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William Bear posted:Kairos mechanics released. He has a trait Hates Nurgle. That was expected, right? Khorne vs. Slaanesh, Nurgle vs. Tzeencht?
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# ? Nov 3, 2021 16:18 |
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# ? Apr 28, 2024 06:30 |
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Torrannor posted:He has a trait Hates Nurgle. That was expected, right? Khorne vs. Slaanesh, Nurgle vs. Tzeencht? Yeah pretty much, looks like its similar to those "Grudge against [x faction]" skills that the Dwarfs get but its only for their opposing Chaos faction
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# ? Nov 3, 2021 16:20 |
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William Bear posted:Kairos mechanics released. It says Kairos will be sharing his starting province with a Warriors of Chaos faction inhabiting two settlements. So it looks like we’ll be seeing big changes to them without having to wait for a big update or DLC! That’s cool, even though we won’t get to actually play with those changes until Mortal Empires 2 comes out.
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# ? Nov 3, 2021 16:22 |
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quote:On the other side lies a minor Khorne faction, Kharneth’s Sons, some more Tzeentchian followers in the Flaming Scribes, and a few native denizens of the Dark Lands. Ogres!
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# ? Nov 3, 2021 16:22 |
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I figured Khorne hated Tzeentch more than anyone?
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# ? Nov 3, 2021 16:34 |
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Dr Christmas posted:It says Kairos will be sharing his starting province with a Warriors of Chaos faction inhabiting two settlements. So it looks like we’ll be seeing big changes to them without having to wait for a big update or DLC! That’s cool, even though we won’t get to actually play with those changes until Mortal Empires 2 comes out. I don't think it's totally impossible that Be'lakor could be Warriors of Chaos, with his need to work through a champion.
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# ? Nov 3, 2021 16:39 |
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WoC also now control land. But I think we knew that already
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# ? Nov 3, 2021 16:41 |
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jokes posted:I figured Khorne hated Tzeentch more than anyone? Khorne v Slaanesh and Tzeentch v Nurgle are the traditional rivalries. Tzeentch v Nurgle is hope v despair, the other one is kinda vague. I like the Tzeentch-Nurgle rivalry though. You'd think of hope as the positive emotion of the two, but in practice, Tzeentch's followers are mostly miserable scheming fuckers while Nurgle dudes are having a grand old time. Edgar Allen Ho fucked around with this message at 16:47 on Nov 3, 2021 |
# ? Nov 3, 2021 16:44 |
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Edgar Allen Ho posted:Khorne v Slaanesh and Tzeentch v Nurgle are the traditional rivalries. Tzeentch v Nurgle is hope v despair, the other one is kinda vague. The way I heard the Khorne-Slaanesh rivalry described is that Khorne favors combat for its own sake. His followers kill quickly and cleanly. Slaanesh has warriors who worship him, of course, but they prize perfecting their skills out of pride, find pleasure in bloodshed, and are constantly seeking new highs on the battlefield.
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# ? Nov 3, 2021 16:53 |
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Gort posted:I've got 120 hours in this, and I feel like I know the basics of how to work the game, but I'm not good at it. I'm just going to post a huge wall of questions in the hope that someone's a huge nerd for this game like I am for Hearts of Iron 4. My most recent game is as Karaz A Karak, so I'll use that as an example. There's been a lot of good advice but I thought I'd pipe in on the campaign map / build order front. I think a lot of people are going to tell you to raze the infantry building in Karaz-a-Karak and rebuild it in the minor settlement since it only goes up to T3. This would also be my advice in most cases, HOWEVER I find playing as Thorgrim/Grombrindal it's better to keep it in Karaz-a-Karak to start. I think instead of rushing T3 on your minor settlements you should be pouring as much growth in Karaz-a-Karak itself as early as possible and keep your recruiting buildings there in the early game. Getting Karaz-a-Karak to T3 faster will open up a lot of powerful units to you early (longbeards, thunderers, Thane heroes). I find myself rushing to the northern province to try and lock down Gunbad and the provincial capitol up there which means Grimgor is going to be sending raiding parties through the underway from the south and mucking up your minor provinces. Having him wreck your settlement that allows you to recruit quarrellers can really hamper your early game momentum. Instead of rushing T3 at those settlements to get walls, get them to T2, put in the defensive building (which may