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Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Trilobite posted:

it's obvious at this point that neither CIG's management nor their customers have much interest in doing something as plebeian as making a game

you have me there :haw:

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Gwrrrk
Jun 27, 2013
1500+ pages later and I'm beginning to think that this video software may not be any good.

Hal_2005
Feb 23, 2007

Deskeletonized posted:

If development remains in “we’re making heal guns soonish, maybe, and this month all we actually ‘accomplished’ was finalizing Banu predicates, take it away lore team” mode for another year and the company doesn’t collapse I think we have to assume CIG really is just a front for *something.* Whether it’s laundering via ship sales, illegal international fund transfers, tax haven manipulation, simple large-scale personal fraud by the Crobbler Crime Family, whatever, we just can’t assume this is just hilarious failure or even “development as a service” anymore.

The game is an atrocity of boredom and incompetence. Six hundred people - hell, a hundred people - simply cannot produce so little for so long if there is even a vaguely good faith effort being made. Even if Chris was trying to vet the color of every single pixel, something more than this would get done. There’s a reason the company is so big and yet so completely committed to producing nothing.

This post peaked my interest. I honestly think this is a "Micropose" money laundering front and the game has a few similarities to Russian front operations, including the stupid promises and shallow talent pool.

Baxta
Feb 18, 2004

Needs More Pirate

Bootcha posted:

You have to remember, this is core of the SC Project narrative:

https://www.youtube.com/watch?v=VhsgiliheP0

They said I was dead
They said console was the future

"They" being The Establishment, the evil greed game publishers. The ones who said space sims weren't the risk or investment.
"They" being The Sheep, the dumb console "gamers". The ones who cheer for a new CoD or Battlefield game every year and don't demand better.
"They" being The Media, the right arm of The Establishment. The ones who praise and defend every decision that keeps gaming in the dark ages.
"They" are all around you, looking to keep a project like Star Citizen from ever succeeding. Star Citizen would change everything "They" don't want to change.

Even the pitch video has a bug at 3:04 when he says "I'm pretty excited by how its joined out, so why don't you come join me for a sneak peak"

Sandweed
Sep 7, 2006

All your friends are me.

Hey, I can't remember who mentioned StarSector in this thread but it's eaten my entire week. Thanks!

Kosumo
Apr 9, 2016

i am a moron posted:

As someone who works ‘in the cloud’ I find it hilarious they’re touting normal rear end regional concepts for HA/geo performance that wouldn’t allow a web browsing session to persist without some sort of interruption to a way more complicated application and imagine any of this is possible.

Also the person fantasizing about lurking around and anally raping other players... what the gently caress

You seem like the kind of person that Chris Roberts is going to prove wrong ...... Any day now .... Or now .... Or maybe now or ....

MarcusSA
Sep 23, 2007

Sandweed posted:

Hey, I can't remember who mentioned StarSector in this thread but it's eaten my entire week. Thanks!

The game is real real good. More people should check it out.

Hizawk
Jun 18, 2004

High on the Lions.

When was the last major released update to the alpha-game thing called Star Citizen?

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao
sound
https://i.imgur.com/7pvXteX.mp4

lobsterminator
Oct 16, 2012




Mirificus posted:

Lands of Lore game interface and structure was also used the full Ultima Series. He also created and wrote Ultima V.

That post has to be parody right? There's so much wrong in it.

Crobber directed Times of Lore, not Lands of Lore which is a totally different game.

I actually played Times of Lore a few years ago on my C64 and it had some good graphics but it was really buggy. I actually pretty much clipped through the ground at one point. The game has the above ground world and a dungeon world. Somehow I ended up in an impossible place in the dungeon world and I had to figure out how the save games were structured and edited the files to fix it. I didn't care about the game that much, I just enjoyed the challenge of figuring out the saves.

Dwesa
Jul 19, 2016

Maybe I'll go where I can see stars

Hizawk posted:

When was the last major released update to the alpha-game thing called Star Citizen?
Uhm... they added a dynamic event, they had to remove a whole planet to add it. And then they removed that dynamic event.

