 for sure, but rando NPC fuckery isn't essential to the game and is dwarfed by the game's strengths.
its more like "oh let me do this cool thing here" and the watch as the world around you reacts so poorly to your actions it actually brings down the cool thing you were just doing

I guess for some people its not a big deal or they feel CDPR has done an amazing job with it, but for me its jarring and --worst of all -- distracting from the things the game does get right

The Saddest Robot
Apr 17, 2007
Has anyone figured out a way to give your character metallic synth-skin? I've derped around with some of the debug console mods and I haven't found anything related to character appearance yet.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Happy Noodle Boy posted:

the second you steer away from the basic walking or driving and do anything beyond looking at the sights

I mean, that's... kind of all it's for? It's pretty much a backdrop for quests in the same way the Witcher 3 open world was.

Happy Noodle Boy posted:

the shittiest game engine / system ever conceived

OK LOL

TheAgent posted:

its more like "oh let me do this cool thing here"

Serious question: like what?

This never felt like a game where I wanted to try weird poo poo just to see what happened. Like emergent gameplay in the world at large isn't something it even attempts to set up near as I can tell.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

CroatianAlzheimers posted:

It absolutely does. The ARCH is really twitchy. The Apollo is the best handling bike, though. ARCHes are pretty, but a pain in the dick to ride. CDPR did a really good job differentiating the bikes and how they handle.
I love the can do attitude of the Apollo, but isn't it also only as fast as the starter car/Slow station wagons?

Fake Edit: It is. I can't even break into 140 MPH. Sure it is the perfect inner city bike, but you really feel the difference on long stretches and out of the city.

Which just makes it even more crazy that one of the slower rides in the game costs $94,000.

I wish more of the "not 170+ MPH" rides were cheaper. There is no justification beyond giving people a chance to say "But I'm so rich! Clearly you just want lovely pickup trucks that can't even break 150 handed to you on a silver platter!"

Rinkles posted:

are cops unhackable for lore reasons, is it a design decision, a bug?

It is to give people an excuse to say "What, you just want to kill pedestrians like in GTA?" when someone expresses irritation at losing 20 minutes of gameplay because a cop saw them admiring street art and sent the teleportation patrol to execute them.

Tenzarin
Jul 24, 2007
.
Taco Defender

Happy Noodle Boy posted:

It's not about killing everyone I don't understand why everyone defending this poo poo always goes for that. The city is static and fake as gently caress and the second you steer away from the basic walking or driving and do anything beyond looking at the sights it all falls apart. This game is an amazing story with incredible characters, some top loving notch side missions and gigs that add to the world and it's all being propped on the shittiest game engine / system ever conceived. Because everything, and I mean almost everything outside of the story is broken in some form. Just because some/most of it can be somewhat ignored in between the story doesn't mean it's not there.


The city is super fake and the "quality" "story" is propped up by the intro set piece.

Happy Noodle Boy
Jul 3, 2002


Arkage posted:

All this tells me is how very few games you've played in your life.

Buddy please explain to me how can you honestly tell me that the following:
- Crafting
- Gear itemization
- Combat / Enemies
- Stats / armor
- Racing / Chases / Anything involving NPCs driving
- Life paths

are working in any loving way beyond the absolute minimum if they're working at all

Like I genuinely love this game's story and world. I really, really, do. But the actual game portion of it is beyond broken and will take a lot to make it catch up to the parts that work.

Bust Rodd
Oct 21, 2008

by VideoGames
“Night City needs more mini-games!” I continue to squawk as they seal the airlock and launch our rocket ship to the moon

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer

sean10mm posted:

Serious question: like what?
any of the gigs/crime activities that have any sort of NPC population around them. what do you think I was talking about?

Andrast
Apr 21, 2010


Bust Rodd posted:

“Night City needs more mini-games!” I continue to squawk as they seal the airlock and launch our rocket ship to the moon

tbf the game would be better if I could play Outrun in it

that's all games tho

Pockyless
Jun 6, 2004
With flaming Canadians and such :(

Bust Rodd posted:

“Night City needs more mini-games!” I continue to squawk as they seal the airlock and launch our rocket ship to the moon

I want a playable casino or at least pachinko machines.

Happy Noodle Boy
Jul 3, 2002


Pockyless posted:

I want a playable casino or at least pachinko machines.

With all the cybershit going on I'm curious if you could even run a casino without fear of hacking or counting card apps embedded in everyone's eyes.

Dr. Clockwork
Sep 9, 2011

I'LL PUT MY SCIENCE IN ALL OF YOU!
I've been having fun in photo mode making my male V an obnoxious douche. These NPCs are not having my poo poo.