not give walls but does boost the garrison) and build a small second army to defend the Silver Road province - the combination of both these things is usually enough to scare away Grimgor until you have the northern province under control and you're ready to push south towards Black Crag. As a bonus, if you win a fight within the Silver Road province you can use one of the post-battle options to boost growth and PO in the province for a few turns too. Finally, you can use the secondary lord to transfer reinforcements to Thorgrim's stack out in the field. It's not much, but every bit helps with the growth-starved Dawri. Once you have a few of those pesky greenskin-occupied neighboring provinces sorted out, you may want to take a few turns rearranging buildings such that the infantry building is in a minor settlement w/ walls. Army composition-wise I would say you're probably a little too heavy on melee infantry and could afford to drop the warriors with great weapons as they're pretty tepid and at this point you shouldn't need armor piercing for the foes you're fighting. Try dropping those guys and replacing with more quarrellers. Quarrellers are extremely effective in the early game. As mentioned before, instead of lining your quarrellers' focus up so one unit is shooting one enemy unit, use pairs, trios or even all of your quarrellers to focus down single units - you'll break the enemy forces faster. Don't be afraid to let your quarrellers take one round of parting shots at fleeing units as well - unless the unit is shattered (with a skull by the broken flag), it's likely they will come back and you will have saved yourself some time by shooting them as they ran. My early game army is usually a few dwarf warriors and miners for cheap frontline, and 8-12 quarrellers. They're that effective. rideANDxORdie fucked around with this message at 17:01 on Nov 3, 2021 |
# ? Nov 3, 2021 16:55 |
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William Bear posted:The way I heard the Khorne-Slaanesh rivalry described is that Khorne favors combat for its own sake. His followers kill quickly and cleanly. Slaanesh has warriors who worship him, of course, but they prize perfecting their skills out of pride, find pleasure in bloodshed, and are constantly seeking new highs on the battlefield. Slaanesh also wants deaths done in their name to be as prolonged and agonising as possible, because that draws out the most extreme emotions for the longest times, all directly feeding Slaanesh. Khorne just wants you dead as quickly as possible so the blood starts flowing. Taking time doing long excruciating kills is time away from spilling more blood in general. Plus I think it's also implied that Slaanesh kind of "kill steals" Khorne via doing the drawn out deaths?
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# ? Nov 3, 2021 17:08 |
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Khorne gets paid per job Slaanesh is hourly
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# ? Nov 3, 2021 17:16 |
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Khorne hates Tzeentch on a professional level and hates Slaanesh on a personal level.
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# ? Nov 3, 2021 17:22 |
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William Bear posted:Kairos mechanics released. quote:Finally, if you’re the one with reinforcements on the way, you can move the reinforcement marker on the map to a place of your choosing, at the cost of extra time until the reinforcements arrive.
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# ? Nov 3, 2021 17:24 |
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The Chad Jihad posted:WoC also now control land. But I think we knew that already We had a screengrab of Tzeentch preparing to use the “reveal territory” action on the Dread Wo, whose heraldry was on the WoC shield, and that got people speculating. It could have meant that the action could be used to reveal the armies of horde factions that don’t hold territory, but now we know that isn’t the case!
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# ? Nov 3, 2021 17:28 |
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Lol the reinforcement rework is based off the Steam mod. This is amazing!
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# ? Nov 3, 2021 17:42 |
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Tankbuster posted:Lol the reinforcement rework is based off the Steam mod. This is amazing! Maybe, but it's also closer to how I remember reinforcements working in M1TW. I'm really glad they are changing it though.
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# ? Nov 3, 2021 18:29 |
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Blooming Brilliant posted:Slaanesh also wants deaths done in their name to be as prolonged and agonising as possible, because that draws out the most extreme emotions for the longest times, all directly feeding Slaanesh. I remember how they introduced recently some Slaaneshi warriors called Painbringers whose claim to fame was being able to quickly disable and then leave their opponents in agony on the ground, then once the battle was won the Slaanehi's could go back and torture everyone the Painbringers disabled.
