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Starks
Sep 24, 2006

Does the new TSL Earth map have natural wonders?

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SaturdayKnight
Mar 31, 2011

Starks posted:

Does the new TSL Earth map have natural wonders?

Sure does. More than the regular TSL Earth too.

Crazy Ted
Jul 29, 2003

From what I've seen of the new TSL map aren't Africa and India still too much on the small side, though?

Archduke Frantz Fanon
Sep 7, 2004

africa could be bigger. india is a hilariously tiny nub.

Ratios and Tendency
Apr 23, 2010

:swoon: MURALI :swoon:


It constantly annoys me that the game map isn't a sphere. Not joking.

Crazy Ted
Jul 29, 2003

Ratios and Tendency posted:

It constantly annoys me that the game map isn't a sphere. Not joking.
I hate to be all "Civ IV :smug:" but it was a cool thing in Civ IV when you could zoom out and view the game map as a globe once you were advanced enough.

homullus
Mar 27, 2009

Crazy Ted posted:

I hate to be all "Civ IV :smug:" but it was a cool thing in Civ IV when you could zoom out and view the game map as a globe once you were advanced enough.

I think most people who have played through the series appreciate Civ IV. As far as I am concerned, Civ IV is about the best that Civ I could ever hope to be, in so many ways. Civ VI feels like a different game, one that I appreciate more, but that hasn't quite zeroed in on what it wants to be yet in the way that Civ IV did.

Slowpoke!
Feb 12, 2008

ANIME IS FOR ADULTS
Civ IV was so good it won a Grammy

berryjon
May 30, 2011

I have an invasion to go to.

Slowpoke! posted:

Civ IV was so good it won a Grammy

Christopher Tin was so good with his album "Calling all Dawns" that he won a Grammy. Said album happened to include Baba Yetu, so I'll give you half credit for the answer.

Starks
Sep 24, 2006

SaturdayKnight posted:

Sure does. More than the regular TSL Earth too.

Good! It annoyed me on previous iterations, especially if you start in the Americas.

For some reason the new patch has really messed with my mods. Not only are some randomly failing to load when I start a new game, it also loaded a bunch that I had disabled when I first started it up.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

homullus posted:

I think most people who have played through the series appreciate Civ IV. As far as I am concerned, Civ IV is about the best that Civ I could ever hope to be, in so many ways. Civ VI feels like a different game, one that I appreciate more, but that hasn't quite zeroed in on what it wants to be yet in the way that Civ IV did.

:agreed:

It's easy to see why they went back to the drawing board on so much stuff after Civ IV, because where the hell do you go from there? I think the direction V/VI are headed in is more ambitious and at least theoretically better but they are still not nearly as refined as IV was.

showbiz_liz
Jun 2, 2008

Eimi posted:

How did Egypt not get any changes? That's....really surprising given their current state.

Egypt + max disasters is actually pretty great, they will spawn with way more rivers/floodplains and get way more frequent floods, which for them are all upside.

showbiz_liz
Jun 2, 2008
I've been meaning to ask-

When I was playing on lower difficulties, I found culture victories so easy to get that I often got them by accident. Now that I'm playing Immortal/Deity, I basically can never win a culture victory because even if I'm completely, crushingly dominant on culture/tourism, I still can't actually win before three other people get a science victory. What is the trick to culture on higher difficulties? Besides exterminating people?

Elias_Maluco
Aug 23, 2007
I need to sleep
Spam rock bands like crazy

Chamale
Jul 11, 2010

I'm helping!



I have the opposite problem, I struggle so badly to win Culture victories that I always stumble into a Diplomatic victory instead. Am I missing something, or do I just need to prioritize theatre districts and building a huge empire?

Eimi
Nov 23, 2013

I will never log offshut up.


I think Potato showed the best and quickest culture victory is just improvements. Any improvement that gives tourism, fill your empire with that poo poo and rush Flight. You can totally ignore theatre squares and wonders. Though with monopolies at this point it's just anything tourism related can win with that bonus.