Tenzarin
Jul 24, 2007
.
Taco Defender

Happy Noodle Boy posted:

- Racing / Chases / Anything involving NPCs driving

The racing quests are the worse things ever. There's no need for the computers to shoot guns, but they do and they do no dmg to any car.

The chase in the 6 months in night city intro where the scavs in the van shoot at you, you don't even have to fire back. They will drive into the wall without you even shooting at them.

Bold Robot
Jan 6, 2009

Be brave.



This game is one of the worst offenders I can remember in terms of making the main quest seem really urgent and time-bound but also having that not matter at all and letting the player gently caress around on sidequests. For example I'm working with Takemura to attack some parade that is going to happen on a specific night before the Arasaka lady leaves the country, meanwhile I'm spending days if not weeks dicking around doing other stuff. I'm still loving the game, it doesn't really bother me, I know every game does this, and I know there's not actually a timer. But it would be cool if just once, RPG writers managed to write a plot that made sense in the context of the player wanting to spend a lot of time dicking around.

Happy Noodle Boy
Jul 3, 2002


Tenzarin posted:

The racing quests are the worse things ever. There's no need for the computers to shoot guns, but they do and they do no dmg to any car.

The chase in the 6 months in night city intro where the scavs in the van shoot at you, you don't even have to fire back. They will drive into the wall without you even shooting at them.

I don't think you can even blow up/damagee/disable other cars during these supposedly "death races". They just endlessly teleport around you. It's amazingly bad. All chase sequences have fixed start and endings, I think. They're all on-rail set pieces in which you don't really do anything. The nomad opening is the same way and I believe the heist escape works similarly (drone just kills you if you take too long). It's all theater with no substance.

itry
Aug 23, 2019




That's just the prologue. It's incredibly on rails and overly scripted, like an entirely different game.

Tenzarin
Jul 24, 2007
.
Taco Defender

Bold Robot posted:

This game is one of the worst offenders I can remember in terms of making the main quest seem really urgent and time-bound but also having that not matter at all and letting the player gently caress around on sidequests. For example I'm working with Takemura to attack some parade that is going to happen on a specific night before the Arasaka lady leaves the country, meanwhile I'm spending days if not weeks dicking around doing other stuff. I'm still loving the game, it doesn't really bother me, I know every game does this, and I know there's not actually a timer. But it would be cool if just once, RPG writers managed to write a plot that made sense in the context of the player wanting to spend a lot of time dicking around.

Here's a cyberpunk game with a ticking time bomb in your head.
https://www.youtube.com/watch?v=220IekU0d94&t=148s

Mendrian
Jan 6, 2013

TheAgent posted:

how NPCs react to you and the world around them is some seriously basic stuff here

there's a lot to like about this game but there's a shitload to critique that ain't just being nitpicky or jumping on some bandwagon

I guess I'm not getting the full experience since I'm playing on console, but the world just feels dead compared to other open world games I've played. it might be because of the npc/car density on consoles or how they had to cut AI to be the most basic poo poo because of base ps4/xbs or they ran outta time, whatever.

it just plain sucks and that's a shame since there's so much here that absolutely shines

and usually I don't care if animations fire incorrectly or you get tposed peeps or whatever, but the neck breaking kill for gorilla arms is so loving terrible and shoddy I can't believe they left that poo poo in the game. like why even have it there. just remove it lol

I mean I'm a bleeding heart for this game but I think this is decent critique.

I want to see more, "I wish this game just reacted more, given the density of people and things" and less, "lol this wants to be GTA and fails." Because the former is an objective critique, the latter is some, 'i can see inside the developer's brains' poo poo, even if they're kind of driving at the same idea.

EDIT:

I've been playing with the minimap off and I find it's increased my enjoyment of the game quite a bit. There are definitely some QOL things that the minimap is meant to hide under the rug, where to look for mission objectives and that sort of thing, but I find that I don't always take the GPS route to and from a place, and tend to stumble into little environmental things a bit more. I also focus more on the center of the screen so I don't fall out of my immersion quite so much.

Mendrian fucked around with this message at 20:20 on Dec 22, 2020

Bland
Aug 31, 2008


Winner Of The TRP I dont actually remember the contest im pretty high right now here's your venkys tag


Happy Noodle Boy posted:

I don't think you can even blow up/damagee/disable other cars during these supposedly "death races".

Yes, actually, you can. Granted you have very little control over it though.

