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I really like the game and I thought the thread title was really funny. I think everyone would like the game better if they were like me and kind of bad at the game so the ai seems better. Also roleplay any and all empires and decisions at all times. Its also possible that my brain is broke.
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# ? Apr 25, 2021 12:16 |
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# ? Apr 28, 2024 22:18 |
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Hey thread, many years ago a screenshot of a bug was posted here, which I haven't been able to find since. It was a shot of a leader standing in the leader room, but the layers were messed up so it looked like it was peeking in through the window. If anyone could help me find it that'd be much appreciated!
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# ? Apr 25, 2021 12:22 |
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Flakey posted:Hey thread, many years ago a screenshot of a bug was posted here, which I haven't been able to find since. It was a shot of a leader standing in the leader room, but the layers were messed up so it looked like it was peeking in through the window. If anyone could help me find it that'd be much appreciated! I can retain the phrase "Shy Molluscoid" but not... uh... man I can't even remember what I'm forgetting anymore
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# ? Apr 25, 2021 12:34 |
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Thanks a lot, you are the best.
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# ? Apr 25, 2021 14:21 |
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Ding
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# ? Apr 25, 2021 14:41 |
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PittTheElder posted:Is it just me, or at 180 Influence, is Map the Stars not worth it at all? Just think of it as the game encouraging you to spend some early alloys on fleet strength. So when your first neighbor is a hyper aggressive jerk who kicks off a pre-contact war asap and has 20+ corvettes on the way you might have a chance.
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# ? Apr 25, 2021 14:53 |
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ZypherIM posted:So when your first neighbor is a hyper aggressive jerk who kicks off a pre-contact war asap and has 20+ corvettes on the way you might have a chance. Let's be honest; there's zero chance of holding off a proper rush if your neighbor finds you first. I was playing a game with barbarian despoilers and was musing over its use cases vs NilAq since they're basically identical, and what I came up with was "what if someone wants you dead, long long before a single tradition tree can fill out? Scary stuff; in RTS terms the home ground advantage is minuscule and you're basically toast if someone has your fleet power + 400.
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# ? Apr 25, 2021 15:09 |
So I destroyed the marauders in my current game. I got a rare technology afterwards. I save scummed out of curiosity to see if tech is preset at that point. I didn't attack the marauders, since I was just concerned with the tech thing I was testing. Well apparently the great Khan was about to show up, so good thing I decided to attack them I guess.
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# ? Apr 25, 2021 15:59 |
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Mods are still being updated for me so I'm not sure when I can actually embrace the Dick. I do wish steam would say which mod was updated rather than just "workshop content".Sedisp posted:I think everyone would like the game better if they were like me and kind of bad at the game so the ai seems better. Also roleplay any and all empires and decisions at all times. Also same.
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# ? Apr 25, 2021 16:02 |
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Sedisp posted:I really like the game and I thought the thread title was really funny. I hope I never find out what I'm doing so I can keep enjoying the game the stupid amount I am at the moment.
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# ? Apr 25, 2021 16:09 |
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This "roleplay vs. roll-play" crap is getting really old. I roleplay all of my custom civilizations AND try my best to devise good strategies (even against the AI) because nothing about either of those goals contradicts the other. Deliberately handicapping yourself is not roleplaying and roleplaying is not diminished by wanting improvements to the game mechanics.
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# ? Apr 25, 2021 16:34 |
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Hmm. I mean, the 'Best' thing is full Meritocracy/Technocracy. Supposedly Spiritualist is terrible and worthless. I still play Spiritualist. There's no shame in playing full science either. Or somewhere inbetween. No one especially wants to be crushed underfoot, but you also want to have something to deal with. But then you look at Pacifist, which is a real problem.
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# ? Apr 25, 2021 17:04 |
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Poil posted:Mods are still being updated for me so I'm not sure when I can actually embrace the Dick. I do wish steam would say which mod was updated rather than just "workshop content". You can sort your subscribed mods by "date last updated" in the Workshop.
