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For people feeling that the zone is too empty in 1.5.1, I've been using this addon which increases and randomizes the mutant spawns. It feels pretty balanced, you're not going to see things like pseudogiants trashing newbie village in Cordon, nor will you get absolutely swarmed everywhere you go.
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# ? Feb 13, 2021 03:01 |
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# ? Apr 26, 2024 15:04 |
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moot the hopple posted:For people feeling that the zone is too empty in 1.5.1, I've been using this addon which increases and randomizes the mutant spawns. It feels pretty balanced, you're not going to see things like pseudogiants trashing newbie village in Cordon, nor will you get absolutely swarmed everywhere you go. But can you still go south to the actual military blockade, pop off a few shots from a distance, and kite everyone back to the village for a murder spree so you can loot afterwards? Although, last time I did that I was running some mod or other, and a helicopter showed up and never left so I had to reload.
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# ? Feb 13, 2021 03:34 |
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is there anything that changes mutant aggression in anomaly? i feel like I have to kill every pack of dogs I see and everything kills me in two hits
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# ? Feb 13, 2021 05:41 |
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Farm Frenzy posted:is there anything that changes mutant aggression in anomaly? i feel like I have to kill every pack of dogs I see and everything kills me in two hits I am currently stuck in a death loop being two shot by some house cats
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# ? Feb 13, 2021 05:44 |
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Fosson posted:I thought the same thing and saw that the default was .5 stalkers and .75 mutants. When I started it said like 430 people in the zone, and starting in Cordon was maybe groups of 2-3z which pack are you using? Or at the very least, which addon is allowing you to increase number of stalkers?
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# ? Feb 13, 2021 06:41 |
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Jesustheastronaut! posted:which pack are you using? Or at the very least, which addon is allowing you to increase number of stalkers? There's a population thing in the Anomaly settings: The Zone > General and stalkers population factors.
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# ? Feb 14, 2021 03:56 |
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Jesustheastronaut! posted:which pack are you using? Or at the very least, which addon is allowing you to increase number of stalkers? Sorry for the delayed response, but I grabbed Nekro's Addon Pack from the Anomaly Addon list. I don't know what all of the addons do, I think there are around 25, but Hollywood Effects and Particles Remade are really cool visual addons. Some better sounds so far, Drug Food and Drink Animations is really awesome. It also includes Boomsticks and Sharpsticks which I hear is great (and so far even the lovely Makarov feels a bit better), however one addon that is included seems like it wouldn't be for everyone and that's the Anomaly Magazines. It's one of those immersion addons where you buy or find magazines and add ammo to them, and you can add the mags to your loadout. Not as big of a pain as I thought it would be, and sort of makes me think a bit about taking shots. E: Yeah as stated above, there are population sliders for stalkers and mutants. I didn't touch the mutant slider, but upping stalker population to .75 seemed to bump up the starting number given when you enter the zone from like 440 to around 650 I think. Fosson fucked around with this message at 23:57 on Feb 17, 2021 |
# ? Feb 17, 2021 23:36 |
I'm personally ok with the overworld being on the sparse side for stalkers, especially when it comes to generally negative factions like monolith and merc, but it never feels right when communal hubs are just the vendors and maybe 1-2 guys.
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# ? Feb 18, 2021 09:46 |
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Fosson posted:Sorry for the delayed response, but I grabbed Nekro's Addon Pack from the Anomaly Addon list. i thought it might be, thanks! Appoda posted:I'm personally ok with the overworld being on the sparse side for stalkers, especially when it comes to generally negative factions like monolith and merc, but it never feels right when communal hubs are just the vendors and maybe 1-2 guys. I kind of agree yeah. When there's an emission the skadosk (sp?) Is basically empty it's kind of disappointing. I don't need a thousand dudes but the occasional non-monolith squad would be nice, especially since i go out of my way to try to keep those guys numbers down and from wrecking everyone else. Seeing fires with dudes hanging out at night is just aesthetically pleasing.