New expo hall? Bartenders? Uh...

kuddles
Jul 16, 2006

Like a fist wrapped in blood...

.random posted:


The “us against them” mentality has been quite obvious, but I thought the “them” was mainly small-minded, for-the-lulz trolls. Apparently, there is also within the “them” an aspect of The Establishment which wants to preserve The Status Quo of being able to release half-finished games - which will no longer be a viable business strategy once Star Citizen upends the world of gaming. I find this very interesting; it really does play better into the whole psychological archetype (I use that term loosely, not calling forth the spirit of Jung) I’d assumed was at play.

Fascinating :monocle:
If you read the latest Q Drops, you would know that the Clintons and other deep state operatives are deathly afraid that Chris Roberts is going to destroy their ultimate plan of forcing everyone to play EA microtransaction titles to fund their kiddie porn enterprise.

Bofast
Feb 21, 2011

Grimey Drawer

Tippis posted:

Not even. The PC version might have what in the mid-80s qualified as “higher quality” graphics, built on an assumption that the system would have more memory, a few different graphics devices (Hercules, CGA, possibly even EGA!), and also arrow keys. The Apple II might even be relying on booting into the game (hence the need for an OS guy).

Compare

DOS: — Apple II:

DOS: — Apple II:

That just makes it all the more puzzling what Chris even did to earn a design credit.

Sandweed posted:

Hey, I can't remember who mentioned StarSector in this thread but it's eaten my entire week. Thanks!

I think about a dozen people or more have mentioned it, so it's anyone's guess. It's good, though :)
Pro-tip: don't start colonizing planets until you have several (maybe even ten) million to spare and try to pick a system with at least 2 good planets in it. Being able to boost population growth, build up your defenses quickly and have multiple ship manufacturing military bases in the same system will make the early pirate raids and such a lot less of a pain.


That's an amazing experimental jazz catte. :3:

Pixelate
Jan 6, 2018

"You win by having fun"
Morning!

https://clips.twitch.tv/AdventurousGrotesqueSushiHumbleLife-mveILw31S7A8Td2t

marumaru
May 20, 2013




"This runs so well man I'm in a small room with walls occluding everything outsi- ignore the clanging ship ignore the clanging ship ignore the clanging ship - game runs so well when all it has to render is a room, a whole 70FPS that's next-next-gen AAAA+ and it's barely using the resources too man"
*flashing decals on glass*
*opens door, gets an asteroid to the face, ship blows up*
*planet (?) is now visible. 30FPS.*
*he realizes that a very random, idiotic bug has made him respawn back at a wankpod, trying very hard not to sound frustrated at this*
"Haha that looked so cool..."

Sandweed
Sep 7, 2006

All your friends are me.

I surveyed about 75% of the sector before settling.

Fidelitious
Apr 17, 2018

MY BIRTH CRY WILL BE THE SOUND OF EVERY WALLET ON THIS PLANET OPENING IN UNISON.

An absolute moron posted:

There are things happening in the real world - not least is Elon Musk's Starlink which would help solve the problem of 'backwoods internet' edge cases not solved by other methods, but it will (hopefully) generally reduce latency in the whole world network even if players don't use the Starlink service since AWS can route traffic through it to speed up their service traffic and reduce the physical limitations of the undersea cable network. Starlink plans to have ground stations connected to the WWW backbone.

Is this guy trying to tell me that bouncing data off of satellites is going to be lower latency than a physical fiber cable?
I think that may actually be physically possible depending on the end result of Starlink, but he's doing the usual commando thing of talking about things that may happen or be possible far before they actually exist, and then extrapolating some dreams.txt from there.

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

Fidelitious posted:

Is this guy trying to tell me that bouncing data off of satellites is going to be lower latency than a physical fiber cable?
I think that may actually be physically possible depending on the end result of Starlink, but he's doing the usual commando thing of talking about things that may happen or be possible far before they actually exist, and then extrapolating some dreams.txt from there.