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# ? Apr 25, 2021 17:26 |
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Bloodly posted:Hmm. I mean, the 'Best' thing is full Meritocracy/Technocracy. Supposedly Spiritualist is terrible and worthless. I still play Spiritualist. There's no shame in playing full science either. Or somewhere inbetween. I really don't understand the spiritualist hate. Going Psionic being a given, Ccomplain about the shroud, whatever, but making your pops literally better at everything and being able to tear through the ascension trees faster than most is pretty far from useless imo.
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# ? Apr 25, 2021 17:35 |
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I'm a couple pages late for random AI empire chat, but I was wondering: can you force pre-defined empires to spawn instead of randoms? Either the ones that ship with the game or a set I build for myself? If I could have the same guys show up a few games in a row so I could remember my former allies or enemies that would help give the AI a bit more personality even if it's just what I project onto them
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# ? Apr 25, 2021 17:35 |
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You can force spawn player-created empires, but not the presets, strangely enough. Though you can just create copies of the presets if you want them - click the edit button, and then immediately save.
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# ? Apr 25, 2021 17:42 |
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Has anybody else noticed a huge increase in the number of Criminal Syndicates running around the galaxy? Despite not having any in my custom empire list, I've had at least three in both the post patch games I've played.
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# ? Apr 25, 2021 17:47 |
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SoggyBobcat posted:You can force spawn player-created empires, but not the presets, strangely enough. Though you can just create copies of the presets if you want them - click the edit button, and then immediately save. Awesome, I'll give that a try. Thank you!
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# ? Apr 25, 2021 17:49 |
And Tyler Too! posted:I really don't understand the spiritualist hate. Going Psionic being a given, Ccomplain about the shroud, whatever, but making your pops literally better at everything and being able to tear through the ascension trees faster than most is pretty far from useless imo. Why is going psionic a given? Spiritualists can go bio ascension just fine (and it's certainly preferable to psionics), and used to be able to go synth ascension too though the faction would get upset. Now though I think if you do that you end up with your primary species enslaved, which might lead to further weird behavior. The bonuses from spiritualist are pretty weak—unity is far less important than research, the edict cost modifier is pretty poo poo now that most edicts last until cancelled, and holotheatres are better than temples (which also makes the spiritualist edict worthless). Plus you get saddled with the spiritualist faction's demands, and can't give AI citizen rights period even if you're fine with the faction hating you. The last bit means you either need to avoid sapient combat computers (and synths), take Flesh is Weak, or not have robots to avoid a 50% chance of AI rebellion. So the bonuses are weak and the policy downsides are much bigger than with most ethics. Spiritualist is probably either the weakest or second weakest ethic, depending on how much you value the diplo bonuses and envoys from xenophile.
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# ? Apr 25, 2021 18:13 |
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Staltran posted:Why is going psionic a given? Spiritualists can go bio ascension just fine (and it's certainly preferable to psionics), and used to be able to go synth ascension too though the faction would get upset. Now though I think if you do that you end up with your primary species enslaved, which might lead to further weird behavior. The bonuses from spiritualist are pretty weak—unity is far less important than research, the edict cost modifier is pretty poo poo now that most edicts last until cancelled, and holotheatres are better than temples (which also makes the spiritualist edict worthless). Plus you get saddled with the spiritualist faction's demands, and can't give AI citizen rights period even if you're fine with the faction hating you. The last bit means you either need to avoid sapient combat computers (and synths), take Flesh is Weak, or not have robots to avoid a 50% chance of AI rebellion. Early on the benefits from unity trees tend to be larger than the benefit from tech, edict costs (I don't remember offhand 100%) should effect stuff like the rare resource buffs and definitely effects campaigns, and you don't have to halt your research to upgrade all your pops to get your benefits. Psionics has always been really strong mid-game, and if you leverage that fact its great. You also now get spying bonuses, which are pretty handy for giving vision all over your enemies. Most of the shroud negatives aren't that bad (mostly tend to zero out bonuses you've accrued), but a good benefit roll can be a huge edge that the other paths just don't have. The various tech possibilities are also a strong advantage, and you do get quite a few research bonuses so its not like you should realistically be falling that behind in tech. I think the other paths are better at the path of "early game war victory" -> "large enough posture that you don't get attacked" -> "dev/tech up to late game", but if you're planning on continuing to fight I think psionics is honestly the better and it definitely requires a lot less to get full benefits out of it.
