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PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

xzzy posted:

Paid servers probably have a mechanism to self-update, or at least a simple admin button to do it, but anyone running a private server on their own hardware will need something scripted (a cron job or something) to do the update.

But otherwise, no, it does not update itself.

Cool, makes sense. Mostly just looking for validation that I wasn't crazy and missing something dumb on my end.

E: there's no way to roll back versions right? I went to check the betas tab in Steam but there was nothing there.

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King of Solomon
Oct 23, 2008

S S
Can someone give me some advice here? I just beat the second boss The Elder, and this is what my map looks like right now:


Notice there is a single swamp on both of these islands, and it's right next to some plains, and as far as I can tell that single swamp has no dungeons at all. How am I supposed to progress? Just hop in my boat, choose a direction and hope to find another island?

FuzzySlippers
Feb 6, 2009

King of Solomon posted:

How am I supposed to progress? Just hop in my boat, choose a direction and hope to find another island?

That is the Viking way. Exploring is fun and the bronze ship isn't too expensive to build. Take stuff you can lose and the components to build a warp. We had to search probably closer to 10 swamps before we found a good stock of iron.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

King of Solomon posted:

Notice there is a single swamp on both of these islands, and it's right next to some plains, and as far as I can tell that single swamp has no dungeons at all. How am I supposed to progress? Just hop in my boat, choose a direction and hope to find another island?

Yup! There's lots of land out there, you shouldn't have too much trouble finding more areas to explore.

Fuzzysocksucker
Aug 20, 2005

King of Solomon posted:

How am I supposed to progress? Just hop in my boat, choose a direction and hope to find another island?

Yes. What you're seeing there is an artifact of procedural generation, as you explore more you'll see little sliver biomes like that frequently. Rest assured there is a lot more land to explore and you'll find a useful swamp pretty quick if you're not horribly unlucky.

What I've noticed is every biome seems to have two sub-types, call it 'coastal' and 'inland' if you want. And if the section you find isn't large enough you won't have an inland area with the usefull stuff, like copper in the black forest and sunken crypts in the swamps.

King of Solomon
Oct 23, 2008

S S
Thanks guys. I wasn't sure how landmass generation worked since I know it's procgen, but I also went directly to The Elder once I had enough Bronze equipment.

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


The swamp I killed the third boss in, I thought, was big because it had a ton of crypts.

I've recently found another swamp near some plains that is massive but only a couple crypts.

Game weird so what.

Sab Sabbington
Sep 18, 2016

In my restless dreams I see that town...

Flagstaff, Arizona
Big post but I've been thinking a lot about why this game feels so good. Here's some thoughts about the point of the current biomes and some tips for all of them outside of the Ocean:

I've mostly played solo so far and I'm still constantly impressed with some of the design decisions and how the difficulty curve is laid out--even if I do get where some of the people that have problems with it are coming from. Each of the first four biomes do a really good naturally tutorializing certain elements that are necessary in the later ones, like:

The Meadows gives you a broad understanding of the extremely fundamental mechanics of the game--how crafting and gathering works, how combat goes, what a boss fight is going to look like. Even small poo poo like Necks being near water--which is also where you can gather flint--and beehives forcing you to pay attention to structures and areas before you blindly walk into them are lessons that still apply later on.

The Black Forest is all about teaching combat and specifically how you need you fight various threats. I know the fifty million Greydwarves that spawn are annoying at first but I think it's overtly a good thing, in that it makes you do fight constantly until you learn some building techniques that takes the threat away or makes them irrelevant. Burial Chambers are a really good way to highlight how different damage types affect enemies differently--though I hope this gets more obvious with later patches--and poo poo like Shamans and Rancid Bones introduce poison early on when it's relatively safe.

The Swamp feels like a difficulty spike initially because it's the first biome that requires planning and strategy, and that can still be brute forced but will be much harder for it. Stamina management and environmental effects like Wet and Cold are at the forefront here and serve to show that if your strategy is to run in and swing until your stamina is empty, you will die. Wet in particular being forced is a really smart move in that every point afterwards you'll palpably realize just how much of a debuff it actually is, and know to minimize it or remove it wherever you can. The poison here is really loving good, too, in that it can and absolutely will kill you regardless of your armor unless you prioritize the threats--Leeches, which are extremely common but pretty much a non-threat if you take them out/avoid the water, and Oozes, which are very easy to avoid in many situations but will kill the poo poo out of you if you gently caress up--that aren't just 'Draugr, but with bow' or 'Draugr, but BEEFY'.

