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Raenir Salazar posted:It takes long enough (decades if not over a century for high dev provinces) that you can probably easily interpret it as the people assimilating into your culture. Ala the Francization that occurred to transform France along Parisian lines around 1850.
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# ? Sep 3, 2021 16:42 |
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# ? May 16, 2024 06:35 |
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The EU4 culture conversion doesn't cause any kind of unrest however so it can't be too inhumane.
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# ? Sep 3, 2021 19:06 |
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hot cocoa on the couch posted:taking out my frustrations on the world by annexing england and mashing the "genocide" button over and over There needs to be culture present before you can convert it.
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# ? Sep 3, 2021 19:17 |
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I wonder how granular cultures will be in V3. Previously all of France was mostly just french iirc. Alsace was generic south german, which isn't really accurate either as it was ruled essentially as a colony of Berlin, with standard german enforced french-style and prussians resettled into it.
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# ? Sep 3, 2021 19:28 |
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If each US state gets a culture, the meme marketing potential is high. Wait, It's All Ohio? challenge plz
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# ? Sep 3, 2021 19:34 |
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I'm interested in how they treat industrializing in this game and hopefully have more than generic decisions all countries have to go through. Being a country in south africa doing the same stuff as China or Japan is p dumb.
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# ? Sep 3, 2021 19:36 |
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A Buttery Pastry posted:That assimilation was borne on the back of violence, and was arguably genocidal. It doesn't have to rise to the level of the Holocaust to count. It wasn't a slow assimilation into the dominant culture, but an extermination of the old that left only what the establishment accepted behind. Yeah the thing about "cultural conversion", especially in the era that EU4 or Victoria take place, is not "peaceful assimilation of multiple cultures into a melting pot", it's "Residential Schools".
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# ? Sep 3, 2021 21:09 |
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The Cheshire Cat posted:Yeah the thing about "cultural conversion", especially in the era that EU4 or Victoria take place, is not "peaceful assimilation of multiple cultures into a melting pot", it's "Residential Schools". one of the absolute classics on the topic and a must-have reference https://www.amazon.com/Peasants-into-Frenchmen-Modernization-1870-1914/dp/0804710139 quote:France achieved national unity much later than is commonly supposed. For a hundred years and more after the Revolution, millions of peasants lived on as if in a timeless world, their existence little different from that of the generations before them. edit: like the effort necessary to liquidate the dominant aspects that characterized Aquitanian or Occitan culture in favor of what was conventioned as cosmopolitaine was a colossal effort. It only succeeded in such scale and short time because of industrialization dead gay comedy forums fucked around with this message at 22:30 on Sep 3, 2021 |
# ? Sep 3, 2021 22:25 |
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says here pdx has a new ceo (really the old ceo came back) hopefully doesnt impinge upon games https://www.rockpapershotgun.com/paradox-ceo-quits-over-differing-views-on-the-companys-strategy
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# ? Sep 3, 2021 23:51 |
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Victoria 2 noob question. I'm playing Belgium to learn more about factories. Belgium starts with iron and coal and this seems useful, but what I'm running into is that iron and coal based products seem to sell for poo poo. For instance steel has been in low demand from the start to now 1868. I also made a machine parts factory thinking this would be better ... but it isn't. Instead the demand fluctuates and I have to subsidize the factory to keep it afloat. This seems true for most of the low volume products: artillery, cement, small arms, canned food, etc. Instead the factories that seem to work are glass, liquor, furniture, clothes, wine, etc ... things pops use. Glass is nice because it uses coal so I feel like I'm using my coal ... but all my iron is being exported raw. As an aside a big great power war started and glass demand dropped by half and now I have 70k unemployed craftsman who used to make glass, which is kind of hilarious. I guess I don't have a question other than: am I missing anything? Also, any advice on what to do to actively encourage industrialization? For the most part I just set national focus on craftsman / clerks, occasionally build factories that don't work, and fall back to upgrading the ones that do. My goal was to try and avoid colonization / war in this play through and just become a great power via factories but it hasn't worked out. I've briefly been #8 but not long enough to stick (currently #10).
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# ? Sep 4, 2021 01:11 |
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High literacy, meet life needs, national focus on craftsman, and build profitable factories are about all you can do outside of conquering/sphering. Highly levelled factories are generally superior to lower ones because they can build up a huge reserve of cash to ride out market instability, they make obscene amounts of money and give tons of industrial score too. Once you have a decent industrial base, moving to Laissez Faire can help. As long as you have a starting base of capitalists with money, Laissez Faire is a great way to build up industry. They'll build stupid factories, but it's way cheaper for them to do and they'll just close them and open up a new one until something that works comes along. Ultimately there's a hard cap on industrialization based on your population/how dispersed your population is.