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# ? Apr 25, 2021 18:49 |
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Cleared out the L-cluster and all I got was a lousy single nanite mine. Honestly the gray tempest did more good for me being around: it cleared out a bunch of space for me to steal, devastated a neighbor to the point that they accepted protectorate status, and sent wave after wave of refugees to my colonies. All in all though things are looking good. My capital is the crown jewel of the galaxy and home of the galactic market, I have three ecumenopoli, I've built a Science Nexus and an Interstellar Assembly, currently working on my Sentry Array and my Dyson Sphere. Like 120 hours of play in and this is the first time ever I'm going to make it to the crisis, I have no idea if I'm prepared for it or not. We'll see what happens. There's also a massive machine empire and a devouring swarm shaping up to be my main rivals as we get to the galactic endgame. By the way, that ironic event-spawned faction is still there, at 0% happiness with me, and nearly half of my pops are members. It's absolutely awful.
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# ? Apr 25, 2021 18:55 |
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PittTheElder posted:Has anybody else noticed a huge increase in the number of Criminal Syndicates running around the galaxy? Despite not having any in my custom empire list, I've had at least three in both the post patch games I've played. I've seen a few. I've also noted that they're a lot more effective at spamming branch offices on all my fave worlds now, forcing me to run regular Beat Up The Mob campaigns.
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# ? Apr 25, 2021 19:04 |
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I freaking love this game even vanilla and I love playing it co-op with friends 3-4 hours at a time over the span of a few months for a single game because it's fun to make silly empires and hang out.
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# ? Apr 25, 2021 19:23 |
Dee Ehm posted:
If you got the Gray Tempest there should be a dozen or so Nanite Worlds in the L-Cluster that turn into terraforming candidates once the Tempest is gone.
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# ? Apr 25, 2021 19:25 |
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How do I actually destroy Contingency worlds? They captured several of my planets. I've bombed them out. No population left, one converted to a tomb world because I used Armageddon bombing. The starbase is mine... but the system wont recapture. The planet is still labeled "Contingency World"
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# ? Apr 25, 2021 19:33 |
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Staltran posted:If you got the Gray Tempest there should be a dozen or so Nanite Worlds in the L-Cluster that turn into terraforming candidates once the Tempest is gone. Ah thanks. I missed that. Just seemed totally empty to me. Kinda gonna be hard to make use of it though. At 900 pops any new colonies are going to be... difficult to get off the ground.
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# ? Apr 25, 2021 19:36 |
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In my current large map Captain with default settings game the AI feels super, super bugged. It's 2430ish and for the past two hundred years almost every AI empire's economy (and therefore fleet power) has been in complete shambles for no apparent reason. I have the sentry megastructure and there's precisely one starting AI with more than about 30k fleet power I integrated a vassal around a hundred years ago that had unimproved resources in a huge percentage of their systems, and all of their planets had the Bureaucratic planet specialization. The same thing happened when I integrated another a few decades later. Neither ever had more than 10k fleet power while vassalized. Same game around 2410 the xenophobic fallen empire woke up, threatened to conquer everyone, and then did absolutely nothing for several years until I declared war on them. They ended up conquering a few random AI systems before the war ended status quo due to war exhaustion. This doesn't seem to be the typical experience this patch but has anyone experienced similar?
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# ? Apr 25, 2021 20:47 |
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How do I actually push the big red button? I wonder if something sequence broke because my "be the crisis" situation log entry is gone. I had a fallen empire wake up, in the middle of a galaxy-wide war between the four remaining empires. Declared a crisis for that empire, which meant the 2v2 was now 2v2vFE, and just a couple years into this brawl the Contingency began. I finally fended off the Contingency, but my "be the crisis" entry is gone. I have Star Eaters and have maxed out my supply of Dark Matter. ...WHERES THE BIG RED BUTTON? I WAS PROMISED A BUTTON! edit: oh, in the middle of the chaos I didn't realize it spawned a thingy on my homeworld. Derp.