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer

Happy Noodle Boy posted:

All chase sequences have fixed starts and endings, I think. They're all on-rails set pieces in which you don't really do anything. The nomad opening is the same way and I believe the heist escape works similarly (drone just kills you if you take too long, I think). It's all theater with no substance.
act 2 questline spoilers for the EMP drone chase thing, I had to restart since one of the drones fell through the world and Panam just kept driving around in circles yelling at me. made me lol pretty hard

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?
https://twitter.com/DarkDetectiveNL/status/1341451134117044225

13 million "factoring in returns submitted by retail clients in brick-and-mortar as well as digital storefronts"

TheMopeSquad
Aug 5, 2013

Tenzarin posted:

Here's a cyberpunk game with a ticking time bomb in your head.
https://www.youtube.com/watch?v=220IekU0d94&t=148s

https://www.youtube.com/watch?v=7GQTfMDlLf8

midge
Mar 15, 2004

World's finest snatch.

Happy Noodle Boy posted:

....all being propped on the shittiest game engine / system ever conceived.

Reg date of 2002 and you honestly believe this? loving wow. It's not even the worst in the past couple of years with any hype behind it. Taking scope into account, We Happy Few was a loving disaster.

midge fucked around with this message at 20:23 on Dec 22, 2020

SpaceCadetBob
Dec 27, 2012

Happy Noodle Boy posted:

Buddy please explain to me how can you honestly tell me that the following:
- Crafting
- Gear itemization
- Combat / Enemies
- Stats / armor
- Racing / Chases / Anything involving NPCs driving
- Life paths

are working in any loving way beyond the absolute minimum if they're working at all

Like I genuinely love this game's story and world. I really, really, do. But the actual game portion of it is beyond broken and will take a lot to make it catch up to the parts that work.

Im with you on all of this. Thread title really is appropriate. I love this game, but the mechanics are complete poo poo. I remember a few months ago when I was learning to play division 2 and bitching a bit about obtuse UI, but drat, compared to this game Div2 is a masterwork of detailed explanations.

Like there is literally no way to see if mods/perks/buffs are doing anything in combat except by relentlessly trying them out one at a time and writing down damage numbers. Also not being able to tell what weapons the enemies even have half the time, where one moment you can stand in front of them taking basically no damage, then a moment later you get one shot and have no way of discerning what you were hit by.

People play games for different reasons, and the story an ambiance is great, but for me games are about numbers and crafting builds and poo poo and this game really lacks in that dept.

And as for the open world stuff, if CDPR wanted the open world to just be a backdrop for missions, then they should take the cop mechanics and NPC damage hitboxes out of the game all together. It's annoying as poo poo when I accidentally graze a civvie, and then have to run away from my mission for a bit to make the stars go away. I don't have any recourse against the cops, so there is no emergent game play opportunity. Its just a time waster.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Bold Robot posted:

This game is one of the worst offenders I can remember in terms of making the main quest seem really urgent and time-bound but also having that not matter at all and letting the player gently caress around on sidequests. For example I'm working with Takemura to attack some parade that is going to happen on a specific night before the Arasaka lady leaves the country, meanwhile I'm spending days if not weeks dicking around doing other stuff. I'm still loving the game, it doesn't really bother me, I know every game does this, and I know there's not actually a timer. But it would be cool if just once, RPG writers managed to write a plot that made sense in the context of the player wanting to spend a lot of time dicking around.

This is true, but in fairness there is no "1 minute in real time = 1 hour of game time" thing going on in this game so you can do like 10 missions in 1 night of game time if you want, except for the ones that only start at a certain time of day.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
For all the things I will poke fun at, I can never blame any game for not putting a Realistic Timer on seemingly time sensitive plot elements.

Just like I don't blame resident evil for letting you survive zombie bites without making the end of every game "And then you turned into a zombie haha that's the genre."

A game sure as hell should meet me halfway with my willingness to buy into the tragedy of Carrying someone after they commits suicide while dressed like a pink shirt and body armor officer worker in tiger stripped karate pants without U turning into "You didn't take our story seriously because you didn't rush to meet the sense of urgency!" and defaulting to a timer.

TheAgent
Feb 16, 2002

The call is coming from inside Dr. House
Grimey Drawer

midge posted:

Reg date of 2002 and you honestly believe this, loving wow.
its hyperbole but the points he makes about the many, many systems being straight up broken or unfinished are entirely correct, either gameplay wise or engine wise

I'm sure they'll spend the next year+ polishing the gently caress outta things but I can only judge what I play now, not what improvements I think will be slotted in the future

Adbot
ADBOT LOVES YOU

Happy Noodle Boy
Jul 3, 2002


midge posted:

Reg date of 2002 and you honestly believe this? loving wow.

I mean, I'm playing the absolute poo poo out of this game and finding first-hand just about every way I can break some mechanic to completely fold combat over so yeah? Like I'm really digging into crafting and engineering and perks and poo poo and finding all sorts of way you can break the game and I'm about to start my 3rd character this weekend not because this game's good at being a game but because it's fun as hell to just see how completely I can break the game in different ways.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply