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huh, wasn't I explicitly told that the elevator isn't working?
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# ? Oct 25, 2021 00:52 |
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# ? May 21, 2024 01:09 |
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Unreliable narrator
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# ? Oct 25, 2021 01:13 |
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Gay Rat Wedding posted:so I just now saw this is in a bundle with golden light: Those screenshots were enough for me to wishlist it at least. “You hate this note” made me laugh.
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# ? Oct 25, 2021 03:05 |
Stux posted:readinng this post but its abotu the woman painting over the picture of jesus and defending it as artisitically valid lol what is artistically invalid even?
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# ? Oct 25, 2021 03:19 |
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Khanstant posted:lol what is artistically invalid even? probably that it’s a videogame and thus cannot be art
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# ? Oct 25, 2021 03:31 |
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Since people seemed interested (and so was I) in Killsquad I picked it up and gave it a few hours to see what it's like. I haven't hit endgame or anything like that, but here's my impressions so far: The Good: *Pretty fun all-around: kind of like a cross-breed of Warframe but top-down (collect various resources while blasting through swarms of baddies with cool powers in short linear missions with simple objectives like escort, defend, kill boss, etc over and over) with Heroes of the Storm MOBA mechanics (pick a hero with fancy abilities, create a build by enhancing said abilities with loot and passives, each mission you level up from zero to unlock all abilities and passives you selected beforehand) and Borderlands quirky humor. *Starts easy but gets pretty challenging quite fast from what I could tell: beyond the tutorial missions it felt like I really needed to dodge and use all my abilities to the fullest. *Enemies felt pretty good with nice telegraphs, diverse patterns, and bosses. *Has a nice blend of heroes to choose from: half of 'em melee, half of 'em ranged, most with unique synergies and playstyles to utilize. *Missions are quite short so its a flexible game depending on your schedule. The Bad: *For a full release it still seemed kind of unstable to me: had multiple freezes/crashes when I was on the main menu, had some weird glitchy/laggy occasions where I just took damage for no reason what I could tell, stuttered/teleported around, etc. *Humor felt kind of cringy at times (your mileage may vary), and you can end up quickly getting annoyed at the repeated quips from heroes as they don't have a large pool and they say stuff constantly: practically every ability use. *The Medic hero felt super boring: an entire ability button dedicated to plopping a medkit down on the ground which you then pickup, wow~ *Missions can end up feeling repetitive not only due to their simple design, but the fact that you may have to do them all over again to grind or if you decide to try a new hero (no exp share or boost) and they repeat the same mission dialogue every time. *Some of the challenge of the game can be due to questionable decisions like no invincibility for dodge roll, abilities that freeze you in place for quite a while, etc. Might not be solo-friendly. *MOBA mechanics are a little confusing: dunno why they felt the need to have you level up each time in a mission just to get abilities and passives, and it adds extra confusion since you'll need to pre-select what you want beforehand. Felt unnecessary, but nothing too bad once you get used to it. *Soundscape felt a little stale and muted: some sounds were really stock or grating, and some enemies felt really muted when they could've given some telegraphs through sound. In the end I feel like it is quite ok: nothing spectacular or world-changing, but I could see fans of addictive loot/horde games like Warframe having plenty of fun blasting away in this. FutureCop fucked around with this message at 03:42 on Oct 25, 2021 |
# ? Oct 25, 2021 03:37 |
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bees x1000 posted:Started Control since I got it for free a while back... did I miss a clue for finding the maintenance area? I'm just wandering aimlessly Also you can use control points to fast travel. Some people apparently miss that.
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# ? Oct 25, 2021 04:34 |
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HerpicleOmnicron5 posted:probably that it’s a videogame and thus cannot be art The output of Ecce Homo changed in real-time in response to user input. We inevitably must conclude that it is in fact a video game and thus not art.
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# ? Oct 25, 2021 04:50 |
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LLSix posted:Goons seems really excited about Wildermyth when it came out but I haven’t seen much talk about it lately. Did it turn out to not be as good as initial impressions? I liked it a lot through the end of the second campaign (out of five), played through the third and felt like i had gotten as much out of it as I was going to. Still, that was about twenty hours of playtime, and I'd recommend it even though I got burnt out before I'd seen everything that came with the game.
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# ? Oct 25, 2021 05:08 |
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Khanstant posted:lol what is artistically invalid even? taking someonen elses work and making it boring. ps5 demon souls is the movie trailer cover of remasters.
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# ? Oct 25, 2021 05:36 |
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ZearothK posted:Holy poo poo, DUSK slaps https://www.youtube.com/watch?v=xoYsa7AAyTQ
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# ? Oct 25, 2021 06:24 |
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an owls casket posted:I liked it a lot through the end of the second campaign (out of five), played through the third and felt like i had gotten as much out of it as I was going to. Still, that was about twenty hours of playtime, and I'd recommend it even though I got burnt out before I'd seen everything that came with the game. I'd strongly recommend you come back to do the 4th and 5th campaigns when you feel less burnt out, they are waaay better than the first three. Probably a consequence of EA development and the first ones being made while they were still refining game mechanics.
