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lol Gaijin has a video on the cat claws I posted about https://www.youtube.com/watch?v=jzv5QfiJ1gE Happy Noodle Boy posted:Folks if you like gimmicky poo poo dual blades cat claws are it: lol looking at the video it's almost exactly the build I put together. Happy Noodle Boy fucked around with this message at 14:48 on Apr 12, 2021 |
# ? Apr 12, 2021 14:44 |
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# ? Apr 29, 2024 06:16 |
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Me: I want to learn all these weapons, they look so cool and neat Me upon touching a new weapon: Oh god this is so confusing and complex I am just going to retreat to my horn.
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# ? Apr 12, 2021 14:45 |
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Oh no he's using piercing bind in that. I can't believe we have to cancel him.
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# ? Apr 12, 2021 14:46 |
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Saint Freak posted:Oh no he's using piercing bind in that. I can't believe we have to cancel him. I already have him blocked for it.
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# ? Apr 12, 2021 14:48 |
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Happy Noodle Boy posted:The long cool down is not worth putting up with when you could have the wirebugs available to dodge through attacks and roars (and if lined up right, will also do a good chunk of damage. It’s like 5-6 hits if they all connect). Kunai is terrible. mightygerm posted:Piercing bind doesn't crit, doesn't have elemental damage MVs, and needs a solid opening to use since it steps you back + you need to get the maximum number of hits in during the duration. You can just dodge through roars and attacks the same. You can follow-up piercing with either demon flurry or feral demon mode to close the gap and do damage. I don't feel that either Piercing or Vault are particularly good but I only take vault regularly for flying enemies and the last boss.
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# ? Apr 12, 2021 15:36 |
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Not without EW i can’t and I can’t fit it in with all these attack decos in the way (Make EW/EE lvl 1, please Capcom)
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# ? Apr 12, 2021 15:38 |
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I'd be happy if the game gave me a better talisman too with some more slots. I can't understand the need for rng hell
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# ? Apr 12, 2021 15:49 |
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Hy_C posted:I'd be happy if the game gave me a better talisman too with some more slots. I can't understand the need for rng hell How else do you prevent player drop off between now and next content patch?
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# ? Apr 12, 2021 15:54 |
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pixaal posted:How else do you prevent player drop off between now and next content patch? Not even chalking it up to player manipulation, I have beaten the final boss but I want to keep playing. I absolutely could keep killing all these same monsters with my omega perfect gear for no reason but the pleasure of it. But it's nice to chase a plate I don't technically need. It still feels like a game to be rolling random talismans on the off chance I get one that makes my wheels turn. "Oh, but if I have double guard on my talisman now, I don't need this piece of guard armor to get to 3, what could I put in THAT spot to make this build do something slightly different?"
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# ? Apr 12, 2021 15:59 |
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My big frustration is that not every skill is on the Moonbow selection list. I'd be fine taking lower potential quality if I could target better. Like, I want a Protective Polish charm for the cat claws, but you sure as poo poo can't target one!
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# ? Apr 12, 2021 16:08 |
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is the ideal method for crafting Charms just farming the final boss endlessly lol
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# ? Apr 12, 2021 16:14 |
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Augus posted:is the ideal method for crafting Charms just farming the final boss endlessly lol Currently, yes.
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# ? Apr 12, 2021 16:20 |
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You can see where the highest tier of weapons will slot in, probably from the late April patch, to the trees on Kiranico. Narg, Zinogre, and Jyura have the usual named, final looking CBs in the tree already but Tigrex and Diablos, traditionally strong CBs, have only their II versions.