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# ? Sep 4, 2021 01:37 |
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Mantis42 posted:There needs to be culture present before you can convert it.
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# ? Sep 4, 2021 01:50 |
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deltah posted:Victoria 2 noob question. I'm playing Belgium to learn more about factories. Belgium starts with iron and coal and this seems useful, but what I'm running into is that iron and coal based products seem to sell for poo poo. For instance steel has been in low demand from the start to now 1868. I also made a machine parts factory thinking this would be better ... but it isn't. Instead the demand fluctuates and I have to subsidize the factory to keep it afloat. This seems true for most of the low volume products: artillery, cement, small arms, canned food, etc. Have you tried mastermining some large conflicts to spike demand in your arms?
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# ? Sep 4, 2021 01:54 |
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deltah posted:Victoria 2 noob question. I'm playing Belgium to learn more about factories. Belgium starts with iron and coal and this seems useful, but what I'm running into is that iron and coal based products seem to sell for poo poo. For instance steel has been in low demand from the start to now 1868. I also made a machine parts factory thinking this would be better ... but it isn't. Instead the demand fluctuates and I have to subsidize the factory to keep it afloat. This seems true for most of the low volume products: artillery, cement, small arms, canned food, etc. Just produce the stuff that's profitable, don't worry about what your RGOs produce. You only get a throughput bonus for matching factories with their inputs, which can be nice but not the end of the world if you don't have it. It's totally OK to export all your RGO product and import all your factory needs.
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# ? Sep 4, 2021 02:50 |
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Fister Roboto posted:Just produce the stuff that's profitable, don't worry about what your RGOs produce. You only get a throughput bonus for matching factories with their inputs, which can be nice but not the end of the world if you don't have it. It's totally OK to export all your RGO product and import all your factory needs. I'm so excited about national markets making this sort of pretty a-historical behavior much less normal in V3.
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# ? Sep 4, 2021 03:10 |
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deltah posted:Victoria 2 noob question. I'm playing Belgium to learn more about factories. Belgium starts with iron and coal and this seems useful, but what I'm running into is that iron and coal based products seem to sell for poo poo. For instance steel has been in low demand from the start to now 1868. I also made a machine parts factory thinking this would be better ... but it isn't. Instead the demand fluctuates and I have to subsidize the factory to keep it afloat. This seems true for most of the low volume products: artillery, cement, small arms, canned food, etc. Machine parts aren't going to be super profitable early on because most of the world is still running on artisans and machine parts are only used by factories. They're something that will be more valuable later in the game as more places industrialize. Trying to use your RGOs is a nice bonus but it's better to just look at what's in high demand and build factories to make that - making sure to check that there's no bottleneck on any of the inputs first (in which case, try to produce/secure those inputs instead).
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# ? Sep 4, 2021 03:20 |
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Thanks! One more specific question. My glass factory went out of business. I did not appreciate it would lose all its levels (9?) too, which sucks. The thing that confuses me is I'm currently using 100-120 glass a day for my liquor / wine factories. When I reopen my glass factory it says "2.528 of 3.333 Glass didn't get sold yesterday". I had assumed my factories which require glass would prefer my local produced glass. Is this not true if I'm in a sphere? I'm currently in France's sphere so I'm wondering if this is the issue, or if I don't understand how the market works.
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# ? Sep 4, 2021 03:22 |
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deltah posted:Thanks! One more specific question. My glass factory went out of business. I did not appreciate it would lose all its levels (9?) too, which sucks. The thing that confuses me is I'm currently using 100-120 glass a day for my liquor / wine factories. When I reopen my glass factory it says "2.528 of 3.333 Glass didn't get sold yesterday". I had assumed my factories which require glass would prefer my local produced glass. Is this not true if I'm in a sphere? I'm currently in France's sphere so I'm wondering if this is the issue, or if I don't understand how the market works. If you're in a sphere, every nation within the sphere is considered part of your local market, so there is no distinction for your crafters between glass produced in your own factories, and glass produced in France. So you are likely being outproduced and the supply is just much higher than the demand.
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# ? Sep 4, 2021 03:30 |
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Unfortunately factories bypass everything and just buy straight from the world market afaik. The goods you produce go first to the common market (you and your sphere, there's no differentiation between nation here), then anything unsold goes to the world market (where countries get priority based on ranking), anything not sold there just disappears and no one gets paid for it.