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# ? Oct 25, 2021 11:14 |
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Halo Infinite got its first real bit of new singleplayer footage. https://www.youtube.com/watch?v=XCbMVbeKlCg You know...in a world full of open-world games, I'm not 100% sure Halo's got enough sandbox elements to sustain it, but we'll see. I do hope it's good.
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# ? Oct 25, 2021 14:56 |
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Watching an AOE4 stream and this game looks sick. I love the cutscenes throughout the campaign explaining what's actually happening with great drone shots of old battlefields. I only ever played the skirmishes in AOE but will probably have to go through the campaign to see everything here because it's really well done.
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# ? Oct 25, 2021 15:45 |
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Mordja posted:You know...in a world full of open-world games, I'm not 100% sure Halo's got enough sandbox elements to sustain it, but we'll see. I do hope it's good. This is also something I'm wondering about. They showed the map at one point and it had the typical Ubisoft-like open world stuff.. seven types of collectibles, open-ended objectives that you can approach however you want plus a grappling hook that let's you easily zip past obstacles or hijack vehicles to make everything much faster. At least they're not gonna have crafting or leveled gear.... right?
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# ? Oct 25, 2021 16:00 |
It has cliffs to ramp a warthog off of and you can do a Halo Rendezook so I think it’ll be pretty okay. Halo AI and enemies has always been fun in open areas, too.
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# ? Oct 25, 2021 16:14 |
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explosivo posted:Watching an AOE4 stream and this game looks sick. I love the cutscenes throughout the campaign explaining what's actually happening with great drone shots of old battlefields. I only ever played the skirmishes in AOE but will probably have to go through the campaign to see everything here because it's really well done. Shame one of the campaigns is apparently about something that didn't happen and is tightly tied to myths that are often use to justify Russian imperialism. (Or the review I read was sloppy).
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# ? Oct 25, 2021 17:06 |
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ZearothK posted:I'd strongly recommend you come back to do the 4th and 5th campaigns when you feel less burnt out, they are waaay better than the first three. Probably a consequence of EA development and the first ones being made while they were still refining game mechanics. That is good to know-- thanks!
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# ? Oct 25, 2021 17:56 |
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Gay Rat Wedding posted:none of what you listed is very fundamental nor is it widespread, and they demonstrably shouldn't have added or changed more than they did when every single line of source code that wasn't perfectly preserved has a different person claiming that it was their personal favorite line of code and that updating it to conform with modern linting standards has Destroyed Art Forever I think you've really misunderstood my point. For one, when I said "fundamentally" I meant in terms of "<thing> is fundamentally different" as in, I'm not getting worked up over a texture being a slightly different shade of green. Not that any given change fundamentally changes the game overall (though I'd maybe quibble w/r/t certain things like the UI but that's neither here nor there). Though frankly if what you're getting at is "who cares about Maneater's stupid mangled face, the game still plays good" then we're just kinda done here. Ultimately, we wouldn't be having this conversation if they themselves hadn't claimed to be trying to protect From's vision. You seem to think I'm being hypocritical for criticizing things like NPC forgiveness, but the secret is I think it's absolutely a good addition and I have zero problems with it. What I'm saying is that they should've taken a more clear stance: Either slavishly remake the game without changing a single drat thing OR fully invest in putting their own spin on Demon's Souls and update it to modern standards without being beholden to what came before. Instead the remake isn't fully faithful to the original, often for seemingly no reason, but it also fails to take enough risks to make me think there was actual creative intent behind any of it. NPC forgiveness is a conveniently minimally-controversial addition, but if they were free to import QoL poo poo from other Souls games there's plenty of other things they could've done but didn't. A real clear example of the sort of thing that annoys me is that they kept gender-locked gear, something even From moved away from in Dark Souls, and instead of directly fixing it they instead weaseled around it and let you change your character's gender at the statue so you can get access to the equipment that way. That's fuckin' dumb! They can't both be staying true From's artistic vision AND also doing stuff like tacking on a dumb easter egg hunt across NG and NG+ to unlock a previously-unavailable armor set. Those are wholly incompatible to me. John Murdoch fucked around with this message at 19:09 on Oct 25, 2021 |
# ? Oct 25, 2021 19:01 |
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Agnostalgia posted:does it all turn out to be a dream again hopefully it's not spoilers to say that no, it does not Trickyblackjack posted:Just lol at this loving premise Yeah one of the main characters is also a reluctant member of the Republican Guard who the dumbass Americans end up needing to work with. I don't think the premise is done stupidly, though. it's more funny that what they thought was an underground WMD facility was really an ancient temple filled with nightmares and they get stuck down there and wrapped up in all this poo poo.
