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Amoeba102 posted:Oh gently caress off. You can't concede when under 10 HP past turn 10 and still get quest credit. Weird, it should trigger as long as you're under 15 HP. What mode were you in?
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# ? Jul 12, 2021 10:37 |
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# ? Apr 27, 2024 17:06 |
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Desert Bus posted:Are you Murphy#1134 lol (GG if so)? Also: Looks like your opponent was trying out a MarkMcKz OTK deck that, if it goes off, takes about 20 minutes to resolve. (Of course, it's a MarkMcKz deck so it won't ever go off)
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# ? Jul 12, 2021 10:53 |
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RatHat posted:Weird, it should trigger as long as you're under 15 HP. What mode were you in? Ranked Standard. Edit: Maybe I misremember how much HP I had. I don't like the changes to quest credit, because even if you are above 15 HP, the game can be over if it's gone long enough and you've got no hand and an empty board. I know there is supposed to be a fairplay concede thing when you're beaten and you both know it, but now you just have to not concede sometimes because it's unclear if you'll get credit or not. Amoeba102 fucked around with this message at 11:02 on Jul 12, 2021 |
# ? Jul 12, 2021 10:56 |
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Can someone bring me up to speed on why Shaman is just reviled? Is there some history of them or is it because they're the current hotness, because I'm having so much more fun as elemental shaman than I was with secret paladin. Also I can actually win against control warlock compared to when I play token druid.so that's nice. E: even if it's off meta and sucks I am tempted to build myself a murloc deck for funsies.
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# ? Jul 12, 2021 11:29 |
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DeadButDelicious posted:Can someone bring me up to speed on why Shaman is just reviled? Is there some history of them or is it because they're the current hotness, because I'm having so much more fun as elemental shaman than I was with secret paladin. Also I can actually win against control warlock compared to when I play token druid.so that's nice. People hate Shaman because they're all stuck in the Standard meta and not getting out there and exploring with a solid Wild Murloc Shaman. That's about it.
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# ? Jul 12, 2021 11:33 |
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It's because there was a 1/4 with Rush and Windfury that everyone hated as it would dominate the early game and carry victories, so Blizz nerfed it. Shaman was the weakest class at the time so Blizz decided to release a Shaman only 2/5 with Rush and Windfury to help them out. Now everyone hates Shaman.
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# ? Jul 12, 2021 11:48 |
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Playing Shaman? Yeah Elemental / Tempo stuff is fun. Playing against Shaman? Too Aggro.
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# ? Jul 12, 2021 11:50 |
Why is priest hated? I am so confused, new to the game, and new to blizzard games in general.
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# ? Jul 12, 2021 13:33 |
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Lampsacus posted:Why is priest hated? I am so confused, new to the game, and new to blizzard games in general. Playing against a priest in standard often involves a long, drawn out game against random bullshit which shuts down your plans without killing you. EDIT: It's different in wild because both Big and Reno Priests have clear ways of actually killing you. Doctor Spaceman fucked around with this message at 13:47 on Jul 12, 2021 |
# ? Jul 12, 2021 13:37 |
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DeadButDelicious posted:Can someone bring me up to speed on why Shaman is just reviled? Is there some history of them or is it because they're the current hotness, because I'm having so much more fun as elemental shaman than I was with secret paladin. Also I can actually win against control warlock compared to when I play token druid.so that's nice. TROGGS RULE! Would you like some fish? *summons 3/4* 4 mana 7/7 1 mana 3/3 weapon etc.
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# ? Jul 12, 2021 13:37 |
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Lampsacus posted:Why is priest hated? I am so confused, new to the game, and new to blizzard games in general. Priest's 'house style' is long, drawn-out games where their game plan is mostly just making GBS threads on your game plan with little proactive agenda of their own.
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# ? Jul 12, 2021 13:38 |
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Navaash posted:TROGGS RULE! I'm sure this is supposed to send shivers down my spine but I dipped out of Hearthstone at Whispers of the Old Gods and only just came back so a lot of this is lost on me I'm afraid
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# ? Jul 12, 2021 14:12 |
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Hey now, I play Priest a lot and I can promise you Priest has an endgame for a lot of matchups. Plan A is N'Zoth, but unfortunately for both sides if that doesn't work the only Plan B is fatigue.
