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Delacroix
Dec 7, 2010

:munch:
Buffing turret whip is good, the AoE is what it needed the most, wish they increased the radius even more though.

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Homeless Friend
Jul 16, 2007

IronicDongz posted:

if you forget balance you have made me unhappy

im just dreaming of a phys enables slack ziplines. you can control the pull/release with w/s. imagine the possibilities.

Delacroix
Dec 7, 2010

:munch:
Let me hook gems and heavy objects onto ziplines. The thermal drill needs full fuel canisters, go get them.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE
Let downed dwarves hang off a zipline like a meat hook!

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



I took people's advice and tried out Hazard 4 before i started jumping into Deep Dives and yikes things can go south real fast!

Mesadoram
Nov 4, 2009

Serious Business

Delacroix posted:

Let me hook gems and heavy objects onto ziplines. The thermal drill needs full fuel canisters, go get them.

Broke dick piece of poo poo drill!

The Shame Boy posted:

I took people's advice and tried out Hazard 4 before i started jumping into Deep Dives and yikes things can go south real fast!

Indeed, I told this to my friends as well. Dipping your toes into Haz 4 gives you a very clear picture of what to expect from the deep dives (and if you feel ready enough to do that).

BeAuMaN
Feb 18, 2014

I'M A LEAD FARMER, MOTHERFUCKER!

erenoyo posted:

I really like the idea of the M1000 but it just barely seems worth it. Even with damage mods and Supercooling OC it seems to take so much time and ammo to kill anything big, and the GK2 seems better at killing anything small. Hopefully the buffs will make it feel better

Generally my feelings as well. M1000 seems like it can be setup to work OKAY but GK2 is setup to, with accuracy buffs, is more forgiving on missed shots/shot setups and conducive to the scout workflow. Missed shots with M1000 are punishing; GK2 not so much.

I miss the old m1000.

Dogen
May 5, 2002

Bury my body down by the highwayside, so that my old evil spirit can get a Greyhound bus and ride

BeAuMaN posted:

Generally my feelings as well. M1000 seems like it can be setup to work OKAY but GK2 is setup to, with accuracy buffs, is more forgiving on missed shots/shot setups and conducive to the scout workflow. Missed shots with M1000 are punishing; GK2 not so much.

I miss the old m1000.

The G2K with AISE does everything the M1K can do, better, and with more versatility

Dyz
Dec 10, 2010

Dogen posted:

The G2K with AISE does everything the M1K can do, better, and with more versatility

Can it hover tho?

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Thought I had earlier; change the Crassus Detonator to leave a normal crater but the bombs it throws out leave behind chunks of compressed gold instead.

No more wasting 10+ minutes digging out the crater and still a hefty payday, albeit a potentially fixed one that doesn’t benefit from pots of good or gold rush (make gold rush double compressed golds?).

Legit Businessman
Sep 2, 2007


Galaga Galaxian posted:

Thought I had earlier; change the Crassus Detonator to leave a normal crater but the bombs it throws out leave behind chunks of compressed gold instead.

No more wasting 10+ minutes digging out the crater and still a hefty payday, albeit a potentially fixed one that doesn’t benefit from pots of good or gold rush (make gold rush double compressed golds?).

Don't you dare take away reverse mining a gold dome from me. Don't you put that evil on me!

cage-free egghead
Mar 8, 2004
Digging out a Crassus crater is one of the few instances in gaming where I enjoy a mission taking longer than usual. Normally it’s because the whole squad is on the verge of wiping but keeps slipping away at the last moment only to lose before anyone gets to the pod.

BMan
Oct 31, 2015

KNIIIIIIFE
EEEEEYYYYE
ATTAAAACK


crassus: I hope you have a driller lol

Fishstick
Jul 9, 2005

Does not require preheating
C4 and fatboys can speed up mining those crassus domes a lot but yeah I didn't really like those "and now you get to add 10 minutes to your mission" gold domes, neat as they were.

Krowley
Feb 15, 2008

Dogen posted:

The G2K with AISE does everything the M1K can do, better, and with more versatility

Fair point but it's still easily the most boring gun in the game.

Dogen
May 5, 2002

Bury my body down by the highwayside, so that my old evil spirit can get a Greyhound bus and ride

Krowley posted:

Fair point but it's still easily the most boring gun in the game.

Yeah scout primaries are hard luck cases.

