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EVE is a bloated, unoptimized mess of a mod. It does make VFX for lasers and plasma look pretty and more flashy, but it also does things like make NPCs puke when hit by a pulse gun. If you want to use it, I would spend some time with the GECK & FNVEdit to strip all of the dumb poo poo out. Or maybe look at EXE https://www.nexusmods.com/newvegas/mods/62989
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# ? Feb 14, 2021 10:32 |
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# ? Apr 27, 2024 02:49 |
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I've been playing with EXE and I think it's fine, to be honest, although in all honesty, I didn't really notice much of a difference from vanilla.
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# ? Feb 14, 2021 10:36 |
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dipping my toes into this again and would it be too much if i can see some peoples load orders? think it would be easier to skim through mods goons have chosen for compatibility reasons instead of trying to patch my own frankenstein myself (and suffer the consequences)
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# ? Feb 14, 2021 17:10 |
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https://www.youtube.com/watch?v=lmeJUAjR9cw
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# ? Feb 14, 2021 17:17 |
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cheeseboy58 posted:dipping my toes into this again and would it be too much if i can see some peoples load orders? think it would be easier to skim through mods goons have chosen for compatibility reasons instead of trying to patch my own frankenstein myself (and suffer the consequences) Here's my current set up. First block is everything I have installed as listed in Mod Organizer 2. The only conflicts in this list is between Weapon Mesh Improvement Mod overwriting YUP with it's own fixes and between Vanilla UI Plus Revelation overwriting bits of Consistent Pip-Boy Icons and The Mod Configuration Menu (but UIO automagically handles and corrects conflicts between UI mods): quote:#Mod_Priority,#Mod_Name My actual .esp/.esm load order is: quote:DeadMoney.esm And here are all the NVSE plugins I have manually installed: quote:Improved Lighting Shaders
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# ? Feb 14, 2021 17:40 |
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Publishing 0.95 version of my Cooking Expansion Mod for Goon Review before I upload it to the Nexus. It adds a cooked version of all meats, a superior cooked version of all meats, boiled eggs, and omelets. Also adds Broc Flower Tea. 0.95 adds three new recipes and the meshes and textures for one of the food items. https://drive.google.com/file/d/1sihgfhnKXIyC_nW5jXk6E6BJ0MyuLO5Q/view?usp=sharing As regarding mod listings, mine is pretty janky because it keeps resorting it alphabetically. I built my load order not too long ago, so these are the mods that I'm using that isn't in Viva New Vegas: Sortomatic ( For Afterschool Special ) Afterschool Special - A housing mod with a small quest to get together that I'm trying out Lombard Station - Another Housing Mod, this one Goon Built and Approved. Bottle That Water Pickable Pinyon Nuts - Adds Pinyon Nut Trees Craft Lunchbox Recipe Jsawyer - orginal flavor Nuka-Cola Collection And Hunting Reimaged. = D
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# ? Feb 14, 2021 18:45 |
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Twincityhacker posted:Publishing 0.95 version of my Cooking Expansion Mod for Goon Review before I upload it to the Nexus. It adds a cooked version of all meats, a superior cooked version of all meats, boiled eggs, and omelets. Also adds Broc Flower Tea. 0.95 adds three new recipes and the meshes and textures for one of the food items. If you're not gonna insert all your weird fetishes and a bunch of slurs into your mod, then what is even the point?
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# ? Feb 14, 2021 18:56 |
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Freeside Review is pretty rad. I don't think I've found any of the changes to be too egregious, except maybe the player home. It's small, but why can I waltz into Freeside and immediately enter "Player Home"? Bar called MOE is actually pretty adorable. I like the tunnel going into the bank. If it was a bit harder to get into it'd be neat if there were phat stacks of Pre-War Money in there. Only real disappointment I have is that it's very obviously unfinished, being full of "What do you need?" NPCs. Dude clearly has ambition, hope the mod doesn't fall apart under its own weight. Alacron posted:If you're not gonna insert all your weird fetishes and a bunch of slurs into your mod, then what is even the point? Natural Harvest: Cooking with Deathclaw cum
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# ? Feb 14, 2021 19:03 |
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Alacron posted:If you're not gonna insert all your weird fetishes and a bunch of slurs into your mod, then what is even the point? I am cheered that no one is accusing me of food porn.
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# ? Feb 14, 2021 19:17 |
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Proletarian Mango posted:Here's my current set up. First block is everything I have installed as listed in Mod Organizer 2. The only conflicts in this list is between Weapon Mesh Improvement Mod overwriting YUP with it's own fixes and between Vanilla UI Plus Revelation overwriting bits of Consistent Pip-Boy Icons and The Mod Configuration Menu (but UIO automagically handles and corrects conflicts between UI mods): thanks a lot. slowly getting through some of these plugins etc but cant wait. also i found this which im suprised hasnt been done before until now. might make it my first playthrough https://www.nexusmods.com/newvegas/mods/70845 e: lol this mod owns a lot cheeseboy58 fucked around with this message at 21:07 on Feb 14, 2021 |
# ? Feb 14, 2021 20:14 |
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Unofficial Patch NVSE got hidden today and it's directing people to Unofficial Patch NVSE Plus instead, which also got updated today.
