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rodbeard
Jul 21, 2005

It's funny because I gave up part way through his overwrought tweet thread for the same reason I gave up part way through the games he's using as examples.

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Son of Thunderbeast
Sep 21, 2002
drat I wish everyone who played video games the right way were as cool as you

Jabberlock
Nov 29, 2014



You might not think a game suffers due to lackluster writing. But your brain did

Kenning
Jan 11, 2009

I really want to post goatse. Instead I only have these🍄.



There are many kinds of games, but that thread was 1/3 longer than it needed to be. Namaste.

Inceltown
Aug 6, 2019

https://twitter.com/_tomcashman/status/1352471914271281154

ThisIsJohnWayne
Feb 23, 2007
Ooo! Look at me! NO DON'T LOOK AT ME!



War game people, Flight Simulator people, and Management game people; :yikes:

Meanwhile Star Wars nerds; :umberto:

ThisIsJohnWayne has a new favorite as of 08:10 on Jan 22, 2021

Tree Bucket
Apr 1, 2016

R.I.P.idura leucophrys

Kull wahad!

ben shapino
Nov 22, 2020

imagine watching an entire cutscene or not skipping through dialogue to get to your next mission as fast as possible lmao. just imagine it.

toanoradian
May 31, 2011


The happiest waffligator
Yeah, speedruns rule!

Memento
Aug 25, 2009


Bleak Gremlin
https://twitter.com/DJSnM/status/1352390102832435200

OwlFancier
Aug 22, 2013

Straight White Shark posted:

I get his point but god drat someone fetch him a ladder so he can get off that high horse.

If you took a mechanics focused approach you could get off the horse by pressing a button and you wouldn't need to bother with the narrative of how it was possible.

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.
https://twitter.com/skenigsberg/status/1349365348106182659?s=20

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Poor Miserable Gurgi posted:

It's not about them being art, but most AAA games do act like they're story forward while not really giving a poo poo about it. Tetris doesn't need a story but something like Fallout or Yakuza does, and they're correct that the approach is hosed at most companies.

Like, this is a pretty clear indictment of the Bethesda method of writing, which really sucks and the games suffer massively for it. Part of role playing games is the role playing, and you need to get players to give a poo poo about the role.
Going to dive in here and say fallout 1 did not have this trope, except where ye olde knights in power armour send you off on an expressly pointless suicide mission just to get you to go away

e: and if you have evidence of the world ending threat they skip that and let you right on in

Splicer has a new favorite as of 11:18 on Jan 22, 2021

Garrand
Dec 28, 2012

Rhino, you did this to me!

I like Yakuza 7 but it does basically everything he's complaining about. There's a ton of cutscenes that were way long exposition on stuff that we've already been told before or figured out and I spent half the time thinking 'I could skip this but I don't want to miss anything new'. Then there's the fact that if you don't do a lot of the random bullshit like finding this homeless guys lobster, you're not going to be high enough level when you hit that super wall and just get stuck there.

Biplane
Jul 18, 2005


Extremely :blessed: i love them

SiKboy
Oct 28, 2007

Oh no!😱

Garrand posted:

I like Yakuza 7 but it does basically everything he's complaining about. There's a ton of cutscenes that were way long exposition on stuff that we've already been told before or figured out and I spent half the time thinking 'I could skip this but I don't want to miss anything new'. Then there's the fact that if you don't do a lot of the random bullshit like finding this homeless guys lobster, you're not going to be high enough level when you hit that super wall and just get stuck there.

In fairness though, Yakuza 7 (as do the previous games) goes out of its way to make sure that the protagonist is written as someone who would ABSOLUTELY set his own concerns aside to help a homeless man find his lobster, and there are large stretches of the main plot where what you are doing is important, but not urgent, so it doesnt seem ludicrous to take time out and do side stuff. Whereas in your grand theft autos you get kind of a "Why am I letting this guy bully/blackmail me into doing this loving fetch quest? I killed 15 cops on my way to this meeting, one more would barely be a blip." I will grant you that they did a poor job of tuning some of the fights (there are, as you mention, a couple of MAJOR difficulty spikes) but thats a failure of mechanics, not plot. And actually, if I remember correctly, doesnt the side stuff give you very little experience compared to running the fight arena or repeatable sewer dungeon? So actually if you didnt want to do the side story stuff (although, if you didnt, why on earth are you playing a yakuza game, thats half the appeal!) you could just do mechanical grinding in the battle arena or whatever.