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# ? Feb 18, 2021 15:17 |
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I dont know how available Provak's weapon overhaul 2.2 is, so here's a link https://drive.google.com/u/0/uc?id=12G3_yRwG4359D6yTAOj2S_ALpDWIAuzx&export=download and here's wasted sky, both are for Anomalyt 151 https://www.moddb.com/mods/stalker-anomaly/addons/wasted-skys-addon-pack-for-provaks-weapon-overhaul-22
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# ? Feb 20, 2021 03:34 |
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Yeah I agree as well. .5 seemed too low as a lot of initial areas were pretty much abandoned and there were like 1-3 guys at any occupied place. .75 looks to be the sweet spot for me as there is a more normal flow of activity and sometimes 5 stalkers chilling around a fire, but not overwhelming populations of bandits or military in the early areas
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# ? Feb 20, 2021 03:39 |
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I started with vanilla numbers but bumped it right up for stalkers after I made it to limansk, then just went back and forth through there harvesting Monolith. I got Hip pretty early, and an Ecologist joined my crew soon after, right now I have a loner along for the ride. If you want to learn to use the tools and stuff, take over the dark valley bandit base, they have a vice you can use after you have liberated it from the bandits.
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# ? Feb 20, 2021 09:48 |
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staberind posted:I dont know how available Provak's weapon overhaul 2.2 is, so here's a link https://drive.google.com/u/0/uc?id=12G3_yRwG4359D6yTAOj2S_ALpDWIAuzx&export=download trying this out. wow that is a lot of loving guns. also the damage, mods, etc for them seems completely random instead of tied to ammo type. this 7.62x51 rifle has less damage than a ak74, or my ump45. edit: this poo poo seems hosed lol, tons of guns missing proper titles/descriptions (stuff like aek971_cw1), ai is mega bad/hosed. game spawns monolith all over, including cordon and in the middle of rostok (freedom too). first time i got to rostok and the barkeep aggroed some distant monolith guy, just ran out of the bar with no weapon like he was gonna beat someone down. some guns seem extremely op, i found a aks74u 'tactical' that shoots like a laser with no upgrades, has a firerate of like 900rpm etc. economy seems hosed as well, i had like 200k roubles just loving around in cordon selling zombie hands and broken radios idk if i installed it wrong or something, i would expect it to just throw errors if i did. dunno whats up. guess i'll try a fresh extract of anomaly and that mod. editedit: nope fresh install it's just super jank and hosed Tabletops fucked around with this message at 23:33 on Feb 21, 2021 |
# ? Feb 21, 2021 06:37 |
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I've noticed all that too. The mod is simultaneously super cool and super jank. Theres a fair few QOL things like highlighting what items do with an icon but at the same time I got a benilli shotgun growing out of my forehead in first person. I guess ill stick with it until something goes horribly wrong. Edit: hows Nekros addon pack?
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# ? Feb 22, 2021 02:05 |
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BillyJoeBob posted:I've noticed all that too. The mod is simultaneously super cool and super jank. Theres a fair few QOL things like highlighting what items do with an icon but at the same time I got a benilli shotgun growing out of my forehead in first person. I guess ill stick with it until something goes horribly wrong. i had no issues with nekros. i updated to the most recent one though and it added/changed a bunch of stuff from escape from tarkov which i really dislike. I love EFT but eft specific gear and poo poo like bitcoins do not belong in stalker lol
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# ? Feb 22, 2021 04:39 |
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Lol while browsing addons for Anomaly I only just now noticed that the knife slot can also be used for pistols.