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# ? Feb 14, 2021 20:46 |
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CASM hasn't been updated in a while and I hear it got deprecated with some of the latest plugins. What's the current go-to for save manager mods?
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# ? Feb 15, 2021 02:32 |
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moot the hopple posted:CASM hasn't been updated in a while and I hear it got deprecated with some of the latest plugins. What's the current go-to for save manager mods? Current wisdom is to use Stewie's Tweaks (again), there's some bits in the configuration to do with autosaving. I think it fixes vanilla save behavior in general?
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# ? Feb 15, 2021 03:58 |
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Tammer's outfit mod got updated and I got a chuckle out of one of their new armour descriptions:quote:Dominator Armor NEW!
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# ? Feb 15, 2021 05:41 |
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So there's Mojave Music Radio Extended which adds extra songs to the radio, but is there anything that does the same for the ambient music in Freeside/Strip/Casinos?
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# ? Feb 15, 2021 05:59 |
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Speaking of Tammer's mod, will anything bad if I use updated versions of the mod with the Living in New Vegas arnor plugin? Same goes for the other mods that use LiNV specific patch mods.
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# ? Feb 15, 2021 06:13 |
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So uuuh Mike Burnfire just put out a video defending The Frontier https://www.youtube.com/watch?v=Yz4Q0ExgRPo&feature=youtu.be&ab_channel=MikeBurnVlog
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# ? Feb 16, 2021 07:19 |
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Who
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# ? Feb 16, 2021 07:45 |
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Youtuber who plays fallout New Vegas mods. If you've seen a video called "Zach's gun rants compilation" that's from Mike's channel. Jamie Faith fucked around with this message at 21:03 on Feb 16, 2021 |
# ? Feb 16, 2021 08:17 |
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He spent more time talking about how mods are passion projects and free content than anything substantive. Even then it was vague and just excuses. Thanks for the free and passionate cringe.
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# ? Feb 16, 2021 11:44 |
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The same poo poo that gets trucked out every time a mod gets criticized then. Like, yeah you should take into account that mods are often amateur solo effort passion projects when it comes to a mod being a little unpolished or rough around the edges. Less so when the mod is actively awful.
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# ? Feb 16, 2021 12:34 |
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moot the hopple posted:CASM hasn't been updated in a while and I hear it got deprecated with some of the latest plugins. What's the current go-to for save manager mods? I still use it without any problems. What is the supposed problem?
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# ? Feb 16, 2021 14:42 |
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I managed to fix an issue that's been bugging me for dozens of hours now. If for some reason corpses flip the gently caress out and fly randomly whenever you load a zone, sink into the ground or similar annoying poo poo, just change 'bAutomaticFPSFix=1' on NVTF.ini to 0. Not sure why it was screwing everything over, I thought it was the Ragdolls mod that did it.
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# ? Feb 16, 2021 15:50 |
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RangerKarl posted:Current wisdom is to use Stewie's Tweaks (again), there's some bits in the configuration to do with autosaving. I think it fixes vanilla save behavior in general? Fair warning, when I used this mod with the save tweaks enabled I started getting regular crashes that persisted until I turned them back off. Granted, this was back in October and obviously the rest of the mod works just fine. Just a heads up.
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# ? Feb 16, 2021 17:43 |
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Halser posted:I managed to fix an issue that's been bugging me for dozens of hours now. I've had that issue too. Thanks for the tip.
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# ? Feb 16, 2021 17:57 |
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Cross-Section posted:Fair warning, when I used this mod with the save tweaks enabled I started getting regular crashes that persisted until I turned them back off. Have not experienced any of that, at least not until very very late in the game. Mileage may vary, as always.
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# ? Feb 16, 2021 18:42 |
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VNV isn't interested in a JSUE patch to change the Varmint Rifle back to 5.56mm, but there's a patching esp if any of you want it.
Nobody Interesting fucked around with this message at 20:19 on Feb 16, 2021 |
# ? Feb 16, 2021 20:10 |
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Is JSUE really better than JSawyer?
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# ? Feb 16, 2021 20:33 |
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If encumbrance mechanics weren't punishing enough for you, yes.
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# ? Feb 16, 2021 20:43 |
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Me and my pal "Player.Modav Carryweight" have a lot to say about encumbrance in Fallout.
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# ? Feb 16, 2021 21:04 |
It's got a config file which lets you adjust most of the changes to your liking.