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# ? Jul 12, 2021 14:40 |
DeadButDelicious posted:I'm sure this is supposed to send shivers down my spine but I dipped out of Hearthstone at Whispers of the Old Gods and only just came back so a lot of this is lost on me I'm afraid Shaman has a history of troubled balance and design. Due to mechanics and the hero power, Shaman typically ends up being either completely unplayable, or completely overpowered, with nothing in-between. So when Shaman is good, everyone instinctively assumes Shaman is too good.
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# ? Jul 12, 2021 14:41 |
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overload particularly is an issue b/c it's meant to let shaman cheat the mana curve with undercosted cards by forcing them to play the next turn off-curve or even take the turn off entirely, but hearthstone isn't a game where that ends up being as punishing as it could be
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# ? Jul 12, 2021 14:49 |
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Navaash posted:TROGGS RULE! MY JAWS THAT BITE! MY CLAWS THAT CATCH! The oceans churn, and the heavens cry! *Evolving Noises*
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# ? Jul 12, 2021 14:56 |
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Speaking of Shaman, and Brawl, Healing Totem resolves after mini-Rag so if you fill your board with */1 minions and a Healing Totem he kills everything, gets credit, and then it all comes back to life including the totem. Think you just have to leave a space open so mini-rag can flip-flop or it won’t repeat right
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# ? Jul 12, 2021 18:08 |
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flatluigi posted:overload particularly is an issue b/c it's meant to let shaman cheat the mana curve with undercosted cards by forcing them to play the next turn off-curve or even take the turn off entirely, but hearthstone isn't a game where that ends up being as punishing as it could be Yeah blizzard has some real difficulty finding the sweet spot with overload. Either the good is so good you don't care about it or the isn't good enough to justify the overload. And they have never really committed to overload mechanic. Like it would be okay if shaman had just okay overload cards if they had overload synergy. Something more than just a 1 1/3 that gains attack with overload or undoes the overload. Some examples I think of would be: 3 mana spell: lifesteal 1 deal damage to all enemies, an additional 1 damage for every overload you have. 6 mana: 3/7 taunt elemental, gives every other minion +2 attack if you have overload. 4 mana 4/5 rush elemental, battlecry gain divine shield if you have overload. (Please don't try to actually think of the balance of these examples. They were just a quick idea of overload synergy)
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# ? Jul 12, 2021 19:03 |
Doctor Spaceman posted:Playing against a priest in standard often involves a long, drawn out game against random bullshit which shuts down your plans without killing you. On the other hand, Big Priest is basically a deck where someone is going to have a blowout game, and the only question is who. Either they cheat out something beefy early and create an insurmountable wall with res effects, or their curve shits the bed.
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# ? Jul 12, 2021 19:19 |
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I think overload works fine as a mechanic without making cards to cheat the downside or that get a special effect if you've overloaded. You get a strong card now and are limited next turn, you can do anything with that. If anything, cards that proc off of overload have been the reason why Blizzard can't balance overload as a whole. I think the real problem with Shaman is that they're always being pulled in too many directions. Look through the history of Hearthstone and tell me what Shaman is supposed to do, and compare that to Mage, Hunter, Warrior, or Warlock. Mages focus on strong spells, Hunters beat you down, Warriors control the battlefield, and Warlocks make sacrifices to get unfair advantages. Most of those classes' cards do a good job of supporting those ideas, while Shaman seems to be a dumping ground for whatever ideas the designers can't fit in somewhere else. Shamans want hero attack/weapon support for Doomhammer builds, but also they need more good damage spells or spell generation for spell power Shaman, and they need evolve support so give them more minions that spawn copies of themselves, but they also need more elementals, and murlocs, maybe totems too. Wait, what happened to overload synergy?! That's just what's in standard right now.They could devote Shaman's entire card haul this next expansion to archetypes that already exist but can't compete and many of those decks would still be half baked. One other weird thing with Shaman, that's unrelated to my rant above, is that they've been given a significantly larger number of cards in the 3 mana slot (21) than any other class (DH next highest at 17, all others 15 or less). It's tough to balance out their mana curve right now because so many of their best cards are all in that same cost. sirtommygunn fucked around with this message at 20:01 on Jul 12, 2021 |
# ? Jul 12, 2021 19:50 |
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My Priest opponent plays a randomly generated Yogg-Saron late game, it lands on "cast a random spell for each spell you've cast this game", hoo boy. It clears my board, It clears my opponents board It draws all their cards It overloads them and casts Celestial Alignment
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# ? Jul 12, 2021 20:45 |
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Sometimes you get the Yogg. Sometimes the Yogg gets you.
