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Coffee Jones posted:Do we see many leaked PC protos the same way we’re seeing consoles? - The 2003 Half-Life 2 protos that were heisted from Valve's dev network, along with a load of source code and loose assets - Warcraft Adventures had a sorta rough proto that was quietly circulating on the Russian-speaking internet throughout the 2000s, then like five years ago both that build and an almost-final one got posted publicly outta nowhere - A proto/tech demo of Black Isle's version of Fallout 3 got posted online in 2007, then a few years later I think one of the devs ended up sharing the full design doc for the whole game - Some kind of Dead Island 2 leak happened last year - There are a lot of early builds of the original Doom out there but those might have been released officially maybe?
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# ? Apr 6, 2021 08:22 |
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# ? May 15, 2024 06:05 |
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Pretty good posted:I can think of a few: Also the early version of Doom 3 that had the Trent Reznor sound design is out there. I believe there are a couple early builds of Starcraft and Diablo bouncing around as well. Surprisingly there isn’t a ton of PC stuff out there. I think there is a mixture of those that have said things don’t think there is a demand or interest and availability since much of it is likely lost forever at this point. Hell most developers have no idea there is an interest in console or arcade prototypes. I have sadly talked to far too many people who just threw away incredible stuff over the years because they thought it had no value.
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# ? Apr 6, 2021 08:33 |
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The original Unreal has prototypes from almost 3 years before release available. The earliest ones are more like engine tests at that point with only some graphical similarity to the finished game, but the later protos are closer to the final game but with cut levels and other differences.
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# ? Apr 6, 2021 09:01 |
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Pretty good posted:- There are a lot of early builds of the original Doom out there but those might have been released officially maybe? Djarum posted:Also the early version of Doom 3 that had the Trent Reznor sound design is out there. I believe there are a couple early builds of Starcraft and Diablo bouncing around as well. For more PC prototype goodness: The free Steam release of Shadow Warrior contains a rights-holder-approved swarm of prototype builds rescued from old backups of developer hard drives, dating back to four years before the game's release. It, uh, changed a LOT during that time.
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# ? Apr 6, 2021 10:57 |
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Coffee Jones posted:Levels load quickly, but does the Dreamcast usually buzz like that? I believe it's real, but I instictively doubt the game it because the presentation resembles the common youtube format of: "Look at this real console and my hands on a real controller as I play Metal Gear Solid 4 on an Xbox".
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# ? Apr 6, 2021 11:08 |
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Coffee Jones posted:Levels load quickly, but does the Dreamcast usually buzz like that? In general every Dreamcast, unless equipped with a GDEMU and the noctua fan mod, sounds like a bucket of silverware falling down a flight of stairs while it’s actually in operation.
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# ? Apr 6, 2021 14:27 |
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Very cool Castlevania DC prototype. Very uncool that it's in that horrible 3D era of CV (that arguable is still ongoing) and not some kind of 2D package even if it was a remaster of an old game like that PS1 Castlevania.
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# ? Apr 6, 2021 14:29 |
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I dunno if you could say any era of Castlevania is still ongoing when the last game came out 7 years ago
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# ? Apr 6, 2021 14:37 |
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On the subject of "canceled games that will most likely never see the light of day," here are some screenshots of Seiken Densetsu for Famicom Disk System: https://twitter.com/VGDensetsu/status/1378801471555317768 https://twitter.com/VGDensetsu/status/1378806940948652034 https://twitter.com/VGDensetsu/status/1379047192640512002
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# ? Apr 6, 2021 15:30 |
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Ballz posted:On the subject of "canceled games that will most likely never see the light of day," here are some screenshots of Seiken Densetsu for Famicom Disk System:
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# ? Apr 6, 2021 16:25 |
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Pablo Nergigante posted:I dunno if you could say any era of Castlevania is still ongoing when the last game came out 7 years ago the wounds... still deep.
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# ? Apr 6, 2021 16:35 |
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Coffee Jones posted:Levels load quickly, but does the Dreamcast usually buzz like that? No, in Japan there weren't any restrictions. The restrictions in the US were because Nintendo forced everyone to have their carts manufactured by Nintendo. Nintendo only had so much throughput so they restricted orders. This caused enormous problems for the actual publishers, but Nintendo made more money that way so their attitude was that everyone else could go gently caress themselves. The line about Nintendo restricting publishing in order to prevent another crash is bullshit. And you better loving believe that everybody and their cousin were cranking out Dragon Quest clones as fast as they could make them. That and baseball; so much loving baseball. It's really unlikely that a company would produce a game and then solely have it blocked by Nintendo's limitations on the number of games a company could produce. That's something you work out in the planning stages. There are games that got made or localized and were never released for other reasons, though. Maybe they knocked something together fast in case there was a hole in the schedule that never happened. Or maybe they did some market research and decided that they'd lose more money publishing it than just locking it away because Americans don't play RPGs.