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# ? Feb 22, 2021 05:18 |
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BillyJoeBob posted:I've noticed all that too. The mod is simultaneously super cool and super jank. Theres a fair few QOL things like highlighting what items do with an icon but at the same time I got a benilli shotgun growing out of my forehead in first person. I guess ill stick with it until something goes horribly wrong. Really digging Nekros pack still as it adds a couple dozen addons for zero effort (still have Bethesda modding and older Stalker mods like OGSE instability PTSD). The magazine mod is probably going to be the most polarizing but I think there is some thought to it. Adding mags to load out cycles them through and fortunately it doesn’t act like you just drop spent mags. Adding bullets is pretty quick and mags are either cheap as hell or found. The rest of the stuff seems cool and everything in this playthrough has been fantastic. E: noticed some mags have the underscored name which will probably make things confusing down the road. Not sure if it’s a Nekro pack error or the mod itself, but enough info is given to figure it out. Also mags are given a condition (of course), yet I have not experienced condition having an actual effect. Fosson fucked around with this message at 08:25 on Feb 22, 2021 |
# ? Feb 22, 2021 08:21 |
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sakharov is loving packing Fosson posted:Really digging Nekros pack still as it adds a couple dozen addons for zero effort (still have Bethesda modding and older Stalker mods like OGSE instability PTSD). The magazine mod is probably going to be the most polarizing but I think there is some thought to it. Adding mags to load out cycles them through and fortunately it doesn’t act like you just drop spent mags. Adding bullets is pretty quick and mags are either cheap as hell or found. he seems to have removed it from the default newest version due to crashes and stuff. i kinda of enjoyed it though i hated that every magazine seemed to be damaged some how, i didn't know what that meant and also i had a million different magazines at any one time.
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# ? Feb 23, 2021 06:15 |
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The provak pack is actually hilariously broken. I found you can buy guns from the loner trader at the farm and sell them back for a near 50% markup. I bought a FAL for 50ishK and sold it right back for 90k. Ahh, stalker mods I'll switch over to Nekros tonight after I get back from work. I sorta hate to start another new game because the mod is broken but it's not like I've played through stalker several hundred times. BillyJoeBob fucked around with this message at 21:42 on Feb 23, 2021 |
# ? Feb 23, 2021 21:35 |
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Thats just how demand and supply work.
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# ? Feb 23, 2021 21:45 |
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staberind posted:I dont know how available Provak's weapon overhaul 2.2 is, so here's a link https://drive.google.com/u/0/uc?id=12G3_yRwG4359D6yTAOj2S_ALpDWIAuzx&export=download Provak 404
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# ? Feb 23, 2021 21:58 |
Anomaly already breaks a lot of things and considers them to be features, but mods on top of it tends to exacerbate those issues or come up with whole new ways to introduce jank. My advice is to get mods that specifically fix stuff that's been bugging you, maybe pick up a few QoL additions, and stay away from the big weapon/item/faction overhauls.
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# ? Feb 23, 2021 23:58 |
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Pro tip. If you enable the crosshair but set alpha to 0 you still get the red/yellow dot when over an NPC.
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# ? Feb 24, 2021 00:01 |
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Tabletops posted:
I still don’t understand what the mag conditions mean. Does it mean that they can only be used so many times? I am accumulating a lot myself now, and fortunately no crashes yet, but a lot of the names seem to be file names which makes it hard to tell what gun they are for
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# ? Feb 24, 2021 09:19 |
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I just start an Ecologist playthrough in Anomaly and there's this NPC near Sakharov who gives me the creeps. He looks a little suspicious
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# ? Feb 24, 2021 16:20 |
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really enjoy Blindside's weapon pack for Anomaly, very slick animations. hopefully they get to the rest of the guns because woo boy there are some very questionable animations in Anomaly
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# ? Mar 15, 2021 20:36 |
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Kaiju Cage Match posted:I just start an Ecologist playthrough in Anomaly and there's this NPC near Sakharov who gives me the creeps. He looks a little suspicious goddammit
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# ? Mar 15, 2021 21:12 |
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moot the hopple posted:For people feeling that the zone is too empty in 1.5.1, I've been using this addon which increases and randomizes the mutant spawns. It feels pretty balanced, you're not going to see things like pseudogiants trashing newbie village in Cordon, nor will you get absolutely swarmed everywhere you go. I need to try this out next time. Some areas were a little too sparse by default.