Also I want to say I think they actually fixed zombie mode with the patch. I'm slowly watching the ai die off as I can barely hold back the hordes. I'm the tech leader and they WAY outgun even infantry and I'm just holding them off via mass ranged and being able to 2 turn the project.

homullus
Mar 27, 2009

Chamale posted:

I have the opposite problem, I struggle so badly to win Culture victories that I always stumble into a Diplomatic victory instead. Am I missing something, or do I just need to prioritize theatre districts and building a huge empire?

I don't play the highest difficulty levels, so I don't know how well this bears out, but even "defensive" archaeology (clearing the ruins on your own spaces so that you can build there) is a significant boost to all but the smallest empires, especially if you get it before the AI. You should get enough artifacts to theme a museum or two, more if you send more archaeologists out to get artifacts from unclaimed land. Wonders are also a significant contribution. Late-game, there is a policy that specifically boosts tourism on artifacts, so if you've been at least defensively archaeological, you should be in good shape.

Archduke Frantz Fanon
Sep 7, 2004

also if someone is getting to science burn down their space ports in any way possible: spies, war, nukes, anything to stop them.

Marmaduke!
May 19, 2009

Why would it do that!?
Nearly all of my games are ending as culture victories, I never intend it even playing as Korea, but once I start seeing the tourists start to snowball, I end up going down that path, not even getting to rock bands. I think I might need to turn off corporation mode...

ellspurs
Sep 12, 2007
Kappa :o

Eimi posted:

I think Potato showed the best and quickest culture victory is just improvements. Any improvement that gives tourism, fill your empire with that poo poo and rush Flight. You can totally ignore theatre squares and wonders. Though with monopolies at this point it's just anything tourism related can win with that bonus.


Also I want to say I think they actually fixed zombie mode with the patch. I'm slowly watching the ai die off as I can barely hold back the hordes. I'm the tech leader and they WAY outgun even infantry and I'm just holding them off via mass ranged and being able to 2 turn the project.

Yep. I was in a middle of a game when the update came down. On restarting, the barbarians were continually spawning throughout whereas before they would stop after 100 turns or so.

Gaul spawned on a different island to everyone else. By the time I got over there, he was down to one city that had no health, as it had been absolutely swarmed by zombies and barbarians. I tried to fight through to take the city, but my tanks would get swarmed by 5 zombies each turn and leave me needing to retreat. At least I got the "kill a zombie with +50 mutation" achievement.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



showbiz_liz posted:

Egypt + max disasters is actually pretty great, they will spawn with way more rivers/floodplains and get way more frequent floods, which for them are all upside.

Oh yeah, the immunity to floods is solid and you're sitting there going "Why would I ever build dams?" until global warming gets bad enough it's stripping resources instead of adding them. That's probably why they didn't get a buff.

mandatory lesbian
Dec 18, 2012
korea got a buff. Lol

AceOfFlames
Oct 9, 2012

mandatory lesbian posted:

korea got a buff. Lol

Sounds kind of situational, tbh. It pretty much applies only to having two or more Seowon's close enough to each other to have mines or farms to all of them. And even there, the gain seems minimal.

Dr. Fraiser Chain
May 18, 2004

Redlining my shit posting machine


What does Kupe's Voyage mean? "The palace receives +3 Housing and +1 Amenity... Before you settle your first City" that when you settle your very first City you get a boost until you settle your second?

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Goodpancakes posted:

What does Kupe's Voyage mean? "The palace receives +3 Housing and +1 Amenity... Before you settle your first City" that when you settle your very first City you get a boost until you settle your second?

You get bonus culture and science every turn until you settle your capital. When you do settle your capital, that bonus goes away and you get a bunch of extra stuff for your capital.