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# ? Apr 25, 2021 20:55 |
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Isn't 2406 like, extremely early for the galactic crisis to start hitting? There's no way I can deal with this fleet, they're like five times the size of the grey tempest. And it spawns right square in the middle of my sphere of influence, of course. Most of the AI are completely useless save for the machine empire and the devourers. I was hoping for at least another decade to finish colonizing the L-cluster.
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# ? Apr 25, 2021 21:20 |
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Dee Ehm posted:
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# ? Apr 25, 2021 21:30 |
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Splicer posted:New crisis rules mean they can spawn early if it looks like you're having too easy a time of it. which when coupled with reports like this... caedwalla posted:In my current large map Captain with default settings game the AI feels super, super bugged. It's 2430ish and for the past two hundred years almost every AI empire's economy (and therefore fleet power) has been in complete shambles for no apparent reason. I have the sentry megastructure and there's precisely one starting AI with more than about 30k fleet power I integrated a vassal around a hundred years ago that had unimproved resources in a huge percentage of their systems, and all of their planets had the Bureaucratic planet specialization. The same thing happened when I integrated another a few decades later. Neither ever had more than 10k fleet power while vassalized. means I guess a lot more people are gonna be seeing an early crisis!
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# ? Apr 25, 2021 21:44 |
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I had the crisis spawn early right after I had been declared on by a FE. That was a heck of a thing. Not sure I'll survive but the game's still been a lot of fun.
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# ? Apr 25, 2021 22:11 |
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Observing a game for a bit and watching an empire sit there with all three technology lines not being managed by a scientist leader. Energy reserves hovering around 1000 with -9 per month, which might explain the refusal to hire more scientists.
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# ? Apr 25, 2021 22:31 |
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Deuce posted:Observing a game for a bit and watching an empire sit there with all three technology lines not being managed by a scientist leader. send the save along, I guess: https://forum.paradoxplaza.com/forum/forums/stellaris-bug-reports.941/
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# ? Apr 25, 2021 22:36 |
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HelloSailorSign posted:I freaking love this game even vanilla and I love playing it co-op with friends 3-4 hours at a time over the span of a few months for a single game because it's fun to make silly empires and hang out. Big agree
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# ? Apr 25, 2021 22:41 |
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Stellaris reminds me of my job as a site reliability engineer in many ways: most of the bugs aren't in programming, but in a bunch of configuration files. Just about everything having to do with events, the AI, and game balance come down to config files in this game. Which means there's huge potential impact from user mods by people who don't even have to program.
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# ? Apr 25, 2021 22:53 |
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Well okay never mind then galactic crisis averted. Recently awakened xenophile empire just zerg rushed the Unbidden and smashed them with a million fleet power from the word go. EDIT: War in heaven triggered shortly afterwards. Dee Ehm fucked around with this message at 23:55 on Apr 25, 2021 |
# ? Apr 25, 2021 23:08 |
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Is there someway to get both synthetic and psychic Ascension’s?
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# ? Apr 25, 2021 23:55 |
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Dee Ehm posted:
The most recent two times I've gotten to the Crisis it was the Unbidden, and it played out the same way. First time they spawned in a small cluster of systems that no one had ever managed to explore (let alone colonize) because it was bottlenecked by an FE on one end and a Dimensional Horror on the other. I didn't have the sensor range to see exactly what was happening, but it never left that patch of space and eventually the FE woke up and flattened them. The second game, they spawned on the far side of the galaxy and seemed to be shaping up to be a threat, until they went through the wormhole that led to an FE's backyard. They poked their nose in, the FE woke up, went back through the wormhole, and flattened them.
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# ? Apr 26, 2021 00:29 |
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# ? Apr 28, 2024 22:18 |
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Deuce posted:How do I actually destroy Contingency worlds? They captured several of my planets. I've bombed them out. No population left, one converted to a tomb world because I used Armageddon bombing. The starbase is mine... but the system wont recapture. The planet is still labeled "Contingency World" Once devastation hits 50% the world should blow up, if that isn't happening there may be some mod fuckery.
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# ? Apr 26, 2021 00:38 |