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A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Raenir Salazar posted:

It takes long enough (decades if not over a century for high dev provinces) that you can probably easily interpret it as the people assimilating into your culture. Ala the Francization that occurred to transform France along Parisian lines around 1850.
That assimilation was borne on the back of violence, and was arguably genocidal. It doesn't have to rise to the level of the Holocaust to count. It wasn't a slow assimilation into the dominant culture, but an extermination of the old that left only what the establishment accepted behind.

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Poil
Mar 17, 2007

The EU4 culture conversion doesn't cause any kind of unrest however so it can't be too inhumane. :v:

Mantis42
Jul 26, 2010

hot cocoa on the couch posted:

taking out my frustrations on the world by annexing england and mashing the "genocide" button over and over

There needs to be culture present before you can convert it.

Edgar Allen Ho
Apr 3, 2017

by sebmojo
I wonder how granular cultures will be in V3. Previously all of France was mostly just french iirc. Alsace was generic south german, which isn't really accurate either as it was ruled essentially as a colony of Berlin, with standard german enforced french-style and prussians resettled into it.

guidoanselmi
Feb 6, 2008

I thought my ideas were so clear. I wanted to make an honest post. No lies whatsoever.

If each US state gets a culture, the meme marketing potential is high. Wait, It's All Ohio? challenge plz

ChaseSP
Mar 25, 2013



I'm interested in how they treat industrializing in this game and hopefully have more than generic decisions all countries have to go through. Being a country in south africa doing the same stuff as China or Japan is p dumb.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

A Buttery Pastry posted:

That assimilation was borne on the back of violence, and was arguably genocidal. It doesn't have to rise to the level of the Holocaust to count. It wasn't a slow assimilation into the dominant culture, but an extermination of the old that left only what the establishment accepted behind.

Yeah the thing about "cultural conversion", especially in the era that EU4 or Victoria take place, is not "peaceful assimilation of multiple cultures into a melting pot", it's "Residential Schools".

dead gay comedy forums
Oct 21, 2011


The Cheshire Cat posted:

Yeah the thing about "cultural conversion", especially in the era that EU4 or Victoria take place, is not "peaceful assimilation of multiple cultures into a melting pot", it's "Residential Schools".

one of the absolute classics on the topic and a must-have reference

https://www.amazon.com/Peasants-into-Frenchmen-Modernization-1870-1914/dp/0804710139

quote:

France achieved national unity much later than is commonly supposed. For a hundred years and more after the Revolution, millions of peasants lived on as if in a timeless world, their existence little different from that of the generations before them.

The author of this lively, often witty, and always provocative work traces how France underwent a veritable crisis of civilization in the early years of the French Republic as traditional attitudes and practices crumbled under the forces of modernization. Local roads and railways were the decisive factors, bringing hitherto remote and inaccessible regions into easy contact with markets and major centers of the modern world. The products of industry rendered many peasant skills useless, and the expanding school system taught not only the language of the dominant culture but its values as well, among them patriotism. By 1914, France had finally become La Patrie in fact as it had so long been in name.

edit: like the effort necessary to liquidate the dominant aspects that characterized Aquitanian or Occitan culture in favor of what was conventioned as cosmopolitaine was a colossal effort. It only succeeded in such scale and short time because of industrialization

dead gay comedy forums fucked around with this message at 22:30 on Sep 3, 2021

bob dobbs is dead
Oct 8, 2017

I love peeps
Nap Ghost
says here pdx has a new ceo (really the old ceo came back)

hopefully doesnt impinge upon games

https://www.rockpapershotgun.com/paradox-ceo-quits-over-differing-views-on-the-companys-strategy

deltah
Sep 28, 2012
Victoria 2 noob question. I'm playing Belgium to learn more about factories. Belgium starts with iron and coal and this seems useful, but what I'm running into is that iron and coal based products seem to sell for poo poo. For instance steel has been in low demand from the start to now 1868. I also made a machine parts factory thinking this would be better ... but it isn't. Instead the demand fluctuates and I have to subsidize the factory to keep it afloat. This seems true for most of the low volume products: artillery, cement, small arms, canned food, etc.