Polio Vax Scene
Apr 5, 2009



I don't know if its specifically related to the update that happened a couple days ago but I've tried to play 2 games since then and one crashed to desktop after about 10 minutes and another got locked on "please wait" after 10 minutes, I waited 5 then I alt f4'd out since it was clearly stuck. This sucks, I just want to play a game.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!
kupe's voyage is good and sensible but "can't generate great writers" seems like an extremely weird malus to me

Pedestrian Xing
Jul 19, 2007

Polio Vax Scene posted:

I don't know if its specifically related to the update that happened a couple days ago but I've tried to play 2 games since then and one crashed to desktop after about 10 minutes and another got locked on "please wait" after 10 minutes, I waited 5 then I alt f4'd out since it was clearly stuck. This sucks, I just want to play a game.

Are you on PC? I've seen some people say they've had crashes using the new launcher that are fixed by bypassing it using Steam launch options:
https://www.reddit.com/r/civ/comments/mlompp/psa_how_to_bypass_the_launcher_in_steam

Vengarr
Jun 17, 2010

Smashed before noon

Fur20 posted:

kupe's voyage is good and sensible but "can't generate great writers" seems like an extremely weird malus to me

Presumably because the Maori never developed a written language?

Albino Squirrel
Apr 25, 2003

Miosis more like meiosis

Fur20 posted:

kupe's voyage is good and sensible but "can't generate great writers" seems like an extremely weird malus to me
That's always been there for them. There's no spots for great writing works in the Marae, which replaces the Amphitheatre; instead they generate faith and a whole lot more tourism after flight is unlocked.

IIRC, none of the Polynesian languages had developed a written form beyond some pictographs prior to encountering Europeans, so it would be a little weird to have great writers. I think of the Marae as a religious/cultural performance centre for oral storytelling in the context of the game.

Polio Vax Scene
Apr 5, 2009



Pedestrian Xing posted:

Are you on PC? I've seen some people say they've had crashes using the new launcher that are fixed by bypassing it using Steam launch options:
https://www.reddit.com/r/civ/comments/mlompp/psa_how_to_bypass_the_launcher_in_steam

the next game I started let me play all the way through but if it happens again I'll try this. heck I'll just change this anyway, I hate starting from steam only for it to launch the 2k launcher

Ratios and Tendency
Apr 23, 2010

:swoon: MURALI :swoon:


Fur20 posted:

kupe's voyage is good and sensible but "can't generate great writers" seems like an extremely weird malus to me

They consulted with Maori peeps when designing them iirc. The idea is that oral tradition(culture from terrain features) is valid in itself and not necessarily a primitive stepping stone before you get to writing.

Ratios and Tendency fucked around with this message at 01:24 on Apr 26, 2021

a_gelatinous_cube
Feb 13, 2005

showbiz_liz posted:

I've been meaning to ask-

When I was playing on lower difficulties, I found culture victories so easy to get that I often got them by accident. Now that I'm playing Immortal/Deity, I basically can never win a culture victory because even if I'm completely, crushingly dominant on culture/tourism, I still can't actually win before three other people get a science victory. What is the trick to culture on higher difficulties? Besides exterminating people?

I used to hate them, but I do culture victories almost exclusively now. What I do is tech straight for steel to get the Eiffel tower, and then tech straight for beach resorts and then Computers. Every single coastal tile I have has a beach resort surrounded by planted forests, every mountain i have has a ski resort, and I put down as many national parks as I can. Some cities have 4+ natural parks with governors and the Wish You Were Here golden age bonus. I also make sure to have all the tourism cards plugged in. Make sure to have open borders and trade routes with every other civ.

If there is another Civ that is running away with culture on Diety sometimes you have to take them out, but last Diety culture game I did I ended up building the Biosphere and clearcutting my entire empire and filling it with wind turbines and solar panels with an army of spies sabotaging every Space Port I could. Otherwise I find culture victories still way faster than Science ones on higher difficulties.

