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fuf posted:Basically I want exactly this scale but with control abstracted to a slightly higher level so there are fewer units to micro: Couldn't agree more. By now there has to be generations of people who's wished for drawing big arrows on a battlefield coupled with the wanted behaviour for/at that arrow, and your on-map troops being divided on 5-8 ai lieutenants. You as commander would then only be semi-microing 5-8 3xbattalion sized events at a time, instead of 800+ platoons like some games. If you could still transfer singular battalions etc between those sub commands the design should create enough "fire brigade" micro to feel satisfying. Makes you think Paradox HoI 3/4 style orders would feel very natural at battlefield scale don't it? Would even potentially feel more natural there than on grand strategy. Ultimate General is very very close, but with the simple kind of orders available (it's almost only move right? Haven't played it in forever) units gently caress up way to much especially under fire. Paradox really made something brilliant in the combat stanced orders in HoI 4. I see you ThisIsJohnWayne fucked around with this message at 14:59 on Feb 18, 2021 |
# ? Feb 18, 2021 14:40 |
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# ? May 9, 2024 01:05 |
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ThisIsJohnWayne posted:Ultimate General is very very close, but with the simple kind of orders available (it's almost only move right? Haven't played it in forever) units gently caress up way to much especially under fire. Paradox really made something brilliant in the combat stanced orders in HoI 4. Mostly movement order, though you can order double quick, charge, and retreat. I think the bigger problem with Ultimate General is combat is often nonsensical. Like the best way to create decisive outcome is to charge a brigade while multiple brigades fire into the melee which is not only allowed, but cause minimal friendly fire.
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# ? Feb 18, 2021 15:48 |
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Mr Luxury Yacht posted:https://www.wargamer.com/combat-mission/cold-war-announcement?fbclid=IwAR0USC_EIaF6gq5zLohqoHK_HTRQP-CElPhDg4LgvMtlnvsHhsKsI_MZdKE No. I want more Black Sea.
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# ? Feb 18, 2021 15:57 |
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ThisIsJohnWayne posted:Couldn't agree more. By now there has to be generations of people who's wished for drawing big arrows on a battlefield coupled with the wanted behaviour for/at that arrow, and your on-map troops being divided on 5-8 ai lieutenants. You as commander would then only be semi-microing 5-8 3xbattalion sized events at a time, instead of 800+ platoons like some games. If you could still transfer singular battalions etc between those sub commands the design should create enough "fire brigade" micro to feel satisfying. yeah Ultimate General is definitely the closest thing we have to the dream game in my head The HoI system is cool but it depends a lot on there being continuous front lines, the AI doesn't handle any kind of complicated manoeuvring very well
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# ? Feb 18, 2021 16:19 |
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fuf posted:Man I would love an RTS game that had the scale of the early Eugen games but covered like the Napoleonic era or ancient era. I fantasise about it all the time. Scourge of war is the game for you!
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# ? Feb 18, 2021 17:43 |
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Mans posted:Scourge of war is the game for you! yeah I know, I've tried, it's just... it kinda sucks
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# ? Feb 18, 2021 18:05 |
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Mans posted:Scourge of war is the game for you! It’s ugly and clunky and has no reason whatsoever to be that terrible. We need better. That’s just grog in general.
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# ? Feb 18, 2021 18:15 |
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HerpicleOmnicron5 posted:It’s ugly and clunky and has no reason whatsoever to be that terrible. New thread title please
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# ? Feb 18, 2021 18:25 |
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Scourge of War actually rules, I will not stand for this lies and slander
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# ? Feb 18, 2021 18:33 |
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Like 10 years ago we tried a MP game (MP being the only reason it's designed up the way it is) and everyone instantly desynced.
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# ? Feb 18, 2021 18:41 |
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SoW is like EVE or something in how everything written about it is good and everything about playing it is bad
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# ? Feb 18, 2021 19:50 |
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ThisIsJohnWayne posted:SoW is like EVE or something in how everything written about it is good and everything about playing it is bad No most of what of written about SoW is how it is bad.
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# ? Feb 18, 2021 19:54 |
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Besides wanting a Troubles related grog game or grog lite (Northern Ireland ’71 hello Slytherine) I also reslly always wanted a non-main battle Napoleonic era game. The scattered fights between Austrian Scouts and some sporadic French Cavalry, or other similar engagements. There’s plenty of that going on in these wars, but the huge line battle gets all the cred and fame.