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# ? Feb 16, 2021 21:33 |
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Taerkar posted:Me and my pal "Player.Modav Carryweight" have a lot to say about encumbrance in Fallout. Yeah default is way too high. Games a lot funner once you cut it's a third
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# ? Feb 16, 2021 21:46 |
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Taerkar posted:Is JSUE really better than JSawyer? Main reason I picked it for my run and why VNV has added it now is due to compatibility with other mods. The changelog does a good job of making it clear what changes are rope kid's originals, ones which the modder has added in, and tweaks to the originals, so combing through with xEdit to make your own patch isn't too difficult. Patch I linked is case in point. Encumbrance chat: I finally realised inventory management isn't fun. My max carryweight is 1000 now. I wanted to use lStewie to make everything except weapons and armour weightless but setting it crashed the game for me. I am completely insane and play this game in Linux (i use arch btw ) so that probably had something to do with it.
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# ? Feb 16, 2021 22:06 |
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So I am having a really weird issue with NVSE suddenly I did a fresh install, genned my ini files, tossed NVSE in and started up the game to make sure poo poo worked and...NVSE just opens a small window in the corner with a black screen and does nothing at all. Game starts up fine through vanilla methods, it's just NVSE doing this.
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# ? Feb 16, 2021 22:27 |
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Have you run the 4GB patcher? It does stuff, things, and stuff to make sure the game always launches with NVSE and large address awareness. I had a similar issue to yours until I ran that. Might help, might not.
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# ? Feb 16, 2021 22:29 |
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Nobody Interesting posted:Have you run the 4GB patcher? It does stuff, things, and stuff to make sure the game always launches with NVSE and large address awareness. I had a similar issue to yours until I ran that. Might help, might not. Sadly did not help Restarting my computer made it behave so who loving knows lol Magmarashi fucked around with this message at 01:03 on Feb 17, 2021 |
# ? Feb 16, 2021 23:01 |
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Nobody Interesting posted:Main reason I picked it for my run and why VNV has added it now is due to compatibility with other mods. The changelog does a good job of making it clear what changes are rope kid's originals, ones which the modder has added in, and tweaks to the originals, so combing through with xEdit to make your own patch isn't too difficult. Patch I linked is case in point. I'm on the fence about inventory management. It makes sense in games where you're not able to just go back and pick up the poo poo you left behind easily, makes all the stuff you leave behind have a lasting impact. New Vegas is a bit too peaceful of a world for the survival/inventory planning aspect to really shine, and with fast travel it really just becomes busywork after the beginning of the game. I think it works on games like STALKER and FO4 Survival because the world is loving brutal and every WG that you spend on ammo or medicine is one that you can't spend on stuff that could get you better equipment. Still, even in those the inventory management just becomes annoying later in the game. but it still feels like cheating to modav it away.
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# ? Feb 17, 2021 23:53 |
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That's just it. I don't see Fallout as a survival game, it just isn't balanced that way. There's elements of hardcore that I like. I like that combat's harder so I'm not immediately becoming a Bethesda Game God, and the hardcore needs give purpose to a whole world of items that are otherwise more or less pointless - stimpaks and sarsparilla are plentiful enough to make it so I don't need to eat food or drink water in non-hardcore. But while that mechanic, for me, adds an extra dimension to the game, inventory management just...doesn't. modav is definitely cheating but I can't think of a better solution. It'd be handy if weapons and armour had weight, because at least then I'd have to consider my loadout, but until lStewie starts working for me (or I stop being stupid and just play on Windows) I don't know what else to do
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# ? Feb 18, 2021 00:46 |
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I think like Fallout hits just the right balance. Your inventory is limited but not so much so that it feels like a burden you're constantly having to micromanage. I feel like having an unlimited inventory with a need to offload unwanted items at a vendor feels incongruous. Like, with a vendor system there's an implication of a scarcity of resources in the world that you the player have to overcome by shopping at a vendor to get said resources, and having to trade items you do have for the things you want can be a difficult decision in choosing what stays and what goes when your carrying capacity is limited because then you're having to choose between an item's use as a item and it's use as currency. It's can be very effective in creating a sense of survival, even in non-survival games if the atmosphere of the game benefits from it. With an unlimited inventory there's no need to worry about what stays and what goes in-between trips to the vendor since you can hoover everything up. I think if you go the unlimited inventory route then I think it should be taken to it's logical conclusion and just have vendor items automatically converted into useable resources/currency for the player upon pickup. You could even take that one step further and cut out the vendor items altogether and just have all pickups either be something the player can absolutely use or straight cash that is used to buy items that can be used by the player. e: gently caress it, replace all items with floating weapon/health/armor pickups like in quake 3. looting it tedious imo Proletarian Mango fucked around with this message at 01:39 on Feb 18, 2021 |
# ? Feb 18, 2021 01:37 |
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# ? Apr 27, 2024 02:49 |
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I'm one of those sick fucks that enjoys Fallout inventory management and loves weighted ammo.
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# ? Feb 18, 2021 03:54 |