You have access to mead here--and earlier, even--and while it's not strictly necessary even for the boss actually using it really highlights just how powerful it is and helps to turn it into first a priority and then a regular part of the players toolkit. Beyond the fact that poison will gently caress you up at pretty much any point in the game having access to stamina/healing meads for serious Oh poo poo moments really transforms how the Swamp feels. I don't know how intentional a design decision it was, but seeing Surtlings die in water really hammered home just how powerful using the terrain to your advantage really was.

Separate spoilers for the last two:

The Mountains takes the suggestion of mead and turns it into a straight up requirement, also killing the poo poo out of you for just being there if you don't do some preparation before the fact. The fact that you can sprint/sprint jump up all but fully vertical terrain means that movement there isn't actually all that frustrating, but only if you really took the stamina management lessons from the Swamp to heart and either make sure you handle your poo poo and let it recharge, have stamina mead at the ready, or both. If you can't block, dodge, or kill them first, Wolves are a death sentence that you literally can't outrun if your stamina is low or you don't use the terrain well. Drakes are also the first enemy that requires (at least, functionally requires) that you use a bow, which I figure most people probably will have at this point--especially given how much easier it makes certain Swamp enemies. But if someone somehow hasn't, or is using an old one, they're deadly. If you have an iron-tier bow and iron-tier+ arrows, though, they're a temporary annoyance. You can literally circle strafe them and never take damage.

I think of Golems as the Trolls big brother: They're huge and intimidating, they hit really hard, they're very slow, they're very resistant to certain types of damage (use a pickaxe against Golems if you have dps troubles), and they're immediately a threat if you hang around them. Unlike Trolls, though, you can't as effectively plink away at them with arrows, since Trolls were weak against piercing and Golems Do Not Give A gently caress. BUT, if you learned to fight Trolls in melee, the same tactics work just as well: Their slow attacks mean their parry windows are very generous, you can completely avoid their damage by rolling because iframes are huge, and if you want to use the Mountains against itself it turns out Wolves and Drakes also hate those rocky motherfuckers just as much as you do.



The Plains takes all of those previous lessons and roles them into one. Almost none of them are required like the mead is in the Mountains or dealing with Wet in the Swamps, but all of them present as either situations that will pop up that you have to deal with swiftly, or as a way to make handling the Plains easier. Armor, Weapons, and Damage broadly matter much, much less in the Plains than in previous biomes, because no matter how high your gear gets enemies will still gently caress you up quickly and still tank a few hits. Strategy--by which I specifically mean using the mechanics and your tools to give yourself an advantage--take precedence by a million miles, and ignoring the previous lessons will make the Plains feel something between absurdly hard and impossible.

Deathsquitos are a good example. Initially they scared the poo poo out of me, prompted by my first encounter when I stumbled into a Plains and was literally instantly popped from full health. But if you understand how they function, they are literally effortless to dispatch. They literally fly at you in a straight line, so as long as you're aware they're there killing them with a bow is completely free. But if you don't like that, they have (IMO) the easier parry timing in the game since they attack you right as they make contact, so if you block anytime within a second or so before they finish closing the gap they'll stagger. They die in one hit to anything from the previous tier, too.

Fulings are super cool because they add some neat new things that I think we'll see more of later down the line--namely, wandering warbands and a huge variety and density of different enemy types all at once--but can be handled very effectively in a ton of different ways. The smartest decision, and one of the reasons I think the Fulings can be a little stronger than might seem fair, is because the Plains is so open and everything is so visible. Some of them even carry torches. Getting Ambushed by Fuling is rightfully difficult and scary because it's an ambush, but if you know they're there you can plan ahead as to how to handle them.