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# ? Nov 3, 2021 19:09 |
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Hunt11 posted:Khorne hates Tzeentch on a professional level and hates Slaanesh on a personal level. I can't quite remember the story, but Slaanesh made gifts to the other three Chaos gods to show that even they aren't immune to their powers. Nurgle and Tzeentch both loved the gifts, but Khorne hated the gift (think it was a mirror) and the implication that Slaanesh was so powerful. So Khorne smashed it into an untold amount of pieces. Now whenever Khorne has any free time, they spend it repairing the gift Slaanesh gave them because they secretly thought it was too perfect. And upon completion Khorne regains his rage, smashes it, and then repeats the process of repair -> smash all over again.
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# ? Nov 3, 2021 19:18 |
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Speaking of dwarves I have had a very thematic mid game side theater with a Thorek ME run. I had been skirmishing with Malus (who straight up murdered Gotrek no demon required) early game but then he confederated with Morathi. I had a grudge that was bugging me to raid some dark elf lands and I didn't see much sense in letting some tasty green islands with trade goods go to chaos so I loaded up my nominal Oathgold/Public Order farming Runelord with a decent army (Longbeards, Quarrelers, Grudge Throwers) kitted out with anti missile runes due to dark shards and oh god what a slog. Of the initial army only the grudge throwers and three depleted quarrelers remained, I managed to grind through four consecutive pyrrhic victories by blowing first through my slayer pool (which was about four giant, six regular only two surviving) and then recruiting ogres at the end. It wasn't even the Black Guard building with one turn recruitment and Morathi being healed immediately following those battles it was the tier five loving black ark raining constant loving death over and over as I manually fought each and every battle watching my Runelord Kallon Brightaxe seriously start to doubt Thorek's lack of support for blackpowder but my best new player advice is be prepared to start feeling like a dwarf when you play dwarves ask Arghy e: Also are DE the new Grimgrog because Morathi is still strength rank 12 with 2 half strength stacks and said black ark with like four units and now zero settlements. Twigand Berries fucked around with this message at 19:34 on Nov 3, 2021 |
# ? Nov 3, 2021 19:32 |
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Fighting elves as dwarfs I think requires a lot of artillery, especially dark elves and their loving shielded crossbows. Mercifully they can't block giant rocks. Lore of Artillery all day.
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# ? Nov 3, 2021 20:32 |
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It's interesting that they are implying you might have more allied battles this time around. Hard to say if that's not just punch-up speak though. Riddles in the dark
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# ? Nov 3, 2021 20:45 |
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Blooming Brilliant posted:I can't quite remember the story, but Slaanesh made gifts to the other three Chaos gods to show that even they aren't immune to their powers. It was a goblet but yeah, Khorne is simultaneously transfixed by the gift Slaanesh gave them and impossibly furious that he is transfixed by the gift Slaanesh gave them thus the smash->repair->smash cycle of eternity.
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# ? Nov 3, 2021 20:57 |
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Khorne is tsundere for Slaanesh.
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# ? Nov 3, 2021 20:57 |
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Hunt11 posted:Khorne hates
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# ? Nov 3, 2021 21:35 |
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All I want for WHIII is some kind of lord template or the ability to queue up skills Mid-late game I seem to spend 70% of my time doing the skill updates for heros/lords and it's sooooo boring, it's actually stopping me really building heros at all
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# ? Nov 3, 2021 21:42 |
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Yeah whenever my game gets to the point that all I'm going to do is autoresolve battles against towns and click lord/hero skills I quit. I can't recall the last.time I got a settlement to tier 5 because the game's already over and boring before then.
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# ? Nov 3, 2021 21:45 |
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Map games always come down to making pretty borders.
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# ? Nov 3, 2021 21:48 |
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They should really bring back mini campaigns. I’m imagining a hyper-focused Cathay defense, survive for 50 turns until Dragon Dad wakes up from his nap kinda poo poo.
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# ? Nov 3, 2021 22:02 |
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Kairos certainly is interesting. Really weak starting army, but those faction/lord traits certainly are interesting. Potentially not necessarily strong (aside from +15%! global agent success chance), as it'll depend on just what the timescale for reinforcement armies entering is normally, but it is neat. The fragments are also cool, though I'm predicting most people will generally pick Life or Light. In particular, all the fragments that lose Glean Magic just seem a dubious choice for that alone (along with losing the capstone spell), and several of them just seem of highly debatable value (lol Fire, when you can literally just bring a cultist hero). Starting with 4 free skill points at lvl 1 is really nice too, though I wonder if that's going to be a thing for WH3 or if it's something more unique to Kairos.