Instead the factories that seem to work are glass, liquor, furniture, clothes, wine, etc ... things pops use. Glass is nice because it uses coal so I feel like I'm using my coal ... but all my iron is being exported raw. As an aside a big great power war started and glass demand dropped by half and now I have 70k unemployed craftsman who used to make glass, which is kind of hilarious.

I guess I don't have a question other than: am I missing anything? Also, any advice on what to do to actively encourage industrialization? For the most part I just set national focus on craftsman / clerks, occasionally build factories that don't work, and fall back to upgrading the ones that do. My goal was to try and avoid colonization / war in this play through and just become a great power via factories but it hasn't worked out. I've briefly been #8 but not long enough to stick (currently #10).

Zeron
Oct 23, 2010
High literacy, meet life needs, national focus on craftsman, and build profitable factories are about all you can do outside of conquering/sphering. Highly levelled factories are generally superior to lower ones because they can build up a huge reserve of cash to ride out market instability, they make obscene amounts of money and give tons of industrial score too. Once you have a decent industrial base, moving to Laissez Faire can help. As long as you have a starting base of capitalists with money, Laissez Faire is a great way to build up industry. They'll build stupid factories, but it's way cheaper for them to do and they'll just close them and open up a new one until something that works comes along. Ultimately there's a hard cap on industrialization based on your population/how dispersed your population is.

hot cocoa on the couch
Dec 8, 2009

Mantis42 posted:

There needs to be culture present before you can convert it.

:lol:

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


deltah posted:

Victoria 2 noob question. I'm playing Belgium to learn more about factories. Belgium starts with iron and coal and this seems useful, but what I'm running into is that iron and coal based products seem to sell for poo poo. For instance steel has been in low demand from the start to now 1868. I also made a machine parts factory thinking this would be better ... but it isn't. Instead the demand fluctuates and I have to subsidize the factory to keep it afloat. This seems true for most of the low volume products: artillery, cement, small arms, canned food, etc.

Instead the factories that seem to work are glass, liquor, furniture, clothes, wine, etc ... things pops use. Glass is nice because it uses coal so I feel like I'm using my coal ... but all my iron is being exported raw. As an aside a big great power war started and glass demand dropped by half and now I have 70k unemployed craftsman who used to make glass, which is kind of hilarious.

I guess I don't have a question other than: am I missing anything? Also, any advice on what to do to actively encourage industrialization? For the most part I just set national focus on craftsman / clerks, occasionally build factories that don't work, and fall back to upgrading the ones that do. My goal was to try and avoid colonization / war in this play through and just become a great power via factories but it hasn't worked out. I've briefly been #8 but not long enough to stick (currently #10).

Have you tried mastermining some large conflicts to spike demand in your arms?

Fister Roboto
Feb 21, 2008

deltah posted:

Victoria 2 noob question. I'm playing Belgium to learn more about factories. Belgium starts with iron and coal and this seems useful, but what I'm running into is that iron and coal based products seem to sell for poo poo. For instance steel has been in low demand from the start to now 1868. I also made a machine parts factory thinking this would be better ... but it isn't. Instead the demand fluctuates and I have to subsidize the factory to keep it afloat. This seems true for most of the low volume products: artillery, cement, small arms, canned food, etc.

Instead the factories that seem to work are glass, liquor, furniture, clothes, wine, etc ... things pops use. Glass is nice because it uses coal so I feel like I'm using my coal ... but all my iron is being exported raw. As an aside a big great power war started and glass demand dropped by half and now I have 70k unemployed craftsman who used to make glass, which is kind of hilarious.

I guess I don't have a question other than: am I missing anything? Also, any advice on what to do to actively encourage industrialization? For the most part I just set national focus on craftsman / clerks, occasionally build factories that don't work, and fall back to upgrading the ones that do. My goal was to try and avoid colonization / war in this play through and just become a great power via factories but it hasn't worked out. I've briefly been #8 but not long enough to stick (currently #10).