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# ? Jul 12, 2021 21:27 |
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the best shaman has ever been was big shaman in standard during rastakhan's rumble. it is known
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# ? Jul 12, 2021 21:31 |
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Hearthstone could fix a lot of issues simply by making the board bigger imo. 10 or 15 minions at a time would be perf
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# ? Jul 12, 2021 22:41 |
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It would be a fun effect at least. Maybe as a quest or start of game effect.
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# ? Jul 12, 2021 23:22 |
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It’s more Minions have a ridiculously short lifespan now, because there’s so many (many!) ways to remove one. What’s the point of holding board when you can do 20 from hand, or they might delete everything with a single card, etc. Once upon a time Flamestrike was a gold standard.
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# ? Jul 12, 2021 23:27 |
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Shwqa posted:Yeah blizzard has some real difficulty finding the sweet spot with overload. Either the good is so good you don't care about it or the isn't good enough to justify the overload. And they have never really committed to overload mechanic. Like it would be okay if shaman had just okay overload cards if they had overload synergy. Something more than just a 1 1/3 that gains attack with overload or undoes the overload. So more cards like likkim, landslide, Unbound elemental, Thunderhead, Cumulo maximus? And they've had 2 1/3s that get attack with overload, the tunnel trogg and the surging tempest. Yeah, they should probably make some more because those 7 cards are the complete set from the entirety of hearthstone.
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# ? Jul 13, 2021 00:19 |
Ah, thanks for explaining the priest hate. I play priest and really have a ball doing so, but in my defence, I play with an agressive proactive agenda. It... rarely works but it's fun to attempt. But yeah. I've noticed how easy it is to remove minions and because my priest play is all about board control, it's kinda making me want to switch to a hand class like mage. Mage actually looks quite fun - shooting down minions with spells like a coward.
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# ? Jul 13, 2021 00:42 |
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Lampsacus posted:Ah, thanks for explaining the priest hate. I play priest and really have a ball doing so, but in my defence, I play with an agressive proactive agenda. It... rarely works but it's fun to attempt. But yeah. I've noticed how easy it is to remove minions and because my priest play is all about board control, it's kinda making me want to switch to a hand class like mage. Mage actually looks quite fun - shooting down minions with spells like a coward. Priest has the cards that are the most fun to play and the worst to have played against you. As mentioned above the games tend to be long because all the funnest cards cost a lot and the Priest toolkit is all about staying alive to play them. This is frustrating to ADD children obsessed with speedy laddering, normal people don't mind Priest much though.
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# ? Jul 13, 2021 01:03 |
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Hey any EU-guys here, I kinda have some free time and want to practice getting legend and doing match ups - interested, please hit up Vilis#21686
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# ? Jul 13, 2021 01:58 |
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I generally believe that Hearthstone's biggest problem is that it has too many classes. It would be much a better game if Hunter, Shaman, Warlock and Warrior were cut from the game - all four of them have unbalanced hero powers (in either direction) that gently caress up card balance, and they all either have entirely static identities (Hunter/Warlock) or eternally poorly defined ones (Shaman/Warrior). That would leave a strong tempo class (Rogue), the bullshit spellcasting/interaction class (Mage), the gently caress-you control class (Priest), the balls-to-the-wall aggro class (Demon Hunter), the ramp class (Druid), and the midrange class (Paladin). However, most of those also have had interesting variations and non-standard approaches in the past to allow for some flexibility as the game continues to age. Doubly so, once Blizzard could start splitting up some mechanics from the removed classes. As others have been saying, Shaman is a giant cluster of random poo poo that utterly defies a simple description - it was the go-wide class for a while, but it's also had spell-focused stuff and weapon-focused stuff in the past too? Warrior has a similar problem, where it's historically had both the absolutely most aggro decks and the most degenerate control decks... at the same time, because the hero power is such utter poo poo that their cards need to be broken as gently caress to make it playable at all. Warlocks at least have the "sacrifice for power!" theme, but a hero power to draw a card is the most epic bullshit ever and is terrible to try and balance. Hunter would actually be fine until last year, but IMO Demon Hunter does the exact same job with more interesting mechanics and a more thoughtful hero power. Hunter has become redundant - sorry to our aggro friends of old.