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# ? Apr 6, 2021 20:48 |
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Random Stranger posted:No, in Japan there weren't any restrictions. The restrictions in the US were because Nintendo forced everyone to have their carts manufactured by Nintendo. Nintendo only had so much throughput so they restricted orders. This caused enormous problems for the actual publishers, but Nintendo made more money that way so their attitude was that everyone else could go gently caress themselves. The line about Nintendo restricting publishing in order to prevent another crash is bullshit. This is also why so many imprints like Ultra Games and the like existed. They were essentially shell companies third party publishers used to get around Nintendo's restrictions on publishing.
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# ? Apr 7, 2021 03:21 |
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Random Stranger posted:No, in Japan there weren't any restrictions. The restrictions in the US were because Nintendo forced everyone to have their carts manufactured by Nintendo.
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# ? Apr 7, 2021 04:49 |
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I don't think the famicom had the lockout chip to begin with, so there wasn't much they could do.
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# ? Apr 7, 2021 05:13 |
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The Kins posted:For more PC prototype goodness: The free Steam release of Shadow Warrior contains a rights-holder-approved swarm of prototype builds rescued from old backups of developer hard drives, dating back to four years before the game's release. It, uh, changed a LOT during that time. Any good links or videos that document the changes? I'm curious if it used to be more or less racist.
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# ? Apr 7, 2021 05:44 |
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SeANMcBAY posted:Any good links or videos that document the changes? I'm curious if it used to be more or less racist. Here's a few videos I made of some of them, but there are a few things I didn't know about when recording them like the magic system. https://www.youtube.com/watch?v=ZiphDDfJQrQ https://www.youtube.com/watch?v=uENCKM-U-eY https://www.youtube.com/watch?v=2R7jG26oDsE https://www.youtube.com/watch?v=n_Btb9T2dsU The Kins fucked around with this message at 05:54 on Apr 7, 2021 |
# ? Apr 7, 2021 05:51 |
Random Stranger posted:The line about Nintendo restricting publishing in order to prevent another crash is bullshit. i think there's an element of truth to it at the very beginning of the NES's lifecycle. nintendo needed to demonstrate that it was not going to be a platform for trash to get people to buy into it and while there are bad games in the first 3 years of the NES, they aren't trash as such. i agree that once every kid in america knew who mario and link were, nintendo's tight grip on production effectively became entirely profit-driven and you can tell because they started letting folks like Beam develop for the system so there obviously wasn't a quality motive behind it any longer
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# ? Apr 7, 2021 06:08 |
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Jazerus posted:i think there's an element of truth to it at the very beginning of the NES's lifecycle. nintendo needed to demonstrate that it was not going to be a platform for trash to get people to buy into it and while there are bad games in the first 3 years of the NES, they aren't trash as such. i agree that once every kid in america knew who mario and link were, nintendo's tight grip on production effectively became entirely profit-driven and you can tell because they started letting folks like Beam develop for the system so there obviously wasn't a quality motive behind it any longer Yeah the quality to trash ratio on the NES is pretty high. Really it only starts to really fall apart around 1990 but there are other factors at play there too. You have competition from the likes of Sega and NEC which Nintendo was very much not wanting to let any developer no matter how bad go to a rival. Also the market had matured enough that there wasn’t the danger of it collapsing like it did before. You also have the SNES being readied for launch in the US so allowing more third parties on the NES and having more lackluster software compared to the top developers/publishers on the new SNES to make it look that much better is savvy as well. Sony reused the same trick with the PSX to PS2 where they allowed pretty much any garbage to be released on the hardware to try and entice people to jump to the PS2. Granted the level of poo poo on the NES is nothing compared to what most of the latter PSX titles were.
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# ? Apr 7, 2021 06:54 |
I imagine a lot of the movie and TV show games being awful were a major contributor to the overall quality. It's all E.T.'s fault.
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# ? Apr 7, 2021 07:17 |
Djarum posted:Yeah the quality to trash ratio on the NES is pretty high. Really it only starts to really fall apart around 1990 but there are other factors at play there too. You have competition from the likes of Sega and NEC which Nintendo was very much not wanting to let any developer no matter how bad go to a rival. Also the market had matured enough that there wasn’t the danger of it collapsing like it did before. You also have the SNES being readied for launch in the US so allowing more third parties on the NES and having more lackluster software compared to the top developers/publishers on the new SNES to make it look that much better is savvy as well. yeah and you can see the opposite effect with the GBA; nintendo was so deeply confident of their dominant handheld market position that literally anyone could sell anything for it with the official nintendo seal of approval, and for every cool metroidvania or pokemon game you have fifty Urban Yetis
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# ? Apr 7, 2021 07:44 |
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Jazerus posted:yeah and you can see the opposite effect with the GBA; nintendo was so deeply confident of their dominant handheld market position that literally anyone could sell anything for it with the official nintendo seal of approval, and for every cool metroidvania or pokemon game you have fifty Urban Yetis Well by that point and this started really once the Game Gear and Lynx died in the US, they had no reason to not allow whatever on the platform. Nintendo’s iron fist had gotten crushed really by the mid 90s, the video game market was never going to collapse again and the Game Boy and Game Boy Color were considered at that point to be primarily youth systems; 6-13. This has continued mostly until this day except for the first year or so after launch due to the demographics who were primarily the early adopters. Even the 3DS got a pretty heavy load of crap and licensed kid junk software, especially have the 2DS launched. Frankly I don’t know how that licensed crap makes any money at all especially in today’s markets. They can’t make back their investment and you always see massive amounts of them being cleared out for literally pennies quite often.