Running headfirst into a Fuling encampment, especially alone, will probably get you killed. You can't just DPS through them even in the best armor when Berserkers and Shamans exist both because of the formers huge damage and the latter's fireballs and AOE shield. That being said, if you use functionally every tool in your toolkit, it's absolutely possible to just run in and wreck poo poo. If you have mead, good gear, know how to parry/block, and broad stamina management, you can avoid damage by being mobile and wittling them down. Fulings have a neat new weakness, though, in that they're extremely susceptible to stealth. You don't even really have to sneak or have a good sneak skill (mine is 10 as of writing), because if you pick a hill a distance away, crouch, and use good arrows, you can pick them off without aggroing the entire camp. I jokingly describe it to my friends as "Valheim FarCry". It's even easier if you use specialist arrows--if an enemy doesn't instantly die to your first sneak attack Poison will probably finish them off, and if they do aggro Frost will give you a ton of time to lower their health before they reach you (this is also how I hunt Lox). It might not be as interesting as fighting them in melee combat, and it requires a TON of arrows, but it's 100% safe. I've cleared at least a half dozen warcamps without taking a single point of damage outside of getting ambushed by a loving Deathsquito, though even with silver armor that's just annoying, not deadly, as long as you use good food.


tl;dr I think a lot of the way the biomes play and feel is very intentional and very smart and am extremely impressed. This doesn't mean I don't think they couldn't benefit from some tweaks or changes, especially in making sure some of their lessons are obvious as lessons, just that they build on each other in a very effective way.

Nordick
Sep 3, 2011

Yes.

Lucas Archer posted:

My brother gifted me this game this morning. Any before I play type tips?

Just based on my own blind fumbling in the beginning:

- Craft the hammer asap. It's the tool you use for building things. I somehow managed to miss this and was a bit confused for a while.
- You can repair items at the workbench. Just mash the hammer icon sticking out of the build menu on the right. I somehow didn't find this for my first 12 hours.
- You can eat different foods and the effects stack. i.e. You can't eat two raspberries at once, but you can eat a raspberry and a mushroom.
- Trees live on Viking blood.

Beyond that, have fun discovering and exploring!

Fart Car '97
Jul 23, 2003

Ambaire posted:

Queen's Jam and Tasty Mead both use raspberries and blueberries. What I was trying to say is that either you can use 8+8 of each for 4 of a food that is surpassed by many later foods, or you can make Tasty mead with it (10 honey, 10 raspberries, 5 blueberries for 6 mead) and it will full regen your stamina regardless of its current amount.

I don't know why you are presenting this as an either or. The production time of the mead acts as a built in gate. Before you progress into the swamp you couldn't possibly be producing mead at such a rate that you can't also be producing Jam at the same time. You should be easily able to stockpile jam from scavenged berries and have a few fermenters going to produce mead at the same time.

Sab Sabbington
Sep 18, 2016

In my restless dreams I see that town...

Flagstaff, Arizona

Fart Car '97 posted:

I don't know why you are presenting this as an either or. The production time of the mead acts as a built in gate. Before you progress into the swamp you couldn't possibly be producing mead at such a rate that you can't also be producing Jam at the same time. You should be easily able to stockpile jam from scavenged berries and have a few fermenters going to produce mead at the same time.

After a certain point I think--definitely in my experience--the amount of time spent in Meadows/Black Forest just wandering around drops massively and restocking on berries becomes something you have to go out and choose to do or take big detours during navigation.

It was even worse before I realized the Raspberry bushes are a darker color than other bushes in that biome, and Blueberry bushes have a unique design compared to other Forest bushes--actively seeing the bushes in all the other foliage can be a challenge.

jkyuusai
Jun 26, 2008

homegrown man milk

PittTheElder posted:

Cool, makes sense. Mostly just looking for validation that I wasn't crazy and missing something dumb on my end.

E: there's no way to roll back versions right? I went to check the betas tab in Steam but there was nothing there.

Just FYI, they mentioned in the patch notes specifically for today's update that once a world/character has been opened in today's updated version, they will become incompatible with older versions of Valheim due to changes to the underlying data structures.

Fart Car '97
Jul 23, 2003

Sab Sabbington posted:

After a certain point I think--definitely in my experience--the amount of time spent in Meadows/Black Forest just wandering around drops massively and restocking on berries becomes something you have to go out and choose to do or take big detours during navigation.

It was even worse before I realized the Raspberry bushes are a darker color than other bushes in that biome, and Blueberry bushes have a unique design compared to other Forest bushes--actively seeing the bushes in all the other foliage can be a challenge.

Yeah sure at some point you progress past most things in the game, but there's also a point before that where you should be drowning in more berries than you can possibly ferment.

Flavahbeast
Jul 21, 2001


Inzombiac posted:

The swamp I killed the third boss in, I thought, was big because it had a ton of crypts.

I've recently found another swamp near some plains that is massive but only a couple crypts.