I know people always say Rock Bands, but they never seem to do anything for me. They usually grab me maybe a tourist and die, and after I've sent a couple the AI usually locks them out with that policy card that bans them from entering their territory.

a_gelatinous_cube fucked around with this message at 07:37 on Apr 26, 2021

Nosre
Apr 16, 2002


a_gelatinous_cube posted:

I used to hate them, but I do culture victories almost exclusively now. What I do is tech straight for steel to get the Eiffel tower, and then tech straight for beach resorts and then Computers. Every single coastal tile I have has a beach resort surrounded by planted forests, every mountain i have has a ski resort, and I put down as many national parks as I can. Some cities have 4+ natural parks with governors and the Wish You Were Here golden age bonus. I also make sure to have all the tourism cards plugged in. Make sure to have open borders and trade routes with every other civ.

Do you bother with Renaissance Walls where possible for that path, or ignore them entirely? I'm always torn on pushing off Steel before I get a bunch, either for tourism or for the +science Military Research card

a_gelatinous_cube
Feb 13, 2005

Nosre posted:

Do you bother with Renaissance Walls where possible for that path, or ignore them entirely? I'm always torn on pushing off Steel before I get a bunch, either for tourism or for the +science Military Research card

I try to get them started if I have nothing else to build but getting that level of wall up seems to take so many resources that I'm not sure it's worth it. My priorities are usually Eiffel Tower, Cristo Redentor, and grabbing every square inch of coast I can. As soon as I hit conservation I have an army of builders just turning my entire empire into a giant forest.

HappyCamperGL
May 18, 2014

Nosre posted:

Do you bother with Renaissance Walls where possible for that path, or ignore them entirely? I'm always torn on pushing off Steel before I get a bunch, either for tourism or for the +science Military Research card

Science and tourism from walls is minute. Never bother worrying about either.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



HappyCamperGL posted:

Science and tourism from walls is minute. Never bother worrying about either.

I basically view them as "nice to have but not necessary" so if I have spare production/turns before they get obsoleted I'll slap them down. If I don't get walls before they're obsoleted I really don't care.

mandatory lesbian
Dec 18, 2012

AceOfFlames posted:

Sounds kind of situational, tbh. It pretty much applies only to having two or more Seowon's close enough to each other to have mines or farms to all of them. And even there, the gain seems minimal.

yeah sure, its just funny to me the new civs were so broken they felt they had to improve one of the best civs in the game, even if minor

QuickbreathFinisher
Sep 28, 2008

by reading this post you have agreed to form a gay socialist micronation.
`

John F Bennett posted:

Canada is strong with the update. I've been playing on the new huge TSL Earth as Portugal and when I discovered the new world I saw that Canada wiped out America and took over all of North-America.

Also, you can finally add more civs than 8 to the standard TSL Earth, , this is my favourite feature of this update. Huge Earth gets 20 spots.

I had the opposite of this happen, I randomed Canada on my first TSL huge Earth and was looking around for my neighbors only to find a completely empty continent. I've been expanding all game and now have probably double the cities of anyone else and have only just started to play with colonizing South America. Kept seeing "Unmet player/city state has been defeated" messages and when I got Sinbad to Europe it was a smoking mess. Russia, Germany, and Scotland had destroyed Greece, England, France, and Netherlands and all the old capitals were constantly losing loyalty between the three left. Khmer, china, Scythia and Ethiopia have been keeping to themselves in their respective areas at least

Going for Diplo since Russia seems to be far enough behind to lose culture at this point due to my sheer manifest destiny. But yes Canada's tundra farms are now great for building fat cities, and the huge band of tundra in TSL NA is perfect. The only problem has been barb spawns, which are now making GBS threads out linemen in the annoying parts of the Rockies/southwest I haven't cared to settle. The last worst west.

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a_gelatinous_cube
Feb 13, 2005

I will say most of my culture-focus games end up being surprise diplomatic victories. Once you can intuit how the AI votes on the world congress it can be incredibly easy to get up to 16 victory points and then build the Statue of Liberty which none of the AI seem interested in building. Add on top of that playing a peaceful game I usually end up being suzerain of every city-state on the map in the mid-game it makes it easy enough where I've thought about just turning diplomatic victories off.

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