I mean, the guy was long winded as hell, and twitter is a bad platform for any kind of long form writing, but his general point wasnt terrible. Its not that all games need an intricate plot, its that many games that claim to have an intricate plot and sell themselves on that basis often still have the writing as little more than an afterthought, rather than developing it alongside everything else, so that plot can inform gameplay and gameplay can inform plot.

Deep Glove Bruno
Sep 4, 2015

yung swamp thang
yeah that dude is right in one way - games that need a story to not be all just be called "level up/gather and craft stuff" (most AAA-single player games) should have the story be an integral driver of every gameplay action. no, not chess or CSGO, geniuses.

but he is wrong if he thinks that any game can seriously be held up as a successful example of what he's describing. he should be talking about potential. not persona or yakuza or whatever. no game has a story that motivates everything in such an interwoven way. it's a goal to strive for, not a standard.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Deep Glove Bruno posted:

yeah that dude is right in one way - games that need a story to not be all just be called "level up/gather and craft stuff" (most AAA-single player games) should have the story be an integral driver of every gameplay action. no, not chess or CSGO, geniuses.

but he is wrong if he thinks that any game can seriously be held up as a successful example of what he's describing. he should be talking about potential. not persona or yakuza or whatever. no game has a story that motivates everything in such an interwoven way. it's a goal to strive for, not a standard.
I don't think he's saying Yakuza or Persona are perfect (outside the usual performative twitter hyperbole). He's complaining about lazy writing in general and is calling out "do a menial job before I help you stop the sun exploding" fetch quests as a particularly egregious example. To help make his point he points out how Persona/Yakuza have essentially the same gameplay loop but it feels much less forced due to better writing and character motivation.

Pookah
Aug 21, 2008

🪶Caw🪶





ben shapino posted:

imagine watching an entire cutscene or not skipping through dialogue to get to your next mission as fast as possible lmao. just imagine it.

I know no one likes being forced to sit through a cutscene, but spare a though for us poor fools whose job once involved watching cutscenes over and over and over again to check for stuff like very intermittent little glitchy movements and audio going fractionally out of sync.

I now gut-hate cutscenes so much I end up missing key game info because I reflexively hammer whatever button lets me skip this shite faster.

Sulla Faex
May 14, 2010

No man ever did me so much good, or enemy so much harm, but I repaid him with ENDLESS SHITPOSTING

Pookah posted:

I know no one likes being forced to sit through a cutscene, but spare a though for us poor fools whose job once involved watching cutscenes over and over and over again to check for stuff like very intermittent little glitchy movements and audio going fractionally out of sync.

I now gut-hate cutscenes so much I end up missing key game info because I reflexively hammer whatever button lets me skip this shite faster.

wait, what? you want to skip the cut scene? but we worked so hard on it, and it's so important to the story. no, no, i-- no... i'm afraid i can't let you do that

Son of Thunderbeast
Sep 21, 2002
https://twitter.com/DOGDICK420CUM/status/1352618900568072193

freeedr
Feb 21, 2005

I guess while we are talking about video games and not tweets I can say I hate games with a story instead of just gameplay but also my opinion doesn’t count since I stopped buying or playing games in the early Nintendo 64 days. This is the least consequential post that exists and it contributes nothing at all, but enjoy it

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


https://twitter.com/GianmarcoSoresi/status/1352392570350014464

OwlFancier
Aug 22, 2013

Deep Glove Bruno posted:

no game has a story that motivates everything in such an interwoven way. it's a goal to strive for, not a standard.