It's all based on the sound reasoning that miracle technology will make a poo poo-tier non-game headed by a career fraud suddenly be good.

The Titanic
Sep 15, 2016

Unsinkable

Zaphod42 posted:

I mean, to be clear "server meshing" is not just possible but easy, CIG is just incompetent at architecture (hence buying crytek off the shelf to render pretty pictures). But as we've discussed ITT, half the things they claim to "invent" are just old tech most gamers don't know about. The same would be easily true of "server meshing", if there was some approach other studios were using that worked, they would just crib it and then pretend it was something different and they were the first, even though they just copied a basic industry-standard approach. That's what they're trying to do, but designing a game engine backwards is much harder than making a 3D model in a completed engine and pipeline. All the tech debt makes it impossible for them to move forward.

The problem isn't really the lack of seasoned devs though as the lack of someone who can cut through the bullshit. Development is gridlocked because everybody is waiting on everybody else and the person in charge, Chris, rather than solving it constantly makes it worse, demanding completed work be re-done for the nth time while also having no interest in the actual problems.

You could have server meshing in a couple months if you were willing to scrap the engine and Chris and start fresh from how they should have :cheeky: But whether that happens anytime soon or in years or never :shrug:

I'm not sure you were around for the definition of server meshing. But you can tell me how possible this is I guess:

Server meshing is the concept where servers will spin up dynamically with bubbles around players based on counts. Players will be able to shoot through and fly through different bubbles seamlessly without ever knowing they are doing it. Players will see thousands of other players on their screen because the servers will all inter communicate.

An example provided was a marine on one ship in one server shoots a gun and the projectile leaves that server to the outside server, then hits a space ship and enters their server and hits another marine, where in they were both shooting at each other through holes in their ship from damage.

I'll say you know more about MMO creation than I do, so tell me how feasible that is?

Bubbacub
Apr 17, 2001

Scruffpuff posted:

It's all based on the sound reasoning that miracle technology will make a poo poo-tier non-game headed by a career fraud suddenly be good.

Roberts being anything other than a tech genius is inconceivable because then everyone who committed tens of thousands of dollars to his project looks like a moron.

TheDarkFlame
May 4, 2013

You tell me I didn't build that?

I'll have you know I worked my fingers to the bone to get where I am today.

Fidelitious posted:

Is this guy trying to tell me that bouncing data off of satellites is going to be lower latency than a physical fiber cable?
I think that may actually be physically possible depending on the end result of Starlink, but he's doing the usual commando thing of talking about things that may happen or be possible far before they actually exist, and then extrapolating some dreams.txt from there.

Pretty sure that at the moment Starlink does just bounce the signal back down to the ground somewhere which then continues as normal through our pathetic earth-level infrastructure. Not really sure how that can be any faster than just using a fibre connection.

They're probably thinking about the version of Starlink which has all their satellites communicating with eachother using laser pointers and optical sensors, effectively making an orbiting wireless optical mesh network. The problem with that system is it doesn't actually exist, like at all, the current satellites don't even have hardware for it (oh look a launch with key functionality missing, where have we seen that before). But it can't be that hard to do, right?

kuddles
Jul 16, 2006

Like a fist wrapped in blood...

Bubbacub posted:

Roberts being anything other than a tech genius is inconceivable because then everyone who committed tens of thousands of dollars to his project looks like a moron.
Yeah, that's why a meltdown is never coming.

There are tons of people who still support Trump even though he is literally currently committing credit card fraud on them.

People who lose their house on an MLM scam just think they didn't try hard enough.

Christ Roberts could take off tomorrow to an island and dissapear while at the same time all the different Star Citizen corporate accounts mysteriously transferred their funds to a Swiss bank account, and it'll just be the same people insisting the game is actually finished and he deserves his vacation.