Just produce the stuff that's profitable, don't worry about what your RGOs produce. You only get a throughput bonus for matching factories with their inputs, which can be nice but not the end of the world if you don't have it. It's totally OK to export all your RGO product and import all your factory needs.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Fister Roboto posted:

Just produce the stuff that's profitable, don't worry about what your RGOs produce. You only get a throughput bonus for matching factories with their inputs, which can be nice but not the end of the world if you don't have it. It's totally OK to export all your RGO product and import all your factory needs.

I'm so excited about national markets making this sort of pretty a-historical behavior much less normal in V3.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

deltah posted:

Victoria 2 noob question. I'm playing Belgium to learn more about factories. Belgium starts with iron and coal and this seems useful, but what I'm running into is that iron and coal based products seem to sell for poo poo. For instance steel has been in low demand from the start to now 1868. I also made a machine parts factory thinking this would be better ... but it isn't. Instead the demand fluctuates and I have to subsidize the factory to keep it afloat. This seems true for most of the low volume products: artillery, cement, small arms, canned food, etc.

Instead the factories that seem to work are glass, liquor, furniture, clothes, wine, etc ... things pops use. Glass is nice because it uses coal so I feel like I'm using my coal ... but all my iron is being exported raw. As an aside a big great power war started and glass demand dropped by half and now I have 70k unemployed craftsman who used to make glass, which is kind of hilarious.

I guess I don't have a question other than: am I missing anything? Also, any advice on what to do to actively encourage industrialization? For the most part I just set national focus on craftsman / clerks, occasionally build factories that don't work, and fall back to upgrading the ones that do. My goal was to try and avoid colonization / war in this play through and just become a great power via factories but it hasn't worked out. I've briefly been #8 but not long enough to stick (currently #10).

Machine parts aren't going to be super profitable early on because most of the world is still running on artisans and machine parts are only used by factories. They're something that will be more valuable later in the game as more places industrialize. Trying to use your RGOs is a nice bonus but it's better to just look at what's in high demand and build factories to make that - making sure to check that there's no bottleneck on any of the inputs first (in which case, try to produce/secure those inputs instead).

deltah
Sep 28, 2012
Thanks! One more specific question. My glass factory went out of business. I did not appreciate it would lose all its levels (9?) too, which sucks. The thing that confuses me is I'm currently using 100-120 glass a day for my liquor / wine factories. When I reopen my glass factory it says "2.528 of 3.333 Glass didn't get sold yesterday". I had assumed my factories which require glass would prefer my local produced glass. Is this not true if I'm in a sphere? I'm currently in France's sphere so I'm wondering if this is the issue, or if I don't understand how the market works.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

deltah posted:

Thanks! One more specific question. My glass factory went out of business. I did not appreciate it would lose all its levels (9?) too, which sucks. The thing that confuses me is I'm currently using 100-120 glass a day for my liquor / wine factories. When I reopen my glass factory it says "2.528 of 3.333 Glass didn't get sold yesterday". I had assumed my factories which require glass would prefer my local produced glass. Is this not true if I'm in a sphere? I'm currently in France's sphere so I'm wondering if this is the issue, or if I don't understand how the market works.

If you're in a sphere, every nation within the sphere is considered part of your local market, so there is no distinction for your crafters between glass produced in your own factories, and glass produced in France. So you are likely being outproduced and the supply is just much higher than the demand.

Zeron
Oct 23, 2010
Unfortunately factories bypass everything and just buy straight from the world market afaik. The goods you produce go first to the common market (you and your sphere, there's no differentiation between nation here), then anything unsold goes to the world market (where countries get priority based on ranking), anything not sold there just disappears and no one gets paid for it.

Jazerus
May 24, 2011


you should have factories for goods in a state with a RGO or factory producing input goods if possible - it is a sizable bonus to throughput - but you can shove other factories into those states too. don't stress about having an entirely coal-based industry in a coal-producing state, you can start with other goods and add the coal-based ones later as they become profitable

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


You should conquer the rhineland to corner the coal market and gain a monopoly over core industrial goods

Vivian Darkbloom
Jul 14, 2004


Do you still have to prime the world arms industry by placing a buy order for 1000 small arms in 1836? God, even thinking about Vicky 2 is frustrating

deltah
Sep 28, 2012

ThatBasqueGuy posted:

You should conquer the rhineland to corner the coal market and gain a monopoly over core industrial goods

Okay, so, I finally got great power and out of france's sphere... holy crap all my factories are are cranking now. Some how I got spain and the netherlands sphered w/out a problem although the netherlands is 9th so could easily great power too.