LazyMaybe
Aug 18, 2013

oouagh
it's actually by far the most fun in the game with AISE and basically half the reason I play scout

neogeo0823
Jul 4, 2007

NO THAT'S NOT ME!!

For as little as it's worth, but $0.02 on the Scout is that, sure, his guns aren't some amazingly crazy gimmick thing that's flashy or has weird properties, but they don't really need to be. Scout's main thing, as was said earlier, is being super-mobile, getting the hard-to-reach stuff, and sniping priority targets to help his teammates not get overwhelmed. I don't care that the GK2 is "boring", I care that it's a laser pointer of death for ranged enemies. I don't care if the boomstick isn't some flashy thing, I care that it lets me get in a praet's face, pop it twice to stun it, then skirt around and finish it off with the GK2 and a power attack to the rear end. The scout's utility isn't in changing the terrain quickly like the driller; It's not in being an immovable object like the gunner; It's not area denial like the engineer. The scout's utility is in pressure relief. In that aspect, his guns work fine.

A Moose
Oct 22, 2009



I just unlocked the Breach Cutter for the engineer, holy poo poo its my new favorite gun. What are the best mods for it? The stun and plasma trail both seem pretty great. Also the mod that makes the line spawn closer to you seems really good since you can just clear out waves that get close. Does it get better with overclocks? I just hit 25 on engineer and haven't done my promotion missions yet.

Dogen
May 5, 2002

Bury my body down by the highwayside, so that my old evil spirit can get a Greyhound bus and ride
It does, yes. Lightweight casings, spinning death and return to sender are fun to mess with

MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO
Not a complicated layout at all but none of the other dwarves seemed to know how to get started on the pipelines after the jacks were called.

I had to get them all connected myself.
Driller supremacy.




El Fideo
Jun 10, 2016

I trusted a rhino and deserve all that came to me


Nice! I really like the pipeline missions. They and the escort missions have the best sense of a developing arc to them. Salvage does a good job at it too, I just personally enjoy those less, Aquargs, Eggs, and Morkite are kind of the same as each other, and the same throughout.

Also, anybody else utterly lose respect for people who can't position the pipes so that you can grind the entire length of them? I keep getting grouped with folks who curved them too close to the platform, or overlap them, and it's like they've pissed on my cake.

LazyMaybe
Aug 18, 2013

oouagh
since more changes were made, here's a prettified list of all the balance changes combined

El Fideo posted:

I keep getting grouped with folks who curved them too close to the platform, or overlap them, and it's like they've pissed on my cake.
tbh I don't care if it goes under one of the ramps because I never ride the pipe all the way back when I can make a jump onto the refinery instead

overlapped pipes are also an excuse for sick jumps

LazyMaybe fucked around with this message at 12:19 on Apr 22, 2021

rap music
Mar 11, 2006

I’ve been meaning to get that 120(?) second pipeline achievement

Unsinkabear
Jun 8, 2013

Ensign, raise the beariscope.





IronicDongz posted:

Coincidentally, ground fire from the flamethrower does not do any friendly fire damage at all(to you or teammates), so you can go pretty nuts with just coating the ground in fire and living in it, kiting back through the fire if need be, etc

Catching up on the last month of thread (thanks Valheim) and uhhh, WHAT? This is a thing like the bulk bulbs, I was 100% convinced that fire hurt.

Dogen posted:

The more dwarfs that are near Dottie, the faster she goes (speed gauge near fuel gauge).

WHAT?!

rap music posted:

There don’t seem to be a ton of mods but you can find stuff like more bugs, guaranteed machine events, more xp, better flashlights, many qol improvements, etc

There’s a nexus page (even tho all the mods are manually copied into the pak folder) for drg mods which lead me to a discord server that has links to many more

Idk how I feel about people modding themselves to get more exp, but more bugs is fun and sign me the gently caress up for guaranteed machine events.

Evil Kit posted:

Forget Splintering or Carpet Bomber, Neurotoxin is where it is at now. Goddamn what a disgusting buff.

Agreed. Since neurotoxin won't trigger Volatile Bullets, what are y'all going run in the secondary slot now? Still CPC BRRT or Elephant Rounds Bulldog?


Flying Nightmare now meeting the grunt breakpoint would be interesting, but it's a bummer that they reduced the radius even further.