The Titanic
Sep 15, 2016

Unsinkable

.random posted:

I think the most interesting part of the latest (edit:) second to latest Mirificus post dump is a small corner of the psychology I hadn’t previously understood.

The “us against them” mentality has been quite obvious, but I thought the “them” was mainly small-minded, for-the-lulz trolls. Apparently, there is also within the “them” an aspect of The Establishment which wants to preserve The Status Quo of being able to release half-finished games - which will no longer be a viable business strategy once Star Citizen upends the world of gaming. I find this very interesting; it really does play better into the whole psychological archetype (I use that term loosely, not calling forth the spirit of Jung) I’d assumed was at play.

Fascinating :monocle:

I'd wager to say a good portion of SCs early success and which helped pace the way for the social situations they're in now is they managed to create some good boogey men out to squash "the dream" and it could only be saved by "us".

It was Derek, Goons, Beer4TheBeerGod, the refund Reddit, and then by then it was a FUDster and refundian term that could also be used in an instant to internal people who voiced concern.

CIG heavily fed into this, and still does today by maintaining an iron grip on their own internal communications, and this follows into other people adhering to it as well because they want headpats.

This is why you have crazy people on Twitter who think they need to personally prevent CIG from getting low NPS scores by stopping people from talking bad about the video game for kids.

It's a pretty neat social bubble that goes against the usual hard-edged gamer mentality.

toiletbrush
May 17, 2010

The Titanic posted:

I'm not sure you were around for the definition of server meshing. But you can tell me how possible this is I guess:

Server meshing is the concept where servers will spin up dynamically with bubbles around players based on counts. Players will be able to shoot through and fly through different bubbles seamlessly without ever knowing they are doing it. Players will see thousands of other players on their screen because the servers will all inter communicate.

An example provided was a marine on one ship in one server shoots a gun and the projectile leaves that server to the outside server, then hits a space ship and enters their server and hits another marine, where in they were both shooting at each other through holes in their ship from damage.

I'll say you know more about MMO creation than I do, so tell me how feasible that is?
Server Meshing sounds like one of those things where the devil is in the details and a precise definition is deliberately vague so that all sorts of insanity can be claimed but no failure to deliver can really be tied down to a specific lie.

Server meshing where areas with high populations get 'split' into bubbles with smaller counts, and players can move between them with the meshing happening dynamically? Sure, definitely feasible with developers who are experienced in that sort of thing.

Server meshing where you get all that, but you can also fire a bullet in one server and it somehow finds it's way to hit a player in a completely separate server? No loving chance.

henpod
Mar 7, 2008

Sir, we have located the Bioweapon.
College Slice
Has it been six months yet since they promised a VIDEO of some SQ42 stuff? Holy Crobbler.

Lammasu
May 8, 2019

lawful Good Monster
I love the regular appearance of people going, "I'm doing my yearly Star Citizen check in. Has anything changed?"

The Titanic
Sep 15, 2016

Unsinkable

toiletbrush posted:

Server Meshing sounds like one of those things where the devil is in the details and a precise definition is deliberately vague so that all sorts of insanity can be claimed but no failure to deliver can really be tied down to a specific lie.

Server meshing where areas with high populations get 'split' into bubbles with smaller counts, and players can move between them with the meshing happening dynamically? Sure, definitely feasible with developers who are experienced in that sort of thing.

Server meshing where you get all that, but you can also fire a bullet in one server and it somehow finds it's way to hit a player in a completely separate server? No loving chance.

Well, the man was very specific that his version of server meshing would allow thousands of players to see and seamlessly interact with each other, through servers.

I know this will ultimately boil down to the Tier 0 version that every other game employs, but I don't want that to be a credit towards "server meshing" since it is not. :)

The Titanic
Sep 15, 2016

Unsinkable

Lammasu posted:

I love the regular appearance of people going, "I'm doing my yearly Star Citizen check in. Has anything changed?"

Some day there may be a game. Some day. :shrug:

Pixelate
Jan 6, 2018

"You win by having fun"

Lammasu posted:

I love the regular appearance of people going, "I'm doing my yearly Star Citizen check in. Has anything changed?"