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# ? Apr 7, 2021 08:05 |
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Licenced crap these days doesn't appear in physical form much, it's all put into mobile games where you can just take a generic gacha game and slap whatever skin you need onto it. Like the Tom and Jerry or Looney Tunes gacha games which exist.
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# ? Apr 7, 2021 08:38 |
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The Kins posted:I wanna say this requirement was applied in Japan at some point, I remember Namco throwing a fit at no longer getting preferential treatment. Nintendo added a "seal of quality" style licensing program in 1987, four years after the Famicom's release and that infuriated a lot of the people who supported them from the beginning. They also stopped allowing licensees to manufacture their own carts in late 1985. And if Nintendo cared about quality from the start, then Bandai wouldn't be the first third party to release on the NES. Nothing says high quality game like M.U.S.C.L.E. and Chubby Cherub. Random Stranger fucked around with this message at 12:06 on Apr 7, 2021 |
# ? Apr 7, 2021 12:02 |
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Jazerus posted:yeah and you can see the opposite effect with the GBA; nintendo was so deeply confident of their dominant handheld market position that literally anyone could sell anything for it with the official nintendo seal of approval, and for every cool metroidvania or pokemon game you have fifty Urban Yetis I remember going to EB games as 9-11 year old kid and seeing the GBA section filled with the oddest trash. Zellers and the like had even more.
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# ? Apr 7, 2021 18:33 |
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Violet_Sky posted:I remember going to EB games as 9-11 year old kid and seeing the GBA section filled with the oddest trash. Zellers and the like had even more. These are the memories you'll never forget
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# ? Apr 7, 2021 18:53 |
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I remember playing Advance Wars on 9/11.
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# ? Apr 7, 2021 20:02 |
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I remember thinking Star Wolf had gone too far this time.
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# ? Apr 7, 2021 20:11 |
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not far enough.
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# ? Apr 7, 2021 20:15 |
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Fast forward to today, when the Switch online store contains mostly ported phone shovelware and hentai games with the hentai cut out.
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# ? Apr 7, 2021 20:27 |
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Jim Silly-Balls posted:In general every Dreamcast, unless equipped with a GDEMU and the noctua fan mod, sounds like a bucket of silverware falling down a flight of stairs while it’s actually in operation. Man, I totally forgot that the Dreamcast used to scream in pain every time you forced it to play a game. Well, I say 'forgot', I think I mean 'repressed'.
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# ? Apr 7, 2021 21:17 |
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Was anything worse than the Wii bargain bin?
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# ? Apr 7, 2021 22:00 |
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The DS comes in a strong second, but no, the Wii is a clear winner.
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# ? Apr 7, 2021 22:04 |
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The Wii was the last gasp for shovelware before smartphones took over
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# ? Apr 7, 2021 22:06 |
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Friend posted:Was anything worse than the Wii bargain bin?
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# ? Apr 7, 2021 22:16 |
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Anubis II, Rock and Roll Adventures, Trixie in Toyland and Ninjabread Man were all the exact same game with the player model swapped out.
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# ? Apr 7, 2021 23:33 |
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I bet shovelware studios have backlogs of hundreds of "completed" but unreleased games that they cranked out but didn't find a publisher for in time in the days of Wii finally fizzling out.
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# ? Apr 8, 2021 02:29 |
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Dip Viscous posted:I bet shovelware studios have backlogs of hundreds of "completed" but unreleased games that they cranked out but didn't find a publisher for in time in the days of Wii finally fizzling out. It might be a mixed blessing that bit rot is going to destroy every CD-R prototype of every unreleased Olsen twins Wii game long before someone pulls them out of a tree hollow 20 years from now
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# ? Apr 8, 2021 03:14 |
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flavor.flv posted:Anubis II, Rock and Roll Adventures, Trixie in Toyland and Ninjabread Man were all the exact same game with the player model swapped out. How was that legal?
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# ? Apr 8, 2021 04:43 |
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# ? May 15, 2024 06:05 |
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Chumbawumba4ever97 posted:How was that legal? Why would it be illegal? Most everything in your daily life is tweaked rebrands. You ever eaten at a chain restaurant? Then you were eating some reheated Sysco. Most Generics are Name brands with one ingredient changed and different branding, Your clothes come from the same sweatshops that those goofy knockoffs you see on in internet are.
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# ? Apr 8, 2021 04:49 |