I need more factories which really does make the rhineland a great idea! Now to get over the fact my army sucks and north germany is allied with england. Maybe french comte instead?

Anywho, even tho the first 30 years sucked, figuring out the sphere mechanics a bit more was worth it.

ThaumPenguin
Oct 9, 2013

https://twitter.com/PDXVictoria/status/1434879058681024518?s=19

Yaoi Gagarin
Feb 20, 2014


Red Dead Redemption 2 reference

Enjoy
Apr 18, 2009

Edgar Allen Ho posted:

Lmao now a US world conquest is mandatory. You thought our flag was ugly now?

A thousand points of light!

Mantis42 posted:

when you manifest your destiny a little too hard



:911:

Enjoy fucked around with this message at 00:52 on Sep 7, 2021

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

This still happens in Qld to some degree. Traditional Queenslander style houses are built on stilts for natural cooling and flood proofing. A side-effect of their design is that they can be lifted up and transported on trucks.

Charlz Guybon
Nov 16, 2010
I really appreciated this post

ThaumPenguin
Oct 9, 2013

https://twitter.com/Martin_Anward/status/1435603836031455240?s=20

Raenir Salazar
Nov 5, 2010

College Slice

China?

Edgar Allen Ho
Apr 3, 2017

by sebmojo
Ukrainian People's Republic

Vivian Darkbloom
Jul 14, 2004


Dev Diary 14: Political Movements

https://www.victoria3game.com/en/news/dev-diary-14-political-movements

pdox forums down at the moment

Archduke Frantz Fanon
Sep 7, 2004

Vivian Darkbloom posted:

Dev Diary 14: Political Movements

https://www.victoria3game.com/en/news/dev-diary-14-political-movements

pdox forums down at the moment

wow some real good uptime on johans computer there

Prism
Dec 22, 2007

yospos

guidoanselmi posted:

If each US state gets a culture, the meme marketing potential is high. Wait, It's All Ohio? challenge plz

You thought you could escape Ohio? Simply move away?

No. Ohio is all. There is no escape until the grave.

dead gay comedy forums
Oct 21, 2011


Vivian Darkbloom posted:

Dev Diary 14: Political Movements

https://www.victoria3game.com/en/news/dev-diary-14-political-movements

pdox forums down at the moment

looks pretty good

is it easier to become a loyalist or a radical depending on ideological association? like, trade unionists are more likely to be loyalists to a successful revolution?

trapped mouse
May 25, 2008

by Azathoth


These small teases of how the map looks are killing me with anticipation.

Also curious to see how next week's dev diary goes, I'm sure the team knows that slavery (especially in the USA) is not exactly easy to talk about in the sterile economic language you can use in most other dev diaries.

Edgar Allen Ho
Apr 3, 2017

by sebmojo

trapped mouse posted:



These small teases of how the map looks are killing me with anticipation.

Also curious to see how next week's dev diary goes, I'm sure the team knows that slavery (especially in the USA) is not exactly easy to talk about in the sterile economic language you can use in most other dev diaries.

Given that mentioning the nazis were bad to civilians is a bannable offence in the Paradox forums...

Capfalcon
Apr 6, 2012

No Boots on the Ground,
Puny Mortals!

Maybe I missed it, but I don't really understand what the Political Movements do, outside of threatening civil war if they are very radical.

Quorum
Sep 24, 2014

REMIND ME AGAIN HOW THE LITTLE HORSE-SHAPED ONES MOVE?

Capfalcon posted:

Maybe I missed it, but I don't really understand what the Political Movements do, outside of threatening civil war if they are very radical.

They make it easier to pass laws they support, or harder to pass laws they oppose.

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dead gay comedy forums
Oct 21, 2011


Capfalcon posted:

Maybe I missed it, but I don't really understand what the Political Movements do, outside of threatening civil war if they are very radical.

they act as a single-issue force that interacts with a given topic, so you can have a powerful political movement capable of defeating an established interest group to pass a law for example

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