Game weird so what.

the first big swamp I found had at least 15 crypts but almost no turnips (I found one turnip scouring the whole place 3+ times.) The second swamp I found had three turnip plants visible from where I landed

Sab Sabbington
Sep 18, 2016

In my restless dreams I see that town...

Flagstaff, Arizona

Fart Car '97 posted:

Yeah sure at some point you progress past most things in the game, but there's also a point before that where you should be drowning in more berries than you can possibly ferment.

Yeah I promise this is definitely not the case.

parasyte
Aug 13, 2003

Nobody wants to die except the suicides. They're no fun.

toasterwarrior posted:

For people using mods, does everyone have to have the same set of mods as the host? There's some real useful stuff already out.

No, with some exceptions. Anything inventory-side or skills-side won't require anyone else to have anything, since the server trusts the client.

Anything that alters world behavior (honey production, mead production, structural integrity, day/night cycle, etc) can behave oddly. Usually the modded data simply won't work as someone else's client is likely to be chosen as authoritative for a given thing, and this can lead to fun situations like someone using advanced placement and structural integrity modifiers from Valheim Plus to build a big structure that simply crumbles as soon as a player without a mod runs into viewing distance. The V+ client doesn't care and the server I don't think runs those simulations, but another client sees that the structure should not function and so because that client says it crumbles, it crumbles.


Lucas Archer posted:

My brother gifted me this game this morning. Any before I play type tips?

Mark your corpse location when you die. If you happen to die again, your original map marker won't exist any more and while your tombstone will still be there, you might have some difficulty finding it if you don't have its location marked.

For that matter mark anything interesting at all, and any important structures you make. You are likely to lose track of them if you don't.

"Dungeons" for lack of a better term don't repopulate; you can click a map marker to put a red X over it if you've gotten what you want out of it.

Fart Car '97
Jul 23, 2003

Sab Sabbington posted:

Yeah I promise this is definitely not the case.

I'm well past the final boss and I never at any point before bonemass was lacking in berries, and we had 6 fermenters going on our server but ok

Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...



i dunno why someone would have trouble having berries for a while if they just grab them while out running around in biomes that have them. like i'm sure eventually you do move past the point where you care that much about the meadows and forest, but they're so easy to stockpile due to weighing basically nothing.

SquirrelGrip
Jul 4, 2012
Uhhhhhhh do trophies you have hung up talk to you? or am I seeing poo poo

Radical 90s Wizard
Aug 5, 2008

~SS-18 burning bright,
Bathe me in your cleansing light~
Well the description for Draugr trophies is a line about sewing their mouths shut so they don't start talking at night which I thought was pretty and creepy and aweome. Never considered for a second they actually might though :aaaaa:

can someone explain to me, an idiot, what the point of this new "run valheim in Vulkan" option is?

Vanadium
Jan 8, 2005

Radical 90s Wizard posted:

can someone explain to me, an idiot, what the point of this new "run valheim in Vulkan" option is?

Vulkan is a new-ish thing that's like OpenGL but with hindsight/designed for current-ish hardware, I think ideally you don't notice a difference but you get some more fps, but I guess it may be more experimental?

Flavahbeast
Jul 21, 2001


Radical 90s Wizard posted:

Well the description for Draugr trophies is a line about sewing their mouths shut so they don't start talking at night which I thought was pretty and creepy and aweome. Never considered for a second they actually might though :aaaaa:

why does the deer head get to talk to you but if the draugr head talks it gets sewn up

TasogareNoKagi
Jul 11, 2013

Any time I so much as touch the Ocean biome things get stormy and the waves get big enough to damage my boat. Is that just how the Ocean is, or because I'm only in a Karve?

SquirrelGrip
Jul 4, 2012

TasogareNoKagi posted:

Any time I so much as touch the Ocean biome things get stormy and the waves get big enough to damage my boat. Is that just how the Ocean is, or because I'm only in a Karve?

Nah happens pretty randomly I have found regardless of what boat I’m in

Warbird
May 23, 2012

America's Favorite Dumbass

Spent a half hour boating around initially to find a swamp. In reality that was about 10 minutes to find a swamp and then another 20 to find a biome that wouldn’t instakill me to plop a portal down. Ended up just logging on a beach near my boat for the evening; maybe I’ll have better luck tomorrow.