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# ? Apr 12, 2021 16:20 |
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Augus posted:is the ideal method for crafting Charms just farming the final boss endlessly lol I've seen the two methods to be (7 Star) Rampage or Final Boss. Final boss is apparently better if you can manage a fast solo. Rampage seems better if you have friends and don't want to focus too hard? Also you can do Ibushi rampages and use that as fodder on top of the rampage tickets and other monster drops rampages dump on you. v1ld posted:You can see where the highest tier of weapons will slot in, probably from the late April patch, to the trees on Kiranico. Oxyclean fucked around with this message at 16:26 on Apr 12, 2021 |
# ? Apr 12, 2021 16:22 |
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v1ld posted:Does CB Morphing Advance have iframes or is it only hyper armor? The guard point one I think is particularly good since it moves the gp on axe->sword to the very beginning of the move like sword->axe has, and it's not quite as slow as it looks because you can cancel it right when the stab hits. As cool as it looks, I'm not a fan of the saw in this one. It seems like its just roughly double damage with roughly twice as long animations thanks to the huge hit stop, which World didn't have. I love using the sword too so it makes for a boring playstyle to me.
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# ? Apr 12, 2021 16:26 |
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Augus posted:is the ideal method for crafting Charms just farming the final boss endlessly lol I don't like the final boss so I just farm 7-star rampages. vv
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# ? Apr 12, 2021 16:29 |
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Good point on the CB saw animation being twice as long. Phials are easy to get, especially with Load Shells, so that's not a big plus for saw mode in itself. Will be interesting to see how those individual saw hits factor in elemental damage. It'd be cool if saw was good for elemental, more build variations. Finished the Goss CB last night and it has ice, will test with it later today.
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# ? Apr 12, 2021 16:33 |
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Kyrosiris posted:I don't like the final boss so I just farm 7-star rampages. vv I've also found people doing 7-star rampages tend to be there for the same reason and things are pretty efficient. I've run into a lot of sketchy final boss hunts where people are encountering it for the first time and get carted once or twice.
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# ? Apr 12, 2021 16:35 |
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So for those of you well into the endgame, what's the difference between an ok, easy to get charm and a good, rng charm? From what I read here, sounds like WEX 1 + slots is in the ok category, while WEX 2 + another skill at 3 + slots is in the hard to get category. Which is a difference of 4 slots unless you can get another skill with WEX 1. Can you? E: assuming that next couple of patches will add in missing decos along with missing weapons in trees. And probably new sources of charms too, or so I hope. v1ld fucked around with this message at 16:39 on Apr 12, 2021 |
# ? Apr 12, 2021 16:37 |
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I've had enough side materials that I haven't needed to "farm" to meld yet. Gonna open up a christmas pack of 10 full melds soon. I'm not sure what to pursue next, probably elementally-focused dual blades? Maybe try and find a better HBG than the Ladybug (sticky) or Barioth (pierce) one? Though honestly the goal is to clear every quest once as is custom.
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# ? Apr 12, 2021 16:37 |
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I'm new to monster hunting and apparently spent 60 hours with an OP Guardian weapon in MH:World (base - sans Iceborne). Now I'm flailing about the post-story game and trying to use the standard weapons. Am I supposed to use a different weapon type (poison, blast, etc) to target each monster's weakness, or should I pick the coolest looking one and upgrade it as I go? They all seem so weak compared to the Guardian weapons and I spend more time chasing monsters down than poking at them.
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# ? Apr 12, 2021 16:38 |
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I want to like savage axe in Rise, but the ease at which you can lose it makes it a little too much of a hassle for me.
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# ? Apr 12, 2021 16:38 |
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Is there not a way to tie a radial menu loadout to an equipment loadout? I thought it would work the same way as World but I keep finding myself with ammo crafting when I need a whetstone. It’s getting pretty frustrating to change between melee and range with the need to go into the start menu to change a 3rd loadout set.
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# ? Apr 12, 2021 16:47 |
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HAIL eSATA-n posted:I'm new to monster hunting and apparently spent 60 hours with an OP Guardian weapon in MH:World (base - sans Iceborne). Now I'm flailing about the post-story game and trying to use the standard weapons. Am I supposed to use a different weapon type (poison, blast, etc) to target each monster's weakness, or should I pick the coolest looking one and upgrade it as I go? They all seem so weak compared to the Guardian weapons and I spend more time chasing monsters down than poking at them.