Also the changes to charge shot heat end up with Thin Containment Field generating more heat on charge than before? Because getting that timing right needed to be more annoying than it already was, I guess? They need to remove that % modifier that they keep messing with and just make TCF gain a flat amount of heat on release instead of building up while charged

Unsinkabear fucked around with this message at 13:55 on Apr 22, 2021

XkyRauh
Feb 15, 2005

Commander Keen is my hero.

rap music posted:

I’ve been meaning to get that 120(?) second pipeline achievement

However long you think you need to go, go about 10% farther. There's nothing worse than thinking you've got it made, connecting that line to the final pumpjack, and then discovering your grind only goes for 118 seconds and you didn't get the achievement after all that work. Good luck!

erenoyo
Jun 30, 2019

by Fluffdaddy
I just lost a level of promotion from the patch :thumbsup:

This was hotfixed within minutes. Neat

erenoyo fucked around with this message at 14:39 on Apr 22, 2021

Kith
Sep 17, 2009

You never learn anything
by doing it right.


Absolutely incredible that DRG would update on Earth Day

Krowley
Feb 15, 2008

XkyRauh posted:

However long you think you need to go, go about 10% farther. There's nothing worse than thinking you've got it made, connecting that line to the final pumpjack, and then discovering your grind only goes for 118 seconds and you didn't get the achievement after all that work. Good luck!

do you have to actually connect the pipes to get the achievement?

Dyz
Dec 10, 2010

Krowley posted:

do you have to actually connect the pipes to get the achievement?

No. I got mine by just looping the pipe around the map and then riding it back to the refinery until I saw the acheivement.

Putting the game on haz1 is recommended because the pipe has to be really long and windy.

Homeless Friend
Jul 16, 2007
lol propellant to t3
https://i.imgur.com/yo99Nla.mp4

Homeless Friend fucked around with this message at 21:35 on Apr 22, 2021

Mesadoram
Nov 4, 2009

Serious Business

I love my propellant, it is a wonderful bug eraser.

However, I don't understand what is happening in this gif.

Homeless Friend
Jul 16, 2007
you're thinking of the propellant oc. they moved the nade launcher mods around so you get projectile speed for free when using nukes (alt is armor break or damage, which are pretty redundant with fat boy)

Mesadoram
Nov 4, 2009

Serious Business

Homeless Friend posted:

you're thinking of the propellant oc. they moved the nade launcher mods around so you get projectile speed for free when using nukes (alt is armor break or damage, which are pretty redundant with fat boy)

Ah, that make sense now.

Well with that clarified, my feelings:

:allears:

El Fideo
Jun 10, 2016

I trusted a rhino and deserve all that came to me


Man those elite enemies are no joke, huh?

Evil Kit
May 29, 2013

I'm viable ladies.

Elite Slashers are an actual death sentence if they can get in melee range. You will die before you can kill it solo on top of being unable to get away from it due to being chain stunned.

Elites also are pretty much immune to thermal effects similar to Dreadnaughts as well, so you can't set them on fire at all. Haven't tried Cyro yet but I can't imagine it lasts very long and takes a lot of effort.

Mesadoram
Nov 4, 2009

Serious Business

Evil Kit posted:

Elite Slashers are an actual death sentence if they can get in melee range. You will die before you can kill it solo on top of being unable to get away from it due to being chain stunned.

Elites also are pretty much immune to thermal effects similar to Dreadnaughts as well, so you can't set them on fire at all. Haven't tried Cyro yet but I can't imagine it lasts very long and takes a lot of effort.

Can you turn them into Steve?

Fabricated
Apr 9, 2007

Living the Dream
Hmm, no, don't think I will

Owl Inspector
Sep 14, 2011

I thought they said assignments wouldn't have double warnings

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Abandoned Toaster
Jun 4, 2008

Gay Rat Wedding posted:

I thought they said assignments wouldn't have double warnings

They did, but I had a double warning assignment too earlier. I assume it's an oversight they'll patch out quick.

Those Bulldog buffs though, I've been running Elephant Rounds and now it's even more powerful, with 3 more bullets to boot!

Not thrilled about the extra ammo OCs on the Warthog being reduced by 12 though (Mini Shells and Light-Weight Magazines both). Seems an odd choice, unless it's to compensate for the expanded ammo bags mod being used in conjunction, but don't know why they wouldn't reduce the mod instead.

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