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# ? Sep 4, 2021 03:31 |
you should have factories for goods in a state with a RGO or factory producing input goods if possible - it is a sizable bonus to throughput - but you can shove other factories into those states too. don't stress about having an entirely coal-based industry in a coal-producing state, you can start with other goods and add the coal-based ones later as they become profitable
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# ? Sep 4, 2021 03:38 |
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You should conquer the rhineland to corner the coal market and gain a monopoly over core industrial goods
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# ? Sep 4, 2021 04:09 |
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Do you still have to prime the world arms industry by placing a buy order for 1000 small arms in 1836? God, even thinking about Vicky 2 is frustrating
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# ? Sep 4, 2021 05:13 |
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ThatBasqueGuy posted:You should conquer the rhineland to corner the coal market and gain a monopoly over core industrial goods Okay, so, I finally got great power and out of france's sphere... holy crap all my factories are are cranking now. Some how I got spain and the netherlands sphered w/out a problem although the netherlands is 9th so could easily great power too. I need more factories which really does make the rhineland a great idea! Now to get over the fact my army sucks and north germany is allied with england. Maybe french comte instead? Anywho, even tho the first 30 years sucked, figuring out the sphere mechanics a bit more was worth it.
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# ? Sep 4, 2021 05:53 |
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https://twitter.com/PDXVictoria/status/1434879058681024518?s=19
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# ? Sep 6, 2021 16:16 |
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Red Dead Redemption 2 reference
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# ? Sep 6, 2021 16:19 |
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Edgar Allen Ho posted:Lmao now a US world conquest is mandatory. You thought our flag was ugly now? A thousand points of light! Mantis42 posted:when you manifest your destiny a little too hard Enjoy fucked around with this message at 00:52 on Sep 7, 2021 |
# ? Sep 7, 2021 00:45 |
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This still happens in Qld to some degree. Traditional Queenslander style houses are built on stilts for natural cooling and flood proofing. A side-effect of their design is that they can be lifted up and transported on trucks.
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# ? Sep 7, 2021 08:41 |
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I really appreciated this post
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# ? Sep 8, 2021 07:14 |
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https://twitter.com/Martin_Anward/status/1435603836031455240?s=20
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# ? Sep 8, 2021 16:08 |
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China?
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# ? Sep 8, 2021 16:39 |
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Ukrainian People's Republic
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# ? Sep 8, 2021 19:40 |
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Dev Diary 14: Political Movements https://www.victoria3game.com/en/news/dev-diary-14-political-movements pdox forums down at the moment
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# ? Sep 9, 2021 19:39 |
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Vivian Darkbloom posted:Dev Diary 14: Political Movements wow some real good uptime on johans computer there
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# ? Sep 9, 2021 19:51 |
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guidoanselmi posted:If each US state gets a culture, the meme marketing potential is high. Wait, It's All Ohio? challenge plz You thought you could escape Ohio? Simply move away? No. Ohio is all. There is no escape until the grave.
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# ? Sep 9, 2021 20:38 |
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Vivian Darkbloom posted:Dev Diary 14: Political Movements looks pretty good is it easier to become a loyalist or a radical depending on ideological association? like, trade unionists are more likely to be loyalists to a successful revolution?
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# ? Sep 9, 2021 21:39 |
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These small teases of how the map looks are killing me with anticipation. Also curious to see how next week's dev diary goes, I'm sure the team knows that slavery (especially in the USA) is not exactly easy to talk about in the sterile economic language you can use in most other dev diaries.
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# ? Sep 9, 2021 22:50 |
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trapped mouse posted:
Given that mentioning the nazis were bad to civilians is a bannable offence in the Paradox forums...
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# ? Sep 10, 2021 13:50 |
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Maybe I missed it, but I don't really understand what the Political Movements do, outside of threatening civil war if they are very radical.
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# ? Sep 10, 2021 14:11 |
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Capfalcon posted:Maybe I missed it, but I don't really understand what the Political Movements do, outside of threatening civil war if they are very radical. They make it easier to pass laws they support, or harder to pass laws they oppose.
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# ? Sep 10, 2021 15:23 |
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# ? May 16, 2024 06:35 |
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Capfalcon posted:Maybe I missed it, but I don't really understand what the Political Movements do, outside of threatening civil war if they are very radical. they act as a single-issue force that interacts with a given topic, so you can have a powerful political movement capable of defeating an established interest group to pass a law for example
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# ? Sep 10, 2021 17:59 |