I might put SOMA in that category, in that the game is heavily story driven and, critically, the story it tells very effectively utilizes the medium. You could also make it work with a book, but the concept of continuity that the game describes doesn't exist in-universe but does exist in the meta-narrative of it being a game, which makes the narrative hit extremely hard once you realize that. The fact that you are playing a game is integral to how the story is told.

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy

Splicer posted:

I don't think he's saying Yakuza or Persona are perfect

im saying it - yakuza plots are perfect

https://www.youtube.com/watch?v=1fvlkG29zjM

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


https://twitter.com/jonathanvswan/status/1352635162127904769

https://twitter.com/see_em_play_/status/1352408111827607557

https://twitter.com/smdiehl/status/1352602119417835521

Humphreys
Jan 26, 2013

We conceived a way to use my mother as a porn mule


Biplane posted:

I thought the banner read "oval office Eastwood" for a second.

Careful! Some sensitive person might report you for that! What a kent!

Arsenic Lupin
Apr 12, 2012

This particularly rapid💨 unintelligible 😖patter💁 isn't generally heard🧏‍♂️, and if it is🤔, it doesn't matter💁.


https://twitter.com/Rudjedet/status/1352305962540019714

rodbeard
Jul 21, 2005


What was that town hall protest where somebody got paid to protest and pretty much immediately admitted to it when he was asked why he was there?

zoux
Apr 28, 2006


https://twitter.com/thbrogan/status/1351996668233695232

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


https://twitter.com/SovanJedi/status/1352591657846378498

TinTower
Apr 21, 2010

You don't have to 8e a good person to 8e a hero.
https://twitter.com/cavalorn/status/1352551570332901376?s=21

...leopards eating faces.

RoboRodent
Sep 19, 2012

rodbeard posted:

gently caress this bullshit. It's fine if you want to use video games as a medium for telling a story, but I don't get people trying to act like games have to try to be art. No one complains about chess not fully explaining the motivation for the white queen and people have been playing that for thousands of years. Games can just be games sometimes. Let people have fun.

Counterpoint: stories are fun. Let people have fun with their interactive stories.

Roblo
Dec 10, 2007

I posted my food for USPOL Thanksgiving!

So, funny story. I was in this place (Brixham) today for work. On the way out i saw an old faded banner that said "FISHING FOR LEAVE", something about brixhams fishermen, and "protect britains fish". Ironically, the collapse of the british fishing industry will indeed "protect britains fish" by leaving them in the sea.

Bunch of absolute loving idiots.

Poor Miserable Gurgi
Dec 29, 2006

He's a wisecracker!

RoboRodent posted:

Counterpoint: stories are fun. Let people have fun with their interactive stories.

Also, cutscenes and dialogue don't feel like a boring slog you can't skip fast enough if the companies give a poo poo about writing good stories that feel like part of the game.

Somfin
Oct 25, 2010

In my🦚 experience🛠️ the big things🌑 don't teach you anything🤷‍♀️.

Nap Ghost

Poor Miserable Gurgi posted:

Also, cutscenes and dialogue don't feel like a boring slog you can't skip fast enough if the companies give a poo poo about writing good stories that feel like part of the game.

Yeah, one of the points he raises is that genuinely compelling game stories make their games/quests/beats feel shorter because you're being rewarded with compelling emotional moments rather than being kept from the fun part

Cocaine Bear
Nov 4, 2011

ACAB

Games.

Sulla Faex
May 14, 2010

No man ever did me so much good, or enemy so much harm, but I repaid him with ENDLESS SHITPOSTING
they're not comic books mum, they're graphic novels. jeez

Arsenic Lupin
Apr 12, 2012

This particularly rapid💨 unintelligible 😖patter💁 isn't generally heard🧏‍♂️, and if it is🤔, it doesn't matter💁.


Thread, but especially this bit.

https://twitter.com/questauthority/status/1352627169109762048

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ultrafilter
Aug 23, 2007

It's okay if you have any questions.


https://twitter.com/1followernodad/status/1352350731819315203

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