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# ? Jul 13, 2021 02:07 |
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the classes are fine imo, the problem is just that looking at the classes through the lens of a meta snapshot distorts which classes look well-developed and which classes look like they aren't. every class has gone through a time where it looked like rear end and that the designers forgot about it
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# ? Jul 13, 2021 02:16 |
yea, 10 classes feels pretty good, you get a nice natural rotation between who is top tier, and you need this complexity to supplement the simplistic mana system in the game.
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# ? Jul 13, 2021 02:24 |
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As annoying as Priest can be to play against at times, I hope the new Benedictus makes a new tempo-oriented Shadow priest archetype that works somewhat.
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# ? Jul 13, 2021 02:39 |
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Blooming Brilliant posted:MY JAWS THAT BITE! MY CLAWS THAT CATCH! Ah yes, the short, but brilliant career of Shaman's Galakrond deck. While it only lasted like a week and a half before getting nerfed into the dirt, there was a time when, according HSReplay, it's worst matchup was a 50% winrate against itself
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# ? Jul 13, 2021 02:41 |
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For the past year everyone was complaining Paladin didn't have an identity and was too much of a mash of random ideas. Finally librams stuck and it took off from there.
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# ? Jul 13, 2021 02:45 |
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orangelex44 posted:As others have been saying, Shaman is a giant cluster of random poo poo that utterly defies a simple description - it was the go-wide class for a while, but it's also had spell-focused stuff and weapon-focused stuff in the past too? quote:Shaman: Shamans wield the power of the elements along with their trusty totems. While they may not be able to generate resources as quickly as a Mage, they are able to overload their Mana Crystals with lightning, allowing them to ramp up for a burst of power faster than other classes. Shamans are thus rewarded for planning a few turns ahead by tuning their mana curve. Shamans also have strong tools to adapt to many situations. Although they are not as versatile as a Druid’s Choose One cards, they are able to extend their capabilities in ways other classes might not be able to. Gobbeldygook fucked around with this message at 03:00 on Jul 13, 2021 |
# ? Jul 13, 2021 02:58 |
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I wish that HSReplay did Battlegrounds replays because I just had a game that made me want to die and laugh equally. I high-rolled into a very quick Sulfuras activation and even tripled into a Hydra on the turn that it came online... only to have my Hydra in each subsequent round attack either the extreme left or right minion on my opponent's board every single time. I still won but it was sort of amazing to experience.
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# ? Jul 13, 2021 03:56 |
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NorgLyle posted:I wish that HSReplay did Battlegrounds replays because I just had a game that made me want to die and laugh equally. I high-rolled into a very quick Sulfuras activation and even tripled into a Hydra on the turn that it came online... only to have my Hydra in each subsequent round attack either the extreme left or right minion on my opponent's board every single time. I still won but it was sort of amazing to experience. Wait, is that not just how Cleave minions work in BGs???
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# ? Jul 13, 2021 04:08 |
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# ? Apr 27, 2024 17:06 |
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orangelex44 posted:I generally believe that Hearthstone's biggest problem is that it has too many classes. It would be much a better game if Hunter, Shaman, Warlock and Warrior were cut from the game - all four of them have unbalanced hero powers (in either direction) that gently caress up card balance, and they all either have entirely static identities (Hunter/Warlock) or eternally poorly defined ones (Shaman/Warrior). That would leave a strong tempo class (Rogue), the bullshit spellcasting/interaction class (Mage), the gently caress-you control class (Priest), the balls-to-the-wall aggro class (Demon Hunter), the ramp class (Druid), and the midrange class (Paladin). However, most of those also have had interesting variations and non-standard approaches in the past to allow for some flexibility as the game continues to age. Doubly so, once Blizzard could start splitting up some mechanics from the removed classes. Nah, delete demon hunter and keep Hunter. DH has too much absolute bullshit and Illidan is a garbage hero. Also delete paladin because the buff and heal stuff is better left to priest. Pare Shaman back to midrange stuff.
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# ? Jul 13, 2021 04:26 |