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# ? Apr 12, 2021 16:53 |
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Oxyclean posted:Where are you seeing this? Named Narg CB is already craftable, unless that's what you meant. https://mhrise.kiranico.com/data/weapons?scope=wp&value=9 Yeah, named Narg, Jyura and a few others are craftable. Not so Tigrex, Diablos, a couple of new late game mons - they only have the I and II versions so far. Rarity 7 only has one level in the tree, they'll probably add the second level in the next patch?
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# ? Apr 12, 2021 16:54 |
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Spectral Werewolf posted:Is there not a way to tie a radial menu loadout to an equipment loadout? I thought it would work the same way as World but I keep finding myself with ammo crafting when I need a whetstone. It’s getting pretty frustrating to change between melee and range with the need to go into the start menu to change a 3rd loadout set. Yeah this was another baffling change to me. You can create specific wheels and assign them to specific directions on the d-pad but then you run into the same issue of constantly having going into the start menu to swap in and out wheels, mostly an issue for gunners since for you only really need one wheel for melee and another wheel for communication but depending on how many ammo types you run between your bowgun sets it can balloon pretty quickly
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# ? Apr 12, 2021 16:58 |
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The inventory UI has taken some steps back from World. World let you swap item positions easily, whereas doing that here involves juggling back and forth into the other container. World lets you move one of an item with R and all with Zr, here it's an awkward menu with pop-up to count. There's more like this. Not a fan of the Y menu, feels a bit clunky. World handled this better.
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# ? Apr 12, 2021 17:02 |
v1ld posted:The inventory UI has taken some steps back from World. World let you swap item positions easily, whereas doing that here involves juggling back and forth into the other container. To make your life easier on this, get all the items you want out of storage, then back out of that interface and go into your item box via the Start menu interface. You can swap item positions easily that way, and then go back to the chest to save the loadout, which will also save the positions. E: autocorrect errors. Shine fucked around with this message at 17:40 on Apr 12, 2021 |
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# ? Apr 12, 2021 17:11 |
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lets hang out posted:once you know what you're doing with wirebugs it's pretty easy to keep with or often beat dog riders to where they're going. worst place is that long slope on the east side of the volcano map, haven't found any good way to get around running all the way up it. But a good Wirebug person that is also good with the dog and quick mounting can beat a pure good Wirebug person. I have dog bound to an easy quick tap combo that I can hit the second I land on a good dog area on the way to the next Wirebug needed area. Plus you can yoshi the dog for a good height boost climbs.just sprint at the wall, make dog jump about 5 feet away, and if he can't clear it, jump off into auto wall mode. Wirebug when needed. Something people might not know. The dog can get up onto two story surfaces if you do the jump far enough out so you hit the wall at max height. I do agree that cats bring more utilities to the fights though. I found myself leaning on my cats assistance too much for healing and it was making me sloppy. Kilazar fucked around with this message at 17:17 on Apr 12, 2021 |
# ? Apr 12, 2021 17:12 |
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Shine posted:Yup make your life easier on this, get all the items you want out of storage, then back out of that interface and go into your own box via the Start menu interface. You can swap item positions easily that way, and then go back to the item box to save the loadout, which will also save the positions. Oh nice, that's a great idea. I was doing this annoying dance until now. Especially since belt order is now directly the item pouch order...
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# ? Apr 12, 2021 17:13 |
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Kilazar posted:But a good Wirebug person that is also good with the dog and quick mounting can beat a pure good Wirebug person. Get a cat with traps though, randomly trapping is always useful.
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# ? Apr 12, 2021 17:15 |
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pixaal posted:Get a cat with traps though, randomly trapping is always useful. I don't deny the cats usefulness! I just prefer the dog traversal and mobility better.
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# ? Apr 12, 2021 17:18 |
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Kilazar posted:I don't deny the cats usefulness! I just prefer the dog traversal and mobility better. But you don't need mobility if you beat the monster down and they never leave the first zone, the cat helps you keep them there.