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# ? Feb 18, 2021 20:47 |
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ThisIsJohnWayne posted:Couldn't agree more. By now there has to be generations of people who's wished for drawing big arrows on a battlefield coupled with the wanted behaviour for/at that arrow, and your on-map troops being divided on 5-8 ai lieutenants. You as commander would then only be semi-microing 5-8 3xbattalion sized events at a time, instead of 800+ platoons like some games. If you could still transfer singular battalions etc between those sub commands the design should create enough "fire brigade" micro to feel satisfying. This is basically command ops 2. Actually, not basically, exactly.
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# ? Feb 19, 2021 07:59 |
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Unimpressed posted:This is basically command ops 2. Actually, not basically, exactly. I find command ops too abstracted and black boxy. I order an attack and the battalion AI just start to plot wild flank around the entire map. My entire AT asset is for some reason forced to deploy together in a 16 guns battery, but I have to cover multiple possible enemy approaches. Most of the time I can't really tell why and how an engagement turns out the way it did (which is realistic in a grognard way I guess). The space and time scale are both great, but I don't really like the execution.
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# ? Feb 19, 2021 09:27 |
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pedro0930 posted:I find command ops too abstracted and black boxy. I order an attack and the battalion AI just start to plot wild flank around the entire map. My entire AT asset is for some reason forced to deploy together in a 16 guns battery, but I have to cover multiple possible enemy approaches. Most of the time I can't really tell why and how an engagement turns out the way it did (which is realistic in a grognard way I guess). The space and time scale are both great, but I don't really like the execution. There are movement orders that help you control all of that. It's very much a draw the arrows and give instructions about how to execute them. I do agree about the support platoons and companies though (AT and MGs). In reality they would have been split across other fighting units.
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# ? Feb 19, 2021 10:02 |
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Alchenar posted:Like 10 years ago we tried a MP game (MP being the only reason it's designed up the way it is) and everyone instantly desynced. God, Forgot about them - I even recorded the battles! https://www.youtube.com/watch?v=un8F5nQuJH0 https://www.youtube.com/watch?v=diEzemSp86s
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# ? Feb 19, 2021 11:34 |
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https://www.matrixgames.com/forums/tm.asp?m=4965174 Final beta sign ups for Wite2 are open. I'm in the beta already and it is pretty close to final release.
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# ? Feb 19, 2021 11:58 |
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pedro0930 posted:I find command ops too abstracted and black boxy. I order an attack and the battalion AI just start to plot wild flank around the entire map. My entire AT asset is for some reason forced to deploy together in a 16 guns battery, but I have to cover multiple possible enemy approaches. Most of the time I can't really tell why and how an engagement turns out the way it did (which is realistic in a grognard way I guess). The space and time scale are both great, but I don't really like the execution. Command Ops 2 takes a lot to get used to, but once you're there, it really can't be beat.
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# ? Feb 19, 2021 12:38 |
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Grey Hunter posted:God, Forgot about them - I even recorded the battles! Hmm, I do wonder if 10 years on we could actually play without the animation disaster but knowing grog games obviously not.
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# ? Feb 19, 2021 13:50 |
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Alchenar posted:Hmm, I do wonder if 10 years on we could actually play without the animation disaster but knowing grog games obviously not. It should have been patched at least once since then!
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# ? Feb 19, 2021 13:55 |
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Grey Hunter posted:It should have been patched at least once since then! I was more thinking that the newer and better pcs we all have will make absolutely no difference.
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# ? Feb 19, 2021 17:26 |
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I wish there was an operational level ancient/medieval grog game. Like a medieval campaigning simulator. Every medieval game I've ever seen focuses entirely on big tactical battles, but those were rare back then. Like 99% of medieval warfare was skirmishing, sieges and maneuver warfare, involving small armies marching, counter-marching, raiding, sieging, skirmishing, out-maneuvering and shadowing each other over huge distances. Supplying armies in the field was difficult, and armies had to live off the land or march around with huge baggage trains with hundreds of wagons stretching for miles along the road that had to be protected at all times. There were wars lost just because a baggage train got sacked. Imagine a game where you have to manage the complexity of a long medieval campaign and subsequent siege, where you could do things like maintain a siege camp and build trenches or a wall around the enemy castle in order to keep the enemy contained, and then build another wall around your inner wall in order to keep relief forces out. Meanwhile you have to keep your army from starving or withering away from disease and attrition by raiding and looting the countryside, skirmishing with enemy foraging parties etc.