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# ? Oct 25, 2021 19:15 |
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Say you've got a character who does 100 damage. You get two different boosts that each add 10% damage. Then you get a boost that adds 10% attack speed. What's your attack damage now?
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# ? Oct 25, 2021 19:34 |
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5
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# ? Oct 25, 2021 19:38 |
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Mescal posted:Say you've got a character who does 100 damage. You get two different boosts that each add 10% damage. Then you get a boost that adds 10% attack speed. What's your attack damage now? Either 120 or 121 depending on how the modifiers stack. The attack speed seems irrelevant.
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# ? Oct 25, 2021 19:47 |
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Mescal posted:Say you've got a character who does 100 damage. You get two different boosts that each add 10% damage. Then you get a boost that adds 10% attack speed. What's your attack damage now? The same as before as the boosts applied to the character, not me.
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# ? Oct 25, 2021 19:49 |
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John Murdoch posted:They can't both be staying true From's artistic vision AND also doing stuff like tacking on a dumb easter egg hunt across NG and NG+ to unlock a previously-unavailable armor set. Those are wholly incompatible to me.
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# ? Oct 25, 2021 19:50 |
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Infinity Gaia posted:Either 120 or 121 depending on how the modifiers stack. The attack speed seems irrelevant. The character does 100 damage per second, not per attack.
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# ? Oct 25, 2021 19:56 |
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You said damage, not DPS
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# ? Oct 25, 2021 20:07 |
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Mescal posted:The character does 100 damage per second, not per attack. If you meant 100dps, then two 10% bonuses and a 10% to attack speed, DPS would be 132 or 133.1, depending on how the 10%'s from the bosses interact.
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# ? Oct 25, 2021 20:20 |
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Rusty posted:None of this stuff had any affect on the game though Holistically speaking, it absolutely did. Load times are a technical nuance, not a creative choice.
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# ? Oct 25, 2021 20:25 |
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John Murdoch posted:Holistically speaking, it absolutely did.
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# ? Oct 25, 2021 20:28 |
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If there's anyone who played Death's Gambit: Afterlife, can you give me a rundown on how the hell am I supposed to parry? The way it's described everywhere is press block + attack at the right moment but I simply cannot get this to work. There is another parry-type attack I can do with pressing the block at the right time, after this my character will do some kind of green counterattack but the way I see it on videos, there should be a big COUNTER! text on the screen. I just can't get the timing down, haven't managed to get a single parry so I thought I'd ask if it's actually supposed to be like this.
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# ? Oct 25, 2021 20:37 |
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Rusty posted:Really, so how did it affect your game when you played the PS5 version versus when you played the PS3 version? For me a whole lot less than load times did, to the point I didn't even know about them. Oh, word? The load times are really good on PS5?
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# ? Oct 25, 2021 20:37 |
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John Murdoch posted:Oh, word? The load times are really good on PS5?
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# ? Oct 25, 2021 20:39 |
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Rusty posted:I don't know about PS5, I don't have one anymore and only ever played Demon's Souls remake. ???? Rusty posted:Doesn't really answer my question though. It's a completely irrelevant question because my point never had anything to do with my personal enjoyment of the game in the first place. Cool if none of that stuff bothered you and you had a good time, I guess. Doesn't really change that all of that stuff really, really bothers me. FWIW, I also never said the game looks bad or plays bad or anything like that.
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# ? Oct 25, 2021 21:22 |
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John Murdoch posted:???? Not sure what the ??? is, I bought a PS5 to play Demon's Souls, I finished the game and sold the console.
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# ? Oct 25, 2021 21:24 |
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lol at the idea of snagging a ps5 from the super death lottery to play demons souls and then discarding it like a banana peel
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# ? Oct 25, 2021 21:27 |
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Cowcaster posted:lol at the idea of snagging a ps5 from the super death lottery to play demons souls and then discarding it like a banana peel
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# ? Oct 25, 2021 21:29 |
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Cowcaster posted:lol at the idea of snagging a ps5 from the super death lottery to play demons souls and then discarding it like a banana peel I did the same thing lol. I don't really like most Sony games so I played it and made money out of the whole thing.
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# ? Oct 25, 2021 21:29 |
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Cowcaster posted:lol at the idea of snagging a ps5 from the super death lottery to play demons souls and then discarding it like a banana peel [gets 3070] [still plays DOTA more than anything] 😬
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# ? Oct 25, 2021 21:42 |
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# ? May 21, 2024 01:09 |
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i'm not a console gamer by trade but as a pc main the logical equivalent to me is buying a rtx 3090 to play, i dunno, through deathloop once, and then going "welp, done with that" and throwing it away, like you're the one who spent the time and money to get it did you realize you can use it for other stuff
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# ? Oct 25, 2021 21:42 |