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# ? Apr 12, 2021 17:22 |
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Is there a way to set the gyroscope to tilt instead of twist for left right aiming.
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# ? Apr 12, 2021 17:28 |
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The Postman posted:I've also found people doing 7-star rampages tend to be there for the same reason and things are pretty efficient. I've run into a lot of sketchy final boss hunts where people are encountering it for the first time and get carted once or twice. I think Japanese players have found a strategy that involves stoking the furnace a bunch of times to obliterate the final wave. I've had a few runs where two guys stop fighting and shovel coal like a child laborer in Victorian England, and then erase the boss with the nuke in seconds. I dunno if that's all there is to the strategy but it seems like it works well. Either way, 7* rampage mode is very easy and you can grind through it while watching TV.
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# ? Apr 12, 2021 17:36 |
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WAY TO GO WAMPA!! posted:
1:4000 chance (possibly higher since you got the best possible 3/1/1 deco slots too), lucky!
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# ? Apr 12, 2021 17:40 |
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HAIL eSATA-n posted:I'm new to monster hunting and apparently spent 60 hours with an OP Guardian weapon in MH:World (base - sans Iceborne). Now I'm flailing about the post-story game and trying to use the standard weapons. Am I supposed to use a different weapon type (poison, blast, etc) to target each monster's weakness, or should I pick the coolest looking one and upgrade it as I go? They all seem so weak compared to the Guardian weapons and I spend more time chasing monsters down than poking at them. Depends on the weapon type. Slow, big hit weapons like GS or Hammer ate easier to play with big raw damage. Fast, multi hit weapons like DB or SnS do very well with elemental damage (ice, water, fire, thunder, dragon) - but they also do very well with pure raw. Typically, weapons with high elemental will have lower raw or affinity to compensate. Status weapons like poison, blast are also very viable but they too usually give up some raw damage to compensate. Unlike elemental, these work by building up the status to a threshold at which it procs and takes effect. The threshold increases after each proc, so these have diminishing returns over the hunt. Again, these usually do better with fast weapons that can get in a lot of hits quickly. But viable in other weapons too. Suggest you pick some good raw damage weapons to start with since you can ignore the monster's weaknesses with those. Branch out later. For raw, you're looking at the damage value, the affinity value and the sharpness. Crits give you 25% extra damage, so affinity * .25 * raw tells you how much raw affinity adds. Sharpness is a multiplier on your raw damage. Yellow: 1.0 Green: 1.05 (5%) Blue: 1.2 White: 1.32 If you like a particular weapon, ask here for suggestions on good post game picks of that type. v1ld fucked around with this message at 17:51 on Apr 12, 2021 |
# ? Apr 12, 2021 17:46 |
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Boba Pearl posted:Is there a way to set the gyroscope to tilt instead of twist for left right aiming. Not that I’m aware of. It’s because of this that I stopped playing Bow the moment I stepped away from my dock. It’s super disappointing.
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# ? Apr 12, 2021 18:08 |
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This World CB guide has a ton of cool info: https://mhwbuilds.net/charge-blade-guide/ Including a clear description of how Guard actually works under the hood, useful for all shield weapons: https://mhwbuilds.net/charge-blade-guide/#section2-2 quote:Read this for how the game actually calculates knockback received. Every monster attack has an associated damage value and knockback value. The knockback value is a whole number, with most knockback values falling between 10 and 100. This knockback value interacts with the “guard thresholds” of the weapon used to block the attack. The Guard Thresholds for Charge Blade are 14 and 39. This means any attack with knockback value of 14 or less is small knockback when blocked using Charge Blade, anything from 15 to 39 is medium knockback, and anything 40 or higher is large knockback.
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# ? Apr 12, 2021 18:11 |
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# ? Apr 29, 2024 06:16 |
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Man Ibushi was just made for IG. I can see how this fight would be a pain with any other melee weapon but with IG it felt amazing. I don't think i ever got so much airtime.
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# ? Apr 12, 2021 18:12 |