Click videos. Turn around. Add one year.

https://clips.twitch.tv/BitterBetterScorpionDogFace-0Qshs3Z7grF-qIRl

https://clips.twitch.tv/SmokyPolishedAmazonTooSpicy-lh_695XIpPa8WxUc

lobsterminator
Oct 16, 2012





I haven't seen too many videos showin florae, but do all the alien worlds look like generic evergreen forests of Earth? Possibly created with a simple middleware that is meant to be used for Earth biomes?

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

lobsterminator posted:

I haven't seen too many videos showin florae, but do all the alien worlds look like generic evergreen forests of Earth? Possibly created with a simple middleware that is meant to be used for Earth biomes?

https://store.speedtree.com/speedtree-for-lumberyard/

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Gwrrrk posted:

1500+ pages later and I'm beginning to think that this video software may not be any good.

1500? We have to be around 15,000 by now including closed threads.

Quavers
Feb 26, 2016

You clearly don't understand game development

kuddles posted:

If you read the latest Q Drops, you would know that the Clintons and other deep state operatives are deathly afraid that Chris Roberts is going to destroy their ultimate plan of forcing everyone to play EA microtransaction titles to fund their kiddie porn enterprise.

:hmmyes:

Zazz Razzamatazz
Apr 19, 2016

by sebmojo

lobsterminator posted:

I haven't seen too many videos showin florae, but do all the alien worlds look like generic evergreen forests of Earth? Possibly created with a simple middleware that is meant to be used for Earth biomes?

The Crobbler comes from the Star Wars school of alien planet design. All alien worlds are just Earth. (bonus points if the entire planet is just one big earth biome)

Sarsapariller
Aug 14, 2015

Occasional vampire queen

marumaru posted:

"This runs so well man I'm in a small room with walls occluding everything outsi- ignore the clanging ship ignore the clanging ship ignore the clanging ship - game runs so well when all it has to render is a room, a whole 70FPS that's next-next-gen AAAA+ and it's barely using the resources too man"
*flashing decals on glass*
*opens door, gets an asteroid to the face, ship blows up*
*planet (?) is now visible. 30FPS.*
*he realizes that a very random, idiotic bug has made him respawn back at a wankpod, trying very hard not to sound frustrated at this*
"Haha that looked so cool..."

It's so weird. You watch streamers for other games and they are happy to engage with them like normal human beings- ripping on them when they're poo poo, trying to have fun with it. Star Citizen gamedads are the only streamers I know who are just relentless boosters. Did they just spend too long being weird losers who don't engage with other games, so they think that talking about their chosen game like a paid marketer is the norm? Are they aspiring to be paid marketers? I mean surely the guy understands that what he just demonstrated was not the least bit engaging or fun, why try to tell the audience that it was? How is that going to build your view count? "Please join me as we deny reality for 4 hours!"

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
The only people watching Star Citizen streams are people invested in Star Citizen and they want to be told that everything is normal and fun and CIG is making good progress.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Mirificus posted:

And some people... some buy computers one after the other and new video cards the moment they are out... even if they just bought a new $3000 rig a few month earlier when that was the newest tech...

But even worse.. Look at all those that are foolish to spend $1000 or more every year on a new cell phone.. LOL THAT to me is hilarious. Personally I no longer own or use one as I realized a few years ago what was happening.. Having the "privilege" to 'buy' a new $1000 phone to hook to a network where I have the 'privilege' of also then having to pay another $100-150 dollars EVERY month just to have the privilege of using my $1000 cell phone.... LOL

You want to see fools? It's not those who believe in a project spending some of their own cash to support it... No, it the hypocrites that try to call them out without realizing THEY are exactly the same as the people they call out and make fun of..

:ironicat:

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

He's clearly shilling REALLY hard, but the fact the ship blows up in his face right after he says "75 frames! not using any resources!" and his response is "wow that was cool!"