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# ? Nov 3, 2021 22:04 |
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Alctel posted:All I want for WHIII is some kind of lord template or the ability to queue up skills Somehow I want them to just balance out the number of heroes you get. It weirdly feels like you get too many and too few at the same time. Maybe however they're handling Ice Witches will help.
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# ? Nov 3, 2021 22:04 |
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Alctel posted:All I want for WHIII is some kind of lord template or the ability to queue up skills If you look at Kairos' skill screen in the latest article, there's a button that looks like "AI control" from battles with reinforcements on there. It's possible that implies that you can have the AI fill out the tree in some way. There's some speculation about the other buttons, as well, which may or may not indicate that you can queue up poo poo or set a template or something. Gonkish fucked around with this message at 22:08 on Nov 3, 2021 |
# ? Nov 3, 2021 22:05 |
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Lord Koth posted:Kairos certainly is interesting. Really weak starting army, but those faction/lord traits certainly are interesting. Potentially not necessarily strong (aside from +15%! global agent success chance), as it'll depend on just what the timescale for reinforcement armies entering is normally, but it is neat. The fragments are also cool, though I'm predicting most people will generally pick Life or Light. In particular, all the fragments that lose Glean Magic just seem a dubious choice for that alone (along with losing the capstone spell), and several of them just seem of highly debatable value (lol Fire, when you can literally just bring a cultist hero). A thing they pointed out is that you win the battle if you defeat the enemy army before reinforcements arrive. So making them take longer can be the difference between victory and defeat.
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# ? Nov 3, 2021 22:13 |
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Thinking about how one can see the future and past, but not the present hurts my brain.
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# ? Nov 3, 2021 22:17 |
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DeadFatDuckFat posted:Thinking about how one can see the future and past, but not the present hurts my brain. It's supposed to! Kairos's weird perception is so hosed up that even Tzeentch doesn't really get it completely.
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# ? Nov 3, 2021 22:26 |
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DeadFatDuckFat posted:Thinking about how one can see the future and past, but not the present hurts my brain. My guess is it's not supposed to make that much sense. It's a riff on the "blind seer" archetype, like Tiresias from Greek myth. He could see the future, but not the present. When I was in school reading about that for studying Oedipus, I remember thinking he had an easy workaround: he should just see the future at his location, a fraction of a second ahead.
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# ? Nov 3, 2021 22:27 |
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MonsterEnvy posted:A thing they pointed out is that you win the battle if you defeat the enemy army before reinforcements arrive. So making them take longer can be the difference between victory and defeat. I also wonder if they increased reinforcement ranges somewhat too, now that there are more granular ways of dealing with it like scaling reinforcement time to distance from allies and letting the battle end if the enemy routes before the reinforcements arrive.
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# ? Nov 3, 2021 22:28 |
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MonsterEnvy posted:A thing they pointed out is that you win the battle if you defeat the enemy army before reinforcements arrive. So making them take longer can be the difference between victory and defeat. Absolutely, but we don't actually know the numbers yet - plus Kairos doesn't actually delay the enemy, he just knows when they're coming in and speeds up his own reinforcements. So if the average reinforcement time is, say, 5 minutes, that -50% time for his own reinforcements is much less valuable (though still handy) than if the average time is actually 10 minutes. We just don't know yet. Admittedly, Tzeentch having so many (presumably) fast fliers means it could be highly valuable even if the actual time difference isn't that much. Just stick a bunch of Doomknights and/or Chariots in a backup army for your main stack.
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# ? Nov 3, 2021 22:28 |
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On the blind to the present thing. It pretty much looks to mean that Kairos has poo poo Melee Attack and Defence. (Though if he does hit he hits hard like his stature implies) but to be exact what blind to the present means is that he can’t see time as it passes. Even if he where to restrict his future vision to as close to the near future as possible, he would still be like a minute ahead of the rest of the world in his perception. Or behind it by about a minute for his other head.
MonsterEnvy fucked around with this message at 22:37 on Nov 3, 2021 |
# ? Nov 3, 2021 22:30 |
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# ? Apr 28, 2024 06:30 |
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It just sank in they still have route marcher
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# ? Nov 3, 2021 22:41 |