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# ? Feb 19, 2021 18:09 |
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Ivan Shitskin posted:I wish there was an operational level ancient/medieval grog game. Like a medieval campaigning simulator. Every medieval game I've ever seen focuses entirely on big tactical battles, but those were rare back then. Like 99% of medieval warfare was skirmishing, sieges and maneuver warfare, involving small armies marching, counter-marching, raiding, sieging, skirmishing, out-maneuvering and shadowing each other over huge distances. AGEOD's Alea Jacta Est
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# ? Feb 19, 2021 18:18 |
Ivan Shitskin posted:I wish there was an operational level ancient/medieval grog game. It seems to me that the farther back in history one goes with wargaming, the more anachronistic in becomes. Playing anything pre-modern (1600s) feels strange for me because of that.
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# ? Feb 19, 2021 18:21 |
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There's just a point you reach going back where there isn't really anything meaningful for the player-commander to do. All that decentralised stuff doesn't make for an interesting player experience.
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# ? Feb 19, 2021 18:39 |
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I disagree. Decentralised authority, orders lag and all that good stuff is literally stuff we’ve just been talking about enjoying and wanting to see more of earlier. Give me Scourge of War (but better) Alexander. Chuck in hefty decision making like DC:B for each general on a campaign layer and alter their/their units behaviours based on personality, that sounds loving great.
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# ? Feb 19, 2021 18:47 |
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Decentralised authority is fine, but when you are talking about actions involving a dozen people or so you arent playing a wargame, you are playing medieval jagged alliance.
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# ? Feb 19, 2021 20:26 |
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The amount of pre-modern paper wargames in the operational scale are very, very low, so there's not a lot of material to really be inspired by to make a computer game on it. The closest thing that's actually properly designed right now is GMT's Nevsky. I look forward to seeing more in that vein, but the research is somewhat limited in this regard.
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# ? Feb 19, 2021 22:03 |
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gradenko_2000 posted:AGEOD's Alea Jacta Est reported for encouraging self-harm
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# ? Feb 20, 2021 23:27 |
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To be fair it's probably their best game.
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# ? Feb 21, 2021 01:04 |
Alchenar posted:medieval jagged alliance. Sign me up. I’d play this.
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# ? Feb 21, 2021 01:06 |
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B-1.1.7 Bomber posted:Eh, don't let a messy B-17 run like that get you down -- you'll be sinking the Yamamoto while doing barrel-rolls in no time! https://www.youtube.com/watch?v=ZejvH-_t6J0
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# ? Feb 21, 2021 03:59 |
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The music gets me every time. I love these. Mods, please promote this goon to Grognard Games Megathread Flying Ace or a Knight of the Air, whatever.
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# ? Feb 21, 2021 06:17 |
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Yooper posted:Sign me up. I’d play this. Its Kenshi. I bounced off it but it has a following. Its not a bad game, its just not something anyone would identify as a wargame.
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# ? Feb 21, 2021 14:22 |
The il-2 radio russian mumbling voice samples prove the authenticity so it must be possible to skip bomb in heavy bombers.
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# ? Feb 21, 2021 15:30 |
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Alchenar posted:Its Kenshi. I bounced off it but it has a following. Kenshi, the survival game? Naw, I want something like battle brothers but with ja2 1.13
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# ? Feb 22, 2021 17:32 |
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Kenshi rules if you do it right. Either you build a survivor colony in the wilderness or you become Fist of The North Star
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# ? Feb 22, 2021 18:59 |
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I picked up DC:B months ago but finally decided to sit down and play through the campaign. About how many hours should I expect a campaign as the Germans to take? Trying to decide how much I want to try and learn beforehand as opposed to just jumping in, seeing what happens, and then playing a second campaign when it inevitably goes terribly. Like, a WitP campaign takes hundreds of hours so I would and did study a ton before starting that - is DC:B close to that level of time investment per campaign or no?
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# ? Feb 22, 2021 20:37 |
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# ? May 9, 2024 01:05 |
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Bold Robot posted:I picked up DC:B months ago but finally decided to sit down and play through the campaign. About how many hours should I expect a campaign as the Germans to take? Trying to decide how much I want to try and learn beforehand as opposed to just jumping in, seeing what happens, and then playing a second campaign when it inevitably goes terribly. Like, a WitP campaign takes hundreds of hours so I would and did study a ton before starting that - is DC:B close to that level of time investment per campaign or no? As the Krauts, I usually make it about 6 turns before going "This was a terrible idea." ... I've yet to actually finish a game of DC:B
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# ? Feb 22, 2021 20:51 |