Radical 90s Wizard
Aug 5, 2008

~SS-18 burning bright,
Bathe me in your cleansing light~

Flavahbeast posted:

why does the deer head get to talk to you but if the draugr head talks it gets sewn up

Draugr is like your racist old uncle that won't shut up at dinner.

Ambaire
Sep 4, 2009

by Shine
Oven Wrangler
Swamp raid complete. Should be enough iron for ~ever~, I hope. Now to take it home.

fart barterer
Aug 24, 2006


David Byrne - Like Humans Do (Radio Edit).mp3

Ambaire posted:

Swamp raid complete. Should be enough iron for ~ever~, I hope. Now to take it home.


God drat. Please back that save up incase some ocean shenanigans happen.

King of Solomon
Oct 23, 2008

S S

Warbird posted:

Spent a half hour boating around initially to find a swamp. In reality that was about 10 minutes to find a swamp and then another 20 to find a biome that wouldn’t instakill me to plop a portal down. Ended up just logging on a beach near my boat for the evening; maybe I’ll have better luck tomorrow.

I had a really similar experience. I hopped on a boat, sailed over to a new island and basically scouted 2/3 of the perimeter, then I disembarked and immediately got accosted by a huge group of skeletons and Draugr. I think they were fighting each other right until I showed up, at which point they all allied and I had to run away.

I did manage to build a safehouse/portal, just nowhere near my boat.

Ambaire
Sep 4, 2009

by Shine
Oven Wrangler

androo posted:

God drat. Please back that save up incase some ocean shenanigans happen.

I made it safely back; still haven't seen any ocean monsters. Unfortunately, my base is literally at the top of a cliff with no cart ramps yet so I had to buff up on stamina food and then do a slow walk up, periodically depositing everything in a couple chests to regen stamina. Made it up there and got all the iron in a new iron chest.

I think I'll kill Bonemass tomorrow. I've already got a mountaintop base and a full supply of frost arrows, so it shouldn't be too big of a pain.

Vanadium
Jan 8, 2005

I have good experiences with ramming the ship right into a crypt, if there's one by the coast, since nothing in the swamp except the night-time wraiths can path onto a crypt. I also wanna try driving up to a static tree and building an elevated treehouse for the portal, but maybe that already risks losing the boat to leeches or w/e.

CitizenKain
May 27, 2001

That was Gary Cooper, asshole.

Nap Ghost
I understand why you can't bring ore through a portal, it keeps you from simply hoovering up everything in sight, but I also don't think a 20 minute boat run to drag back a stack of iron is super exciting. Maybe give the portal an inventory where it takes a bit for things to materialize on the other side or something.

Killer-of-Lawyers
Apr 22, 2008

THUNDERDOME LOSER 2020
Sailing is honestly my favorite part of a milk run, but I could see it being a server configuration thing.

SKULL.GIF
Jan 20, 2017


You are Vikings. Be Viking. Not teleporterers. Sail forth, and reap the reward of the land.

Omnicarus
Jan 16, 2006

In Viking Valheim, Tree Chops YOU

Azhais
Feb 5, 2007
Switchblade Switcharoo
Yeah, the treevp is real

Demon_Corsair
Mar 22, 2004

Goodbye stealing souls, hello stealing booty.
Well, turns out trying to get a little bit closer to the end of the world wasn't a good plan.

Since we went right over, we figured our bodies weren't recoverable and just cheated to spawn in our gear.

Worth it.

Radical 90s Wizard
Aug 5, 2008

~SS-18 burning bright,
Bathe me in your cleansing light~

SKULL.GIF posted:

You are Vikings. Be Viking. Not teleporterers. Sail forth, and reap the reward of the land.

I just built my first longboat and celebrated by sailing it out into the ocean in a raging thunderstorm at night, and it ruled :black101:

The way you can see the sheets of rain in storms is a really loving cool effect

Valtonen
May 13, 2014

Tanks still suck but you don't gotta hand it to the Axis either.
Anyone whos longboating with friends: in addition to the seats and the mast there is a handhold at the very front of the ship, holding the front figure. Only true way to sail is standing there without short or helmet, preferably during a storm.

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Generation Internet
Jan 18, 2009

Where angels and generals fear to tread.
Found a Crypt tonight after searching a few swamps and I have so much fun just setting up forward outposts and portals. I'm glad the game just lets you build right up against the crypt entrance, I built a shack on it so I can rest up just before heading in. Probably throw a portal in there at some point but I think I've cleared about half it it already so it might not be worth it.

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