Its just too much. Dude, at least acknowledge this sucks.

Star citizen definitely not a cult lol.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

The Titanic posted:

I'm not sure you were around for the definition of server meshing. But you can tell me how possible this is I guess:

Server meshing is the concept where servers will spin up dynamically with bubbles around players based on counts. Players will be able to shoot through and fly through different bubbles seamlessly without ever knowing they are doing it. Players will see thousands of other players on their screen because the servers will all inter communicate.

An example provided was a marine on one ship in one server shoots a gun and the projectile leaves that server to the outside server, then hits a space ship and enters their server and hits another marine, where in they were both shooting at each other through holes in their ship from damage.

I'll say you know more about MMO creation than I do, so tell me how feasible that is?

I mean, if you have $500 million dollars, that's plenty feasible. There's some concerns with scaling, latency, regions, etc. But games with thousands of players all interacting using different server nodes are extremely possible, its just nobody is investing in MMOs right now they're making things like Destiny instead because functionally most people don't WANT to have to fight a thousand people at once, its not very fun. But as someone said in a post responding to that one before:

Trilobite posted:

But what you seem to be describing is just a bog-standard multiplayer system where someone begins by compromising The Vision and scales everything down to a much smaller number of players with a lot of abstractions to make Commando Delta think he's seeing exactly the same thing that Commando Foxtrot is, even though it's all cheats and fakery and the stray bullets fired by Commando Beta will never pass through a window and hit anyone in a different ship. I mean, you might make a game that way, but it's obvious at this point that neither CIG's management nor their customers have much interest in doing something as plebeian as making a game. No, they're all-in, betting everything that a small team of network developers will miraculously stumble upon the secret to doing the impossible, using the little CryEngine That Could, before the heat death of the universe claims us all.

Seriously, though, whatever they end up calling "server meshing" won't get them closer to what they promised -- not even the most basic one, that thousands of players will be able to dogfight and explore and mix drinks in real time in the same instance -- not just because their engine sucks and Chris is a lumbering idiot, but because they promised something that manages to be dumb and pointless AND impossible all at the same time.

You wouldn't have to scale it down to like 50 players or anything too compromising like that, but you would have to start making some technical decisions and running tests and setting limits and CIG is allergic to anything that approaches game design. EVE online is like 20 years old and its server architecture (while a pile of old code) can almost achieve what Chris wants. With modern tech, a massively multiplayer real time combat space game with hundreds or even thousands of players interacting across server instances is feasible. But it will be expensive and take designing from the ground up instead of CIG's "from the sky down" :)

Bubbacub posted:

Roberts being anything other than a tech genius is inconceivable because then everyone who committed tens of thousands of dollars to his project looks like a moron.

Yeah when your options are "you guys are lying" or "I am a complete idiot and trusted a con-man with my life savings", the cognitive dissonance on most people is going to result in staunchly defending the con-man.

Trump and Chris are similar in ways.

Zaphod42 fucked around with this message at 17:15 on Apr 5, 2021

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Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

The Titanic posted:

I'd wager to say a good portion of SCs early success and which helped pace the way for the social situations they're in now is they managed to create some good boogey men out to squash "the dream" and it could only be saved by "us".

It was Derek, Goons, Beer4TheBeerGod, the refund Reddit, and then by then it was a FUDster and refundian term that could also be used in an instant to internal people who voiced concern.

CIG heavily fed into this, and still does today by maintaining an iron grip on their own internal communications, and this follows into other people adhering to it as well because they want headpats.

This is why you have crazy people on Twitter who think they need to personally prevent CIG from getting low NPS scores by stopping people from talking bad about the video game for kids.

It's a pretty neat social bubble that goes against the usual hard-edged gamer mentality.

Reminds me of OUYA. A big part of what allowed them to raise any money at all was pushing this "its US versus THEM, the BIG GAME CONSOLES" narrative, which riled up gamers and also lent them a false sense of legitimacy.

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