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# ? Mar 15, 2021 21:29 |
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bishibosh posted:really enjoy Blindside's weapon pack for Anomaly, very slick animations. hopefully they get to the rest of the guns because woo boy there are some very questionable animations in Anomaly https://www.youtube.com/watch?v=pOsSky46sP4 This looks really good nexus6 fucked around with this message at 16:31 on Mar 26, 2021 |
# ? Mar 15, 2021 23:20 |
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New Stalker 2 Dev Diary https://www.youtube.com/watch?v=_XnlzMGVX3I
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# ? Mar 26, 2021 16:32 |
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Kaiju Cage Match posted:I just start an Ecologist playthrough in Anomaly and there's this NPC near Sakharov who gives me the creeps. He looks a little suspicious
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# ? Mar 26, 2021 16:43 |
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nexus6 posted:New Stalker 2 Dev Diary I thought the Freedom model they showed off was a Loner at first (no flecktarn camouflage)
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# ? Mar 26, 2021 17:06 |
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teethi breeki
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# ? Mar 26, 2021 18:17 |
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STALKER2 should really have Cheburashka or it's a huge misstep.
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# ? Mar 26, 2021 18:19 |
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After talking about it for literal years, I'm finally about to start Anomaly. First though, can someone critique my addons list and let me know if I'm missing anything vital: Companions Disguise Fix Dynamic Mutants 1.35 Blindside's Weapon Reanimation and Rebalance Food, drug and drinks animations JSRS Sound Mod 3.6 Soundscape Overhaul 3.0 Secondly, I'm not looking for some kind of ultra-hardcore, masochistic experience, I'm planning to play through the new story (which I hope will take me to every map though) and any interesting sidequests/some amount of generic ones for moneymaking purposes. Basically I'm looking for something closer to the original STALKER games rather than a full blown survival-sim. So what are some of the options I should use for a more "vanilla" experience? The game defaulted to Easy Difficulty/Tourist Progression, so is that actually closest or can I bump things up to Normal/Scavenger for the sake of my pride?
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# ? Mar 31, 2021 15:12 |
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I downloaded a mod for Anomaly that adds lo-fi music to your PDA's play lists, and it's comfy walking around with your trusty Mosin Nagant while listening to lo-fi beats to wander The Zone to, especially on a foggy day.
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# ? Mar 31, 2021 18:03 |
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Mordja posted:After talking about it for literal years, I'm finally about to start Anomaly. First though, can someone critique my addons list and let me know if I'm missing anything vital: You can change most settings on the fly. I don't know if they've changed difficulty stuff since I last played, when it defaulted to some fairly tough settings, but it's not too bad to just jump in and play, and tweak from there. I was mostly able to get things set up how I wanted before leaving the swamps.
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# ? Mar 31, 2021 21:03 |
Ime things that mod sound can get real fucky, like someone opening up with an AK 2 feet from you sounding like a hushed whisper. But ymmv.
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# ? Apr 1, 2021 11:12 |
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Hey, so I'm fairly novice with the series and am planning to start up Call of Pripyat soon here--I've been reading through the thread a bit and know that the first playthrough is recommended without mods, but I'm also fairly confident there won't be a second playthrough, so I'm really interested in what people personally consider their optimal loadout of mods. It can make it as hard or as weird as you like, I'm fine with whatever, but if I'm only gonna play it once what cool things would you want me to try?
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# ? Apr 3, 2021 21:43 |
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# ? Apr 26, 2024 15:04 |
Sab Sabbington posted:Hey, so I'm fairly novice with the series and am planning to start up Call of Pripyat soon here--I've been reading through the thread a bit and know that the first playthrough is recommended without mods, but I'm also fairly confident there won't be a second playthrough, so I'm really interested in what people personally consider their optimal loadout of mods. It can make it as hard or as weird as you like, I'm fine with whatever, but if I'm only gonna play it once what cool things would you want me to try? definitely use gunslinger. doesnt change gameplay but adds TONS of high-quality weapon/equipment animation
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# ? Apr 3, 2021 21:54 |